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Yomo Kimyata

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Posts posted by Yomo Kimyata

  1. 8 minutes ago, Obus Form said:

    To carry on the topic of the OP and my own wisdom recognizing other wisdom:

     

    Calm mind --> Clear thoughts --> Diligence + Economics + Statistical understanding of /AH --> Noticed yellow salvage prices trending higher --> Flippers are ni misers cancerfying the game economy via inflatiom --> I'm going to become a farmer now --> City Of Altruism

    You forgot to mention adding inf to the system via farming v. destroying inf via trading.

  2. Ok, I've spent almost all of my time redside over the past two weeks.  Two observations on why it may be inferior to blue side:

     

    1.  Way too vertical.  That's fine now that you can buy jet packs at lvl 1, but if I wanted to run a super speed character for concept redside, I'd quit the game.

    2.  Way too many random mobs.  This is related to the verticality to some extent.  It's virtually impossible to run to a mission without aggroing a lot of mobs.  Maybe this would change as I got used to the maps.

  3. 2 hours ago, Lines said:

     

    I can be fairly confident that every yellow recipe I pick up will net me at least 1.5mil unless the roulette hates me. It's more or less my main income and it's plenty for me. Being able to reliably profit from playing just about anything is excellent.

    Yes.  I get disappointed when I see an orange recipe drop, but yellow is ca-ching!

    • Like 1
  4. On 3/9/2020 at 2:20 PM, Mister Mass said:

    Now you made me all nostalgic for the superhero wombat character I played in a superhero funny animals Pnp Champions campaign - WombatBat.  WombatBat was a wombat who wore a high-tech bat costume to fight crime, working out of the WombatBatcave, driving the WombatBatmobile, & wielding the WombatBatarang.  His only weakness was daylight, because as a nocturnal creature, he was prone to narcolepsy during the day.  Good times! 😎

    Was he bitten by a radioactive bat?

     

  5. 11 minutes ago, Grouchybeast said:

    The yellow salvage increase adds, at most, the price of one extra converter to the craft-roll total.  It seems weird that that would have a massive impact on people's willingness to roll.

    I agree 100% and am so incredibly puzzled.  I don't understand why people are losing their shit over this.  It's like Apple refusing to make and sell any new $800 iPhones because one tiny component's cost went from 1/100 of a cent to 1/10 of a cent.  People REALLY hate change, is my takeaway so far.

    • Like 1
    • Thanks 1
  6. Thanks for biting the bullet on this one.  This reinforces what I already knew:  there are no quality bids.  There is so much inf in the system that you either buy what you want right now at whatever price, or you lowball your bids and make a profit if you want to trade out of it.  sub 5mm ATOs on average sounds really low to me, but I mostly got out of that market as a seller a while ago.

  7. 59 minutes ago, Sakai said:

     

     

     

     

    I agree with you that the woman is very greedy and that is an unfortunate situation.  I googled, because you knew I had to, and it is quite the little enterprise.  Reminds me of Beanie Babies.

     

    This is not at all what I do though. 

     

    I buy my birdhouse at $12, relist for 12.50 and you, or someone like you, feel the need to pay 20...often times even higher.

     

     

     

    I don't even do that.  I buy at $2, witness your bids at $12, and offer at $12.05...

     

    Or possibly then I'll put in bids at $12.01.  The point being in order for flipping to work, there is a race towards the middle.  Bids creep higher, offers creep lower.

     

    However, the real way to make inf is to rely on human nature.  In your example, the person who is paying $20 is only doing so because it's a round number.  No one is drawing a line in the sand and saying yellow salvage is worth x and not one inf more.  Those bands have been set by the devs.

  8. 10 minutes ago, Saikochoro said:

    I completely understand where you are coming from.  I truly do understand that point of view. That said, I also completely understand the other point of view. 
     

    When you really think about it, time is probably one of the most valuable resources we have. And time is one of the best products on the market. It is finite and ever in demand. 
     

    I just posted my 2020 Python example. In my example, the flipper truly is selling time. It’s not a gift by any stretch of the imagination. It is a product. They are selling time as opposed to the 2020 Python. If I wanted to buy one first hand I’ll likely have to wait a year perhaps more. Or I can buy one second hand for $250-500 more. In the regard, the flipper is really just selling me time. 
     

    it’s the same concept of interest. Money now is worth more than money later. That’s why when we want something now it is a higher price. 
     

