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Ukase

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Posts posted by Ukase

  1. On 12/17/2019 at 1:39 PM, Yomo Kimyata said:

    I tend to follow a system when I start a new alt:

     

    1-2:  Outbreak.  Level to 2, sell enhancements to vendor, sell inspirations on AH, start marketing.  Turn on double xp.  Turn notoriety to as many as I think I can handle, usually +0/x3.

    2-5/6:  Initial contact missions.  Two or three missions gets you to KR.

    5/6-9/10:  Pick up radio, run three radio missions and bank job for travel power.

    9/10-15:  Pick up Hollows contact, teleport there.  Run Hollows arc.  It is really easy to outlevel this, so manage your double xp.  Great merit bonus for finishing entire arc.

    15-18:  Pick up Montegue contact, teleport to SC, run Midnighter arc until "Cure Lost".

    18-24:  Pick up Jim Temblor, teleport to Faultline.  Run Faultline arcs.  Doc Delilah unlocks at 20, and grants Ouro portal at completion of her arc.  Finish up with Agent G.

     

    From here, I tend to branch out.

    I do a similar thing, but I get my ouro port at level 2 or 3 by visiting Echo:galaxy via base beacon. Need the reward merits to get converters to subsidize my character's purchase of ATOs at level 10. 

     

  2. 4 hours ago, Coyotedancer said:

    While badges are *ALSO* Love, some of us do care quite a bit about our character's costumes and their bios.

    Me? I was every bit as proud of the Unquiet Bride's costumes or Nemissary's biography as I was of Kestrel's ludicrous build or Palrah's badge collection. 

     

    Getting those details "just right" can take quite a bit of time and work, too, after all...  It's nice when the effort is noticed.

     

    I'll always mention it when I come across a great look or a fun bio or a character name or concept that makes me grin. That kind of thing deserves recognition in my opinion, just like great game-play and being exceptionally good company.  

    There's no question that some people can take a great deal of time, and invest a lot of energy into a themed character. I've always felt that the time to showcase such things were during costume/bio contests.

    I am certainly guilty of generalizing in my previous post in this thread. I just find that people are more likely to appreciate other people investing time into helping them, as opposed to a compliment on a bio or costume. I know I certainly appreciated getting The Really Hard Way far more than a compliment on the bio of Emancipist, my rad/stone tank that seems to now only see action in The Hive. (It's maybe only one of 20 or so characters I have that even has a bio. There might be one or two others, but I forget them as soon as I write them. But with Emancipist - it's hard to forget he's an ex-con with a name like that.) 


    That said, it won't be the first time I think differently from other people. 

  3. I have never complimented anyone on their costumes because I simply don't notice them. Bios vary. Some are exceptional and some are just ...stupid. "A mop bucket spilled over and I got these powers"...what? 

    The best gift you can give in CoH is helping someone with a badge. Nobody cares if you like their costume or bio. Help them get Really Hard Way or Avoids the Green Stuff. Then you've made a friend. 

     

    • Sad 1
  4. I don't think I have only one. 

    Ukase, my ice/ice blaster. 

    Zombo, my ill/rad controller
    Pook, my spines/fire brute

    Blister, my fire/rad Sentinel, as well as a cold/ice defender by the same name but on a different server. 
    Lagniappe, my water/time corruptor. 

    All of them were and are solo machines, capable of all manner of content and difficulty. I couldn't and wouldn't choose just one. 

    Currently, bringing up an ice/fire blaster that has great promise. 

  5.  A distinction that wasn't clear to me - is that I see one person's global, when it was actually a team. Like the CoT, a time of 48 seconds to click on 8 obelisks, and each one takes 5 seconds. That's 40 seconds. Even with Team Teleport to get you from Karsis to the tunnel door, that's a time that cannot be met by one person. Even f the page load was one second, it's not possible to get to each obelisk in less than a second, and kill two minions guarding Sam. 

    Fortunately, there was a link to see who was on the team. 

    With a full team, that's an excellent, yet far more possible time. This was my solo effort. 
     

