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battlewraith

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Posts posted by battlewraith

  1. 7 minutes ago, Rudra said:

    And neither does the MM have to do anything at all a lot of the time. I've set my MMs to Walk through entire maps and not hit a single key other than for moving the character and completely cleared the maps. Can a Blaster do that? We have trade offs for the ATs. Each excels and is hampered in different ways.

    Sure a blaster with an expensive build and some sort damage aura could probably do that. Depends on the setup. There are characters that can afk farm.  Yes all the ATs are different and have different strengths and weaknesses. This particular challenge though comes across as just a hassle. I suspect this is primarily a QOL issue and there would not be a particularly big impact on performance if you made the upgrades passive, it would just be funner to play. 

    • Like 1
  2. 8 minutes ago, Stormwalker said:

    The tools that we have for managing the team experience do not allow for filtering out players that way.

     

    I see people pretty frequently requesting certain kinds of teams. Or specifying that they are looking for certain kinds of teams. And this is aside from people that are in sgs or are using their friendslists, etc. to seek out likeminded players. Moreover, that could be something that could be added to the mode, some kind of visual marker that would indicate that they were that kind of character. I think there would be plenty of options for players to navigate this and by the mid levels it wouldn't be an issue anyway.

     

    You don't need to share anything with people you don't want to. What you're actually worried about here is some degree of hypothetical inconvenience. 

    • Thanks 1
  3. 43 minutes ago, srmalloy said:

    But overall, my attitude toward PvP has been cast in duracrete by my experience from other MMOs that PvP is a magnet for the sort of gamer whose sole measure of their "leet skillz" is how fast their level-capped combat monster in BiS gear can gank lowbies fresh out of the tutorial zone.

     

    As opposed to the jacked up pver that runs into a mission and nukes hapless mobs with no real danger of being defeated. What your describing is people pursuing their goals the same way, it's just against other people.

     

    The problem is that pvp in this game has always been that it's a certain type of pvp mode: deathmatch.

    You can add incentives, you can tweak the rules, etc. but at the end of the day it's always going to be about defeating other players. And that's never going to wash with people brought up in the pve environment which is far less lethal and far more goal oriented.

     

    If I could go back in time and get the developer's ear, I would've pushed them towards a hybrid mode that incorporated actual pve objectives. I've seen this done in other games and I think it would actually work really well with coh. If things like tanking, controlling, etc, actually had meaning in the engagement and it wasn't so easy to burn other characters down, that sort of thing could be a blast.

  4. 7 minutes ago, Stormwalker said:

     

    You do realize there are a bunch of us who don't farm, and don't PL, right?  Who actually enjoy the low level content as it stands?

     

    You seem to assume that everyone has the same playstyle that you do, which is simply not the case.

    Nope. I understand that perfectly. 

     

    The reality is actually the opposite. If I make a suggestion that is too sandboxy for people's taste, individuals crawl out of the woodwork and start lecturing me about what the community is like, what it wants, why it's still here, etc. before pointing towards the door and telling me to go elsewhere.

     

  5. 1 minute ago, Stormwalker said:

     

    On your first point, different people have different opinions and expectations, so I don't know why this is shocking to you.

     

    If you don't understand why I am not interested in teaming with players who are essentially playing under a completely different ruleset than I am, then I don't know what to tell you.  I am very happy with the balance of the low-level game as it currently exists.  I think it's a lot of fun.  I have no desire to see it radically change.  I have no desire to be in a team with players whose characters have powers that are vastly overpowered for the challenge of the content that we are currently playing.  I also don't want to be in a party with people whose character builds are completely out of whack because they tried to take all their high-end powers and don't have enough recharge or endurance to make those powers work, so they are basically dead weight.  You would see both extremes under your proposal, which is exactly why freeform power selection was abandoned in alpha testing of the original City of Heroes.

     

    I don't want to have a Kin defender in my team using Fulcrum Shift at level 15.  I don't want to have Blasters using their nukes in my team at level 15.  Level 15 content is not balanced for those abilities, and you'd end up with two scenarios:

    1. Players who were skilled at minmaxing would completely trivialize the low level content, which would not be fun.
    2. Players who were not skilled at minmaxing would in many cases produce completely useless builds, which would be dead weight on their teams.

