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Ukase

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Posts posted by Ukase

  1. A little late to this discussion, but according to the npc I asked, I have already played my ice/ice blaster for 1500 hours. (that does include a lot of time farming damage - dished out, and taken) In live, I played more than one ice/ice blaster to level 50 and easily logged over 2000 hours with each one. (server transfers weren't a regular thing back then until the free to play concept with the vip server, if memory serves) 

    I had read @olepi 's ice/ice guide and was immediately sold by his/her passion about the power sets. 
    Briefly - Bitter Ice blast is a must have, and I also believe Freeze Ray is the defining power of the set. You don't "have" to get it, of course, but I highly recommend it. 

    Blizzard is, of course, a must have. I like to use it before Judgement, or after. And I like to use Ice Storm on top of it to help clear the lts and bosses. 

    On the secondary, I used to rely a lot on ice patch. Now, not so much. Very handy in the lower levels, but if properly motivated to do a respec, I might do without it to grab an extra slot (I have it two-slotted now, with recharge IOs), and maybe ice fists or tp ally or something else. Because I don't know what else I'd get, I'll just keep ice patch for now. 

     


    Frigid Protection....I swear, I don't remember this power in live. I've no idea how I got to 50 without it. I recently respec'd after learning about it and I cannot endorse it highly enough. I would pick this power over every other one in either the primary or secondary. If you don't get it, you're just being foolish. 
    The negative on it is that if you're stealthed, it breaks it. Mobs feel the chill, I guess, and see you. 

    Ice sword is a nice finisher. I only two slotted mine with two hami-os (acc/dam). I would like to six slot it, but no idea where I could get the slots from. 
    It's the most fun character to play in my "stable", with my fire/fire being a close second. 

    • Like 1
  2. I have learned a fair amount in the forums back in live - and in these HC forums as well. Never noticed the %'s when the Crimson Prototype spat out generators, and frankly never noticed what type of damage or debuffs that were being applied. 

    I have had mixed results soloing Market Crash. By solo, I would use two accounts because I was uncertain if one lore pet would be enough to help with the dps required. Then I discovered the summon pets from p2w. The tank version isn't nearly as effective as my second account that just sits there with foot stomp on auto, but it's enough to let me focus on my character and dish out the damage. But the ranged damage - in the form of an echo of Positron is outstanding. I don't know for sure, but I suspect there are strong debuffs with that damage Posi dishes out. 

    On my primary character, my blaster Ukase (ice/ice/mu) has solo'd all the tfc task forces and a few of the red side ones. My farm brute has solo'd all the Maria Jenkin's AVs as well as all the tfc AVs on blue side. 

    Soloing is what I do unless I see someone else wanting help to do the same thing - but if they want to kill most/all when I want to speed, I'll solo. I can solo Manticore faster than a good team of  8 - but that includes recruiting time for that team. Same with most tfs, except Synapse. 

    There is one thing that I'd like to do with my blaster but have been unsuccessful, and that's solo the Freedom Phalanx Heroes in Recluse's Victory. There are 6 of them, they usually come out in pairs. I haven't tried to duo them yet with the help of my farm brute or tank, but It's something I'll have to try. I tried with my lore pets, and an HVAS and a summon pet from p2w against Pen Yin and Ms. Lib, and that didn't work out well. In that experience, I think if I'd had my second account, I might have had a better shot, but who knows. I'll get them eventually, but I'd rather do it solo so I don't have to wait for folks. I hate to wait! 

  3. Sorry to hear things are so dreary on Reunion. I've got to think that the "mob" mentality during your raid experience was an exception, rather than the norm. 
    Also sorry to hear your not getting the shard drops. 

    I have to wonder why it is that I get so many and others don't get many at all. It's not like it's only one character of mine that gets them, it's all of them. Maybe because I'm playing solo vs 8 on most characters when I solo. But I'm pretty sure I'm not the only person who plays at that setting. 

    You should consider leveling a character on Torch or Excelsior, though - or maybe a transfer once they fix the transfer. They're practically every night. Torch fails slightly more often because of their aggressive approach - one sweep of mitos, where on Excelsior, it's more conservative with 2 sweeps. But overall, my characters have gotten rich with merits and fat with shards while doing them every night. 

