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Ukase

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Posts posted by Ukase

  1. 15 hours ago, Thrones said:

    Hello, I too am new-ish and having amassed several hundred million influence using beginners guides, I am wondering how people get the big bucks, billions. Is it just fire-farm for 100m per/hour for 10 hours, or is there something less "brute" oriented as I am a humble dominator of plants and all things ninja star. I've sunk a few hundred millions into Winter packs, and the chance at getting two temp powers instead of two 22m enhancements is just high enough to make it net loss. I guess there is the nightly Hami raid I could join in and sell HOs, but the timing does not align to my hours of operation. 

     

     

    While the answers you've gotten aren't incorrect, I think each of us does pretty much the same thing, but with different thresholds for a few variables. 

    Some deal in salvage, others deal in flipping  - as in buying one item cheap, and reposting it at a higher price - and some deal in taking trash and turning it into gold with the use of converters. 

    Some farm. Farming isn't marketing, but farming is a great complement to it, as the drops give you the materials that your marketer would have to purchase. All depends on how you want to do things. With multiple accounts, you can have several afk-farmers raking in small loot, or you can use each to cover different niches and rake in more loot. 

    One thing I want to make clear: the auction house doesn't care what AT you are. You can buy/sell as easily as any other AT. 

    With regard to HOs...the math says, or it used to say - take the merits. But with the newer types of "special enhancements" from Dr. Aeon, I think if you find a good group of speeders, you can run this a few times in an hour and increase your odds of getting one of those super expensive D-syncs. Some 53's have sold for 2 billion, if you can believe that. And that SF you can do on your own schedule. 

    My preferred niches are level 10 pvp IO recipes. Buy them, craft them, convert and sell them. Fairly good margins in that space. 

    You mention Winter Packs. You get on average 1.2 IOs per pack. To overcome the trash packs that don't have any IOs, you need to buy in bulk. Like at least 10 at a time. If you can't, well, the risk is there, as you've discovered. 
    But, there's a way to increase your profits on the Winter-Os you do get - catalyze them. The superiors sell for about 8-10M more, and a catalyst if you have to buy one will only cost about 2M. 


     

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  2. 14 hours ago, momentarygrace said:

    One of the things I do on all my new alts is go to the P2W Vendor and get the free Inner Inspiration. Tips for using it - have at least 3 empty Inspiration slots available before clicking it, it will award you about 3 Inspirations, and very often they include top tier (Large) types.

     

    Use the Auction House to sell top level Isps ( I list them for 100 or less) and you general get some good pocket change for basically no investment.  The cooldown for using the power again is an hour but while I'm playing, it usually comes up again a couple of times. Have empty slots, use the power, sell any Large Insps, good way to get something extra for little effort and basically no investment.

     

    Once you start getting invention salvage drops, you can make some choices about keeping or selling, but it doesn't hurt to sell most stuff. Invention Enhancements won't give you as much  'enhancement' up to about level 25. That's when IOs start being more cost effective, since they don't expire as you level.

     

    Some folks use the auction house to try and get more inf for salvage and recipes, and do great at that. I'm impatient and short attention span so I often just sell everything but orange (Rare) invention salvage and Rare & Very Rare recipes to vendors. Rare salvage will usually bring more from the auction house than vendors will offer.

     

    Anything anyone else posts about all of the above will likely be smarter, this is just my quick and dirty tips for low level alts. 🙂

    So, I highlighted a couple of things in your post. 
    It's not "about" 3 inspirations. It's specifically 3. The only time you don't get three is if you have certain inspirations disabled at the p2w, or you didn't have room for 3 in inventory. 

    The cool down for Inner Inspiration is 30 minutes, not an hour. 

    I do appreciate your trying to be helpful, but details do matter when it comes to resources. If a player were to log off for an hour and then return and repeat this process, your helpful advice would have limited his new get rich scheme by half. 

    And yes, that's me trying to be silly. Did it work? 

