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Ukase

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Posts posted by Ukase

  1. So...I did something that may be of interest. Perhaps not. 

    Made an elec/bio scrapper & brute. Guess which one is "better"? 

    Now, this is just for me, and it's quite possible one build is better than the other, although, other than the ATOs, I have tried to build them the same. 

    The scrapper is better - for one reason. Shadow Meld. How is the recharge on this so fast? It gives quite the boost 

    Sidekicked to my level 50 (knocking out MJ's arc, collaboratively) without Shadow Meld. 
    image.png.2f27933a3cebada6fdf4d6a45ab87409.png

     

    image.png.5e631e8a25bf8d3b6a5ee01b59a828ad.png

    That's a sizeable defensive boost. I don't have the purple sets in yet, in a couple of powers. But, 15 seconds of solid stats, every 38 seconds now. With the Ablative Carapace & DNA Siphon, it's one of the more robust scrappers I can recall playing. 

    Now, the brute is no slouch, either, but the lack of shadow meld is noticeable when fighting the AVs.  (Been having them trade-off each mission, to see how they fare. ) 

    Have to give the edge in this instance to the scrapper. So, thanks to those who are scrapper ambassadors. I wouldn't have done this comparison otherwise. I'm still more inclined to play a brute, but clearly, there's going to be exceptions. 

  2. 4 minutes ago, 0th Power said:

    I’m not lugging my pc into the bathroom…


    I find this ...kind of gross. I mean, I get it. It's handy (the phone), it's useful. Games, or perhaps email or other productive utility. But..the germs from the environment...oh my. Can't see 'em, (I hope) but you gotta know they're there. But that's probably more my inner germaphobe revealing itself. 

  3. So, I bumped my stone/stone blaster to level 20. Was looking forward to seeing the snipe. 

    Quite a bit of a let down, graphically. 

    I am not smart enough to know what the solution is, but for me, that ain't it. 
    In my mind, it would have been more of a sling-shot type deal. If you recall the David vs. Goliath story, a slingshot, properly used, is no joke. But this ...odd display of rocks forming out of mid-air, converging upon the npc, instead of forming from the hands of my character..or out of the ground through some odd force of will...just isn't really what I had in mind. 

    Please understand - I'm not someone who really cares about costumes. Nor am I someone who cares about animations, unless they take longer than I think they should. (like kinetic melee, which is the worst set in game for dreadful animations, with DP pistols "nuke" being a close second)
    It's just my opinion on how it looks. The one shotting of an even level minion, with only 3 slots in it...I'm good with that, lol. 

    This is a "Seismic" blast primary. There should be stones blasted from the hands or something the character is holding. For the secondary, Earth manipulation, I can more understand rocks appearing from mid-air. 
    I can't imagine how hard it must be to come up with several attacks that do varying amounts of damage, but have different types of animations. So, I am not sharing this to complain, but to give feedback. I reckon most wouldn't complain if left as is, but I think it could generate more "cool" points if the animation were more like the Propel from the grav control primary, only with rocks of various sizes, instead of weather vanes and pianos. 

    • Like 2
  4. 29 minutes ago, TheZag said:

     

    When im at my computer im on the game.  When im at wor.... when im not at my computer i use my phone for the forum.

    lol


    I work from home, so I have free license to use my desktop at any time..and do, lol. 

    A shame I'm not smart enough to articulate clearly when I'm serious and when I'm being purposely obtuse for my own amusement. 

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  5. You silly people and your phones. How many times do I have to say it? Phones are for talking with people. Seriously! That's why they were made. So you could talk to people. Browsing the forums is for a PC, or ...(shudder) a Mac, if that's all you have. 
     

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  6. A minor thing...The Seismic Force ...inherent, I suppose is the right word. The spawning of a mini-earthquake that bounces certain npcs susceptible to KD/KB, it seems to follow the character out of zone. Not sure what a chore that is to adjust, or if it should be adjusted. 

    As someone who plays blasters, the ease that this pops is nice, but maybe it's too much. I'm still tinkering around with it, but my initial reaction: 

    1. The first couple of attacks in the primary...well, they're not a blast, are they? I see no rocks propelling towards the npc. I see the damage, of course, which is the main thing, but if there's no rocks hurtling towards the npc, may as well play any of the other blaster sets, right? Maybe it's my graphic settings being set too low. 

    2. It's not real clear to me what causes this seismic force to spawn. It is clear that with Trolls,(level 7, both of us) it doesn't work consistently. They'll get in melee, hit my character, and then bounce. Maybe their attack was queued by the system before they entered melee. No idea. Just seemed odd. 