  4. 4 hours ago, Securityuniform said:

    You really don't need shards anyway. They drop so rarely it's a chore trying to make alpha slot components from them. You are better scrolling to the bottom of the recipe list and using threads and emp merits. I probably get around 10 shards a week. They don't seem to drop particularly frequently even in incarnate trials.

    Clearly, every player that does different things experiences drops differently. I get plenty of shards. Certainly not as many as threads, but consider this: there are 5 incarnate powers to slot that do not accept shards. Given the emp merits earned just by vet levels, obviously, one can t-4 everything without a single shard or thread, but it's very inefficient to do so. I certainly do not get 5 times more threads than shards. 

    I don't know how often you play, how long or even what you do - but you don't get shards in iTrials. I do things besides iTrials, and I get plenty of shards. Anecdotally, I get about 10 shards an hour during hami raids. And half that time I'm just taunting a mito or hami. They seem to drop for me, for each yellow mito my team helps kill. They also seem to drop for every other bud. But that's just the way it seems to me. It might be -/+ 2 or 3. I know I got a dozen during synapse, compared to just 73 threads. I used those for my alpha and saved the threads for the things that don't take shards. Common sense! 

    Obviously, if your drop rate isn't the same, you may not choose to do things the way I do - but let's shed a bit more light on things. If all you do is iTrials and you say you get no shards, that's because of what you're doing. Do non-incarnate stuff and the shards will drop just fine. And don't forget that vanguard merits may be exchanged once every 18 or 20 hours for a shard component worth 4 shards. Various tfs will also get you shard components worth 4 shards. If you're smart, you can get your alpha to t-3 the same day you unlock it, if you've got the time and inclination. 

    But - that's just my opinion. It doesn't make my way better, but it's another way that may be more efficient for some players. Not all players - but some. Use the shards when you can. Save those threads for the incarnate things you can't use shards on. 

     

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  5. Helpful hints with the sg buff station. I didn't use any of those, other than just Super Speed and Prestige Power Slide. And a LOT of practice. Kept falling off the slope the first few times. 

    • Like 1
  6. 5 hours ago, Rathulfr said:

    You have to repeat the same one to get credit.  Running multiple TFs once doesn't count.  Basically, you're getting the badge for doing the same TF twice in the same week.

    Actually - this is apparently not the case. 
    I did Sutter this morning, got my notice of the well, double merits. 
    I did Manticore this afternoon and got credit for one more tf towards the partner badge. 

    • Thanks 1
  7. With some of these weeks featuring multiple TFs as weekly's - do you have to repeat the same one to get credit, or does doing different ones also give you credit? 

  8. I would say make it a bit harder. One player - or a player's pet - is the one that gets that last kill shot in. That should be the person that gets the badge. I wrote it down, and already hate it, because I've been raiding nightly for some time, and it's getting dull. And that badge existing would cause many hardcore badgers to conduct raids all day every day until everyone in the league got that badge. But, given the nature of the mending mitos, it would make them longer, as you'd have to be sure there were no mending mitos while that one person chips away at his hp to get the kill shot. So that would be essentially having to clear the initial mito spawn, and the next 3 at 75, 50 and 25%. 

    It would be a horrible time sink and I hate myself for suggesting it. So it really should be done! 

    • Haha 1
  9. I would go further and suggest we let people give reward merits and emp merits away to any other account we like. We earned them, let us do what we like with them. 

    I do wonder tho - if my primary character could just give the thousands of threads and hundreds of shards stashed to my alts...I could probably t-4 out half a dozen characters as soon as they ding 50. While I would ike the ability to do that, I'm not sure how I feel about actually being able to do it. 

     

  10. Seems to me CoH already has a system in place to suit our needs - but for whatever reason, the original devs didn't want us to  have it. The server can track each of my characters pieces of salvage, and badges, and influence, merits, etc. 

    And, when we put stuff in the vault (which is the same as our "Vault Reserve" that we can all access at any time, it demonstrates the ability for clicking on a certain field to access various stored items. 

     So why not simply turn the vault into an account based savings account? Instead of placing artificial bids on items (like, say, placing 1000 bids for 5 million inf hero packs as an example, or something that just doesn't exist in game but is in the AH for some reason), why not just stash it there? Any character on the same account can access...and to go one step further, if you have two accounts, you could make them joint accounts - but that may be asking too much. 

