
AkuTenshiiZero
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Still incorrect sound for Shield Defense taunt
AkuTenshiiZero replied to AkuTenshiiZero's topic in Bug Reports
Sure, and that solves the issue for me, but not for people in my party who have to listen to the constant shrieking. -
This has been brought up a few times, but Shield Defense has been playing the wrong sound effect for about as long as Homecoming has existed, and to my knowledge has never been addressed. I've seen/made a few threads on the topic over the past few years to no avail. It would be nice if anyone could address this and at least say why it can't be fixed. Long story short: While holding a shield, for some reason the game is playing growling/screaming taunts instead of the default grunt we all know. It's theorized that this is because the game is pulling Savage Melee taunts since they use the same one-handed animation. This is very annoying (and in my case, my friends complain about having to hear my female tanker screeching constantly). An option to customize or disable the sound entirely would be a nice way to fix this.
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It somehow had not occurred to me that I could just check to see if the names are already taken.
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I've been considering migrating from Indomitable to Everlasting. When I started Homecoming, there wasn't a defined "RP" server and all my friends were already committed to Indomitable. However, most of them don't play anymore and I might be able to convince those who are left to migrate. But I have one big question: What happens if your name is taken? I don't want to lose my character names, and it's probably the biggest factor at play here. Will it warn you first? Will your name be overwritten if it's taken?
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I can't believe I got that name!
AkuTenshiiZero replied to DoctorDitko's topic in General Discussion
Just made "Beast Knight" on Indomitable yesterday. I was actually shocked and expected I would have to make a variation of the name. I was able to secure two names early on, "Gremlin" and "Curare." I would be more surprised if not for the fact that it was before Homecoming really kicked off. -
Unfortunately, the big issue I see is the lack of redside players. It's a self-compounding problem, people want to find teams and can't find them as a villain, so they just switch sides. So the population on one side keeps growing, when actually the best way to solve the problem is to stick to your guns and play villains. Buuuuuut...Null exists, and therefore makes non-committal too easy. I hate that bird. There are other reasons, of course, but I think the single biggest one is the snowballing cycle of no players > players go to blueside > still no players.
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So how tall do you guys make your characters?
AkuTenshiiZero replied to Beef Ninja's topic in General Discussion
Generally speaking, having my characters in around the low 6' range makes them feel "average" compared to everyone else. For males at least, whenever I make a female character they tend to stay default height. Of course, this is barring cases where concept demands a bigger character, I ended up having to increase my Crab's height several times because I was not as big as NPC Crabs. -
I've gotten complaints in the past about it, I really don't know what the general thoughts are on it at this point.
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Is Level 50 your start, your end, or a foreign land?
AkuTenshiiZero replied to Gentoo's topic in General Discussion
IMO, the best part of the game is the 40-50 range, when your character starts gaining recognition and you are tackling well-known, named characters. That said, I also do like the Incarnate levels because you start going far beyond the established power limits and you start to feel like a veteran superhero/villain. -
Seeds of Confusion. Yes, it reduces EXP/INF rewards, but I get to sit back and cackle with villainous glee as my enemies beat each other senseless.
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It has long been a dream of mine to make an EA/TW Tanker, almost entirely for aesthetic reasons. I admit I also want to play a Defense-heavy build specifically on a Tanker, but SR just doesn't match the concept. I gotta have those bubbles. CoX has always been driven in large part by character concepts, it really bothers me that we are still lacking in this one option.
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It's been a couple months since I last logged in, and news of upcoming changes sparked my interest in returning. However, the reason I fell out of CoX was the low population, specifically the redside population. How is it looking these days? Finding a villain team was literally impossible when I last played, is it any better now? Worse? I'm on Indomitable.
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A big part of character creation, in my opinion, is figuring out how your powers work from a narrative standpoint. Maybe just because I'm old-school and had to work with these things before power customization even existed, but I'd rather come up with a reason why my character is on fire than try to hide it. It feels more comic-book-y that way.