
Ukase
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Posts posted by Ukase
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Update - made a rad/dark defender, Lulu Palooza. (the aforementioned deleted Dark/Dark was called Lila Palooza - I already re-made that one with all the good IO trimmings, non-challenge route and another one called Lola Palooza) Went through the tutorial for surprisingly, two "talisman of the initiate;Damage" enhancements. They each give a 30% boost in damage, which is a pleasant surprise.
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I almost feel like I'm cheating as I revisit this challenge. Forewarned is forearmed, as they say. So, my thoughts were to overcome the lack of end recovery. So, I'm thinking now of a rad/dark or sonic/dark defender. At 50, I'd much rather go sonic/dark, but the journey to get there...rad, with it's accelerate metabolism...kind of hard to pass that up knowing what I know now.
I think I'll make both, if I can come up with suitable names.I actually entertained a water/devices blaster...but mids convinced me the secondary was underwhelming. Would love to get the drone on a defender or corruptor, tho!
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2 hours ago, cranebump said:
One thing about playing this way - I find myself snipe/pulling a lot more (and resting between battles).
I was stupified to see a defender can get a snipe at level 8! Moonbeam got six slotted ASAP, lol. It bugged me to go so slow, but I waited until the yellow circle went away before I'd fire again.
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20 hours ago, Yomo Kimyata said:
Recipes are your lifeblood, so don’t forget to get the Ouroboros day job ASAP.
While it is true about the recipe drops from the ouro day job, consider this:
You get a random IO recipe. Which I did. It was a hold...neuronic something or another. the proc is useful and can make you some inf. But for this character, quite useless. I only had one converter, lol. So, quite useless to me. I thought about keeping it until I had the salvage to craft it - but with a sale history that was lackluster, it was just not worth crafting for that character in this challenge.
Also, consider that most of the good IOs - Preventative Medicine, Unbreakable Guard, Oblits, and the like - they're going to require a rare.
And while I would agree that any enhancement is better than no enhancement, I think in this context (and only in this context), crafting those recipes would be a bad move. Better to have common IOs with no set bonuses that are at max level for that character then to have lower level set bonus IOs. At least, that's my current thinking. There may be a case where procs and the like are worth having at the lower levels.
I suppose I could have allowed myself to "sell" the unattuned for X and allow myself to re-purchase at the same price, but it seemed to me to break the spirit of the challenge. -
There are three tiers of salvage: common, uncommon and rare.
There are three levels of salvage: 10-24, 25-40, 41-50.
Within each tier, there are 6 arcane and 6 tech salvage pieces.
Salvage drops are random, but NPCs do tend to drop salvage in a certain category, arcane or tech.
As an example, if I do a freak map, like that huge Dreck map - the salvage I'll get will be 41-50 tech salvage and I might get common, uncommon or rare. The paragon wiki may list the drop percentages for a ranked npc, but I'd have to look it up and would rather not right now.
If I do that demon farm map from Harvey Meylor, those are CoT npcs and they'll drop Arcane salvage. Again, the common, uncommon or rare will be random. Higher ranks may have a slightly better chance to drop an uncommon or a rare, but don't quote me.
In some cases, you can right click on an npc and click on info and see what kind of salvage they might drop. There have been a time or two when I did this and got no result as far as salvage drops go. I can't recall the circumstance though.
I do know that in AE, oddly enough, the salvage that's dropped in AE is both Tech and Arcane. There are probably some npc factions outside of AE that also drop both, but I don't know which ones.-
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On 7/12/2021 at 5:27 AM, DrZeus said:
It throws me you'd say not to team because you're crippled. You're not. You're fine, just not trying to be uber. You're a street level hero. I could see being anxious about teaming but only because in hardcore mode... Death is more likely in a team, and obviously you'd want to avoid any powerleveling teams just because of death and the lack of fun.
How do I put this without coming off like an a$$...well, I probably lack the eloquence, so I'll just say it.
Every player has the right to play they want to, to play in a manner that's fun for them.