     

    CoT .gif

  6. On 11/20/2019 at 4:31 AM, nihilii said:

    Oh God. Repressed memories flooding back. Wasting so many empyreans on merits because I didn't know any better and thought I'd keep earning threads and empys every vet level. Then having nothing left to craft incarnate stuff. 🙂

    I think I hit vet level 100 before I had T4 everything. Embarrassing.

    You think that's bad? I spent 100 million twice on a very rare because I thought that was the only way to get it! 

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  7. When HC brought this game back, I didn't set out to acquire the 100+billion I had amassed prior to shut down. Maybe it was only 10 billion? I think it was 100. Anyway, I digress. I know how to market, and gathering the resources was and remains very easy for me. 

    But, about a month in, the HC devs did something that took me by complete surprise and cost me some influence - they seeded the market with salvage. Instead of the 2 million per rare salvage I'd anticipated, the cap was now 1 million, and most seem to believe that 500k is as much as anyone should ever spend on it, because the prices may go up or down a bit, but they have averaged about 500k since that point. 

    So..I thought to myself, with all the bucketing of various IOs, ANYTHING could change. They might start making the exchange of reward merits for converters more costly, or charge a fee just to make the conversion. Most know that "influence sinks" (something for the wealthier characters to drop their influence on) are quite okay with Leandro, at least, that's my understanding. The one thing that I remain confident in, they aren't going to retroactively take influence away or remove the items stored from our bases. 

    They may come out with a new policy restricting storage, given the impact this has on their servers, but I think we/they have handled that issue thus far. 

    So, it's like real life in some way; inf, like money is a tool. But, the more you have, the more choices you have down the road. It only makes sense to "pay yourself first" and every time you get a nice drop and sell it, you should stash a certain amount for your upcoming characters. 

    I'm at the point where ALL of my level 50's carry 1 billion. I have 13 on Excelsior, and 2 level 46's that also carry 1 billion. 
    I have 5 on Torchbearer with 1 billion, 1 on Indomitable, plus 21 billion in email, not to mention over 200 winter packs that are unopened. Still not sure if I'm going to sell them back at 22 million or so when the sale ends, or open 'em all and drop the Winter IO's in slowly as supply drops (if it drops - I know I'm not the only one thinking of this) 
    So that's about 42 billion, plus winter packs, and at least 2 dozen full sets of purple IOs and PvP IOs stashed in my bases on Excelsior, Torch and Indom. I just plop 'em in there, as while they have nice recharge bonuses, most of my characters opt for defense, because with so many attacks, recharge isn't really that necessary for most of them. 

    There's no question in my mind I have "enough"...for now. But who knows what changes lie ahead? 

    The crazy thing is, I still start my alts off with zero! I make them scrounge the rare level 30 and level 50 recipes that are ridiculously under-priced on the AH. Some folks are so altruistic, it's insane. Selling a recipe for 100 inf, when the vendor will give you 100k? You're either very nice, or very lazy. Nobody can be that stupid. But my level 1 will gobble those up as best as it's able to do once it's exchanged the merits from Echo:Galaxy, Echo:Atlas, Atlas and Kings Row for some quick cash via converters, and then buy some level 41 red fortunes, craft and convert to lotg 7.5%, then once I sell a couple of those, I'm up to the pvp IOs. When I get a nice 100m or so, I'll chill, play the game until the mid 20's then market some more to get all the IOs I need for that toon up to 50 and just stash 'em in the trays. 

    Nothing most of you aren't already doing in one way, shape or fashion or another. 

    • Like 1
  8. You have a second account, great. I suggest you just use it for yourself, rather than bring both your characters to an 8 man team, or any other size team. You cannot serve two masters. You might play one well, but you're going to stink at the other one. At best, you have a great tank who just auto taunts, while your other character dishes out damage, or something along those lines. Another player would be able to taunt, mash things, and manage aggro better. 

    It's really just common sense. There might be some limited circumstances where you could do both passably well, but who wants to team with someone that is only doing things passably well? I want your best effort, not 2 characters that are only doing a fraction of what they could be if you were giving them your full attention. 

