
Ukase
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Posts posted by Ukase
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Over time, I believe the law of averages will work for you. Buy more packs.
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So, a friend asked me if I thought the price of converters would go up. She seemed to think so, as she sold 1500 of them at 92k over night.
I don't think so. Someone may sell them a little higher..and get lucky, but I think with all these packs being opened, some folks will want to recoup their investment, and converters are fairly quick and easy. So I think the price will drop. But, anything can happen.
I'm sure many of us have more than enough winter-Os for our alts to last a year, at least. I wonder when the prices of the winters will go back to "normal". -
735 packs: (had to stop. Takes quite some time, especially when you're keeping track) I didn't bother tracking inspirations.)
14080 Brain Storm
7175 Merits
2830 Candy Canes245 Snow Beast
312 Boosters (Frost bite, Aegis, etc)
93 Catalysts
1323 Converters
542 Unslotters
907 Winter IOs
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When friends ask me about winter packs and super packs, I make sure they know that any one pack may be trash, given the amount spent, and they were designed to be an inf sink.
It's my opinion that you want to buy 20-100 at a time, let the law of averages work for you, rather than against you.
At least it was on sale, and you can get half your inf back just by using the merits and getting converters and selling them for 70k a pop. Also - think carefully about the Experienced. It's like patrol XP, so it essentially is 2xp while you get inf. Looking for a faster vet level? Use that - and consider how much inf you make in those 10 bars of xp at level 50. You can add that to the value of the pack...kind of. In other words, it's not a great pack, but it's not like you got 3 "cards" of inspirations, 3 boosters and a windfall (that pretty much do next to nothing). -
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2 hours ago, Yomo Kimyata said:
@Ukaseby any chance did you track the number for sale before the event started?
I surely planned to - but my internet went down last night early evening, and didn't come back until after the event started. "A cable was cut; we hope to resume service within 24 hours".
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So, I was able to open 24 and 2/5 of a pack before the server shut down on me. Would've finished, but I took some notes on the things that were important to me.
540 Brain Storm Ideas (27 rares)
28 Winter-Os120 candy canes
7 converters
3 boosters
500 reward merits
2 catalysts
3 winter wards/frost bite
7 experienced
and a lot of trash like team insps, winter beasts, respecs, tailor tokens. What am I gonna do with 400+ free tailor sessions? I hardly see the tailor after character creation. Wish I could sell 'em or give 'em away.
I have no idea how many more packs I'll buy. I love the stuff that's in them - but I tend to use them, not sell them, so I don't often profit. It's more of how much I will save, then how much I'll profit. Hard to gauge how much I'll save, too, because prices are gonna drop on most things. (I think)-
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Thanks so much for updating this popmenu. I have been relying on it more and more! With Market Crash being the weekly, I can tell super quick with just a click of the macro who's got that loyalty badge and already earned the free purple, and who still needs to grab the free loot!
And, as a badger, it's been super useful!
Now, if there were just a way for the badge name to link to a url that would explain what has to be done to get that badge (for the names I don't recognize). But that's likely not possible, and certainly not expected. But, I can dream. 🙂-
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For me, a lot depends on where your badge character is in their badge journey. For my badgers that just needed the new stuff:
Gave the Crimson arc a try - first mission set to 0/8, I got 4 sappers. Took me 3 minutes. Pretty sad result, so I went to RWZ, and between the Little Big Top Neighborhood marker along the west side of ...a depression, presumably where the mother ship was sliding in, I was able to use my target macro and find 7-10 sappers along that west side, ranging from badge 8, moving North towards Pt. Du Hoc. A lot faster, easier in my opinion.
For the warhulks, got 49 in one single run of the SSA out of Steel, along with about 225 Jaegers. I knew the 2nd part would have more of the same, so I just killed all for the whole arc. Got the hulks at the end of mission 2. And at the completion of the arc, I needed another 200 Jaegers, so I just hunted them in PI; took another 5-10 minutes patrolling the docks.
The Super Stunners took all of 5 minutes in Crey's Folley using a target macro. Killed them in melee, they rez'd, killed 'em again. 25 X 2, ez pz.
Brutes - Found a ton of them in mobs of 8-10 finding a boss or two in the mix in the Chantry. Found more Natterlings in the Cascades. Maybe 45 minutes. Did a Faathim with a friend on another character to see how many we'd get - and it wan't many. Maybe 250 natterlings, 40 brutes.
The immature PPs from the new villain arc: Set mission diff to 0/8 when you're in the council mission, the next one is the crey mission. This way, when you're done with the council mission, the next mission is already adjusted. You'll get 11 immature PPs when you take Hopkins down to about 20%. Five waves of 11. After the 5th wave, log off, back on, repeat. Then proceed to completion.
If your badger needs fakes as well - The SSA is still the way to go, imo. But, you could just as easily do the nemesis story arcs and missions that give badges.
The Super Stunners can be earned during a Yin, a Market Crash or a level 34-43 blue side respec trial.
If you need those long shard tfs - may as well do those before you hunt the Natterlings or Brutes.
As for Sappers, if you are inclined to do so - tons of them in the LRSF - the mission with Kronos in it - plenty of Zeus Titans in there, too. Most teams I'm on zip through this part though - so you may only get 2-4 sappers.-
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Glad to see the familiar name of @amygdala !!
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3 hours ago, AboveTheChemist said:
Please check it again. I created a pull request earlier today that included adding some missing data for to the new i27 badges, and this fix was included. KeyboardKitsune merged the request this afternoon and that correction currently appears on the Badger site for me. You may need to hard refresh the page.