  3. On 6/13/2022 at 12:16 PM, CaptA said:

    This is why I build bases and store a decent amount of salvage so I almost never need to buy it. 

    I used to do this. But then I realized it was better for me to store enhancements. Salvage is cheap. Enhancements are more time consuming to craft, so it can pay to keep the ones I use routinely on most builds in stock. 
    With the /vault, most characters have plenty of room to keep 5 of each salvage in their respective tier. (Level 41-50 characters carry the salvage for that level, same with 25-40 & 1-24) 

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  4. On 6/12/2022 at 3:52 PM, Supertanker said:

    Then sell your Uncommon Salvage. Easy money.

    In relative terms, the inf earned is trivial. You'd have to do a lot of volume sales to make it worth your while. It's far more profitable to actually use the salvage than to sell it. 

    The problem with this market pvp is the player perpetrating this scheme is making things harder for marketers - which is completely fine - but it's also making crafting more difficult for newer players with a lower knowledge base and fewer reserves on other characters to assist. 

    And it is truly annoying to have an understanding that "the normal" price of uncommon salvage is generally around 1,111. The reason for that price is because if you sell it to the vendor, you'll make 1k. Folks like to sell if for at least 1,111 because of the 10% fee they get charged. 

    The HC devs have been kind enough to seed the uncommon at a price of 100k. A marketer can still profit at that price. Really, the only folks that are significantly impacted are newer players. That said, knowing what I know - I will burn 1000 brain storm ideas before I spend over 2k on an uncommon salvage. When I need uncommons, it's a waste to use brain storm ideas, but I'll do it anyway. I'll also farm for tickets just to spend the tickets on uncommons and sell them for 1,111. 

    I would certainly like this marketer to stop this nonsense, but folks are going to do what they're going to do. But - my question is - what are they going to do with all the cheap salvage I sell? 1,000s of uncommon salvage upon thousands. Easy enough to stash stacks of 10, with 200 AH slots, you can hold about 2282 or so, depending on your crafting & selling badges, & whether you spend the vg merits on holding 10 more salvage. 

    I can't imagine crafting enough to use that much uncommon salvage, so they must be re-listing it. Gee. 2282*10k = 22.8 million per character, per "cycle". I can sell some IOs and make a lot more than that. 

    I'm not impressed. I'm just annoyed, because I would rather not burn brain storm ideas nor do I wish to farm for tickets. But I'm only going to sell salvage, not buy it at a price over 2k. 

    I say 2k because it's fair. A vendor pays 1k, I'll pay 2x because you took the trouble to put it in the AH. You win, I win. 
    10k? No. Then it's just me losing. Even if I can pay 100k and still profit. It ain't how much inf I make, it's how much I save. Every inf I save multiplies to the bottom line. 

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  5. On 6/10/2022 at 11:56 PM, VoidSpawn2 said:

    Thanks to Stich for giving me some perspective on this one. Good Lord, I wish I could find your "@" tag... 

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Void9998: Level 50 Magic Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Speed
    Power Pool: Sorcery
    Power Pool: Leaping
    Power Pool: Fighting

