Propel has the excuse of wormholing in its projectiles? Where's your super strength guy pulling this stuff from?
That asked,I wish we could have it too.
Double-Draw definitely has some good storytelling in it. I'm partial to Angry Beaver because it's hilarious and fun to listen to, and the Radiant Sentry song gives off some classic He-Man "I have the power!" vibes in the breakdown after the bridge. Great stuff all around though..
Yeah, I don't have a ton of characters so I started doing songs for origins and archtypes, then stuff about general play situations, and then I started coming up with songs for NPC groups. Sewer Trial stood out in mind for me because it sees a lot of use, but I'm thinking I might do one about all the Freedom Phalanx TFs, the ITF, and maybe some incarnate trials.
wouldn't you have to know whatever else the devs are working on to be certain you'd rather have that than see them work on changes to name length and format?
Could we get an option to summon the team transport that uses the merc MM pet summon animation with the radio? Or at least the pressing of invisible buttons on the forearm? It just seems odd to use the teleport animation, looking like you're constipated and trying to evacuate something else and then suddenly a ship drops in to pick up you and allies. Seems more appropriate to actually call for that help. If more than one alternate animation could be added, I'd suggest:
MM > Mercs > pet summon (radio for pick up)
MM > Bots > pet summon (tapping buttons to give your GPS coordinates for pick up)
Psychic Blast > Mental Blast, just animation no effects (telepathically calling for pick up)
Unless they fundamentally change how the stealth enhancements work, I don't see this as likely to happen. And I prefer them working as they are and not being able to be used in Swift/Hurdle over the idea of seeing them changed. Imagine if the stealth effect did proc like other effects (Performance Shifter, Numina's Convalescence, Panacea, etc. You are sporadically stealthed when the proc fires but can't reliably predict when it will work? No, they're either always on effects that can only be slotted into toggle powers or there's just no point.