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  1. When you finish the arc of Provost Marchand (Primal Earth), Brickstown has First Ward refugees here and there. Marauder is sitting near Manticore, and so on. Some arc causes the main building in Grandville to be full of Praetorian refugees as well, but I haven't pinned that down.
  2. I see no call for nerfs. (Hint: Corruptors) An honest and dispassionate look at ATs that differ in performance would call for some buffs and some nerfs.
  3. Try the Barracuda SF. Doors will be broken.
  4. Again this year, same experience as yours. I've seen an empty alley twice and a package once. I don't see other people clicking boxes in Port Oakes, so that's not it. The game doesn't like to spawn things within LOS, so maybe that alley is in view too often. Something happening in Blackbeard's Pub? The pathing weirdness generated by Fort Hades?
  5. There are counter-examples, though I generally agree with you. 1. The Mayhem missions are simply offered as opportunities, not work for hire. I find the missions themselves to be great anarchical fun. 2. Dean MacArthur's and Leonard's connected clone arcs. You are running your own operation and have a chance to feel very powerful (see "Army of Me" badge). 3. Brother Hammond's arc. The whole thing is presented as your idea. 4. The final arc of every patron in Grandville.
  6. I know I have run one Virgil Tarikoss SF with Snarky. It went well, which is not always the case in that final mission.
  7. I feel very distinctive.
  8. I found a package there now. The thumbtack is definitive. It is on the street between two buildings, and the map icon is accurate. I don't know why I saw and heard no package before when nearby packages had spawned.
  9. I also failed. St. Martial has many gifts at odd vertical locations, including one inside a damaged house, but that's not the answer. I also looked under Blackbeard's Pub, no. I didn't hear a package either, so this may be a false spawn point.
  10. You can also have multiple builds. Pick more of one or the other power set + pool powers in each form, leave the remaining illegal powers without enhancements. You can't switch often using this method - you are limited to every 15 minutes, and every power is on cooldown when you switch.
  11. He can appear in the Minds of Mayhem trial. If that uses the new versions of GM, the trial has become more...interesting.
  12. More on this. I spent 20 minutes damaging a pinata down to 1/3 health. At 10 minutes, the server shunted me (not 15). I deliberately didn't move, so that is what the server is checking for idle state. I gave up after 20 minutes as I was going to be shunted again. Obviously, I could have moved my feet. These are not easy solo targets, do they have too many hit points? A team would take only a few minutes, obviously. They do not regenerate, so anyone will eventually kill the thing.
  13. More solo exploration with a defender. Freaks saw through my good invisibility. Two groups did; other Freaks did not. I approached a gladiator with a full inspiration rack (not wise). Gladiator attempted to give me one. There's a timing problem here - I think I should have to click on any gladiator that isn't automatically hostile in order to get a response. Another I met just gave advice. Orange - yes, completely random groups. Totally unnatural. Found another malevolent fog. It seemed to take damage faster than yesterday. Maybe I was level shifted more (+4). Do these things have a level, rather than using Giant Monster code? Unfortunately, the minotaur showed up and ended that attempt. I set a thumbtack in a particularly confusing room. Then I died. From the lobby, I had waypoints through the red portal and two other doors that, sure enough, brought me back to the thumbtacked zone. Popped an inspiration in the colonnade and was disappointed at how little time that showed me the path (15 seconds?). Mapped my way through it afterwards, and I see I am not the first.
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