    Hero Profile:
    Level 1: Poison Dart -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5)
    Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-Def(9), RedFrt-Def/Rchg(9), RedFrt-EndRdx(11)
    Level 2: Combat Training: Offensive -- Acc-I(A)
    Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(13), RedFrt-EndRdx(15), RedFrt-Def(15)
    Level 6: Aim -- GssSynFr--Build%(A)
    Level 8: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(17), SprDmnofA-Acc/Dmg/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(19), SprDmnofA-Acc/Dmg/EndRdx/Rchg(19), SprDmnofA-Rchg/DmgFear%(21)
    Level 10: Indomitable Will -- GldArm-3defTpProc(A), UnbGrd-Max HP%(21)
    Level 12: Spin -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(25)
    Level 14: Psionic Tornado -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(27), SuddAcc-KB/Dmg/End(27), SuddAcc-KB/Acc/Dmg(29), SuddAcc-KB/Acc(29), SuddAcc--KB/+KD(31)
    Level 16: Tactical Training: Assault -- EndRdx(A)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A)
    Level 22: Spirit Ward -- Prv-Absorb%(A)
    Level 24: Foresight -- ShlWal-ResDam/Re TP(A), UnbGrd-ResDam(31), StdPrt-ResDam/Def+(33), Ags-Psi/Status(33), ImpArm-ResPsi(33), GldArm-ResDam(34)
    Level 26: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(36)
    Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-Def(37), RedFrt-EndRdx(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def/Rchg(39)
    Level 30: Boxing -- RzzDzz-Immob%(A)
    Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40)
    Level 35: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(42)
    Level 38: Psychic Wail -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(43), SprSpdBit-Acc/Dmg/Rchg(43), SprSpdBit-Dmg/EndRdx/Rchg(43), SprSpdBit-Acc/Dmg/EndRdx/Rchg(45), SprSpdBit-Rchg/Global Toxic(45)
    Level 41: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), Hct-Dam%(46)
    Level 44: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf%(50), CrcPrs-Conf/EndRdx(50)
    Level 47: Mystic Flight -- WntGif-ResSlow(A)
    Level 49: Rune of Protection -- UnbGrd-ResDam(A), GldArm-ResDam(50)
    Level 1: Conditioning | Hidden 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Ion Total Core Judgement 
    Level 50: Robotic Drones Total Core Improved Ally 
    Level 50: Degenerative Partial Radial Conversion 
    Level 50: Assault Partial Radial Graft 
    Level 50: Musculature Total Radial Revamp 
    Level 50: Ageless Partial Core Invocation 
    ------------
    ------------

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    I think you're trying to reach @STiTcH. Spelling counts! 

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  6. On 6/12/2022 at 6:20 AM, Golden Azrael said:

     

    Just as an aside.  Do HC put a limit on accounts?  It's one email address per account?

     

    Azrael.

    First - here's the policy, cut and pasted from the Code of Conduct: 
    *****************************

    We allow a basic level of multiboxing on the Homecoming servers outside of peak times. These rules apply on a shard-by-shard basis (by ‘shard’ we mean Torchbearer, Excelsior, etc).

    • If there are less than 1500 people logged in to a shard you may play with up to three accounts at once.
    • If there are more than 1500 people logged into a shard you may only play with a single account.
    • If you are caught multiboxing when there are between 1500 and 1600 players logged in to a shard, you will be warned and expected to log off immediately. If you ignore requests to do so your accounts will receive a 24h ban.
    • If you are caught multiboxing repeatedly with more than 1600 players logged in to a shard, all of your accounts will receive immediate permanent bans.

    It is your responsibility to monitor server status and current player count if you wish to multibox. You can do this both on our website and in the #live-shards channel on our Discord.

    An exception to this rule is Hamidon raid zones (The Hive, The Abyss) which have a limited population cap. No multiboxing is allowed in these zones. Breaking this rule may result in all of your characters being removed from the zone and short-term suspensions being issued for repeat offenders

    Please note that this policy does not apply to groups of players simply playing from the same home/network. It only applies to individuals playing multiple accounts on their own.


    ******************************************
    Yep. The rules are fairly clear. You can have multiple accounts. Not even sure if there's an actual limit, but you can only have 3 accounts on a given shard/server at one time, unless the population on that server exceeds 1500. If that is the case, you can only have one. So, if you're crazy/greedy enough, I suppose you could have 3 afk farmers going on each server. 
    Now, if you are trying my method of crafting all your drops, converting and selling - then I promise you, you will get tired of crafting and converting very quickly. Particularly if you forgo the actual playing of other content outside of AE. At least, that's the way my brain thinks. There were days when I crafted and converted 210 IOs, and I wish I could tell you it was fairly quick. 