     

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  7. 2 minutes ago, Mezmera said:

     

    Yes that's a common occurrence when I team with these berserkers as well.  Part of the reason I play this is for the pretty character and her cool looking powers.  I'll be damned if I will be turning down my graphics to stick figures, what am I a savage?  They can tp me if they like with their incandescence, I'm pretty handy to have around when I catch up.  

    This is why you're so much fun at parties. 

  8. Out of curiosity, page load times have got to be a factor, right? 

    I've teamed with some of you, and have sadly noticed that some of you are already at the end room with the boss by the time I load in - and I am not playing on a Nokia flip phone powered by starved hamsters. It's not state of the art, but it's a decent rig. 

    The more missions, the more seconds a slower rig will cost a team or player. Seems like there ought to be a way to account for that. 

    • Like 2
  9. I think there's a lot more to this thread than my mind is comprehending. On the one hand, there seems to be a discussion of t-9s, but from reading the original post, I'm not quite sure how it transitioned the way it has. 

    Strong powers and their penalties:

    So, the blasters have an excellent nuke. It used to drain endurance, but now it doesn't. So, that's a strong power with no penalty. No need to discuss that here. 

    The t-9 for scrappers & tanks comes to mind. It's been so long since I took one...can't even remember the name of some of them. "Unstoppable"? 
    It's a power where you would tend to use it when you're in over your head. Gives a great boost to all resistances and regen/recovery. But after a time, you lose those buffs and crash. 

    Back on live, within my limited social circle, the prevailing wisdom suggested you not take these powers, because if you couldn't handle it before the t-9, how are you going to handle it after the t-9 expires? After all, if you had the dps to take care of the npcs prior to the t-9, you wouldn't have needed to use the t-9. So, it only serves as a set mule now. (unless you're an SO player, forgoing the IO path) 

    So, even now, most avoid those picks because 1) the characters are robust enough without them 2) if you can't handle something without using the t-9, then you're destined to fail anyway. For me, I wouldn't sell you on these because I wouldn't buy them myself. (Again, if I'm using SOs only, that would change my answer)

    I often think of Super Strength and Rage. But Rage isn't a t-9. And 10 seconds with floored damage is hardly what I would call a crash. You just hop to the next mob and position them, the 10 seconds has passed, and you're off and running. It's an easy sell for me. I'll buy it every time. 

    Focused Accuracy is a tough sell for me, unless I'm going to focus on pvp. Because of the rng and the 95% cap on hitting your target, there's little point to using this turd due to it's extreme endurance cost. That said, if I do want to use it, I use it with the understanding I need to ensure I slot accordingly to allow for the high end use. I think this just comes with experience. You can't often get away with using Focused Accuracy unless you're able to use Consume or Heatloss or transference or ageless, (and other endurance powers) on a timely basis. 

    Beyond these, I can't think of any high cost powers. I'm sure there are some I haven't thought of. But, since I often don't need them, I don't choose them. 

    • Like 1
  10. 5 hours ago, merrypessimist said:

     

    Can't they go through the portal in Studio 55 to Pocket D and from there to the Primal zones?

    You can...for a brief moment, then you're ported immediately to Nova Praetoria. At least, anecdotally, that's what always happens to my praetorians. 

  11. 10 hours ago, Bill Z Bubba said:

    On that topic, there are many temp powers that I'd like to be able to delete but can not. Prestige power slide being high on that list.

    Hah! That's my preferred travel power, in conjunction with Super Speed. It's not a temp power, it's a variation of sprint. Just remove it from your tray, use Sprint and you needn't fuss with it ever again. 

     

  12. This morning, I was doing a warrior map for Ashwin Lannister. During the mission, I got a couple of temps. One was a 30 minute stealth, and the other was a 10 use self-teleport power. 

    I thought to myself - "Great!  Now I don't have to spend time going to test to try this out." 
    I right-clicked to scope out Detailed Info, and it said 10 uses. No mention of expiring when the mission was over. 

    And yet...the mission got completed, and I hadn't tried out the power. I never used it once. I feel a bit ripped off. 

    Yes, of course I know I can go to test server and make a character or respec one of the characters I have there already and try out self-tp & combat teleport. But - my feedback is that it should never be necessary. Going to test server has utility for some, but I've always avoided it because it's just annoying. It's as painless as it can be with the copy character, but for every moment spent there, that takes away from time on the standard server.

