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Ukase
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Posts posted by Ukase
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Not exactly. I have a bin with my first purple drop. Does that count?
15 hours ago, Nemeroff said:Be messed up if your character goes broke, or falls within a poverty range, and the costume(s) auto-switch to rags. Just so everyone knows.
OMG! That's brilliant!
I would love, love, love it if we could only access a 2nd costume slot/cape/aura on inf thresholds. That would be fantastic! (My primary reason would be so I could recognize who actually needs inf, and who's just begging in hopes for a quick handout. )
And yes, I fully realize it would absolutely depress a number of players. I'm not at all being serious. I should rephrase. It would be amusing for a moment, to me. I'm well aware how much some folks love their costume slots and the tailor.-
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7 hours ago, Killing Legacy said:
One of you rich scumbags give me some cash, ASAP
I have more inf than I know what to do with. But in game, and in real life, giving has to be my idea, not yours, or I get no blessing.Pictured below - a stash of purples, one bin for each purple variety. All packed full. Email with 900M in each one, that's why the pattern increases by 900M instead of 1 Billion.
And you get nothing from me because your manners are like that of a goat only more ill-mannered.
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Curious - I have some rare recipes that have dropped. But, the rng has not graced me with the required salvage. As I understand it - (and my own non-AH rule) - is there any rule against using AE (solo) to earn tickets for this salvage?
I sure am missing the kb protection. Or would that be defeating the purpose of the challenge, earning the stuff to the point where the only distinction between this character and my non- challenge characters is convenience? -
8 hours ago, Siouxsie said:
If he's willing to craft them and wait overnight for a buy order to fill, he can get the recipes for cheap, so it'll mostly be the cost of the orange salvage.
I normally buy uncommon recipes for conversion purposes since the materials were cheap. Dealing with orange recipes is only something I've just started trying and noticed the prices fluctuate wildly with them. At least in the GotA set. Is such volatility normal for 'off' sets like this?
The problem with bidding on recipes is that they are then at a static level. Say...level 28. Then the character levels up to 29,30, etc...and the boost that the IO provides (aside from set bonus) diminishes compared to what an attuned version of the same IO would provide. In short - the new player would have to then learn how to sell one non-attuned and buy an attuned for roughly the same price - with different characters.
In short - it's annoying for me - who is familiar with the process. I can't fathom trying to get a newer player to understand how to do it. In any event, he's all straight now. -
So, as some of you know, I was attempting a "drop" challenge, where my character would only slot items that dropped, or craft recipes that RNG graced my character with. And, of course, the defeat/delete penalty.
Like this one, no p2w, but also no use of merit vendor or AH, except to sell.
I gave it a good try. 5 characters - with mixed levels of success. My best effort was level 21 before getting clobbered in First Ward by an EB. I'd like to think I know a lot about this game - using tricks like completing SSAs for an SO, instead of the merits. So, I figure I'm going to table that challenge for another time. It really isn't much fun, although it is nice to get excited about an enhancement drop. Even more than when a purple drops on one of my farmers!
So, I'm going to try this challenge - but with one change - no use of the AH to buy anything. I figure I'm so good at the market, I could have 1 billion in a day if I put the time in. Then I could slot whatever, and the only concern is defeat. For a character with IOs, defeat isn't really an issue in most cases - because I avoid certain factions at certain difficulty levels. (like Banished Pantheons at +4...that's a death wish for 95% of my characters, particularly the ones without any DDR or armor.
Thanks to those who have given us the idea for something different!-
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I looked this morning, and 15 of the GotA were for sale, for at least one of them. It's a set I largely ignore, so was unaware of anyone selling/listing them routinely.
The guide I gave to the fellow is not on these forums, and covers things in a way that a new player should be able to follow it, as I list specifically the steps I take, which sets I think will sell for a good price, and which ones I tend to avoid, and why I avoid them, and a lot more. Hopefully, he finds a way to get through it, and it doesn't suck the fun right out of the game for him. -
So...a returning player...all the way back from issue 2, maybe, crossed my path today. The fellow had found a build on the forums and had gotten his crab to 50, but was more than a bit overwhelmed with IOs and such.
