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Ukase

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Posts posted by Ukase

  1. I think most of my characters wouldn't use music to announce themselves, but probably Clark Howard instead. Music is fine for certain occasions, I guess. I've just never understood why people listen to it. It's kind of pointless. I'd rather hear something useful, something that can help me. Information is better. I can use that. Or at least find it interesting. Music? Pointless. 


    But, if I'm being honest, most of them would choose 

     

  2. 11 hours ago, wjrasmussen said:

    Well, on the blue side, I return to Atlas Park to train whenever I level.

    Really? I haven't used a trainer outside of my SG base in....months. Can't stand the crowds around Ms. Liberty, and hate traveling to where an alternate trainer would be. I'm headed to my base to hit the next mission, usually. Just makes sense to me. 

  3. On 11/8/2021 at 7:37 PM, Haijinx said:

    Jranger is a lot nicer than saying "No, because that Idea is stupid" 

    Sorry to say it...well, no, I'm not sorry - but if I came up with what I thought was a decent idea (that wasn't), and you said "Jranger"...I'd have ZERO idea what that would mean. 

    Maybe it's just me, but if you don't like an idea, there's nothing wrong with saying, "I don't like it" or "I don't like it because this, this and that". 

    Saying "Jranger" communicates nothing to me, other than I'm too old or too young, or have been quarantined too damn long to have a clue what that means. 
    And I don't know who Brandon is, either. 

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  4. 12 minutes ago, Yomo Kimyata said:

    In case of outcome 3, I bought a bunch of crappy HOs for under 1mm.  Maybe I wasted a half billion or so (OH NO I WASTED A HALF BILLION!), but it's kind of a happiness hedge.  So while I'm complaining about how easy kids have it nowadays, I should be able to make some nice profit, since I'm eyeballing the value of "an HO" at 5-10mm.

    This is why you win. 

    I'm not even considering such actions any more, beyond the routine stuff I do, which is really done more out of habit than anything else. 

  5. I think I'm posting this in the right spot. Hope so. 
    Just a few initial thoughts about the Strike Force, as I've only run it once, on the villainous level, with the sg, focused on going more slowly so folks can absorb/enjoy the new content. 

    It's quite long if you do everything. My concern is there will be folks that start the strike force and won't be able to finish, leaving a bit of a slog for those that remain. While the blame for this would lie on the departing player(s) for committing to more time than they had, it seems to happen more and more often on HC than it ever did on live. 

    I'm seeing run times of 2-3 hours for this strike force. In my opinion, that's just too long. Is it really needed to defeat so many instances of Aeon? Do we need to get sucked into the other dimensions that many times for the story to make sense? Granted, with familiarity, the average time for this will get faster. But - even at an hour, the pay off for this is too low. It should pay out on par with Dr. Q, given the time commitment. Maybe even more, given the difficulty. 

    When you take into account that most players are going to be already t-4'd in all the incarnate slots. What good is that incarnate salvage going to be? You can't trade it, you can't sell it. It's patently useless. (to those who are already incarnated with the powers they want) Maybe increase the emp merits or give a choice. At least Emp merits can be passed on to an alt. 

    And while I don't have an issue with it - why move LRSF to Ouro? 

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  6. Two things I noticed. 

    First, there's the matter of the text. The text says 100 are required, but the tool tip and progress meter indicate 200 are required. image.png.92d34e391a57295d1898164cad48ec3d.png


    The second issue is regarding the bosses with henchmen. I asked myself, what's the best way to use a target macro for bosses, when they have so many different names. I thought to target "henchman" since the bosses have a lot of different common names - Jimmy, Mike, etc. It was either tab through 10-20 different names, or just look for henchman, even though some bosses have henchmen and some don't. (I did revise my strategy - they spawn more of them when you're teamed, it turns out.) 
    In any event - I killed one, (the boss) didn't get credit. I thought maybe a henchman got away. So, then I found another, and used a judgement on them, nothing got away, and still didn't get credit. Tried it a third time, still no credit for bosses with henchmen, whether I killed all or some of the henchmen or not. 

    I did look through the patch notes on Beta, didn't see the typo addressed, so figured I'd better chime in now, so at least the typo can be fixed. 

  7. My guess is a stuck key. I use game email routinely, and the biggest headaches I've had are when certain items get clicked - but take several moments to actually appear. I get a message like "Claimed Item Failed. Another item is pending", or words to that effect. 

    Logging off/on usually fixes it, or just waiting a minute. Sometimes the ferrets that power the servers need food. Or see something shiny and get distracted. 

