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Ukase

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Posts posted by Ukase

  1. 1 hour ago, TygerDarkstorm said:

    I only use the numpad binds for my MM's, so I never have to worry about that. Since MM's are one of my post played AT's, I don't have an issue remembering what my binds are and what they do. I mean, you do whatever works for you, but it's not rocket science to remember how my pet commands are mapped.

    Just picture me smacking my forehead, Homer Simpson style. 

    I should also add a thank you to those who have taken the time to offer tips and advice. 

    Thanks. 

  2. I will never use keybinds for this. It would make me have to rewrite binds for other powers and actions - and then I'd have to remember which binds did what. Binds, unless they are the same for every character you have, would render me incapable of doing anything. 

    Again - when you switch from an MM to another alt - and play that for a stretch, and then re-visit your MM - how would you remember which key did what? Study a keybinds text file? Does that sound like something someone should have to do before playing a character? That just sounds pretty crazy to me. I ain't gonna do it. Props to those of you who can actually remember which key does what without having to review a text file. 

    I'll use macros, thanks. I can at least right click on those if the label doesn't remind me. 

    • Confused 1
  3. 26 minutes ago, Carnifax said:

    You'd have 3 guys in BG mode still, 3 doing targetted damage.

     

    So any damage you take (after normal resists) gets split into 5ths, you take 2 fifths, 3 remaining BG pets take 1/5th each.

     

    That's usually what I do, a bind which tells 3 pets "kill this" and 3 doing the rando bodyguard thing. Another bind / macro beside it which is "everyone back in BG mode" in case of emergency.

     

    Remember once the attack target dies they'll revert to follow again anyway.


    A bind? That puts me in a bind. 
     

    Using keybinds for this would be impractical at best, at least for me. There are only so many keys on the keyboard. How would anyone remember what each key was for? With the macro, there's at least some visual clue, presumably an abbreviation or acronym. 

    I already have a bind for V,B,N, H, I, O, P, S, Z, T,M, N - which are the same for every character so I can keep them straight. Keybinds for all those pet options? I don't have enough keys. 
    And I can't use the number pad because my right hand is on the mouse if it's not on the arrow keys moving the character about. 

     

    As it stands now, I have the broad macros where I give the pets direction as a group. Telling one to go off and do X ...that opens up a lot of options, but requires way too many keys to have a different macro or keybind for each type of instruction. Surely this is the way of madness. Why would anyone be willing to entertain this level of control over a mindless henchman? More to the point, is it necessary? Or just optimal? I'd prefer to be optimal. No sense doing something half-assed. But, with the way I move a character, (arrow keys), I may be stuck in at a notch just above mediocrity. 

  4. 1 hour ago, Carnifax said:

    Thugs is basically cones based. So if you specialise some commands/macros to make the enforcers & arsonist attack a target you can target mid-back of a spawn and get excellent AoE. Keeping 3 henchies in BG mode works wonders for your survivability.

    I have no idea how you would discern any of the attacks of the henchmen. I can barely find them in the throes of battle, let alone determine what attacks they're doing. I guess I should be doing more research. 
    But, if I designate a target for those three - don't I lose the bodyguard mode? They have to be in defensive & follow, right? Or, would I just lose the hitpoints of those specific 3 out of the BG mode equation? 

  5. 2 hours ago, Clave Dark 5 said:

    So wait, you've only died three times in that span are about ready to throw in the towel over that?!  😃

    That seems like a lot to me. I see so many folks get defeated and they laugh it off. 
    Just like in real life, defeat is a message. What does the message say? It says you made one or more mistakes. What were they? Win, or learn. If you're not learning after each defeat - as in - how to avoid the next defeat, you're not going to improve. My goal isn't simply to get an MM to 50, it's to learn to play one well. And, if you're dying routinely, are you really playing it well? I would say no. But that's just my definition. I wouldn't hold anyone else to my crazy standard. 

    I completely understand this is a game, and many couldn't care one iota about improving in this game, I believe a winning attitude in real life will spill over into the game, and vice-versa. Not saying my thoughts are normal, it's just what I think. It's kind of like throwing a game in professional sports. Only the really bad teams will do it, because the good teams have a winning culture. It would be unthinkable to go down without a fight for a winning team. 

