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Everything posted by ZacKing
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Controversial Opinion of Population Decline
ZacKing replied to Solarverse's topic in General Discussion
Right but how many times are you going to run those missions before they get boring? Defeating Frostfire for the second time isn't adding anything new to the experience. -
Controversial Opinion of Population Decline
ZacKing replied to Solarverse's topic in General Discussion
I tell you what tinkering with "balance" and not adding anything new for 50s to do is going to drive a whole lot more people away than PLing ever will. -
Controversial Opinion of Population Decline
ZacKing replied to Solarverse's topic in General Discussion
I don't think he was. -
they've been very up front with the reasons why this is getting removed and I don't think anyone objects to it getting removed as it works now. Sure, people will figure out a way around it or just do without. what some of us tried to do was offer feedback and criticism of the proposed now essentially set in stone alternatives. one power would have worked just fine, not 4. there are impacts to the base community that has cropped up because of the command. I know its hard for some people out there to listen to criticism or even want to hear the opinions of others who disagree with them. there seems to be a big problem here where people want to jump all over anyone who doesn't unquestioningly follow whatever homecoming says or does. that's a big problem. if they want to make 4 or 50 new powers, go for it. just wanted to share my opinion that 1 is fine and empathize with those who would like to see something they feel a little more reasonable.
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Controversial Opinion of Population Decline
ZacKing replied to Solarverse's topic in General Discussion
You shouldn't feel bad for expressing your opinion man. -
Controversial Opinion of Population Decline
ZacKing replied to Solarverse's topic in General Discussion
I'm sure there's people out there who may have left because of it, so I can see how PLing might be a reason, but definitely not the sole reason. -
Controversial Opinion of Population Decline
ZacKing replied to Solarverse's topic in General Discussion
I wouldn't hold my breath if I were you. Wanted to add that there's nothing wrong with disliking PLing. Not sure why people have to jump all over the OP for expressing his opinion on it like he kicked your dog. -
No offense intended, but you're not reading the thread then because you've missed the mark. Pushback is to have one power, not 4. No one is asking for the command to remain as is. but the discussion is moot at this point anyway. The 4 or so base base portal powers are what we're getting and there's little to no interest to listen to any additional feedback. That's great it works for you. Not everyone plays the same way you do.
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Appreciate that you all are following the feedback and putting in effort on this but your comment here doesn't make any sense at all. We're still traveling a lot even with the GM command right now. Something doesn't add up here. When the new portals go live, we're still going to be traveling. All you've done is add a brief animation instead of people disappearing into thin air. If you are all so concerned about travel time and everyone traveling, get rid of the Oro portal, LFG port, base porting, TT, mission teleporter etc. I don't get why you all are so stuck on this. travel time is a time sink in for profit games. the game isn't for profit anymore and was moving toward less travel even on live.
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Don't care about any of that stuff. people use TT and Oro heavily too and those have costs. why are they using them is the question. it was just convenient not to have to piss away the time to move across an entire zone to get to a tram or portal. that isn't fun for me. actually playing missions and stuff is.
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Oh ffs this again?
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Price AND recharge should reflect it. as far s the base port or base transporter, that's part of the problem. why do we need so many? just make one. either unlocked for inf via P2W or for free by joining a supergroup. Short animation to summon the portal so it can be interrupted and 30 second recharge. problem solved. No need for useless recharges or other powers that do the same damn thing.
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I get the impression from the posts here that HC doesn't care too much about any feedback other than "does this stuff work". These new portal powers are what we're going to get and I don't think theres going to be any major changes to them. still haven't heard a good reason why they need to have stupid long recharges or limited uses.
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Not trying to be mean, but comments like this concern me and shows you're attacking this from the programmer thinking and not a player. Not saying that's a bad thing, but the average, casual player isn't going to be editing game files and such and it shouldn't be expected. the p2w and day job one aren't necessary. make it an unlock for joining a SG and give it a brief recharge and also interruptible. That solves all the problems discussed about the command over the past year.
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So our choices for keeping the base macros working is either one with limited use charges or one that's overpriced and a super long recharge or schlepping to be near a portal. this seems self defeating to me. Appreciate the effort, but neither of these new things are all that appealing. A 20-30 second recharge with no charge limits is enough in my opinion. Can't understand why this had to be made so complicated.
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Thanks for the reply. I didn't know this is how all day jobs worked. I guess the next question is why make it a day job power and not just a power that gets unlocked for joining a supergroup? if I'm remembering right, SGs used to unlock beacons by being in SG mode and getting all the zone badges in a particular zone. can't this just be made a power that's unlocked by joining a SG? no need for recharging then.
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Looking forward to trying out the new content. Looks cool and should be a lot of fun to have new stories to run through. this is an impressive amount of work from an all volunteer staff. nice job! The base teleporter changes look like a lot of work to make a simple change. All that really needed to be done was to make the slash command not work while in combat and this would have solved the problem. Not sure why the day job power has to be limited in charges. just make it an unlock power you get by joining a supergroup. 30 charges is nothing for a days play. give it a 30-90 second recharge and get rid of the charges and this will be fine.