So, I helped him out, but not too much, where he'd have nothing to work towards, and then I get this tell asking how he should get Gift of the Ancients when there weren't any on the AH.
Long story short, I explained how I would get them - but that some patience and come converters would be my tools to get it done.
So I ask you, marketeers: We all know intuitively that the Gift of the Ancients recipes and crafted IOs are mostly going towards conversion into LotGs. Makes sense - the price of lotg is higher than GotA.
But, isn't there some way we can ensure that there's always at least a few we leave behind for these folks that actually want the GotA ? I've been hashing it over in my brain, and other than me burning through far more merits and converters than I want, I can't think of a solution, other than having folks just be prepared to pay more for the GotA, even when they're really not that great. (at least, I don't think so. I can't think of a time I've used them in any of my builds. )
I just feel badly for these newer/returning players who know so little about the way our market works, that they genuinely have no idea how clueless they are. I gave them a copy of my guides to amassing wealth in game. It will be interesting to see if the seed takes root.
In the meantime, let something get by you! There's new 50's that need that stuff. They don't all have to be LotGs. -
I've made a few new characters that may be worthy of this list.
Lola Palooza
Layla PaloozaLila Palooza
All three are a bit of a play on Lollapalooza, the odd name of a music fest, in addition to:nounINFORMAL•NORTH AMERICAN-
a person or thing that is particularly impressive or attractive."it's a lollapalooza, just like your other books"
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On 7/28/2021 at 12:49 PM, mechahamham said:
can we assign custom colors to chat channels?
This - you can do now. Left click on the channel in question and scroll to "set color" and pick the color you want.
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I never understand threads like this. This game, that so many of us missed...and missed a lot...some of you just want to change it.
I fully get that folks might get tired of the same content. But - there's still a ton of it, and a lot that many players have yet to experience.
Sure, there might be some options the costume creator could benefit from, but heck, my wardrobe could benefit from more options too.
If I'm gonna play a game of "What if", it'll be about money.-
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"Cost of recipe: 2.6mm"
The cost of the recipes are free! At least, for me. That's the whole point of having the afk farmer. But, at least I see where your numbers differ from mine. Granted, everything has an opportunity cost, I'm in agreement on that.
We both get where we're going, just use slightly different methods to get there. -
3 hours ago, Yomo Kimyata said:
Heh! I don't think that's (intended to be) such an egregiously low bid. Say it costs 600k for the salvage and crafting costs, so you have Unbreakable: Resistance IO at a cost basis of 3.2mm. Sell it for 5mm and that's 1.3mm profit; sell it for 4mm and you're down to 400k profit. Seems like a lot of work for the inf to me.
I'm missing something. The cost of crafting is as you say, about 500k. The salvage is always free, or you don't craft it, until it comes from the rng. Or are you crazy enough to buy salvage? No wonder you're broke. (j/k - I know you deal in bulk, and who has room in inventory for 50-100 of each salvage)
Seriously, the only price I pay to craft anything is the cost of crafting at the workbench. (490,400k unless it's a purple, but I don't sell those, just stash 'em.)
Granted, there is opportunity cost of about 600k in salvage (current prices of rare salvage being higher than 500k for buy now prices), and another 490,400k to craft. So, on the high side, the cost of IO production is 1.1M.
Sell for 3m, less 300k fee = 2.7M net proceeds, less the cost of production of 1.1M =1.6M
How are you only getting 400k profit? (remember, converters are free, too)
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14 hours ago, Black_Assassin said:
I have ZERO sympathy for low-ballers like this. It's common that Unbreakables are worth, and sell for 3-4m. Curse these lowballers! Be a bid creeper for one item if you must, but for multiples? Shame! You know what they're selling for. Pay the price, or bust out your own converters.
When I say lowballer, I refer to the intended bid price of 2.6M instead of the standard price of 3-4m, usually much closer to 3m.