    I would try to craft and convert a good portion of them while I was just monitoring the afk farm character. Literally, just converting away while burn remains on auto. Finish that farmer's IOs, then tab out to the next farmer. You do that enough times, and then suddenly you realize it's really not that much fun. It IS nice to see the sales and collect the influence, but after a time, it's just not worth the effort anymore. The only thing I use the 4th account for now is to hold the inf that the other three accounts cannot hold in their email - until I make more characters. I wasn't going to make "inf-holder 12345" just to hold the inf. I'm not terribly creative, but I do want to make characters to play them. 

    • Thanks 1
  7. On Praetor Duncan's first mission in Dark Astoria, I thought it might be interesting to see if I could teleport Duncan to the waypoint. I couldn't - got an invalid target message. No worries, left the character with teleport at that spot. 

    Proceeded to escort Duncan to the waypoint on the map. 

    Left my third account idle at the door/manhole cover. 

    When the mission ended, all three characters exited. The two that were by Duncan and Diabolique - their missions completed. The one idle by the door - that character's mission did not complete. And yes, all three characters had Collaborative Missions enabled. 
     
    My guess is if your character isn't by Duncan at completion (or maybe Diabolique, or maybe both) then you won't get credit for completing it. 
    Given the nature of the bug, (if it's a bug), it will take me another week or so to try and replicate it. 

    I offer this as more of an FYI than anything else. 

  8. I'm sure I've shared this before. 
    Please keep in mind, I no longer do this routinely because I believe I've reached that point where I have more inf than I will spend. Indeed, given the ATOs and Winter-Os and purples I have stashed, a top end build barely costs me 100M, and that's because I don't wish to use my farmer/marketer alt to sell a level 50 Unbreakable Guard and have the alt that's leveling up purchase the same IO in the attuned form. I could do that - and technically, only spend a pittance on a build some of the more impatient folks spend "a billion" on. 

    That said, 
    I've four accounts. 
    Each account has a farmer. 

    Sometimes, only two farmers are active - providing the other two alt accounts with vet levels, either for emp merits to craft incarnate parts, or vet levels for emp merits to convert to reward merits to convert into converters or boosters. 

    I don't think I need to say that while these farmers do their thing, both the farmers and the alts get free salvage and free recipe drops. I craft what can be crafted. What can't be crafted, I wait until the next mission for those salvage drops. 

    Occasionally, the rare salvage doesn't drop as often as I'd like. Back in the first year, I'd just run a quick ticket farm and acquire the salvage that way. 
    It's not how much inf you make, but rather how much inf you save. Every 5M inf you save is at least one farm you don't need to run, if not more. Saving inf saves me time - but it also costs me time, too. But, most importantly, by running a ticket farm - I am keeping my inf out of the hands of the salvage flipper. I do not wish to arm my competition with seed money. 

    But, times change, and I have more than I used to, so I don't sweat it much anymore. I will get annoyed at uncommon salvage costing over 2k, and when that happens, I'll log in alts that I play to see what they have and trade them to the crafting alt, or if they're a different tier, I'll sell them, and watch the crafting alt's bid come through.  (usually - sometimes, someone outbids me, and that's fine, I still made something.) 

    Eventually though, the 2k for uncommon goes through. I tend to waste about 24 AH slots with incarnate salvage, stored for hard times when folks do that bidding war stuff with the salvage. 

    Back when Yomo was suggesting...okay, he was outright stating he had a zillion inf, I did set out to try and catch up. Lord only knows why. Maybe my e-peen is too small. Anyway, I reached my 500 billion goal, and figured that was good enough. Now I wish we had a bank where I could stash it and compare to other accounts (no need for globals to be displayed - not trying to embarass or boast, I'm just curious. I suspect there's at least 20 folks out there who never play the game and all they do is craft, convert and sell. And they have a trillion or more. But who can say? 

