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Random Robot

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Everything posted by Random Robot

  1. Not going to lie, I'd totally play that character. 🙂 The point I'm making though is it'd be nice to have the option to stay on theme with the P2W travel powers. Ninja Run got Beast Run and Athletic Run for people who aren't ninjas.
  2. Now do Swamp Thing. 🙂
  3. I'm aware that there are power pools that offer flight, the point I was making was that the jetpacks from the P2W vendor are a nice QOL feature. They offer the ability for 3d movement for characters that don't take one of the two flight pools. They have an elevated stamina cost and are unaffected by endurance discount, that being the trade off for not having to spend one of your 4 power pool choices on flight. There are several mechanically identical powers with differently themed models to choose from but all of the options are tech themed so it would be nice if there was an additional one with no 3D model attached for those for who want to take advantage of the option but find that none of the models fit their theme. One could make the argument that the jetpacks are overpowered but that isn't relevant to this suggestion, which is purely that I would like an additional visual option for the powers available for purchase.
  4. I'd love to see this too, along with the various other stealth powers.
  5. I was going to post this suggestion myself. I don't want the current Mini mode removed, but it would be great to have an additional "Tiny" mode that retained your character's scaling.
  6. This is a pretty simple suggestion. The Jetpacks from the P2W vendor are a great quality of life addition but unless your character is tech focused they tend to break your theme. It'd be great if there was a jetpack power that simply didn't have a 3D model attached. 🙂
  7. Buff and Vanity pet powers from the P2W vendor could use a little love. There are so many great pets and I can't remember the last time I saw somebody use any of them. The first two issues are ones that affects both Buff and Vanity pets. Firstly, they don't persist over map changes. This was a fantastic addition to Masterminds when it was added and would be a nice way to mitigate the second issue, that being that they are rather fiddly to cast. Being both toggles and locational powers there's currently no way (that I know of) to combine the PowExecToggleOn and PowExecLocation commands to allow them to be cast with a single keypress. (Unless it's bound to the left click I suppose.) It would be great if the locational component could be removed and the toggle would simply summon the pet at your side, or if the toggle element could be removed and they would be summoned indefinitely like Mastermind pets. The third issue is one that only affects Buff pets and may be a little more controversial. Basically, they really aren't worth the effort of resummoning them when they die, and they die -very- quickly. An obvious fix would be to make them untargetable/undamagable by enemies in the same way certain Incarnate pets are. In -my opinion- the buffs provided are small enough that this wouldn't really be overpowered, but others may disagree. Another option would be to increase their health, and/or buff their defense to levels that would keep them alive longer. Somewhere along the levels of Force Field Generator. Alternatively, perhaps giving them some sort of placate or other way to lower threat? Anything to keep them active for more than a few seconds would be nice. However as I said this last suggestion may be too controversial so I do have another option. Make Vanity versions of the Buff pets, so you can have the visual effect of having them out without them dying constantly. No buffs, no controversy. 🙂
  8. The addition of a No FX version of Cloak of Darkness from Dark Armor was a game changer in regards to the sorts of character concepts you could make work with the power set and I'd love to see that sort of option extended to other stealth powers. Transparency in City of Heroes can be a little janky with costumes that have a lot of details, so it would be nice if powers like Steamy Mist or Shadow Fall had an option to only have the cloud FX without turning characters transparent. Stalkers that didn't have to plan their costume around spending half the time transparent would also be a nice way of opening up more costume concepts. I'm not asking for transparency to be removed but powers like Cloak of Darkness and Super Speed show that stealth doesn't necessarily -have- to include transparency, and more options are always a good thing. 🙂
  9. Not a fan of the new VFX, the big shoes were my favourite part of stone armor. edit: Unpopular opinion maybe but I'm not a fan of the movement changes to Rooted either. It takes a lot of the flavour out of stone armor.
  10. I second the suggestion of having a "legacy speed" option for those of us that like our current movement speed
  11. This is a great addition, I'd love to see similar nofx options for all other stealth powers that make the character transparent.
  12. The -heal on acid arrow feels pretty pointless in PvE.
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