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So, my new brute, spines/regen is a lot of fun. Unfortunately - while stamina only just turned into an issue at level 17, accuracy is a huge issue. (I haven't taken the recovery power yet)
Back on live, on Liberty, I had played Spines/regen scrapper (post nerf) and recall enjoying it quite a bit. This experience isn't much difference - except, in the back of my head, I know that HP is a big factor in regen rate. And the rules of the challenge are really inhibiting the best nature of this secondary. Add to that...defeat was suffered in my pursuit of an Accuracy SO on the SSA arc out of Skyway. It wasn't the boss, but the darn spectrals that came in with Echidna. I couldn't hit a darn thing. At level 16, "beginner's luck" only gave me a paltry ..I think it was 2% bonus, but that wasn't enough when all the accuracy enhancements were red. And although I had 2 level 15 common IO accuracy recipes, I didn't have the salvage to craft them. Still don't! But, suffice it to say, that after 5 failed attempts, I'm going to table the challenge for a while.
I'll likely try again in a few months. For now, I think I'll just try to do a "don't work the market" for inf challenge, and go with SOs. By "don't work the market", I mean, I can sell whatever, but I can't buy recipes to craft and then sell. Or buy ATOs or Winter-Os and catalyze and repost them at a higher price. (Big inf maker, that is)
I'll still stick with the get defeated, get deleted theme, but this way, I think I'll have a bit more fun. Also, if I see someone taking down a GM or something, I'll feel like I can ask for an invite without feeling like a freeloader.
I still have a couple characters that are sitting in First Ward for the D.U.S.T. day job, which increases ToHit & damage & range. I'll give them a shot at the old challenge as soon as I recover from this feeling of inadequacy. Thanks for reading!
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On the bright side, the dfb on blue side and the dfb on red side - much to my surprise - are identical. Run the dfb on blue, then go see null and proceed as a villain.
Yeah, I get it - it's distasteful to do it that way, but it's an easy enough solution and there's no waiting for people to figure out if they want to do a dfb on red side.
While I get that there are some that enjoy red side - to me, that's for good reason. The view is horrid, the content isn't that great - both of which are subjective - and there's far fewer zones to get the free merits from explorations. My red crawl toon is eagerly awaiting the switch to vigilante so it can gather all that free money off the streets.
The best solution, as I see it, is for the devs to flag dfb and dib as co-op trials, like Market Crash or Apex/Tin Mage. -
I tend to "crush" any content, with most characters - when I slot them in a typical fashion. It can get trying when I see the IO recipes I can use drop - and not have the salvage for them, and to have SOs drop that are useless due to the wrong origin.
But, if I cross that line, then next thing I know, the game is easy and dull again.-
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Well, for me @Snarky, there's only so many times I can do a dfb. It's just so dull after all these times. And while I don't discount that the buffs and SOs would be useful, I wonder about the utility of the first couple as you'd outlevel them, I think, by the time you'd finish.
To me, the adventure of being solo has more benefits than penalties. Up until this challenge, I've never tasted defeat solo. If I thought it were overly difficult (and not interesting) I wouldnt' do it. So, I say, suit yourself. To me, I literally have ..almost 1000 very rares in my base, all crafted and ready to go, should the HC devs ever take a nerf-bat to afk-farming (thus the supply of purples gets reduced, prices of then would creep upward). I just have nothing in game to get excited about, except during this challenge when an enhancement or IO recipe I can use drops. Not to mention, the XP in DFB is ridiculous. A little too good if you ask me. I'd just as soon avoid it. The only reason I do it now is for badges. -
@LockeValken The Sisterhood is a group that uses an in-game chat channel. They may or may not have a discord, not sure. They're a fine group of folks; used to play with them on Liberty back in the day. I'm not in game at the moment, or I'd try to look up the name of one of them. I think @QP is one of them, or at least would know whom to refer you to.
To answer your question, there are a number of sgs on Excelsior that use Discord. Cosmic Council is one of them. You would, in fact, be required to join their discord and read the list of rules in the publicly available Welcome and Rules channel, and state that you have read and agree to them in the gateway channel, and they should be able to get you an invite if that's what you'd like. An SG with rules. Crazy, right? -
Well, if someone had told me a rad/dark defender would fare better than an elec/bio scrapper, I wouldn't have believed it. Died at level 7.
A few lessons learned in this run, though. There's a day job in First Ward in the Free Fire zone that boosts ToHit and damage and range. So, that's where the next one is going to be parked.