  6. 4 minutes ago, Omega Force said:

    In addition to the heal, /Time gives you a hold and a significant defense/to hit buff, plus caps out with a recharge boost for Gang War.

    That would be fine, if the gang actually did any kind of damage. They're like a bunch of toddlers trying to take down The Big Show. I'm just running at +1/3, and their only utility is a distraction. Pretty much a useless pet which I hope I won't have to use much. I mean - what's the point? Granted, all I have slotted in them is a couple of recharge IOs, but they do nothing but get foot stomped and die as soon as they spawn. Sometimes, they just get tossed about. I don't see much utility. What the set needs is dps, and thus far, it's not damage per second, but damage per moment, lol. 

    I get that my experience with it is a learning one. And if I slot differently, I should expect a somewhat different result - and playstyle enters into it as well. I'm learning, but so far, other than the bruiser, none of the pets are worth spawning. They just seem to run interference. Perhaps I need to experiment things outside of bodyguard mode - but man, the hp of an MM is ridiculously low, and I don't see the logic there. But, just hit 32, I may learn more as I go and will gain a better appreciation. It's hard to transition from SS/Fire Brute to an MM. 

  7. I should say - Props to those that play MMs. I played one before - but I had only teamed with it to 25 or so, then PL'd the rest of the way. Didn't learn much that way. Came across a post from someone who'd used it in a challenge of sorts, going up through Praetoria, solo. 

    Figured I'd give it a try. (Thugs/Time) It's not as easy as it looked from the outside, for sure. 

    Hats off to any of you who leveled one up solo without being defeated once on your path to 50. So far, I've suffered defeat 3x and I'm only level 31. Tempted to delete it and start over, but I figure there are other combos to try. Time at this level is just about useless. I can't at this point imagine why folks are proclaiming it to be so awesome. A weak heal and a slow is all I'm seeing out of it so far. But, it's still early. 

    Still, even more reason to give you guys props. Playing one of these is quite the chore. Now if I can just get all the pets to come in on a motorcycle, and give them a decent haircut. But, they are punks. What could I reasonably expect? 

  8. So, let's take a step back and enter the wayback machine. 

    In the old days, before the shut down, and before free to play...a new issues came ...how often? 

    And let's be honest - how many of YOU left the game then, when you were paying for it every month because a full staff of paid developers couldn't keep up with your ability to go through content and new powersets, new zones, etc.? 

    Can any of us actually be disappointed at the fantastic job the HC team has done? 

    I will admit, I don't do well with change. Heck, when issue 4 hit, I was puzzled as to why they thought the game needed a change. They could have let it all as it was, would have been fine with me - like with no further changes to it, ever. 
    You tell that to folks and they say, well, people will get tired of doing the same things over and over. And, I guess, now that I've got over 200 level 50's that are t-4'd, of which 80% of them leveled through content outside of the AE, I can see where folks would get tired of doing the same thing. 

    But I have no expectations of our HC team. I sometimes wish they'd do less and not more. Badging is tedious! And when you have multiple badge characters, each time new badges are available, there's a lot to do - and some of it, it's damned tedious. But I digress. 

    We have the game back. It may not have enough folks to suit you, but there's enough to do any content in game without waiting too long. Maybe not on your shard, but you can move shards easily and for free. You can't get any XP in an SG base, so just move to a busier shard. 

    Two ways to increase player base: 
    Retain the players that are here, and bring new players in. 
    Some have said streaming is a way to bring in new players. Perhaps. 
    Word of mouth has also been suggested. 

    There's certainly not going to be any paid advertising, at least, not by the HC team. So, it is what it is. 
    All any of us can do is what we're willing to do and able to do. 

    I consider the matter closed, as everything else is just conjecture or opinions - which are all perfectly fine, but it's just you keeping you occupied when you could be doing something else - like playing the game. Maybe if we all spent less time typing, and more time playing, we wouldn't even be looking for more players. I dunno. Ha! Hypocritical of me with my post count! Anyways, I'm back in the game. 