    It just makes more sense to me to have very limited supplies of these temps at p2w for people to try. 

    Clearly, there's already a structure in place to limit the number of temps we can purchase. I should be able to spend a million on a 5 use Self-tp temp, just to get a feel for how it works. I shouldn't have to choose the power, then respec if I don't like it. I shouldn't have to log off, shut the game down, then reopen the game, go on test, respec one of my characters there, and spend who knows how long trying to reconfigure my build and what power to lose to make room for this new one I want to try, or make a new character and then choose the power I want to try, only to then have to close this client down and bring up the standard server and proceed from there. It's a time investment I'd prefer not to make. A quick trip to p2w would be much easier, much faster. 

    At a minimum, temp powers that have a limited use should remain with the character until they're used, or at least have some documentation to let the player know they are for that mission only. 

    High priority? Certainly not. But it seems like an easy thing to take care of. 

  13. Well, I've been slowly selling off my catalyzed winters and making bank. I still have more than I'll use in quite some time. I'm tempted to not buy anymore if they go on sale, but the merits, the boosters, the amplifiers...hard to say no to when the inf can be re-made so easily just by selling one catalyzed Winter-O. 

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  14. Just as a fun fact or two, I figured I'd share this. 

    It's a couple of weeks before the winter event, assuming it actually will begin on the first Tuesday of December. There are a number of silly players who endeavor to get all the badges on 1 or more characters. As I'm one of them, I'm quite comfortable labeling people with a badge count of 1551 as silly. And folks, who are also a bit similar to me that have more than one character with all the badges - well, these folks are just plain insane. 

    I don't know the reason why, but it came up in a discord I am in about the price of candy canes. Someone said 5M. Last I had checked it was 5k, lol. Turns out, this morning, the price was 50k. Seems a bit high to me, but there are less than 2000 of them. 1591 as of this morning. 
     

    If you have a surplus of them, given that winter is coming in a couple weeks, I won't dare suggest you'd get 5M for 1 of them, but I do think 50k is quite feasible given the short supply at the moment. 
    image.png.2d51cc5c97eb3e73d5c54c80f518e9ca.png

  15. 5 hours ago, Andreah said:

    Yes, but it takes one of those goods that not so many other serious marketeers is watching like a hawk. A person could get lucky doing this a few times, but it would not last long enough to turn a profit.

    If one tries this - the key is to do so on something you don't mind keeping if it doesn't work. 

     

  16. I confess - I haven't done this with winter packs, but I have done this with certain goods. And it works, particularly on the weekends when folks are more impatient due to scheduled start times of various iTrials. 

  17. So, my thoughts are that Super Speed is superior to all the travel powers, by far - until you head to the shadow shard where flight or teleport are almost mandatory, unless you're content to use the geysers, which are the fastest - once you learn where they are. But they are not often going to get you there in a direct path - unlike teleport or flight, which will. 

    Teleport has come a long way, particularly in this latest patch. But, I still prefer Super Speed. But - I don't rely on SS all by itself. Depending on the character, I'll either do radios in Kings Row until the Safeguard mission for a raptor pack, or I'll just buy a jet pack from p2w. I bind my L key to the jet pack, and as I use my arrow keys to move in whatever direction, I'll toggle the L for the vertical when needed, then toggle it off when it's not. 

    I have two characters that are opting to omit leadership in exchange for the teleport pool. But they'll get SS, too, at least until I get used to TP self, and find ways that are as fast as SS within the mission. TP Self may win out, but that will take some practice on my part first. 

    But until then, SS is king. I can stealth just about any mission that only requires glowies for mission objectives. I can escape needless aggro zipping through higher level zones for badges. I really don't see a downside to it. Unlike flight which is just slow. And cumbersome in a mission map. (But I think you can get used to that, or I could, rather, if I tried to do so)
    Still, the stealth, plus the speed...it's just more useful than SJ or flight. TP now has an effect which temporarily renders you unaffected, so you needn't worry about higher level mobs, provided you keep teleporting. Useful, but still not as good as SS if there's a phone call or some other real life issue that would cause you to stop looking at the screen. 

    All of that said, the only reason to embrace it is to try something new, or to be stealthy. If you're one who likes to clear maps and gobble up all the xp you can stand, it may not be very useful to you. But it's definitely going to save you a little time between missions in almost all zones except the shadow shard, and perhaps Boomtown, Faultline, Mercy and Grandville. (if you don't have a jet pack as well)

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