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Dev Unitas

Developer
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Everything posted by Dev Unitas

  1. Regarding the currency conversation for a brief moment, I'll just reassure people that we on the team are very aware of the dangers of currency bloat, and while we see the value of currencies and want to make use of them where it makes sense, we are being thoughtful of that. We're not planning to inundate players with endless amounts of currencies, but we are intending to use them where and when it makes sense within our reward ecosystem. This was one of those such circumstances.
  2. I'd definitely encourage testing GMs where possible, both in groups and solo. Group feedback is more valuable currently, Closed Beta had solo testing fairly well covered, but more data is still a good thing 🙂
  3. What's wrong with an Arse/Arse Dom that uses Buttstroke? Everything seems great here!
  4. As I said at the end of the OP, this isn't indicative of anything we have planned, I was mainly just putting out the question because I'm curious if community response might differ from internal opinions. Fret not! I love the Isles, I wouldn't want them to be more Blueside-like in tone or character.
  5. Hello everyone! I wanted to field some community discussion on a topic that is near and dear to many of our hearts- the wonderful, picturesque Rogue Isles! As we all know, player interest is lower overall in City of Villains content, with populations being consistently lower than heroes by a significant margin. I'd simply like to ask why people personally think this is, beyond the clear recursive chicken-and-egg situation (ie. less players leads to less players). It's intriguing, because I've seen a decently common sentiment that Redside has higher quality content overall. I've also seen the atmosphere of the zones as a reason why people don't play there. As a follow-up question, what would you think is a good solution to increasing general interest in the Rogue Isles? Also, Praetoria is not a part of this specific conversation- it's a whole kettle of fish on its own, and perhaps worthy of independent discussion in a future thread. Quick Disclaimer: This is a question purely being asked by me, not the development team. I'm simply curious what people think, and this is absolutely not indicative of anything in future being planned. Please take on the post at face value and refrain from speculation within the thread.
  6. When taking long breaks from the game, I like to abandon any missions I had when I return, and briefly look over my character's build to see what it looks like. It doesn't matter how I wanted to build them before as long as I can see a direction I'd like to go now with it. Then I'll go look for a group running a TF and jump in and feel out the actual attack chains. After that, I'll usually open up my contacts and see what active contacts I have, maybe check clues/souvenirs if I'm unsure what I was doing in the plot last time despite context clues of the mission itself, and then decide what I want to do
  7. Regardless of anything to do with the meat and potatoes of this particular suggestion, or RMT, or anything like that, it's worth mentioning that doing Account-Wide reward systems in general in this game (in a non-hacky, clunky way that would make the game worse) is... a nightmare, to put it extremely lightly. Unless some signiiiiificant work happens behind the scenes, most account-wide rewards are off the table for the foreseeable future. The very few account-wide things we do have in the game are problematic as-is on the back end and, far as I understand, an active detriment to the actual performance of the game as a whole. Never say never, of course. Trust me when I say I'd love to be able to do more account-wide reward structures, and I'm certainly not alone in that on the development team. But yeah, I'd advise extremely tempered expectations on any and all account-wide feature suggestions.
  8. Competent writers are still more than welcome to submit an application! We have a pipeline capable of making a space for people with no code experience but exceptional writing skills. Knowledge of the game's lore would certainly be desirable though, but as you said, something that can be worked on 🙂
  9. I don't even know what this one's meant to be...
  10. It's very very exciting!
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