  9. On 12/17/2019 at 1:46 PM, DaemonWithin said:

    Yes this is how I used to do it back on the old game.  But as you stated, it makes it so I can't join other super groups.  I was hoping to have an account 'hideout' while still being able to join  other super groups.  Perhaps it's somthing to put in the suggestion box.  I think a safe place to dump enhancements would make me enjoy leveling 1-50 a bit more.  Cause the way I see it is that I want to buy a slew of IOs of various levels and store them .  Then LVL a toon till about 32.  Respec and dump those old enhancements for use later.  Then even better, I can have my next toon preplaned so well that as I choose powers and slots I can have the enhancements on hand in his inventory so I get fresh enhancements as I go.  That way I don't faceplant all the way to LVL 50.  I guess I'll just need to make a base till they develope an account storage system.  Or maybe they can let us join 2 Super groups....

    Just form a coalition with the group of folks you want to play with. Problem solved. This way, worst case when someone gets snippy, you break the coalition and still have your stuff. Best case, since there's coalition chat, you're missing out on nothing. Have your cake and eat it. 

  10. Right click on the stack of salvage in the vendor window - sell stack. Or, alternatively in your own salvage inventory, Delete stack. 

     

    The best way to get rid of your salvage is to simply craft your recipes with your salvage. Sell the io for the cost of crafting, since the salvage was free. You'll likely get far more. If you really want to rack up the inf, convert them to better selling IOs - but I don't think that's your cup of tea. 

    Lastly - when you open your salvage window, there's a reserve vault you can open, and stash your orange/rare salvage in there - and delete/sell the rest when you get a moment. 

     

  11. 22 hours ago, DarknessEternal said:

    Dull Pain is a fantastic layered defense.  It provides a heal and maximum health.  Health regeneration is based on maximum health, so Dull Pain makes you heal faster.

     

    Invulnerability is the king of layered defense, and Dull Pain is perfect for it.

    I'm not the most knowledgeable about tanks, but I'd have to agree. My tank is so sturdy, I really only use it when tanking hamidon. It's really kind of pointless at 50, except in a couple of iTrials and in the lower levels. Use the IOs available and you should rarely even need it. 

    • Like 1
  12. He may be working on it, but I don't think I'd use it, and here's why: 

    1. No real way to know who's brought a second account until they're already on the league and in the instanced zone. Still takes a spot away from someone else.
    2. No access to AH. Essence of the Earth is critical for success. How many? Depends on the strategy and the speed of clearing mitos. One sweep and you may only need 2. Two sweeps, you might need 5. Maybe 6 if you don't have a full league. This is why MSR instanced raids are not my preference. I like to get large inspirations when I run out. The buffs may be great in the bowl, but near the bombs and grates - there are no buffs. If teammates followed a taunter, the healing bubble in the bowl would be substantially weaker. And there's no way I'm stashing 20 inspirations in my email, one at a time. Many use the AH to get EoE if they need more. 

    3. Crashes. While people still crash in the hive (I suspect it's their system most of the time, and not the game) the lfg is known to crash people for various reasons. It's just one more annoying thing to deal with. The fewer mechanics in play, imo, the better. 


    That's not to say I wouldn't use it once, just to see how it went. But no access to AH...that's a deal breaker for me. 

  13. On 12/9/2019 at 10:51 AM, Inflated Donkey said:

    is there any way to tell which badges were earned honestly, through normal play and which badges were farmed up just to get the badge?  I'd like to see separate lists.  Obviously some badges like explores you'd never come across in the normal run of play but things like healing badges, damage badges, kill x baddie type etc.  earning those by playing the crap out of your toon is way more honorable than farming it up just so you can have a +1 in your badge column.

    No, there is no way to tell. 



    You can, and should assume that anyone with a badge count over 500 has actively pursued badges, and not just randomly played their character doing things they found fun. Take comfort knowing that these people with higher badge counts know the game well, and almost to a fault, play their characters better than most because of their understanding of the game's content and game mechanics. 

    Badge enthusiasts lead more trials and tfs than any other segment of the game's population, I'm fairly sure. Embrace the badgers! 