    I can say, that I've never deleted any uncommon or rare recipe - aside from the respec recipes. I just sell those. They're worthless to me. The packs have given me more than I'll ever need, and mids almost makes a respec a thing of the past. 

    Flipping converters, as opined by Andreah isn't a real great way to go in my opinion either. You'll always make more by using the converters. And if you don't have anything to convert - you're not playing enough. At least, that's my opinion, for all that will get you. 

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  9. On 6/8/2022 at 1:11 PM, Ironblade said:

    I guess you've actually done this and I'm curious - how many converters can you move in a single trade?  Thousands?

    Sure. There are a couple of folks in the SG that have taken advantage of this offer. 

    On the AH, as you may be aware, you can only move 10 converters per trade. 
    From character to character, the limit is 10,000 in one trade, saving you potentially 1000's of clicks.

    As a disclaimer, I make it very clear that actually using your converters will make you far more than selling them - if you've a general idea of what you're selling and are willing to take the time. I'm not out to take advantage, although it is an advantage for me. But, I'm willing to take the time to do all the crafting and converting.  May as well "wet my beak" a little. 

    Because a patient bid (generally overnight) will get me converters for 70k each, that's the price I offer to buy them at. Any less, I'd feel cheap and dirty. Any more, and it would be over-paying, given how I can already get them at 70k. 

    • Like 1
  10. On 5/4/2022 at 8:44 AM, EmperorSteele said:

    I concur with the "cash on hand", though I'll make an exception for Reward Merits. With enough of those, you can get pretty much anything you need. Granted, you're ripping yourself off if you're buying purple recipes at 100 merits a pop, but if you don't have the patience to sell 300 converters instead, well, good news, I guess!

    @EmperorSteeleYou should be aware that I will buy converters from any Cosmic Council SG member (which you are) for 70k each, no limit to how many I will buy. So, instead of clicking in the AH 30 x 10 each, and paying a 10% fee, I give you the full amount. Granted, sometimes more inf may be made by converting to boosters or something else, for someone that's got a zillion merits and wants to liquidate them for a big pile of inf - I do have the big pile of inf. 

    I have brutes that are recycled farmers. When they hit vet level 48, I respec the build out, drop the IOs in a bin and let the next alt get them. So, I accrue emp merits specifically to get converters. So, in a sense, they're free to me. I do this as a courtesy. (but you can bet I'll recoup the inf by actually using the converters.) 

    I don't even actively farm anymore; but I do pl certain characters to get past certain levels (and vet levels), so there's always drops to craft, convert and sell. 

    Same for you @Ironblade

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  11. 10 hours ago, Andreah said:

    On a TF it's a more difficult decision because we can't replace dropped teammates. I think in the OP's case I would have stayed and seen it through to the end, and then one-starred a few folks. Next time I join a TF, if they're on it, I'll drop before they start.  Sometimes I wonder how often when a TF that was recruiting and filled suddenly needs one more before they can go if this is what's up. 😄

    I have been one of those folks that suddenly dropped before a tf formed for numerous reasons: a gross name (like I want to see the words Teste, or Fart when I'm playing - no thanks.), a character who's obviously not capable of doing well for the challenge at hand. As an example:  a build without IO set bonuses for a master run and a very low badge count, with no passive accolades and I've never seen them in game before. That doesn't mean that these folks aren't up to the challenge, but in my estimation, the odds are against it. And, since it's my time and I don't want to waste it, I'll just drop and figure I'll get with a better team later. 

