Jump to content

Ashford

Members
  • Posts

    41
  • Joined

  • Last visited

Everything posted by Ashford

  1. How about Electric armor on Super Strength, would that fix the primary's feel bad rage crash?
  2. for brute, elec would probably be more of a sleeping giant as that armor set is much better on a brute than scrapper or tanker, plus rage crash on rad is still pretty bad without a few dozen million influence.
  3. If your reading this, the post was from 2020, alot has change since then so many of those builds are outdated. Could use and update.
  4. Ultimate? ya sure ""Ultimate"" that's why they are more widely used for a fire farm then, just let me spread that sarcasm on some toast. Any class can ""solo"" with the right AT's the same way a person can say "anyone can cook". Sure anyone can, doesn't mean it's a good idea for some. MM would need very heavy investment to ""solo"" in the influence count of billions. There is a reason the biggest highlight a MM build can do is exploit group fly to cheese a boss.
  5. I think from a newb perspective it's important to point out which AT is actually ""OP"" right out of the box once that character gets a decent number of enhancements under their belt. DM/Shield eeeeeeeeeehhhEEEEEH endgame potential it can do a very good chunk of content by itself but will likely need a small amount of investment to actually start seeing gains. Claws/Rad both ATs are in fact right out of the box, it can do a good amount of content, it's only real weakness is that it's a by the books scrapper AT which means it could probably smack down purples but will find trouble if the mob count is higher than 2-3 as it is single target.
  6. Honestly, there's not much incentive to play a MM these days if the players plan is to solo content as the class doesn't really do it that well. If anything a reason to play a MM is that they can be a buffer for the tank and group so trash are more likely to nuke the minions (that will die quickly) while providing support provided the class is not rolling weird builds.
  7. Most definitely would skip ablative Carapace once Parasitic has enough recharge to click it way more often. After that, don't need the extra emergency button, when para can debuff, give way more defense(as it's per enemy) and with recharge, be used way more often.
  8. When it really comes down to it, Shield defense and bio are close to one another but they both have drawbacks SD, as people stated lacks in endurance and is best paired with powers that help sustain endurance like energy/dark/elec, other than that, it makes for one tanky scrapper Bio can have defenses that can outperform SD but it's highly dependant on how many enemies are in the screen, making it a better pairing for AoE powers such as spines/RM/TW However, both require some investment before a player can see a substantial return. A more out of the box experience when it comes to a secondary would very much be Rad, it only has 3 clickies, and has a solid defense. Not to mention it great for a primary that can take great advantage of -defense. Of course all of this is only if OP really wants to min/max the synergies between primary and secondary for a more streamlined experience.
  9. I hear DM/SD synergies well.
  10. Electric blast is good but it's generally a little more of a defensive primary with a caveat. If say your character cannot drain the opponents endurance bar fast enough before it can do a ranged attack or get some melee attacks in (or dies), your character is going to have a bad time which is why enhancements, and defensives can go a long way.
  11. Any updated guide to necro/time because I was thinking this build when I seen how their mechanics would align well considering they also got -tohit debuff/siphon.
  12. Couldn't you get similar results with time manipulation considering you can double stack -to hit debuff?
  13. The general issue with MM is not necessarily that the minions are squishy. For new players trying a MM the biggest issue comes down to how a minion plays because the more erratic or melee centric the AI is, the more the player has to micromanage. For example, someone would reccomend something along the lines of demon/dark for their first build or thugs. Issue is, these minions are more higher maitanence as both suffer the issue of trying to do everything and/or going in to face tanks the damage. Meanwhile, bots and mercs would be more newb freindly as they for the most part keep a distance. The secondary problem with MM builds is that really when the cards are down, the secondaries are all hit and miss. Dark for example focuses on -to hit debuff, slows, sustain, and has an extra minion, but if the focus is on not getting hit FF does a far better of a job. However, FF doesn't add anything damage wise or heals. Every secondary comes with a trade off that really doesn't make them as great as they can be. for new players, that translates to a very unfun experience while leveling. So, generally what would be a good start? distance focus AI minions, and just a simple secondary that focuses on sustain/support so nature, FF, time which works great for minions that stay close anyway, etc.
×
×
  • Create New...