     

  14. That CoT is just blistering fast. Have to realize each glowie takes 5 seconds, not to mention page load times just zoning from outside the tunnels to in the tunnels, then from the cave door to inside the caverns - which even with a fast system is going to be 3-5 seconds. And navigating the twisty lumpy surface  in the cavern.. I thought I was doing well with my solo time of 3:12. (which I think I could improve on by at least a couple seconds.) 

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  15. On 12/10/2019 at 8:09 PM, Snarky said:

    I was told to craft orange recipes and sell them.  Since i do not have AH history i have no idea what to sell them for i am getting bought out at low values. Sometimes the sale is less than salvage and crafting costs.  I am seriously considering Using my earning to just buy Recipes from merit vendor and/craft convert upgrade oranges for sets i need and only buying off AH when i Have a ton of inf i earned through kills. Selling nothing on AH.  No converters no recipes no enhancers. In fact the last week except for experimenting with crafting/selling oranges that is what i have been doing. Since i do not lime to be ripped off i will probably adhere to this in the future. Using AH as a way to get some salvage (i bank a lot in my base) and maybe bid on some enhancers with extra cash. But sell nothing as the market is defacto set up to rip people off who do not watch it and research it like a stick trader

    Just selling orange crafted IOs (otherwise known as rare) are not the way to make inf. Whomever told you that did you no favors. Yes, some orange recipes, when crafted sell for a nice sum. Most of them, not so much. 

    As a rule, consider all uncommon or rare recipes to be craftworthy. But then convert them to these: 

    Aegis (about 4m)
    Unbreakable Guard (about 4m)
    Numina recovery/regen (about 4m)
    Preventative Medicine absorb proc (about 3m)
    Performance Shifter +endurance (about 4m)
    Lotg 7.5% global recharge (about 7m)
    Blessing of the Zephyr KB protection (about 3m)
    Steadfast Protection KB protection (about 4m)
    Steadfast Protection 3% def (all) (about 5m)
    Kismet Accuracy (6%) (about 5m)
    Karma Kb Protection (about 3m)
    Miracle +recovery (about 4m)
     
    Any pvpIO should be crafted and converted to: Panacea Chance for +hit points/endurance, Shield Wall 5% resist all & TP Protection or Glad Armor 3% Def(all) &TP protection. If you're shy of converters, any of those three sets will probably suffice, or the chance for toxic damage, or chance for -res as well. I tend to sell mine for 10m. Sometimes you can get more, because some folks do crazy things like over bid because they can't wait another day. As a result, some prices creep upward. 

    There may be a few other lower level IOs that are worth some attention, but I don't get many recipes in the lower levels, and there are so many unfavorable chances to convert into more trash, I tend to avoid that niche altogether. Others will have differing opinions and think my suggested prices are too high or too low. 

    • Like 1
  16. 1 hour ago, Troo said:

    hahaha, maybe on your character. In my opinion, Hover+Combat Jumping+Siphon Speed = glorious combat movement. (that's right, I run both hover and CJ)

     

    @Razor Cure, me thinks you may have your answer. To summarize: Fly is loved. Super Jump is often used. Super speed needs combat jumping. Teleport is fast but very needy.

    Sheesh, It's not like I have a kin secondary on all my characters. Only one of them. And even that one has SS and CJ. Hover is too slow. But that's just me. You do you. City of Options. 

     

    • Like 1
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  17. 3 hours ago, Bentley Berkeley said:

    Especially if you play a ranged character, having Hover for many who stay out of melee range is a build must.

    Um..no, it's not. Hover is slow. Woefully slow for combat situations. Combat Jump allows for the same defensive IOs, and is far more useful in fighting situations. In fact, I've not taken hover since it's no longer required to get flight. I get that some folks like hover - but I don't and never will and am the better player for having taken combat jumping instead. It's a playstyle thing, not a "build must".  Not for me, anyway. CJ and SS is the way to go for every character I play. 

  18. Just goes to show you, perceptions will differ. I don't remember things ever being a grind. I don't recall things being slow. I cannot for the life of me imagine, leveling a character to the 20's and then stopping and rolling another character because it takes too long to get to the next level. That kind of talk just puzzles me. I simply can't wrap my head around it. That's like having a cake, but not icing it. But that's just my own limited ability to think outside my own experience. 