    Let's just give this a rest, and talk less about it and actually DO more. 

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  9. 7 hours ago, InvaderStych said:

    Removing options is not going to increase the player count.  Those options are this game's greatest strength.

     

    The best way to retain players is Community

    This is emphatically true. 

    I am in an SG. It's a large SG that has a lot of rules. Recently, some rules changed. Some for the better, some not so good. If it weren't for the few relationships I've formed within it, I would simply quit the SG, as their base is too large to be of any practical use. All those useless decorations - literally a costume shop - complete with Icon contacts - and yes, what appears to be racks of clothing - all for you to see before you can get to the workshop or teleporters. Interesting the first couple of times, but after that - move that crap out of the way and let the portals be much closer to the base entry. But - that's just me, and I'm digressing. 

    The point remains - relationships, often built more easily over discord and other tools are going to be what glues the community together. These zone events like MSRs and hami raids - many people aren't comfortable with discord, and in fact, some folks detest it for their own reasons - but overall, you can build ties more easily using it in zone events than you might otherwise. Primarily because a number of folks find it easier to say something funny than to type it. If it's an event with any difficulty, you can require Push to Talk to limit the number of folks talking over the league leader. And there's no rule that says everyone or anyone has to talk - but if it's there, generally, it allows for social discourse, and that's going to go along way to building relationships. 

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  10. 34 minutes ago, Cancrusher said:

    No, guy- look.  I LOVE this game.  But, yeah, it's old.  Pong isn't old- it's a historical artifact (just like me, who played it shortly after it came out).

    No worries...but the use of quaint in reference to keyboard and mouse, tools that will be with us for at least another 20-40 years is hardly what I would call quaint. 

  11. Well...that's one way. 
    An easier way is to get the invader badge on red side, then change your alignment back to hero or vig. 
     

    Invader:  +Max Health Hero equivalent: TFC Badge

    Earn all exploration badges in mayhem missions (9 in total, Atlas Park, Kings Row, Skyway City, Steel Canyon, Independence Port, Talos Island, Brickstown, Founder's Falls and Peregrine Island).
    TIP: Lord Schweinzer, contact in PO that will give you on-demand mayhems. He's unlocked by getting the Hero Slayer/Bloody Hands badge which can be earned by completing the RSF ~2 times. An easier way is to do the Brickstown SSA from Dakota Berg with the third mission on -1x8. If you're on a less sturdy character, you can simply start this arc, and when you get to the third mission, just log off before it's complete, back on, and re-do it with a lower notoriety, like 0/4, or 0/2, whatever your character can handle. It will still be faster than sludging your way through those task forces, and you can do them solo, at your own pace. 


    Granted - you won't have those tasty merits - unless you actually complete the arc, then you get 20 merits for your trouble. 

    I have a character on each account that has Schweinzer unlocked, and the process of getting invader is easily less than 10 minutes. 

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  12. 10 hours ago, Crysis said:

    So the question is....why should I recruit someone to come play this game for the first time?  It's free, sure.  But there's gobs of free games out there.  Most of which I can get with a single download from the App store or even Xbox or PS or Steam stores.  Not something that requires me to download this sketchy launcher and then learn how to use a quaint keyboard and mouse combo to activate my powers.  

     

    It's old.  It's retro.  Just like the vast majority of us players are.  And it's dying.  Just like we are as well.  Some of us faster than others but all things must come to an end.

     

    How in the blue hell do you consider a keyboard and mouse "quaint"? 

    The game isn't old. It's just older. Pong is old. This game will have many years ahead if the current HC team continues to allow us to donate and keep it going. 

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  13. 1 hour ago, DarionLeonidas said:

    I know that a lot of people dismiss PvP because they don't like it. I don't like it. But I have friends who won't play a game without it. The people saying they're glad we don't have more PvP are missing the point; PvP brings in players. I'm fine with a low game population if it means I don't have to deal with PvP, but I also realize that the game population will always be low without it.

     

    Those are just my opinions thrown into the stew. I could be wrong.