That said, for me, to not outfit my characters with what I think are the best IOs is crippling. I wouldn't respect myself to just play with SOs outside of a challenge concept. And yes, I DO judge other players if I don't see IOs in their build. I consider them casual players and not as invested in performing well. If that's the way you play - that's perfectly okay, it just tells me I am different than you and seek a different game experience. I run with a crowd of speeders. Gotta be able to keep up, and I want to be sure I'm contributing. Trust me, in comparison to my other characters, even at level 14, they are crippled.
Steadfast Protection 3% Def
Glad Armor 3% Def
Shield Wall 5% resist
Those three IOs can be slotted at level 7. And EVERY character of mine, outside of these silly challenges will have those slotted and more. By comparison, not even having an end mod DO enhancement, having to stop and rest after each fight...yeah, it's crippled. Super-crippled.
It's hard to remember how ineffective characters were before IOs, but this challenge was a good reminder.
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Try taking a gold sider to Talos through an SG portal and the same thing happens. (except you get ported to Nova) Working as intended as far as I know.
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15 hours ago, Yomo Kimyata said:
Two questions:
1. Is there any reason I shouldn’t have a team build on an endgame character that “team caps” its build at say 30% defense and relies on the gamble that 7-47 league mates will be directly or indirectly be providing the defense I want for the content.
2. If I’m running a buffer in endgame (specifically defense oriented but the premise works for other buffs), why slot for a 30% buff when 5% will take most of my teammates over the limit? Then slot for damage or recharge or control or whatever.
1. The only two negatives to this are your character will now be housing two builds worth of IOs. Switching builds can certainly be useful, but here's a recent experience of mine.
I noticed that for a recent lower level tf, my rad/stone tank only had 1 attack, probably due to my making a second build specifically for tanking hamidon and just leaving that build as the active build. It had been some time since I've attended a hami raid, and I saw my macro for SB1, and had no idea what it was for, until I right clicked to edit to see what it was going to do. "Select build 1", which I knew was my initial build I'd used to level up. So, I switched the builds, was pleased to see two more attacks, but...because people will misbehave, and the devs have to account for bad opportunism, my ATT, Mission TP, Team TP...all were now recharging, even though they hadn't been used. (the other powers recharged fairly quickly)
So, that's one negative (aside from having to source two builds, but I know that's not a problem for you.
The other negative is if you have a habit of deleting characters. It's super easy to forget a character has two builds. You might respec the IOs out of one build, but will you remember the second one? I've made this mistake before.
2. Depends on who you run with. If you run with players you know to be competent, aim for recharge. In my group, most of the time I don't buff at all. I might give a heal or two, but I seldom need to do so. Occasionally, more of the casual players will show up and I'll have to buff. But, doesn't seem to matter with them. They're going to die because they just have no idea what they're doing, at least, that's the way it seems to me from my side of the keyboard. So, yeah, aim for recharge. -
2 hours ago, Shenanigunner said:
As much as I love this community, some of its members have... reading comprehension as narrow as the phone screen they're probably reading it on.
This made me laugh, because I am continuously amazed when my daughters use their phone ...to text me. They don't call, they text. And when they text, I call them. And then I say, you have a phone, why are you texting? TALK on the phone. That's what it's for and why it was invented.
But, to your point, reading comprehension is a skill that is lost on many. The longer it is, the less likely someone will read the entire thing, and the less likely they'll grasp what you're trying to say.-
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I have seen a few players try to boost red side population by doing the following:
Giving a token amount of inf ...1M, I think. Maybe 10M to new villains in Mercy.
Free farms for new villains in Mercy.
Free farms for villains in the level 10-20 range.
Playing "hide & seek" in the red side zones for various prizes.
With Null the Gull, I think these are short term solutions to long term problems. Most people are just more comfortable or prefer blue side for a host of different reasons. As a result, most people are vigilante and make the trip to red side when the opportunities align with their moods.
When new content arrives, badgers and others will appear, do the content then revert back to old habits.
I don't see a change.
My best suggestion is to use the SG to full advantage. You have a decent idea of when your play time is, use the Content-request channel to ask for these tfs/trials/missions on a routine basis. You may not get 8, but you certainly won't if you don't ask.Alternatively - you lead the teams you want to have formed.