  11. I can tell you, depending on your AT and build, soloing the Task Force Commander TFs (Posi 1,2, Synapse, etc) are very simple to solo. You don't really even need the uber builds, although it certainly helps. What I do suggest - along with the envenomed daggers (get multiples) are the summon pets - The ranged damage for heroes is Positron, who dishes out some pretty serious debuffs as well as more than respectable damage. 

    My brutes solo them without the pets - but my defender and tanks will take the summon pets for the dps. 

    Imagine - doing Posi 2 - with a stealth buff from your sg buff station, or perhaps your stealth IO if you have one - and zipping through the tf faster than if you had a solid team of 8! You're stealthed, you've got your jetpack, and you go under the bridge where the bombs are, click them, and proceed inside. Inside -when you're set to 0/1, there are two goons at each bomb, and none of them are looking at the bomb. You click, lose your stealth, but it doesn't matter because they aren't looking at you. 

    Wipe out Rollister and his two goons, wait 10 seconds for your stealth to kick back in, and zip outside, click all 4 chem barrels without having to clobber anyone. Take on Dr. Vahz and as long as you've got some decent Luck inspirations, and a few tier 3 rages and your envenomed dagger, depending on your AT, you're golden. 20 minutes, and you're done. 

    Synapse will always be faster with a large decent team. Solo, however, will take about as long as a casual group that goes afk to train and tend to kids and such. About 2 hours. Sometimes less, sometimes more, depending on if you have the mission tp and team teleport and how wisely you use them. (The SG base macro is invaluable and a real time saver!)

    Yin is certainly faster solo. Maybe 15 minutes. 20 if you take your time and skip the freaks that rez. When you go into the ppd station, you head directly upstairs. Ez pz. 
    Citadel - about the same as a team. Same with Manticore. Manticore is a bit tougher because you have two avs to contend with. Only my brute has been able to handle that without a pet. (As much inf went into that build, it should be able to!)
    Numina is so much faster solo - mainly because I know where to go to do the hunts quickly. A lot of folks just have no idea where to find certain npcs in the various zones and it slows things down. 

    That said - teaming will almost always be a bit more fun with the right folks. But if you can't find the right folks, solo is a great option!

    • Like 1
  12. On 11/15/2019 at 10:36 AM, DougGraves said:

     

    It would be cool if there were a server with IO sets and incarnate powers removed.  Leave epic power pools and everything else.  I don't think those are game breaking.

    I can't say that this exists, but on Rebirth, the population is so low (well, it was last month, I haven't been back) that there was almost nothing in the auction house to buy and sell. There I was, a fire/fire brute because spines/fire doesn't exist on that server, and I'm level 13 and still using training origin enhancements for my attacks because I can't afford DOs if I want to get SOs at level 22. It's quite nice, having to really work for what you want, until you realize that recruiting for a tf will take a lot of planning and commitment by several other players that you don't yet know. While you can get a level 23 rec/acc perf shifter for 2000 inf, even if you had the converters to turn it into a +end, nobody except the level 40's and up would have the influence to spare to buy it. It's an entirely different experience for someone like me who just flips things until I have enough to get what I want. 

     

    But, it seems I've digressed a bit. The talk about balance is interesting. The problem I see with it is there are some players who are just exceptional. They have fast reflexes, they know the math and no matter what character they play, even with SOs and such, they are going to make you (or me) look just slightly better than mediocre. I don't think it's balance, I think some players are just better at playing the game, The player behind the avatar is the real enhancement. 

     

  13. Ah...so that's why my badge count on my character is the same as the badge count on the app, despite not being able to log the badge...ugh. I wish I'd known that. I pored over everything to see what I overlooked and didn't find anything. 

    The web app is certainly easy to use, and I do appreciate your effort. I can't imagine the time it must have taken just in entering the names of the badges, not to mention the graphic and the locations, etc. Thanks!

  14. Thank you!
    That explains a good bit. I did see Kitsune had worked on the web app, and it's odd. The Web app shows my total as what I have in game - but there's one badge I have in game that doesn't show in the web app. 

    I did see that the spreadsheet is the same one I've been using, but maybe mine was an earlier version. It had, and I've done Master of Kahn Task Force, but it did not have Master of Kahn Strike Force, or what I would have called Mo'Cuda. 

    It also showed an exploration in Cim I wasn't aware of. 