     

    I can't say you're wrong. But I can't say you're right. 

    I do know that just anecdotally, many pvp-ers I've come across have been unpleasant. When they get clobbered, they whine and insult. When they win, they gloat and insult. 
    It could be a great part of a game, but it really doesn't belong in CoH - at least, not the way it is now. 

    I think a villain doing a mayhem should only happen when a hero is doing a safeguard. That is what pvp should be about, only instead of an npc, another player. How to do that? or something like that? No idea. 

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  14. 7 minutes ago, Apparition said:

    IMO, Torchbearer and Indomitable need to merge with Everlasting.  That would have two shards that peak at around 1,100 players each during American prime time on the weekends, and Reunion for a shard in Europe.

     

     I don’t think that it will ever happen though as, IIRC, it was stated a couple of years ago that no shard would ever be closed.

    The shards don't need to merge. Just the players. Personally, I think Everlasting has its own flavor, as does excelsior. I think Indom and Torch are fairly similar - at least in my limited experience on both shards. Just have Saturday be Indom day and Sunday be Torch day, or vice versa, see how it pans out. 

  15. On 4/22/2022 at 3:15 PM, cranebump said:

    Just to correct something mentioned unthread, but you CAN create your own AE story contacts, missions, etc, even arcs spread out over multiple contacts. There’s many authors who do that sort of thing. It just gets buried in the farms.

    I think the best thing the HC devs could do would be to take the better story arcs made by players OUT of the AE system and implement them in game. The reason these arcs don't get noticed more is that they are in AE and they give no useful rewards. Tickets are only good for salvage or recipes. (and I guess threads now) - but I can buy salvage easily. Same with recipes, and they're recipes I'd actually want, instead of random. AE is good for PL, that's about it. Unless you're in it just for the story - and most are in it for the loot - there's no real purpose to go in there.  

    These "dev choice" awards should be moved out into Paragon City or the Rogue Isles, or Praetoria. 

  16. On 4/22/2022 at 9:39 AM, Neiska said:

    5. I know this is a long shot but here goes - what if CoH was linked to our RL phones somehow, like being able to check to see whose online, manage auctions, send ingame emails and so on? Some other games have this feature. And I do admit, it might be opening a can of worms with account security and the like. But I am wondering if this is even possible?

    So, I'm older. But if CoH required a link to my phone, my first question would be "Why?". There's nothing to be gained by this. Absolutely nothing. I mean, you want access to the AH from your phone? Why? Your phone would be way too small to do much of anything, I wouldn't think. And even if it could - what would be the point? To avoid logging in? Seems like a lot of code work to avoid logging in. I don't see the reason for this. Again, I'm older. Nothing says the way I think is the way anyone else should think, other than my over-inflated narcissistic ego. 

    But, now Discord...that opens up some of what you're looking for. I know in a number of Discord (channels?) I belong to, I can see what game certain people are playing. So, I can send DMs to these players from there. I think Discord would help you do the communication side of things you're suggesting, but everything I know about the AH says the code is way too scrambled to implement something like this without building it from scratch - which would be a massive undertaking. 

  17. On 4/22/2022 at 9:23 AM, Nemu said:

    It's as much about retention as it is recruitment.

     

    Unpopular opinion but stop enabling newcomers to shortcut the game straight to 50. Sitting in a fire farm with 2xp doesn't give these players any appreciation of the game and when they hit 50 incarnates trivialize the game and they think that's all there is to it. Skipping to 50 in 2 hours doesn't give you anytime to create bonds with the characters you make and that's a powerful emotion that draws people back. At that point there's nothing that makes this game sticky because in their mind COH is about fire farming and wrecking everything endgame with incarnates. Wouldn't you move on if that's all you think this game offers?

     

    There are good kinds of enablement and bad kinds of enablement in this regard. Giving newcomers influence so they can get a head start on their COH journey is good. Giving them advice on how to play/build/make inf is good. But carrying them straight to 50 and beyond and depriving them of the real game experience is terrible. I know people think they are being helpful doing this and this is what constitutes a good community in their opinion but choices have consequences. And I believe we are reaping what we sow right now. This may or may not be the biggest culprit that contributes to the declining population but I believe it is an important one that should be recognized.