    Now, where I can see your point is the fact that if the flipper hasn’t bought that Python in the first place it would still have been on the market at 1500 and I might have been able to pick it up for that price. While technically true (and where I say it is a slightly crummy practice), the fact is, even without flippers, some items have enough demand that supply still can’t fill it. 
     

    In this situation, even if every unit was bought at the MSRP, I still have small chance of getting one and thus have to wait. 
     

    For example:

    100 pythons made

    1000 people want one - me included

    100 people buy at MSRP - not including me because I’m not fast enough. 
     

    I must now wait a long time (likely a year) before I can get one. 
     

    Now let’s say 50 of those people resell their unit for a price premium of 250.  I now have an option. I can wait for supply to catch up and buy at MSRP. Or I can pay the flipper 250 to get it now. In this case, the flipper most certainly gave me the option (albeit at a price) of time. 
     

    If all 100 of the people who bought at MSRP were enthusiasts and keep it, then I no longer have the option of time. And even if those 50 flippers didn’t get to it first, I’d still have to race 900 people to get one at MSRP. 
     

    So, long story short, flippers do indeed give the people an option of time. However, it is not a gift as there is almost always a price premium since they are selling time. Not giving it. 

     

     Very well spoken, and great analysis.

     

    i would like to point out that a difference in our game v. your example is that in game, there is either directly or indirectly an infinite amount of goods.

     

    Want yellow salvage?  You can play or farm for drops, exchange AE tickets.  Too much work?  There are 10mm of them for sale.  Too expensive?  Then you’re in a pickle and somethings got to give. 
     

    Want LOTG 7.5%?  Plenty on the market.  Too expensive?  Buy a Serendipity and convert.  Still too expensive?  Buy or craft any lvl 25+ enhancement and convert.  Too much work?  Another pickle.


    This game has limitless supply.  Except maybe Hammy is.

    • Like 1
  9. 4 minutes ago, MunkiLord said:

    Also, I once noticed some odd behavior on the market and mentioned it in a thread. That odd behavior turned out to be Yoko trying to flood rare salvage with supply to bring prices back down, which worked for a bit too. So your comment here is ignorant, blatantly untrue, and uncalled for.

    A few months ago I bought many thousand rare salvage over a few weeks time (almost all at 5 inf higher than the previous low bidder)  and dumped them on the market.  Lost many billions, but got prices down to 100k and 10,000 bids.  At that point I stopped.  Prices came back up.

    • Like 1
  10. The thing I've noticed is that the bidding handles are different, which implies to me that it's a number of people rather than one.

     

    Example:  my "fist" is 5.  I tend to buy things at levels like 15,005, or 4,005,000.

     

    There are definitely block bids, but some of them have different fists.

  11. 1 minute ago, Mr.Sinister said:

    Untrue.  If I bid x1 and you bid x100 I have a 1 percent chance of getting the item over you.  Add more people bidding the same price and I have a lower chance.  It takes 100 people to offset your greed.  If 5 of those people decide to bid higher to either out bid you or pay the new price you’re setting then others will follow.  Now my 1 bid is no longer at market value and goes unfilled... just like all my yellow salvage bids of 1k.

     

     1 person’s greed has had the same affect as adding 100 new buyers to the list.  It has artificially inflated the market price because the 100 new buyers are, in fact, artificial.  If there were an actual 100 new buyers then that would be actual market value. One is artificial one is actual.  

    Ok, AH lesson number one.  You place bids and offers at different levels.  If PK bids x100 at 1mm, and you bid x1 at 1,000,001, you don't have a 1% chance of getting the next item placed for sale at that price or lower.  You have 100% chance.  And if 100 offers come in after that, all less than 1mm, that's when he gets filled.

     

    There is no random factor in buying or selling unless more than one person is either buying or selling at the exact same price.  I'm not sure if trades are assigned then based on FIFO, or random allocation, or some other factor.

  12. 4 minutes ago, Mr.Sinister said:

    I have been trying to make the distinction between a flipper and a person who converts.

     

    I don’t know how to be any clearer.  I don’t see an issue with a person who buys a cheap IO, converts it into a valuable IO, and sells the new valuable IO at the going rate for that valuable IO.  

     

    If you're flipping like @Yomo Kimyata has admitted to then you’re a cancer.  If you buy a valuable IO and realist the same IO for 4x the price you paid you’re clearly driving the price up on that IO.  Just like the yellow salvage...

     

    1 =1

    1x4=4

     

    that seems about as clear as it can be...

     

    to to buy more than you need is greed.  There is no toilet paper to buy right now because somebody bought 47 packs for themselves because they are afraid of the corona virus.  Greed.  