    In this case, the circumstances just happened to be where I came late to the team and really didn't have much of an opportunity to assess, and candidly, I wasn't worried about anyone's build for a non-master run. My big thought about the whole thing was:
    1. Why is this guy dying all the time? (that's an exaggeration, but it seemed every other mob) 
    2. Huh? The dude is level 34? How...? 
    3. Okay - dude isn't trained up - why not? And does it really matter why not? Ignorance is no excuse. It just means you're lazy and couldn't be bothered to figure things out. I know that's harsh, particularly if they're a new player who simply joined something out of curiosity. But..I mean, you knew enough to train from level 1 to 34...why stop there? The crazy thing is if they were trained up, I'd have just 1-starred them, with a note "this dude is either stoned, asleep or just woefully inadequate as a player".  Not saying I wouldn't have teamed with someone who died frequently, but I wouldn't team with them for a master run type of situation. 
    But, seeing mid-tf that they never bothered to train, I make the note that the guy isn't trained up. 

    The world never stopped turning over something like this. I'm just wondering if people think this is acceptable behavior. Some of you clearly do, and that's fine. But it's not okay with me. 

    I've had challenge characters that could only slot what dropped, if they could use it. To make that challenge even harder, I never teamed with those characters because it wouldn't be fair to have other folks carry me along. I know it's not real money, but to me it's like going to a bar without bringing resources to pay for your drinks. You want to team up, great! Safety in numbers, the whole is greater than the sum of the parts - but not when you come to the table with less than what you should have. 

    But, that's just me. My thoughts are not typical, clearly. 

    • Thumbs Up 1
  12. 2 hours ago, Greldek said:

    I have quit a few TFs when the leader refuses to lower difficulty and our team clearly cant handle it.

     

    When its taking half an hour just to clear the 1st mission of posi 1 because it's all fresh lvl 8s and the leader insists on doing it at +4.. well then good luck with that.

    This is why I haven't done a posi with anyone ...since maybe the first month or so HC came back. It's faster to solo it. 

    • Haha 1
  13. 2 hours ago, TheOtherTed said:

    On a slightly more serious note, we always have options.  We can quit a team for whatever reason, we can join another team who seem like a safer bet, or we can start our own teams with whatever criteria we want.  The flipside is that if we don't use those options and have a miserable time, well, that's on us.

    Maybe the times have changed. Back on Live - you NEVER EVER quit a task force. It's just plain rude. Granted, those were days when team composition mattered. Lose a blaster, and you lose key dps. Lose a tank and it might as well reform. Every player was important then. 

    Now, I guess it's because we're older, smarter and can do the harder math - we can build our characters to be self-sufficient. Still, quitting a task force is a no-no in my book. Then, I'd be the jerk in action if not in attitude.  Unless something severe happens in real life, you just don't quit a task force. 

    • Thumbs Up 3
  14. 4 hours ago, MoonSheep said:

    i suppose the answer is to build teams yourself to manage expectations. if i’m recruiting for a speed run i note on LFG that it’s 50+ / no MM’s (if someone is 40+ and pretty much fully slotted i’ll make an exception) 

     

    some people are online for casual play, some are online for power play

    That's fair, too. 

    But it's not really about the unsavory experience of carrying someone along for a free ride. It's "is this acceptable?". 

    And I do have two groups of friends (miserably enough - there are a few in each group that can't stand a few in the other group - lots of hurt feelings and such), but I wasn't sure how much I could play today, so I jumped into the first group that was doing what I needed to get done. 

    I don't necessarily mind that it took 40 minutes, even though that is a longer than average time for a team. I do mind someone essentially being carried to this degree without any thoughts about the rest of the team. At least I finally got some use out of Vengeance. It was annoying when it wasn't recharged, though. 

    • Haha 1
  15. 4 hours ago, Snarky said:

    So even if enhanced (with anything besides attuned and I believe no set bonuses was mentioned) then the 34 (or 40 w/e) Blaster had NO enhancement because they would have outleveled them. Fighting 50+ enemies.  Yeah.  That spot was vacant as far as team help was concerned.  No damage and just eating up peoples time by distracting anyone who tried to buff or pull agro from them.  Worse than a waste of space.  A detriment.  Sit by the door.  Easier to be carried that way

    Not necessarily so, my friend. 