    I reluctantly agree.

    I'm really going to try and be concise - which is a struggle. But, here's the situation as I see it. 
    It's hard to add anything of quality to what's already been said, but I'll try. 

     

    Because our current cadre of developers are themselves unpaid volunteers, it's too much to ask for them to grind out new stuff every 3 months, even if it's small stuff, like a new story arc for an old contact, or a new arc for a new contact. (compared to a Page 3 type issue) 

    So, it seems simple to me. Enjoy what we have. Stop sweating the server load or lack of it. Can't find a team? Be the teammate you want to find. (I am stealing that, sort of from someone else, I forget who.)

     

    There are still people who meet routinely and tackle whatever task/strike force or story arc that catches their fancy. The shard that's played on is irrelevant. It's all the same game.  


    Now, if you want to read everything - you can read below, otherwise, skip it. 


    ***************************************************
    Aging player base - we're mostly older adults, I figure between 35 and 50, some younger and some older. Still, in this demographic, with the restrictions from the pandemic easing off, there are more demands on our time. If we were still 15-25, not so much. What's more, and I could be sorely off base  - as older adults, well, we're smarter. We know what's under the hood now. Folks like Bopper have taken that mystery and revealed things that we simply didn't know before, essentially making things a bit easier when it comes to building for dps and survivability. 

    League/Team size requirements - these have been lifted for Task forces, but for incarnate trials and zone events like a hamidon raid, there's still a minimum. With Hamidon, the minimum isn't set by the game, but by the players' abilities and time to commit. Hamidon has been defeated with less than 8 if I'm not mistaken. And even if the lowest number he's been defeated with was 8, those 8 were specific ATs and powersets with specific builds and temp powers for that set purpose. In Underground and Magisterium - it's my understanding if the league size is less than 24, the HP of the AVs scale down to correlate with the league size. Doesn't make it easier, as you have fewer buffs and debuffs to go around, but there is some sort of system compromise for lower numbers. But for hamidon and msr - missing those dozen or so extra buffs/debuffs make things a little harder in the case of MSR, and a lot longer, in the case of Hamidon. A solution is possible, but if it were implemented, then you might have folks on the more populated shards able to take further advantage. (depending on the solution, of course)


    Fire farms, or more broadly, farms in general have become more of a norm than a treat. Farm is now pretty much a verb, rather than a place to produce livestock and/or produce. 
    I can only imagine what the end result is for most players, if there even is an end.  

    Massive piles of influence can and are obtained by farming. With HC's generous 3 accounts to a shard rule, there's nothing, other than your system's resources to stop you from making a total of 15 accounts and having an afk farmer on a map. Even with minimal outcomes, that's a chunk of inf. Bear in mind, you'd have to find the inf to build 15 farmers, but it only takes one farmer to do that. I remember making my first farmer. It was a fire/fire brute. I wasn't even aware of spines/fire at the time. And it sure wasn't afk. I had tried it, but I had to have healing flames on auto, not burn. Granted, it was July, just about 2 months after the servers opened, and folks were still figuring things out. I leaned more towards marketing for influence. But I didn't want to spend time sifting through the AH looking for bargains. I figured I could just use what dropped in the farm, and that has worked very well for me. 

    Unfortunately, or not - I now have options. Because of the inf I have stored up, I don't feel this need to run Apex/Tin Mage over and over with a different alt just to get those tasty merits. I will on occasion for the fun of it - but it's not really about merits for me anymore. I'll use them, of course, but there are no "carrots" dangling by a string and stick over this donkey's gaping maw. So what motivates me to play? And is it really accurate to call it play? I "play" to try out different powersets and ATs to see if they are suitable to my playstyle. On occasion I'll play something completely out of my comfort zone - like an MM - to learn more about what it's like to team with MMs. I tend to only see things from my characters' perspectives. It's time I figured out the reasons why scrappers get PO'd when rain of fire scatters the few mobs they had in their AoE damage patch. It's time I figured out how to make a controller more useful. And, it's time I figured out if the MM pets are stupid, or the player behind the MM. (I suspect in some cases it's the pets, and other cases it's both, and in a few cases, it's me. ) 

    But, because of my success, I now pretty much don't team up anymore with pugs. I'll do the odd tf or iTrial, but nothing like when I was struggling to fund a build. 