     

    You ever try to buy a limited edition item in the real world but they were sold out before you could buy one?  Then you go on eBay and realize individuals bought way more than they need to relist at 4x the price of the original.  Did you think that person did the economy a favor?   They are greedy and that is it.

    I'm going to offer one more time to explain how the AH works.  I think PM might be a better venue, but I'll be happy to post a really simple primer on the forums if that's better for you.  You clearly don't understand how bidding and offering works.  As to your example, I'm not buying toilet paper at $10 a package and selling it at $40.  I'm buying tp at $1 a package because somebody wanted to dump it on the market and didn't know or care that the market price was higher, and I'm selling it at $8 a package, which is still below market price.

     

    Please don't call me names.  Devs don't like that and I'm not too fond of it either.

     

    • Like 2
  13. 1 minute ago, Mr.Sinister said:

    Lol. You’re inflating the going rate by flooding the market with low bids.  If your 100 bids were not in there do you really think the price would go up?  That’s 100 other people who could buy that IO at 1 mill.  I have a 1 percent chance of getting that IO over you at the same price with my 1 bid.  If you put in 100 bids to up your chances and resold what you didn’t need for the price you paid, then you wouldn’t be driving the prices up.  

    Dude, you really don't understand how the AH works, do you?  Drop me a PM and I'll put together a basic primer for you.

  14. 1 minute ago, Mr.Sinister said:

    The fair market value wouldn’t be so high if you weren’t quadrupling the prices by putting in bids for something you don’t even need.  If I need it I put in a bid for x1.  You put in multiple x10 bids to out bid my x1.  Now I can’t get it at that price because of all of your greedy bids.  You drive up prices.  

    I think you are looking for ghosts here, to be honest.  I'm buying Unbreakable Guards at prices well below the going rate and selling them also at below the going rate.  There is a big difference between providing liquidity and manipulating markets, and as PK has noted, it's virtually impossible to manipulate markets in HC due to converters, seeding, and fungibility.

    • Like 1
  15. 2 minutes ago, Obus Form said:

    Interjecting briefly, I think we mis used the word "flipper".  I dont think @Yomo Kimyata is actually buying low and selling high.  Buying low/selling high only occurs for a very very small portion of COX players, with the best example coming from buying winter packs at 10 million in Dec and selling them at 25 million in January.

     

    I think the majority of "auction housers" are actually "converters" converting unwanted IOs into highly sought after IOs, not "flippers" buying low and selling high. At least from the Market forums and personal experience, this is how the majority of posters there gained their billions.

    Oh no, I flip in the true sense of the word.  Converters make things and dump them on the market at whatever price they can get.  Buyers want things and pay whatever they want.  

     

    Example:  I put in bids for large amounts of Unbreakable Guards for under 1mm.  Sooner or later I buy a large number of them.  Presumably, the sellers could post at a higher number.  I repost them at over 4mm.  Sooner or later I sell them.  Presumably, the buyers could bid at a lower number.  Am I driving the market up or down?  Don't be silly.  I'm buying things that people want to sell, and I'm selling things that people want to buy.

     

    Don't get me wrong, I convert plenty too, but buying underpriced assets and selling them for fair market value is how I've made a lot of my imaginary money.

    • Like 1
  16. On 3/10/2020 at 8:40 AM, Sovera said:

     

     

    And I have to say it feels like trash. -Trash-. Flippers are the scum of the earth. A normal economy can be driven to the limit of what players can afford to pay until they reach a point they will rather not have it than pay for it. What do the flippers bring in to the game? -Zero-. They bring nothing. They only leech. They grab normal priced items and put them as little as 10 or 20% higher. That's it. As long as players will grumble but be in a hurry and pay the extra the profits come in.

     

     

    I do want to say that as a long-time flipper, first-time caller, I'm a little hurt by this.  I can't speak for WoW, but flippers are the unheralded saviors of a player-based economy.  You can buy a near infinite amount of rare salvage at 1mm and you can sell an infinite amount at 5k.  But who is enabling you to buy it cheaper or sell it for a better price?  Flippers.  You have too many Brute ATOs and you want to make room in your inventory so you want to sell them right away.  And ten minutes later you realize that you need one for your new alt.  Who is providing you liquidity and supply?  Flippers.

     

    If everything in this game were bought and sold at fixed prices in infinite numbers (and there are plenty of people who want that, I'm not one though!), then there would be no role for flippers and no point in flipping.  In a player-based economy though, they are providing bids and offers that retail doesn't want to have to deal with.

    • Thanks 2
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