    You can slot common IOs, and they don't show up as set bonuses. And the difference between a level 30 common IO and a level 40 (presumably - no idea what their actual level was) isn't that great. The common level 50 IO is probably a bit more of a buff than the common 30 IO, but I can understand having 30's or even 25's, and waiting for 50 to slot the 50's if you're not sitting on big stacks like myself. 

    And don't forget about the auto-upgrade feature. Granted, this would be...gosh..I dunno, if there were enhancements to upgrade, 70 SOs at level 43? (they upgrade to your level +3). I think 4 million is a fair guess? I don't have any level 40's to check at the moment. 

    In some ways, IOs were a fantastic addition to the game, giving people something to spend surplus influence on. But, there is a divide between the player with common IOs vs SOs, and a greater one still when it's IOs with set bonuses vs SOs. And for newer players, not only is the influence a temporary barrier, but the knowledge of the invention system is another. More than one player has chosen to forgo these in favor of the simpler SO system. 
     

    But the big thing I simply do not understand - even if you're going to run naked/sans enhancements - why not at least level up? At least that way, you increase your capacity to hold inspirations, salvage, etc. 
    I can understand a couple of levels not being trained. Maybe you just finished another TF and this opportunity came up - but they had time to train before the tf started, as they were on the team before me. Maybe they didn't know what they wanted? I dunno. 

    I just find it to be selfish or ignorant - and either way, there is no excuse. The information is available, for free. But what I think is irrelevant. 

    What I'm curious to know - and am learning as I read, is if this practice is acceptable to others. Because I'm inherently frugal. My dad was an economist. I'd love to team up with folks untrained, unslotted to 50. That would save me a lot of inf. Maybe 5 minutes that I could spend playing instead of marketing! 

     

    • Like 1
  16. 3 minutes ago, Snarky said:

    Something is not right.  Either you misread, misremembered, or the old game suffered a more wacky glitch than I have ever seen.  You could not have been on a Market Crash with a level 34 teammate.  Seriously, pics or it did not happen moment.

    The team lead stated in team chat that the blaster in question wasn't trained up. That's the only way it could have happened outside of a glitch. 

    • Thumbs Up 1
  17. 30 minutes ago, GM Impervium said:

    While it's not your (or anyone else's) responsibility to police the build choices of others, I wonder if in this case, it might have been beneficial to reach out to the player in question? "Hey, I see you're dying a lot and not able to keep up. Is everything okay?" Based on your description, I would go so far as to say their powers weren't even enhanced at all. Though this would be putting yourself out there, and not everyone always has the time or patience to walk someone through building their character. At the very least, you could point them to a few guides or the Help channel or something.

    It's hard to distinguish malice from ignorance, especially online. I try to give people the benefit of the doubt, and I would hope (but know it's too much to expect) others to, as well. That's the kind of culture we'd like to cultivate 😃
     

    I would've liked the time to do that - but there are still 6 other players to consider. Over discord, not a problem, but over team chat - each letter you're typing is a power that could have been activated. It would have taken us from 7/8 strength to 3/4. essentially. 

    • Like 1
  18. Just like the old NCSoft CoH, the HC CoH has a diverse population. Folks from Europe, Australia, Canada, US and who knows where else folks may be from. 

    It stands to reason that there will be a lot of differing expectations when teaming together. 
    Obviously, we're never going to like everyone we encounter in game. Some folks can make it really easy to dislike them, while others, for whatever reason, are a lot easier to like. 

    I am probably more in the former category, as I tend to speak my mind, without a filter. Sometimes, I'm wrong. But, from where I sit, I don't think so, or I wouldn't express myself in whatever way I felt the occasion warranted. 

    This morning, I realized it was Sunday - last day to get that weekly in before it changed. Now, I can solo a moonfire with rad/dark defender, I suppose. But, the character hadn't done market crash, so I got a spot on one of those. The leader was an affable sort. Polite, and clear on what they wanted. I don't relish a kill all usually, although sometimes, I'm in a mood for one. Today, I just wanted the purple, and well the notice of the well would be a bonus. 