    I can't tell you how many times I made the mistake of accepting a recruiting call for a free farm only to delete the character later because I simply didn't understand how to play it, or what the powers really did. A lot of that is my own fault, of course. But who doesn't want free XP? With the ease of making characters on the test server now, there's really no need to PL anything anymore, unless it's just the sub-50 content you're tired of. But, even so, after all these years, there's still content I'm not tired of. 

    I am weary of the Hollows. Not yet weary of Faultline. Croatoa continues to interest me, but I do hate the initial hunt missions. Good excuse to get fold space, though. I port them into the very neighborhood I'm supposed to remove them from. The contact system, at least on blue side, needs major work. 
    The idea of having origin contacts is outdated, and what's more - any contact that doesn't give a story arc should just disappear from the game, or be clear from the top that all they'll do is give random one-off missions. 

    The only reason I play now is pretty much out of habit. Things are just too easy in this flavor of CoH. Even the master runs, without set bonuses, WHEN you're on a team of other competent players make things trivial; no sweat. Mind you - when I say that, I need to make it clear - we're not doing master runs at +4/8. The only reason they're being done is for the badges, and who would want to make the effort as difficult as possible? Certainly not me. I just want the shiny. Not complaining about it being too easy. I like easy. But many folks savor the challenge. Easy is dull and boring for them.

    There's something to be said for making things "as difficult as possible".  I remember on live  - The Really Hard Way. Accomplishing that was truly a big deal. Some of us even transferred servers to help other servers accomplish it. Here on HC - it's trivial. The ease of acquiring super inspirations certainly doesn't hurt the process. 

    Farmers would always have trouble getting a donkey to work. So, they had a choice. Use a carrot, or a stick. I'm not real clear on the origins of the idea, but someone eventually tied the carrot to the stick, and hung the carrot in front of the donkey to get the donkey to move forward. If the donkey gets the carrot, he stops moving. 
    A PL is pretty much giving the donkey the carrot. 

    The problem is simply that with veteran players, they've run the early content into the ground. It's like Monopoly now. We all know that Oriental Avenue costs $100, rents for $6 unimproved and charges $550 with a hotel. And who doesn't know that Boardwalk will cost $2k with a hotel? Humans in this day and age require novelty from time to time. CoH simply doesn't have it. 
    When Aeon came out, for 2-3 weeks, and a little bit more than that - Aeon was being run night and day, all day. Now...not so much. Still get some folks doing it on occasion, but even for new content, for most folks, it's every bit as stale as Flambeaux & Fusionette running off at the mouth. 

    I understand that many of you simply want a larger, more vibrant community. It could happen, but that's highly unlikely. For one, now that we're all older, who's going to tell their friends that they play a video game in their spare time? Certainly not me. I'm an adult. I know my father would be rolling over in his grave if he knew that at 55, I've even spent time typing on a forum instead of taking out the trash or some other mundane household chore that can wait until the sun comes up. And I know my friends would have their palms out waiting on that gift of influence, and then quit playing due to real life being more challenging. 

    This game was designed initially to get players to subscribe and follow the lore. But then they got smart and learned the free to play model would get them more money. But that meant new content coming out, routinely and regularly, as well as the "loot box", or super packs that you'd literally pay real world cash for.

    Our players want new powersets, new ATs and new content. But most of all, they want quick forming teams and leagues. More players. But it's not going to happen until we determine a proper method for player retention, if there is such a thing. 
     