  8. I would just like to report that a couple of months ago, I got a request from someone on Torchbearer if they could use the name of one of my characters there. I hadn't played the guy in months, so I logged my character off and renamed the one on Torch to something else and told him it was now his if he hurried up and used it. No charge. 

    The name was Big Kahuna. Personally, I think it's a fantastic name for a character, and while I might regret it one day in the future, so far, I don't. 

    So even though this thread started over 2 years ago, if you use /getglobalname to learn who's got the name you want - you have nothing to lose by sending a tell and politely asking if you can use that name. 

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  9. 1 hour ago, Shadeknight said:

    I'm looking at the badges now.

    Unfriendly, Ripple, Power, and Can't Touch This all require Malicious.

    Gold Standard (completion badge, herp) and I think Best Friends can be done base.

     

    image.png.2d61e8cae9954fbbaf39e6063f8fafd6.png
    So, you can do it on Malicious - which as just added powers but no big stats & restrictions. That's the best way to get the badges.
    You can also get all the badges in the same run - its like the TinPex style badges.

    I think surviving tedium would be more valid if these badges required Vicious and higher - which is when we get into stats / restrictions



     

    So...I've mis-read the requirements, then. You know I read that twice. I suppose I need to work on my reading comprehension. Must be getting older.
    Anyhow, in that case, I thank you! And retract my statement. 

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  10. 4 minutes ago, Shadeknight said:

    You can do it at the low setting mentioned, or you can attempt it on Relentless. It will be tougher, but its possible!

    So starting at Malicious, you can go for the badges. 

    4 settings - Malicious, Vicious, Ruthless, and Relentless in that order.

    Yes, but there seems to be a badge for Malicious, and a badge for Vicious, etc. So that's 4 badges, which means you have to run it 4x per character. And probably more, because no matter how good I might be (or not be) someone else may make a mistake or just have the wrong build for the harder stuff, and you have to start over, again. And again, and again. 

    I understand that some badges should be a challenge. But the challenge should be in satisfying the badge requirements - not surviving tedium. Just my opinion, and well, everyone has one. 

  11. Just now, Wavicle said:

    Repeatability is very important. People need to be encouraged to run these things multiple times so that there are people to team with to do them. Final fantasy 14 is very good at this, they give people reasons to run old content. And in general city of heroes is pretty good about giving people reasons to run old content too.

    Repeatability with a different alt is great. With the same alt, over and over again? No, that's not great, and it's not important at all. 
    The notion that people need to run and rerun the same story with the same character is "very important" is your opinion, and I don't see it the way you do. 

    It doesn't mean you're wrong, but it sure doesn't mean I'm wrong either. Just two different views. I don't enjoy doing the same task forces over and over on the same character. I'm hard pressed to repeat them with an alt. I'll do it for the badges, because I view them as the best part of the game. But when they determine that we'll run this stuff over and over until we get them, it can be annoying. 

    If you've ever gotten all the badges on a character, you may have a better idea of what I'm talking about.  

  12. So, I've looked over the list of new badges and the one question I have about the Aeon trial is this - if you satisfy the criteria for Relentless - would you automatically satisfy the criteria for the settings below that. 

    One thing CoH has always done, and never made any sense to me were these attempts to get people to repeat the content over and over and over and over again. 
    Granted, it seems that each difficulty is going to result in subtle differences - and I've only been through the default villainous setting as of yet. That said, it would be quite annoying to complete the strike force at the Relentless setting only to have repeat it at the lower difficulty settings because you wanted all the badges. 

    I completely get that nobody is putting a gun to anyone's head to pursue these badges. I'm just trying to get things to make sense. Seems like if you do it at the highest difficulty, that should award the lower difficulty badges as well. 


     

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  13. Not real sure I'm understanding your question, Snarky. 

    You can go for the isolator badge at level 15, once ouro opens up (beyond just getting to Ouro at level 1). 

    I don't think you'd need to re-do it infinitely. There are plenty of those "contaminated" in the map. And, while you're doing that, later in the arc, you'll have a good chance to take care of the Men in Black badge - for the Shivan defeats. 

  14. 41 minutes ago, InvaderStych said:

    So ... I guess I'm the only one playing from a standing desk then?

     

    Technically it's not even a desk.  Flat-packed shelving that happens to be the perfect height. 😄

    I can't speak for that, but I do sit balanced (most of the time) on a stability ball while I play. It's a strange thing, working the core while playing. It's not that hard, though, as my feet do touch the ground - but no back support, and if anything, I have to focus on not slouching. 

    • Like 1
  15. Oh yeah - the usual disclaimer - these are on Brainstorm (Test server) now. Doesn't mean they'll make it to "live". I suspect folks will have to spend some time on beta to try them out and give feedback. 