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I respect your perspective, but I have done this challenge before. Everyone quits. And getting people to meet consistently for a specific time without such constraints is hard enough. And, golden rule - do unto others. I wouldn't want someone with a deliberately crippled build on my team in any circumstance. Why would I want to carry someone along with so many ways to be kitted out? It just wouldn't be fair to anyone else - that's the reason for the no teaming rule.
Even a new player can afford a few enhancements given access to the market/AE, etc. But in my case, I was level 12, half of my slots were empty. It just wouldn't be fair to other players to carry me along. Additionally, with a "defeat you delete" proviso, teaming with unknown players is a HUGE risk. There are so many players who create chaos without meaning to, causing various team wipes due to one or more players splitting off and attacking a different crowd of npcs. No sense inviting that kind of risk on a defeat/delete character.
Granted - if there were like-minded folks, that would be different, but how many people are that insane? Not many, and finding a consistent time would limit that pool even further. Thus the rule. -
I could - but salvage has ordinarily been something I didn't save - too cheap to mess with storage. My base has nothing but purples stashed, and a couple of insp bins with super insps for rhw and MoTFs.
I did make a new base for this character tho, so that's something I could do. Sadly, at level 14, there just wasn't much by way of salvage to need base storage. And, lol, once I deleted it - the base went with it, I imagine, as there were no other members. -
Recovery serum is a purchased temp from p2w - sadly, not allowed. And at the lower levels, I looked and either lacked the salvage for recovery buff, or it wasn't available to my lowby. In any event, as you saw, I had to start over!
I'm going to rethink my rules a little bit. No sense turning a game into a grind, right? -
Let me grant you some perspective. There are forum visiters, who lurk, read and post that play this game. But there are probably 7 times as many who don't do this and literally have no idea how your standard ATO becomes superior. Same with the winter-Os.
Additionally, there are many players who have no idea there's a distinction between types of defense and resistances. They are just here to play - which is completely fine - but they are, well, bluntly put, willfully ignorant. They're quite aware there must be more to the game, but they don't care. They just want to make the costumes, mash some buttons and feel heroic or villainous. They're after a different experience than I am, for certain. And that's quite alright. I just wish they would all at least take some time to learn how to accumulate influence and stop complaining about spending 20M for a very rare IO when they could have bought the recipe for 13-14M and crafted it more cheaply at worst, or done a market crash trial and gotten one for free on a character that hasn't run it. There's still a lot of players who don't know this!
About 9 months ago, I was ready to stop playing, as it's just a time sink and I consider myself to have mastered the game, done all the content, gotten all the badges, etc. Then I realized that there was an area of the game unexplored by me - an SG. I joined Cosmic Council, as they had helped me get a lot of those badges. They will literally take anyone. They have rules, so they don't keep everyone. But - I then had to filter my chat to make sure I wasn't too much of a jerk to people (which comes all too easily, I'm afraid).
This SG, which helps people get RHW every weekend just about, has more ignorant players than I could ever imagine. Some truly sharp players, don't get me wrong, but the number of casual players who could care less about the market or maximizing their build...let's just say I don't team with them often because some of them have page load times that are longer than the missions when I would do them with speed in mind. Some of them actually use flight, have no stealth and no IOs in their builds, despite the SG granting them free access to all the IOs they could want or need for their builds. They even have "Build Specialists" that will make a build of any AT/powerset combo for you! And yet, still some of these players are woefully inept - but they are having fun with their ineptness, and that's what matters to them. Different strokes for different folks, right?
They aren't wrong. They may not be optimal, but their path is every bit as right as my own. I think these types of players are some of the ones that overpay for IOs because they don't know any better. Nor do they care to learn. It's just not the experience they're after in the game.
I mean, I've learned how to accumulate inf. I'm at well over 300 billion now, despite kitting out all my characters. I really don't even farm any more, unless I just feel like it. (rare) Now I just make strange characters and try to make things hard on myself - almost emulating the way some of these more casual players play! Just for the challenge. Who's to say that's not what these folks are doing? Maybe they're not as inept as I think!-
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35 minutes ago, iBot said:
Isn't this something we want? Look at it this way. If there are players with enough inf to buy now at well above "established" prices then we are in a good place. Doesn't it also mean there are a lot of players making alts or new players making their first character? Again a good thing. In the past these spikes have always settled out because there are certainly some of us that are crazy enough to list salvage for 5 inf when we just want rid of it. Spread that over all the servers and things will eventually even out. I get it. We are unfortunately used to how the market seems to work in the real world. Once the price of something goes up it rarely if ever goes back down. Not true in HC. Just gotta ride out the sheeple wave as the herd rushes to "OMG! I gotta buy NOW because the price is going UP UP UP and I don't want to have to spend 4 bajillion inf tomorrow when I can spend 3.5 bajillion now". There are too many other avenues for supply for this sort of market blip to sustain itself for long.