    We know this would happen, because, again, these are the exact reasons freeform power selection was abandoned in the CoH alpha to begin with.

     

    But ultimately, what this really boils down to, and what people have been trying to tell you but you aren't listening to them, is a philosophical difference between you and them in what constitutes fun gameplay.  You want a game which is much more of a sandbox than HC currently is.  This is why people keep trying to point you to other CoH servers that ARE more sandboxy than HC, because we don't want to turn HC into those servers.  We play on HC for a reason, and that reason is largely that we like the gameplay here the way it is.  If we were looking for a sandbox experience, we would go play on those servers that already exist.

     

    It's not shocking to me, I find this whole experience very typical.

     

    I completely understand your reasoning above. What I don't understand is why you keep ignoring the obvious solution.

    Don't team with these people. It's that simple. If you don't like it, don't do it.

    The situation with Alpha you mention would've been the game at the start, for everyone. My proposal is for experienced players that unlock an option and are further limited with regard to enhancements. 

     

    If you saddle every suggestion with the expectation that it appeals to you or else it can't happen, maybe you could do me a solid and explain what it would need to be. Thematically, gameplay wise, etc. Because the virulent opposition to an idea that I've already said I don't see happening is pretty off the hook.

  6. 26 minutes ago, ZacKing said:

    Again, show me where restructuring granted you access to a level 30+ power at level 2.  What Troo tried to make a comparison to is comparing apples to oranges.  There were other changes made to these powers along with new mechanics and balance passes as part of the change, not just moving around the order without changing anything about the powers themselves.  What your idea is asking for is to just open up access to every power at any level without any changes.  That's not the same thing.  Keep trying though! 

     

    The game is 20+ years of different eras of development. While the exterior world of gaming has changed as well. You're special pleading. It's game breaking when I suggest something for certain reasons you don't agree with. But it's fine if it's done for reasons you agree with. The point is not that they are the same. The point is that you made a line in the sand--this is gamebreaking--and it turns out that the current reality didn't fit with your arbitrary standard. And doomsday didn't occur. The sky didn't fall. So there's less reason to take your objections seriously, not more.

    • Thumbs Down 1
  7. 18 minutes ago, Excraft said:

     

    And this server maintains the highest population because its providing the game experience most people are looking for.  If it weren't, more people would have migrated to other servers.

     

    In your unsubstantiated opinion. And assuming that the game experience is some generic thing to the extent that you can say "no, people don't want that" to a proposal that you don't like. Simply based on your perception of what you and other people like you want. 

     

    12 minutes ago, Excraft said:

    Honest question - do you believe that most people stay here because they don't like the experience and just don't want to leave?  As has been mentioned here, other servers will let you build a fully kitted out 50 in minutes.  People can re-create their mains in a few minutes.  So why don't they all move en masse?  People have to be getting some level of enjoyment and satisfaction staying here.  I'm just being honest, if you're finding the lower level content that bad, then don't play it.  Find something else to do.  Boredom is a you problem. 

     

    Honest reply. Reading your question just suggests to me how little thought you're putting into this issue. And how little empathy you have for a perspective outside your own. 

     

    "If you don't like the lower level content, don't play it." I generally don't. I skip it, like a lot of people. And I can turn that around and say the exact same thing to you. If you don't like this proposal, you wouldn't be required to do it. Skip it. Find something else to do.

     

    "Why don't you leave?" Because this is where I started. This is where my friends are. And this is where I've spent a lot of time grinding shit. There are a lot of reasons why people might want some degree of innovation here in this community. These conversations for me are like arguing with cult members "if you don't accept our ways, you need to leave the community."

     

    I suspect that a vocal minority of the population would be more content with no more changes at all, ever, if it meant that their nostalgic vision of the game remained unsullied. Ask yourself that. If they just kept the servers going for the next ten years would you continue to play. If the answer is yes, then I don't think you're ever going to respond well to one of my suggestions. You're posting in bad faith and I'm looking outside the bubble of your concerns.