    If folks just want to hop over and take a quick look to see the set bonuses, that'd probably be a good thing. Some of them give decent boosts - like 4.5% s/l resist, 4.5% energy/neg energy resist (not the same sets), 6.25% recharge, and the like. I used snip & sketch for most of the screen shots, but was too lazy to take an actual screen shot with tool tip showing the actual bonuses for each set. 

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  16. Blaster ATOs should be in higher demand as well, due to the stone manipulation secondary. 
    Taunt category in the AH has been changed to "threat duration". 

    Also...looks like there's a few new IO sets: 
    In no particular order- 
    Hypersonic (one dropped for me on the Aeon SF) - set bonuses pictured. 
    Warp 
    Launch. (only for "Leaping", where as Springfoot and Unbounded Leap are in their own distinct category) 
    Thrust

    Ice Mistral's Torment ( set bonuses aren't great, but better than any of the other slow sets, imo) 
    image.png.31f0a97f625553313babb6ff69855751.png

    image.png.2f15dc45142f7d2bf8b23a2cebf83fe0.png

     

     

    image.png.a3f562225e404891a4c6b18ec6568da2.png

     

    image.png.7b406eca9f08d0da0df271ac02a1a9d8.png


    image.png.3db0cd9a5bbf48f2f1e469f579f7a2d1.png

     

    So, it may behoove some of us to snag the slow recipes & such now, on the cheap. (other than ice mistral's torment, I don't see them going for very much) 

    newrecipe.gif

    image.png

  17. On 11/5/2021 at 9:25 AM, fitzsimmons said:

    TLDR; but I play the game while wearing nothing but a sock on my right foot.  I guess some would consider that unusual.

    You're over-dressed. 
    If you were genuinely serious, you'd have the "dorm fridge" plugged in within arm's reach, and the microwave on top of it. Boxes of various pop-tarts and other convenient finger foods on top of that. Said fridge stocked with beverages of choice. 

    Oh, and you'd be sitting on a toilet with a cushioned seat. And a pillow on top of the toilet tank for when the dopamine rush fades away and you crash from insufficient caffeine, sugar & sleep. 

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  18. On 11/5/2021 at 8:37 AM, Carnifax said:

    Yup, that was it. Had Dimesional Warder but not Portal Jockey. 

     

    Dialogue must depend on Dimensional Warder, not Portal Jockey. 

     

    Edit : And done \o/

    image.png.d47d86061530778ef8c914859b371ed6.png

    That is precisely it. Null offers specifically Dimensional Warder progress, not Portal Jockey progress. 
    Guessing all you need now is some plaques. 

  19. I have no "one way" of playing this game. 

    Occasionally, I'll PL to 50, outfit the character with the best IOs I can think of, maybe do a market crash and run through enough iTrials to get it to t-4, then likely park it and never play it again. 

    Sometimes, I'll make a challenge character. The challenge can be to "if defeated, get deleted", or it may be "make a billion by level 50". My latest challenge has been a combo of "If defeated, get deleted & only slot what drops. This is quite challenging, and I find myself really liking it, because I get super excited when something like a level 16 Kismet drops. Most of my characters either get seed money or are allowed to buy them if they can afford it (the 6% accuracy/ToHit) so, when these characters get a good drop, it's a great dopamine rush, even better than a Micro Hami-O or a purple recipe drop. Every time I make these, I have to remind myself the game can certainly be played without ATOs - but man, I sure do notice that I don't have 'em!  

     

    I've succeeded on the "if defeated, get deleted" challenge once, on an energy/fire blaster. The billion by 50 challenge, I tend to get the billion by level 7 or so. Too damned easy once you know how. The "Drop Challenge" - I've yet to succeed. I get to level 21 and things get quite difficult. The best I've done is reach level 23, I think. Or was it 26? I can't remember. It's still fun, but stopping once I get defeated...that kind of hurts. 

    Other times, I'll do a solo sewer run and start in Atlas Sewer and come out in Kings Row, or Boomtown. I never watch the map, so no telling where I'll come out. Then I'll level up, and head to Hollows, then after Hollows, I'll do kings row until level 15. Then to Faultline, then Striga, then Croatoa, then Bricks, Then RWZ, Then PI. 
    I'll also be aiming for the 4 passive accolades as soon as I can get them. 

     

    Sometimes I'll do a dfb or two - but they level so fast that I just lose interest in the character. I like to solo the early levels for some reason. Teams just make things too easy. Unless the team sucks, and that makes me want to /ragequit so I try not to team until the 20's or so. 

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