I quote this and put a sentence in bold to point out that I can list an item on Excelsior, or any other server and any other player on any of the other shards/servers - Torch, Everlasting, etc, can bid on it and buy it if their bid is high enough. I keep seeing people think that the market is only for the server their character is on - that is not the case.
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Ultimately, are we not all consumers? lol
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2 hours ago, Snarky said:
The prices spiking for me this weekend were just a catalyst to change the way I handle recipe drops. I spend too much time crafting and converting garbage to get 3 mil a enhancer, which works out to a little more than two million after market fees. And how many converters did i burn to get that 2 mil? Plus the LOOOOONG time investment. Time is money. I/O prices have been on a steady march down. This is where I get off.
And this is what "they" were after! "They" being what I deem the "ebil marketeer". I kind of hate that phrase, because there's no such word as "ebil". I'm sure it's a typo that got carried over for reasons that escape me. And "this" being people getting out of the craft/convert/sell space. When people leave the space, prices WILL creep back up. So, by all means, take a break - but save those converters for your own characters, lest you feel the bitter sting of what happens when there is no competition. (or very little)
The market is all about competition. At least, that's what we're told in school. There's a slight distinction between Capitalism and Free Enterprise, but they overlap in so many areas, the lines can blur. Make no mistake, with the seeded salvage, this market is neither. At least, not in the definitions I understand. (College was a long time ago! I was never a great student, either) But we have to remain competitive, albeit with smaller margins, in order for the consumer to win. -
The biggest mystery to me is how people love to complain about outrageous prices, yet they're complaining as they pay them. Why pay them? The game has more than one way to get what you want.
Salvage? AE Tickets will get you there easily. (assuming you have a farmer - and nowadays, if you don't have a farmer that really is your own fault)-
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I listed these for 6 influence. This just proves that the market isn't evil. It's the players that don't understand the market -and the seeded prices that max at 1M are at fault. I have no idea who overspent and I'm sorry - I listed at 6 inf to cut you folks a break. But, my piggy bank thanks you for your ignorance.-
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Well, in pursuit of an Accuracy SO...my poor Dark/Dark defender had to get deleted.
I recalled that the first SSA out of Skyway was super easy...and it really should have been easy. But I only had a level 10 IO in Twilight Grasp, and it missed at a most inopportune time. So, at level 14, poof, dead and now deleted.
Back to the drawing board. I'll re-try the dark/dark, because there's still a lot left to experience. This time, I think I'll choose a different origin. I usually go magic to get the spelunker badge mission outside of ouro. This time, I think given the huge number of science and mutation DOs I was picking up in the earlier levels, that's the way to go.
I had thought about AE missions for specific salvage...but I'd already made the rule to not use AE. It's interesting, though.
It's helped me remember how I used to do a lot of things before IOs were a thing. I mean, I got my raptor pack at level 7, two hours worth. I probably will never use it up, lol. I just use it to get vertical for various explorations.
I am thinking though, that the only way to make it manageable is to get really lucky with the rng for end mod enhancements or IO recipes. And even my farmers that tear through +4/8 hardly ever get either of those. So..I am going to rethink the rules a bit.
Thanks, all. -
Those who know me know that I'm a bit eccentric, and often without a filter if you ask me if a dress makes you look fat.
Regardless, part of my eccentricity has led me to make a second "drop challenge" character.
My first time around, it was a tw/bio scrapper. The bio armor tended to simply things given the different adaptation options. So, this time around, I've gone with a dark/dark defender. My first time making one of these.
So what is a drop challenge?