    As I entered the first mission, I see that our team of 1 tank, 2 blasters, 2 defenders and 2 controllers and 1 dom are facing +4's. This is really not a big deal, but it just means instead of taking 10 minutes for a speedy run, it's going to take 40 minutes because of the low dps. (More on that in a bit). 

    When I play a debuffer, with a weak heal and a decent buff, I try to cast these powers where I think they'll do the most good. Most of you wouldn't be too surprised if I told you one of the blasters died a few times. Still, when we have all these holds and debuffs, nobody should really be taking much damage, at least, not until we face an av. And nobody was. Except this blaster. 

    I finally realize that he's level 34. Not vet level 34, I checked. So, big deal, right? I check for powersets while I'm in the blasters info tab, and no powersets - which means they're using SOs - which is fine. Or, they're unslotted. Or, I suppose, it's possible they're using common IOs. No way to know without looking under the hood. 

    My issue is with this player joining a level 40 minimum tf --  fighting at +5 for this player in question. I think it's fine, if you're level 40 and trained up. They clearly were not. I didn't make a big deal out of this, I just brought it to the leaders attention via tell. They said, "So what? Who cares?" 

    I said I did. I find this to be either ignorant or selfish. I'm really not okay with either one from a teammate. I mean, they can't be totally ignorant. They knew how to get to Kallisti. They obviously knew how to train, or they wouldn't have gotten to 34. That leaves selfish. As if they are entitled to be carried about in the game without hustling for resources like everyone else does. Some of you know me as having a lot of inf. This is true. The only reason I worked to get all this inf is so I'm not "That guy" that leeches off the backs of others. It's just a game, but this is like going to a bar and letting all your friends buy you a round, but you never buy them one. 

    Obviously, it's not my place to tell someone how to play, but is it okay to do this? I think in this case, it's not okay. We spend a horrid 40 minutes in this tf, and I'm grateful it wasn't more - but even a kill all Market Crash shouldn't take more than 30 minutes. But, our team had weak dps and half of the higher scaled dps we did have (the aforementioned blaster) was defeated and useless more often than not, aside from a lot of Vengeance. 

    I feel bad for the leader, a little bit. But only a little. They should have checked that idiot from the start and refused them an invite. 

    PUGs. Ain't they great? 

    I already know some of you are "who cares" and some of you are "Dude, I'd have quit right then" or something along those lines. 

    But is there a proper way to team up for a task force? Did this player violate unwritten societal norms, or am I just expecting too much? It's not hypocritical - I expect as much or more from myself to be kitted out as best as I can be with the resources I have. I just would never be okay with 7 strangers carrying me. Friends - that might be a different story - but on a PUG of unknowns? 

     

    • Thumbs Up 1
  19. On 5/21/2022 at 7:35 AM, Yomo Kimyata said:

     

    Yeah, I would have put it in Burn.

     

    A +5 Armageddon A/R gets you 41.4%/41.4%, but it's unique.  A 53 DSO gets you +38.3%/38.3% and you can slot as many as you want.

    So, in short, we need more of these for everyone! 

    • Thumbs Up 2
  20. Someone seems to have dumped quite a bunch at a "reasonable" price. So, the community (the folks that use those, anyway) thank you. 

    As far as I can tell, there are 1319 of them in the AH that are listed for 5M or higher. 

    5 reward merits to exchange for one booster, right? Maybe they are of the mind that a reward merit is worth a million, based on the merit vendors conversion rate. I would hope most players are aware that's a sucker rate. I can't think of any circumstance in which a person would exchange 1M inf for 1 reward merit. 

    Perhaps someone more eloquent than I am should make the suggestion to disallow that from happening, for their own protection. 

    To those whom have assisted in adding supply - thank you! 

    • Thumbs Up 1
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