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  1. There are counter-examples, though I generally agree with you. 1. The Mayhem missions are simply offered as opportunities, not work for hire. I find the missions themselves to be great anarchical fun. 2. Dean MacArthur's and Leonard's connected clone arcs. You are running your own operation and have a chance to feel very powerful (see "Army of Me" badge). 3. Brother Hammond's arc. The whole thing is presented as your idea. 4. The final arc of every patron in Grandville.
  2. I know I have run one Virgil Tarikoss SF with Snarky. It went well, which is not always the case in that final mission.
  3. I feel very distinctive.
  4. I found a package there now. The thumbtack is definitive. It is on the street between two buildings, and the map icon is accurate. I don't know why I saw and heard no package before when nearby packages had spawned.
  5. I also failed. St. Martial has many gifts at odd vertical locations, including one inside a damaged house, but that's not the answer. I also looked under Blackbeard's Pub, no. I didn't hear a package either, so this may be a false spawn point.
  6. You can also have multiple builds. Pick more of one or the other power set + pool powers in each form, leave the remaining illegal powers without enhancements. You can't switch often using this method - you are limited to every 15 minutes, and every power is on cooldown when you switch.
  7. He can appear in the Minds of Mayhem trial. If that uses the new versions of GM, the trial has become more...interesting.
  8. More on this. I spent 20 minutes damaging a pinata down to 1/3 health. At 10 minutes, the server shunted me (not 15). I deliberately didn't move, so that is what the server is checking for idle state. I gave up after 20 minutes as I was going to be shunted again. Obviously, I could have moved my feet. These are not easy solo targets, do they have too many hit points? A team would take only a few minutes, obviously. They do not regenerate, so anyone will eventually kill the thing.
  9. More solo exploration with a defender. Freaks saw through my good invisibility. Two groups did; other Freaks did not. I approached a gladiator with a full inspiration rack (not wise). Gladiator attempted to give me one. There's a timing problem here - I think I should have to click on any gladiator that isn't automatically hostile in order to get a response. Another I met just gave advice. Orange - yes, completely random groups. Totally unnatural. Found another malevolent fog. It seemed to take damage faster than yesterday. Maybe I was level shifted more (+4). Do these things have a level, rather than using Giant Monster code? Unfortunately, the minotaur showed up and ended that attempt. I set a thumbtack in a particularly confusing room. Then I died. From the lobby, I had waypoints through the red portal and two other doors that, sure enough, brought me back to the thumbtacked zone. Popped an inspiration in the colonnade and was disappointed at how little time that showed me the path (15 seconds?). Mapped my way through it afterwards, and I see I am not the first.
  10. I wandered around with a defender for 30 minutes or so. It is not solo-friendly (apparently by design) with hazard-zone numbers of enemies. Is the color conning off because of all the level shifts? Grey mob groups defeated me instantly, where they would normally miss a lot. It's not just the standard groups that see through high-quality invisibility (stealth + celerity proc). Psychic Clockwork and some Circle saw me. Encountered one guardian, who gave me an inspiration. Found the Colonnade. There was a clickable swirl near me initially; I assumed it was the exit. Poked around a bit, but saw no way to map the thing. Maybe I can add a thumbtack and orient from that. Found a pinata, but it took many minutes to reduce its hit points by 50%. Apparently not to be soloed. I was shunted back to the Midnighter Club during the effort - did the server think I was AFK for attacking but not moving?
  11. Citizen walking by: "So I said to my cou... Lord Nemesis is watching you, <character> ...sin that I just don't know about these Vanguard guys."
  12. You are using some idiosyncratic slang that makes this hard to follow. A guide should use standard terms: Geas of the Kind Ones DaGawstez: Ghosts Marlezon Ballet: I don't even know what you mean Note that Lord Schweinzer is an unlockable contact. Some villains may be limited to running whatever mayhem mission is available at their level.
  13. Imaginative. The team buff might be hard to code. This should not be implemented until the changeling maneuver is removed.
  14. Agent Watkins has the blue arc corresponding to Doc Buzzsaw. The list of Homecoming story arcs is here, with history at the bottom.
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