    As for the Valentine badges...February isn't really that far away. I've got another 50M + damage to absorb, so other than brief moments while the server's reset, or the right folks doing the things I'd like to do, I'll just let him sit. Probably won't take but another 25 days. Glad I have a second account so I can actually play. 

    15 anniversary badges...those are going to cost ...100 reward merits each? Ouch! I can afford it, but I'd prefer they just give those out instead of such a wicked donation from me into the wind. I got 6 from the way the spreadsheet made it look...probably I misread it. The web app is more clear. 

     

    Thanks again!

     

  15. I have a badge, under Accolades, called "Flames of Prometheus Conversion". It's below Geas of the Kind Ones, and above Chronomaster. I don't see it on your spreadsheet, nor the Web app. Wish I'd known I could have traded it in for salvage when I was going down the incarnate path - had no idea. 

    Flames.png

  16. I need some help. I'm missing something, but not sure what. 

     

    I know for sure I'm missing the 6 anniversary badges from May. No way was I going to fork over reward merits for a badge back then. Merits are money! So, I've got to wait. No worries. 

    I know I'm missing 7 pvp badges. Still need to take out the 6 heroes - a badge each, plus one for getting all 6. 

    Need 2 more recipe rejection - those will come soon enough. Well, maybe not soon enough, but they'll happen. 

    Need 2 more damage taken badges. Again, eventually. 

    For Keyes, I have the hard one, lol. Just need the bunker buster and loves a challenge to get the MO - so 3 more I'm missing. 

    1 for the 50 task forces. I knew I should have done the COT ad nauseum. But I'll trim that down soon enough. Certainly not during these shard tfs. 

    1 for reaching 1500. 

    1 for bug hunter...well, I don't foresee that one happening unless I'm exceptionally fortunate. 

     

    The ones I know about - 23. That would put me at 1504. Clearly our leader Sister Corruption has found 13 badges that aren't on the spreadsheet that I got from these forums. 

     

    Is there a definitive master list to use? 



     

  17. 46 minutes ago, Apparition said:

    I had the badge prior to sunset on my Force Field/Dark Blast Defender.  I reported a bug that allowed you to infinitely duplicate INF, pretty easily as well.  Start with 10,000 INF, double it to 20,000.  Then double that to 40,000.  Then double that to 80,000, etc.  One of my SG mates has Bug Hunter now, although I'm not exactly sure for what.

    I'd be curious to know if it was account wide, or just on one character. And if it was related to inf or reward merits or some other in game currency. 

  18. My understanding of the Bug Hunter badge is that it's rarely given out. And only for a player who finds a "game-breaking" bug. Before the close, I only know of one person who got this badge, and that was Beefcake. I'm sure a few others got it, but I wasn't aware of them, or don't recall them. 

    My questions are these: does it have to be an exploit? And what does "game-breaking" actually mean? As we all know, almost all of us have seen/experienced various bugs - but whether they were game breaking is up for speculation. 

    Additionally, this badge is supposedly awarded manually to players who report said bugs, and in the past, were more likely to get the badge awarded if they didn't ask for it, than if they did. But we have new devs now. Do we have anyone who's gotten this yet? Are they allowed to say what for, so we might have an example? 

  19. A little late posting, but for me, hunting bosses and such is often aided by use of a target macro. Without it, I'd probably still be looking. So often, I pass through an area and would have missed them if the target macro didn't find them on the next street over, or on top of a hill - outside my view.  

    Family bosses (at least blue side), without question, IP. Look for Consigliere or Underboss. 

    Striga was better for me for warrior bosses than Talos. 

    Talos was where I found my Tsoo and Ancestor spirits. 

    Lost Bosses were easily found in the Gordon Trench in Terra Volta. Freak bosses, too. 

    Igneous bosses - if i ever have to find those again, I'll solo the CoT and do that, rather than hunt in zone. (or team - but teaming just adds more time to the task with recruiting, etc., unless you find a like-minded badge buddy. ) 

    Fakes - I shouldn't surprised, but many still don't know about the first mission of the Sig Story arc out of steel. If you're level 40, I've found you have to set the diff. for +1, as Fakes wouldn't spawn for me at level 40. And, you need to set the team size to 8 to maximize fakes. Alternatively, the Docks in PI are fairly reliable. 

    I should probably develop a list for all the defeat badges, but am lacking the time presently. 

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