  18. On 4/22/2022 at 9:00 AM, biostem said:

    The hardest part, IMO, is getting people past the hurdle of this being an MMO that doesn't have some of the QoL features that they may expect from more modern games.  Don't get me wrong - I love CoH, but as I'm sure is the case for many players here, our ability to work around or see past those lacking features is second nature at this point.  Simple things, like being able to rotate our character model on the costume creator with just a click and drag of the mouse, or being able to zoom in and out of said character freely with the mouse wheel, simply aren't present.  As for which server to play on - I say just try whichever you like - character transfers are free, anyway...

    I am no clothes horse, nor a coh fashion plate. But I must be mis-reading something. I can zoom in on my character in the costume creator. I can rotate the character, too. All with a click of my mouse. 

     

  19. On 4/18/2022 at 9:40 PM, Apparition said:

    I know that soloing a Mastermind gold side is unwise.  Praetorian ambushes completely ignore your henchmen and lock right onto your Mastermind itself, leading to a very dead Mastermind.

    Despite this, I attempted soloing all of Praetoria on a Thugs/Time Mastermind a few months ago.  Got up to level thirteen, and did the second Resistance Warden morality mission, "Mind Freedom."  I believe the difficulty was set at -1x3 IIRC.

     

    Any suggestions of how you'd handle that situation differently?  

    First, I applaud the sense of adventure. And the determination to face ignominious defeat (well, that's an exaggeration, lol) however many times your character did is creditable. 

    The thing that sticks out at me is the X3 part of the equation. I'd have reduced difficulty after the 3rd defeat. 

    Now, I'm off to make a Thugs/Time MM just to see how this plays out for me. Maybe I can find a tactic that would be helpful for others. Bear in mind - I have played an MM on live...but the servers shut down when it was somewhere in the teens. Made one on HC...but it had only teamed with others until the all MM team got distracted and it stopped meeting. 

    So, leveling one up solo should be interesting. There's a LOT I don't know about MMs, so should be fun to be a rookie of sorts again. 

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  20. 18 hours ago, ZorkNemesis said:

     

    Rage crash doesn't disable procs and procs are also not affected by damage buffs/debuffs.  A proc heavy build can certainly circumvent rage crashes.

    I only started using procs a few months ago. And haven't played SS in a couple of years, so these were things of interest. But, it seemed to me that they probably shouldn't work during rage, which was my reason for posting initially. But, I guess I can take the good with the bad, lol.

  21. I still have a dozen or so characters on torch. A farmer, and my first fire blaster.  I also have a character that was supposed to be a copy of one of my favorite characters on live - a spines/regen scrapper. Heh, I looked at it- and it didn't have ANY IOs in it. Level 26 and nothing but SOs. Small wonder the stats were really bad. I stopped playing it because it didn't seem nearly as robust as my scrapper was on live, post regen nerf. But my memories of that character are at 50, not 26. Still, I hate to PL it. As someone who gets the 4 passive accolades on each character, I already run Maria Jenkins at least twice a week, and that's really about 2x as much as I'd like to. 

    Maybe Torch and Indom should join up. 

    I had initially moved to torch because of some friends who reached out that had settled there, so I moved. I always felt like the folks at Torch were better speed runners, more of the min-max type. Excelsior slowly began to pick up some of these folks, or some of them simply "caught up". But there's no question with more players comes more casual players. And some of them are so casual, they genuinely have no idea what they are doing, and are quite blissfully ignorant and don't even know it. 

  22. We all know Rage Crash is no fun. But, Rage is fun, so we deal with it. 

    While I noticed that Foot Stomp doesn't do any damage while Rage-crashed, I do get the damage mitigation. 

    So, I figured I'd try to see if I can take advantage of the Nem Staff KB while crashed. Well, I missed, but Sands of Mu allowed for full damage, despite the rage crash still showing as active in Combat attributes. 
    Perhaps this is WAI. Perhaps not. Figured I'd report it. 

  23. On 4/12/2022 at 4:58 PM, roleki said:

    To be fair, HC is 64-bit now, so people running a Cyrix proc on an EP-MVP3G-M may experience trouble launching the game.

    Anyone still using a motherboard that has a floppy drive connector is likely deceased, I'd think. I'm 55 now. I haven't played on a system that old even when coh was in its infancy. 

     

    • Haha 3
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