1. No p2w (until level 50)
2. No use of merits until 50. You earn 'em, you keep 'em until 50.
3. No AE.
4. You want enhancements? Use the ones that drop. Or craft the IO recipes you get - if you can afford them. You may use converters that DROP, not from AH nor from the exchange of merits (until level 50).
5. AH is only used to sell surplus inventory, or anything in your inventory. And guess what? Other than crafting those IO recipes, you're not spending that inf on anything else. (I suppose you could blow some inf on a new costume if you could afford it. But nothing from p2w or the AH)
6. You can make a base and use the buff stations, teleports, crafting table. No using any of the IOs an alt or sg mate may have left in a bin. You're strictly independent.
7. You can use any temp power you EARN in game, like the raptor pack from a safeguard mission. Or a shivan.8. Absolutely no teaming with anyone. Nobody wants your crippled character on their team. Besides, you should be too proud to team up playing as vulnerable as this.
9. If you die, delete and start over! Would you believe my new defender died at level 1 against two level 3 Hellions, lol? I only had 2 bars of xp and had to start over!
I share all that to ask this question: is there some method in game of earning an end mod recipe? The invention tutorial seems to only offer Accuracy, Damage and Recharge recipes. Useful, but not what I really need. I've got Shadow Fall, but can't run it while fighting. Level 13 and all I have in stamina is a level 11 End Mod Dual Origin.
Gotta be some nifty trick.
I think my rules are too harsh, lol.-
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You should be aware that the HC dev team seeded the AH with all tiers of salvage and put a cap on prices. If you bid 1M on any rare salvage, you definitely should get it almost immediately, barring some crazy server lag/latency issues.
I do agree - 500k is a reasonable price, and most people I know simply use brain storm ideas from the winter packs until their inventory is full and sell them at 1 inf to mitigate such foolishness.
The issue could be that someone has 200 "slots" or spaces to place a bid on inventory, and each slot/space can hold a bid for 10 of each type of salvage, so we need to be selling 200*10 pieces to fully satisfy the bids that person has in place, plus the bids you want. That's an awful lot of clicking on brain storm ideas.
I suggest you bid on 5 of each rare in the tier you're wanting to work in , and just leave them in the AH for when you need them, and re-order at the 500K mark when you pull them out.
Just have to be patient.-
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So, I missed last week's hero recognition due to holiday. Oops.
Without further ado, I'd like to recognize @STiTcH for being one of the smarter players out there. He'll lead anything to help someone - but any monkey can lead a trial or a tf. The distinction is that he's amassed a ton of in-game knowledge and just about has everything the game has to offer down to a science. And he shares that knowledge if you ask.
I've learned more from him than probably anyone else I can think of.-
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3 hours ago, DrZeus said:
I think this is the mentality I'm talking about. You've played the game... so you play it in a way that hinders new players. Of course, as long as you're solo, that's fine. The problem comes when you attempt to group with this attitude.
You may be making an assumption. Nobody I know does this with new players. When we form up, it's with folks we've done this with before, not newer players. And why? Because most of the time, new players can't afford to be kitted out, and half the time they don't know where to go and who's gonna want to escort someone to Night Ward Mansion so they can get to Cimerora? (I personally don't mind doing it - but I do mind the time it takes if we're doing a speed run. Time is money and all that. )
I have spent a lot of time with players new and not so new who have asked questions in the help channel. The way I see it, if a player doesn't want to play quickly, they don't have to do so. And nobody is suggesting a newer player accept a recruiting call for a speedy tf if they have no idea what they're doing.
I do get that newer players may require a slower pace, though. And I do "Crawls" as part of an sg event twice a week for those folks that want a slower pace. It kills me, because it's so slow, but it gives me a chance to explain things like why Mu Guardians don't close in to melee when you taunt them with six-slotted taunt. And I also make them suffer with a horrible joke now and then.
The Drop challenge
in General Discussion
Posted
I've seen an uptick in folks using the teleport pool, primarily for the fold space option. I've no idea how it would play out for me, unless I could relocate them away from me. Unless I'm melee, ordinarily, I don't want to be in melee on a ranged character, unless there's a good reason to be there - like burn, hot feet, etc. Otherwise...I'd just as soon keep them at bay.
I used to use TP foe back in live on my ice blaster with great success. Makes for a nice pull when you port them right onto ice patch.