    I still would love the game to go back to the way it was when I first started, in issue 3. I never knew what an MMO was. When I got the game, I had no idea there would be other people playing in the same instance I was in! Jack Emmert was all about teaming. I had ZERO interest in that. Group up with strangers? That made - and still makes no sense to me. Why? If I wanted to be social, I'd go out for a beer, wouldn't I? But, slowly, I began to figure things out, and the reasons why Jack directed the development in the direction he did. (opinions still vary on this!) 

    I was so bothered by the change that I asked for my money back when issue 4 hit. Circuit City looked at me like I was crazy. I said, "I bought the game a certain way - now they've changed the way it's to be played! That's bait and switch!"  I laugh when I think about it now. It really bothered me. The Arena had been introduced, and everyone had an opinion on pvp. Most everyone had been playing some other game - and continued to play those other games, while still playing CoH. That made no sense to me, either. You're paying $15 a month to play as much as you want - why would you dilute your time among other games? Just let your sub lapse until you're ready to commit. Again - just my limited, warped view of the world at the time. 

    I still would love to go back to 1 acc, 5 damage. Or 1 acc, 4 damage 1 rech.  But, I have the feeling that my characters now would make those older characters look slow and weak. Those IO bonuses add up. At level 28, should a blaster be able to solo Arakhn, the av in Moonfire? Back then? Not likely. Now? Success is a given. There's really no need to team up now at all, thankfully, except for hami raids and incarnate trials. Is that better? worse? Doesn't matter - we now have the option, which is fantastic. 

    • Like 1
  19. It's clearly a ridiculous sale. Imagine...you buy them for 10m. You wait a month, and relist them for ...15M, or 20M? Going to be interesting to see how many do this and how low they'll go just to get that sale, losing millions in the process. 

    What's more - it isn't so much the inf you might make, but the inf you might save by not selling them. Oddly, the packs that I have opened, almost all of them had 2 winter IOs. I was hoping for more windfalls, but there may be more in the remaining 200 packs I have. I certainly won't need to buy any more packs until maybe next year, lol. 

    Also, interesting to me - the Superior Winter sets...they used to be the same price as the non-superiors. Then, this changed, but I'm not sure when.  Maybe the AH prices were glitching when I looked. Could've sworn they were in the same bucket, but it doesn't seem to be the case anymore. 

  20. 9 hours ago, Lost Ninja said:

    Reasons:

    1. I dislike exemping down below around 35 to complete low level content, I spend a lot of time and effort building a perfect character I don't want that effort wasted by gimping myself.
    2. Additional high level content, without the need for incarnate powers.
    3. More badges and challenges.

     

    We're all different. I see where you're coming from, but wouldn't it be easier to just do Posi 1&2 at level 20? Then do Synapse when you're level 22 or so? 

    My madness & method for tfs is this: I try to wait until I'm 5 levels over cap for the tfs. That way, I have more slots than I would at the lower level to begin them. When you do Pen Yin, you're capped at level 25. So, if you do it at level 30, you have the few extra slots and powers - you may be exemped, but you lose no powers. The same with the rest of the tfs. No gimping of your character. And no useless busy work for the devs. Win/win! 

    Additionally, many people take advantage of having 3 builds. If you PvP, you can have one build for incarnate play, one build for PvP, and one for lower level stuff. 
    ALL of the tfc task forces are easily soloable. All of them are. Regardless of your AT. You just need to pack the right inspirations, an envenomed dagger and buffs from your sg base. 

    As of now, if you discount bug hunter and the anniversary badges from Luna in Ouroboros in May, there are 1511 badges to be had. That's plenty. I'd be thrilled if no more badges were ever introduced again, so I could keep alting instead of working on them with the same character. (but that's just me, I'm sure)

    The game has millions of challenges. If you find one thing too easy, make it harder. If it's still too easy at the hardest difficulty, do it faster. Do it without inspirations. Do it without enhancements. There are tons of ways to make things harder. 

    Nothing wrong with a wish list, though. I would just rather they spend time on more content - but revising Synapse wouldn't piss me off at all. 

     

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