Thanks. I have never heard of a "hard refresh" before, but that did indeed do the trick. (ctrl+f5, for Chrome, per Google)
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I forgot the fee! Oh my! I am ashamed!
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On 11/25/2020 at 5:58 PM, KeyboardKitsune said:
I'll also incorporate what I can of these new badges into the webapp now.
I appreciate this. Just an FYI - the text for Tarnished Star on the Web app is not correct. (not that it makes a difference to me, as I have it already - but it may to someone who looks to get it in the future)
It currently states: Turn off the sprinklers before the timer runs out during The Graveyard Shift story arc.
Below is what it should say:
Tarnished Star - Fill every jail cell in The Zig during your life as a hero, before becoming a villain and releasing Bile during "The Freakish Lab of Dr. Vahzilok" story arc
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5 hours ago, Crysis said:
What slows me down for Marketeering is taking the “old fashioned” approach of buying cheap recipes, buying salvage for same, converting to rare then converting to something valuable and then listing it to sell.
I have a similar approach - but I don't buy cheap recipes. I use the drops from the farmers. The farmers already have all the salvage required.
With one exception - my "marketer" will place low-ball bids for the pvp IO level 10 recipes (cheaper to craft). As I "get" a stack of 5 of a given needed salvage for the recipe, I'll reorder the same at a lowball price. This way, I always have the salvage on hand and just grab it as needed, reorder as needed.
I have done the same with red fortunes, and other similar type "niche" items. Having the salvage in inventory on the AH speeds up the process a bit. -
On 11/28/2020 at 9:16 AM, Crysis said:
I’m still sitting on well over a hundred unopened Winter Packs from last years’ sale.
If that's the case, you may want to consider flipping the packs back on the AH either before they go on sale, or after the sale ends. Quick 15m profit.
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14 hours ago, Wavicle said:
I'm pretty sure you can in fact just skip to Heather.
https://getyarn.io/yarn-clip/846e0e54-c277-49d1-a16e-dc8f13a30f9dIf you re-read what I wrote, that's exactly what I do. 🙂
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So, does a rose by any other name still smell as sweet? Not in this game.
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Thanks, Mac/Not Mac.
I am pretty sure I can afford 10k inf, lol-
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1 hour ago, America's Angel said:
Ah no worries, thought you were just planning to badge. 🙂
Well, I was - but the badge required door missions. It's annoying to turn toggles on. I wish they were all auto. Tough, weave, prestige power slide, Super speed, combat Jumping, scorpion shield, maneuvers, assault, tactics. 9 toggles. If I had my way, they would never turn off. I skip the intro to dark astoria and go direct to heather townsend in DA specifically to avoid being de-toggled. Hate it.
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@America's Angel I thought those things turned off your toggles. I know the last time I got a void skiff, it de-toggled me - essentially making it worthless. No toggles in a pvp zone is not a good idea in my experience.
Thanks for the tip, though.
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On the whole, there's far more good than bad - at least from where I sit. I was going for the new badge and hit my key bind to toggle the jet pack...and I was thinking at first, I'd let time expire. I checked and saw all the temps that were disabled and immediately ordered a pineapple covered pizza in a clear act of passive-aggressive hunger.
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Maybe it's my age, being busy ...but this last patch had a lot of good things..some things to get used to, for sure.
But I went to bloody bay for the new badge (one door mission in each of the lower level pvp zones) and my jet pack didn't work. I paid good inf for it - and it doesn't work...and if that was in the patch notes, I missed it. Probably because I don't believe pvp is worth considering. But I might have read it anyway if there wasn't so much information about everything else.
Can we go back to pushing out a page or two instead of a whole issue?-
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On 11/24/2020 at 11:21 AM, Taboo said:
Long Range Teleporter, Base Transporter P2W (10min?! so lame)
Sure, the lrtp recharge could be shorter, but here's what I think you may not be taking into account:
Before: click sg base macro - load in (5-10 seconds, depending on your system) run to the portal for where you're going (5-10 seconds, depending on base set up) go to desired zone, page load for another 5-10 seconds
After: LRTP - go direct to zone - 5-10 seconds.
So, we do save 15-30 seconds depending on variables with the lrtp. Again, yeah, I get the point on a 10 Min recharge. Don't really see why it wasn't instant. BUT - if you have day job for monitor duty, and you get the base porter from p2w, as well as the sg portal temp, you're going to be able to move around just about as quickly as before, if not faster - once you get used to it. Maybe not in all cases, but in more than a few. And yeah, I get that it can be annoying to get all the explores for a zone and one badge in each zone you'd want to go to. Fortunately for me, I love the merits and do that with all my characters anyway. 26 zones, 5 reward merits each..that's not chump change if you sold 390 converters from those merits. (or used them to convert trash into gold like I do)
I have to continually remind myself that the base macro was something we were told we weren't supposed to have. I heard rumors about how it got out - and see a tip in mission loading screens telling us about it...so while that's confusing and maybe contradictory, (in my head), I'm grateful I got to use it as long as I did, and I can still use it within the new parameters.
It really isn't that bad, I promise!-
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I agree on the maps. I had more fun solo than on a team. On the team it seemed to take forever. Like 5 hours. It was only 75 minutes, but it felt much longer. Solo it was 40 minutes and lot more fun for me.
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500 merits in 25 packs
in The Market
Posted
Fixed that for you.