    • Thumbs Down 1
  8. 52 minutes ago, Col. Kernel said:

    There are keybinds for targetting teammates.  How do I make a keybind to target a specific one of my T1 or T2 henchmen?  I'm not making custom keybinds to tag my T1s and T2s by name for every MM I have.

     Yeah, my point is that it would be stupid and aggravating to have to do that. I agree with your proposal.

    • Thumbs Up 1
  9. 20 minutes ago, ZacKing said:

     

    Show me where powers reshuffling granted you access to level 30+ powers at level 2. 

    No I don't have to. I never made any claim about power shuffling. 

    You said that any restructuring against the intended design would be game breaking "any way you slice it."

    Troo called you out about it and now you're shifting the goalposts. 

    • Thumbs Down 2
  10. 14 minutes ago, ZacKing said:

     

    LOL!  Just stop.  I've played this game since 2004, so for me personally, your idiotic idea for saga mode is not compelling.  The people I play with, like me, started here because it was the earliest and largest population base that became available.  The first thing we did was level up our main characters from the retail days by playing the content.  It had everything to do with experiencing the nostalgia from when the game was live and enjoying that we could play in our favorite city again.  There were and are still quite a lot of people here who enjoy the content and don't just farm up alts. 

     

    Yes exactly. What you were describing is what you and your friends got out of the game. Fine. But then when there is a proposal that goes against what you want, you define the entire population in your terms:

    28 minutes ago, ZacKing said:

    As for why there's a population on HC, its because people like how the game plays here.  Players fundamentally want to feel like they've earned something in the game, and this server - for better or worse - is providing that experience for them. 

     

    • Thumbs Down 2
  11. Just now, ZacKing said:

     

    Did "power reshuffling" grant you access to level 30+ powers at level 2?  No.  Good try though.

    That's not what you said though. You said "any way you slice it." I  react  to  the  words  that  you  actually  say. L O L.

    • Thumbs Down 1
  12. 1 minute ago, ZacKing said:

     

    "Starting over" is essentially a non-issue on other servers since you can create 50s with all the bells and whistles (IOs, badges, incarnates, inf) on demand for free on a couple of the other servers.  You can create your main character on them in minutes and go have fun.  You can do the exact same thing here on Brainstorm and bypass the whole level progression system, but hardly anyone ever plays on there.  Yeah, your characters would get wiped periodically on Brainstorm, but so what?  They can be rebuilt again in minutes.

     

    As for why there's a population on HC, its because people like how the game plays here.  Players fundamentally want to feel like they've earned something in the game, and this server - for better or worse - is providing that experience for them. 

    LOL just stop. I've played this game since 2004, so for me personally your bs is not compelling. The people I play with, like me, started here because it was the earliest and largest population base that became available. The first thing we did was level up farmers, to skip the grind we've avoided since the retail days. It has nothing to do with the "experience" about which you're opining.

    • Thumbs Down 2
  13. 4 minutes ago, ZacKing said:

    And I love people who don't understand the difference between an apple and an orange. "Powers shuffling" didn't give you the ability to pick a level 30 power at level 2, so there's no comparison between "powers shuffling" and "saga mode".

     

    That's not the point. You in your great wisdom said that reordering the powers was gamebreaking "no matter how you slice it."

     

    Now with this post, you're going further in the opposite direction. It's not so much that it's game breaking, it's that you're character would actually be so underpowered that it would be weaker than the standard characters. 

     

    Yeah? And? The notion that saga mode was about having an OP character was a knee jerk reaction that some people had. It was baggage that got added to this thread. I don't think these characters would be that OP, even at lower levels. And part of the reason I called it "saga mode" was that it would pose something of a challenge for people that are used to trivializing oldschool game balance through expensive enhancements. 

    • Thumbs Down 2
  14. 2 minutes ago, Col. Kernel said:

    The blaster's attacks don't run off and die, or aggro other groups, when left unsupervised.

    To keep my "attacks" alive and not lose them (to death) I have to constantly micromanage them, even in bodyguard mode, or keep the henches in Passive mode (in which case, why have them at all?)