And a new rule: if I die at level 1, I don't have to re-roll, just carry on. This is a maddeningly frustrating task. I hate that the rad/dark got defeated. It was doing fairly well. A lot more fun to play than I thought it would be.
This next time, I think I'll go with elec/bio brute. I will sorely miss the ATOs, for sure. But maybe with more hp, it'll be just the difference. -
Fair points, but not doing it for the recognition. I figure eventually they'll open their enhancement tray and figure it out. I just figured folks were paying more attention when they play.
I find email to be annoying, too. Having to get a global, fill in all the fields..then do that 3x...and when their global has an l or a I it can be hard to tell the difference. (that's L or i) -
The only issue I have with procs are the inconsistency..or is it lack of clarity in how they work. They're an option. Choices are sometimes a good thing.
The Preventative Medicine Absorb Proc - it works. It works no matter where it's slotted, at least, it seems to me it does. I can't say the same for all the other procs. I have to resort to math to determine if it WILL fire, or will it simply have a chance to fire. How much of a chance? I have to do the math. I don't ordinarily mind it.
I look at builds that are posted in these forums when people ask for help with a build and see a number of procs in the suggested build. I then do that math, per Bopper's formulas on his spread sheet and see that either I'm missing something, or the builder is missing something, or both of us have missed something. I see people slotting the Chance for Recharge KB IO in Kick from the fight pool. 16.1% chance of firing an attack that most wouldn't ordinarily use in their attack chain.
And I'm not saying it's completely useless. I'm sure the argument can be made for making it useful. My point is - if players are told there's only a 16% chance of the thing giving you what you want, are they going to use it? (assuming no other recharges in the power, and no recharge boost from Alpha slot) I suppose that all depends on the player and what they're after.
I think the biggest issue is the lack of clarity in how these things work. There's a number of different kinds, and a number of different rules in which to determine their efficacy. And to have to break out Bopper's spreadsheet (If credit should go to someone else (Macskull?) then my apologies.) for each one...that's just tedious.
I think the rules need to be more understood by more players before we can really ask opinions. Some folks may give their thoughts but despite the best of intentions may not fully understand how they work, (And how they could be applied by people smarter than me for maximum carnage). My solution would be very unpopular, and probably make proc-monster builds untenable. Only allow the proc to work when slotted with at least one of the others within it's set. And then remove this "Chance" to fire nonsense, but have it fire. Takes away the need for all this bloody math.-
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On 7/2/2021 at 10:41 AM, aethereal said:
It's not exactly confusing -- none of this is rocket science -- it's just illegible. You would have no way within the game itself to figure out that local recharge reduces the rate of proccing, but global recharge doesn't. Or that the recharge you get from Alpha incarnate slots, despite applying globally, is "local." Or that a power would proc once every ten seconds in a rain power or a damage aura. Or that some procs have their own global lockout. Or that there's a min and max chance to proc.
I mean, honestly, I don't think most people who just see the verbage in game would even intuit that what that means is that the chance to fire is based on the recharge of the power. Certainly not how the area factor works.
Once you know those things, none of them are individually that complicated. But I think the idea was that players wouldn't have to worry their pretty little heads about any of that stuff, because the PPM system was gonna make procs roughly equally good in every power. So the details don't matter, when you slot a proc, you get a stable power boost. That's not at all the way it turned out, and now we've got a system with a bunch of weird little details that just rewards trivia knowledge.
This is so very well stated!
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lol. Don't tempt me!
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You should do what makes it more fun/interesting/engaging for you. Where's the challenge come in? Being able to actually afford the enhancements needed?
Personally, the economist in me would rather die than spend merits on a recipe.
Iron man/Woman Challenge
in General Discussion
Posted · Edited by Ukase
bad grammar
Bah humbug. Sadly, my SO only character, at level 20, during a posi flashback got smacked down by 3 cadavers. I had a full health bar, AM was just spammed, Sniped one, two whiffs, and despite choking cloud running, and what I thought was paying clear attention to what was happening, the damage taken from a couple of smacks, compounded with a slow, low HP heal...just wasn't enough.
I think I now have to demote my playing ability from better than average to slightly better than mediocre. And all I needed for the kistmet accuracy that had dropped was one lousy uncommon salvage!
Back to the drawing board....