     I think a better comparison would be if a buffer cast a buff on someone and then it just randomly blinked off and then had to be recast. 

  15. 3 hours ago, Stormwalker said:

    Simply put, I don't want to join a Posi 1 TF and find out I'm in a team with people who already have their T9's, etc.  That's not a kind of gameplay I am interested in.

     

    This post is amusing to me because I was hammered for pages by people claiming that nobody would want to do this feature--it's nothing new, would gimp your character, etc. 

    And at the same time, there's an acknowledgement that people actually would want to do this feature--to the extent it poses some sort of existential threat to your gameplay.

     

    First of all, why would it be such a big deal to run a Posi or whatever, and specify that you don't want this type of character on your team? It seems to me that you are rejecting an idea that you fear would be popular enough with other people to impact you solely because you don't want to be bothered taking the simple steps to rule it out. In comparison, I despise badges. I have wasted countless hours of my life in missions where we had to jump through additional hoops because somebody wanted some badge that did not benefit me in any way. But you're not going to find me anywhere on these forums weighing in on new badges because it is not what I am interested in.

     

    Secondly, maybe there is a way to reconcile what this proposal is going for with at least some of the concerns expressed by people here. As I've repeatedly stated, I acknowledge that this specific idea is extremely unlikely to happen. But it's indicative of the type of thing I think they should do--structural options that add some sort of gameplay appeal to existing content for people who would like to see something different. Maybe your shard idea would work. You could play this mode on another shard, but if you transferred back it would be in normal mode. That at least is a constructive suggestion.

    • Thumbs Down 1
  16. 1 hour ago, Excraft said:

    Cake is another server and you know that.  Cake offers a system to totally bypass the level progression system.  If that's so important to you, why aren't you there?  If there are so many people who aren't interested in low level content and want to skip over the progression, why isn't there a larger player population there? 

     

    Woosh. Because of exactly the reason I said. Population density. I like many people am at HC because this was the first option I became aware of and it retained the largest playerbase as far as I can tell. I'm not going to start over somewhere else because you don't like my suggestion and think I should move. 

     

    1 hour ago, Excraft said:

    There have been a couple of counter suggestions here to get people playing lower level story arc content that are far more interesting than getting rid of the progression system and restricting people to SOs only.  I'm sorry your idea stinks, but it does. 

     

    Then the thread worked out for you. You're welcome. If you think those ideas are good, maybe you or the people posting them can start suggestion threads for those ideas.

    • Thumbs Down 1
  17. 10 minutes ago, Excraft said:

    How it would break the game has been explained by several posters here over several follow up posts.  You're just deliberately choosing to ignore those posts because they refute your idea.

     

    Like yours, they are largely expressions of what those posters want. When you or other posters say "nobody is going to want to do this, people that farm up alts aren't going to want to do this, etc." it's just your opinion. It's not empirical fact or anything and it's kind of appalling the extent that posters will eagerly speak on behalf of thousands of players that may feel differently. The point about pvpers in BB or Siren's that someone mentioned would possibly be a hitch. But when I brought up pvp, you summarily dismissed it, waving away the "3 people that still pvp". You're all over the place. Nobody will bother with this, but it's also gambreaking. Your're whiplashing all over the place.

    23 minutes ago, Excraft said:

    You're doing the exact same thing you're berating someone else for.  Quite clearly there are many different people in the game with many different ideas on how they want to play.  You don't speak for them, nor do you have any idea what the majority of players want. 

     

     

    LOL please. If you're going to go through all these contortions to put a stake in this idea, appealing to the notion that different people want different things doesn't help your case. And it's blatantly hypocritical. Apparently your free to tell me what other groups of people don't want, but when I suggest that certain groups of people might like something you're clutching your pearls. 

     

    Regarding Cake, I believe the most essential thing to a server's success is density of population. Cake I don't think ever had that, so for you to use that as evidence that people don't want any of those things is just dumb. By your logic, the HC servers that are dwindling are doing something wrong because they are shrinking. 

    • Thumbs Down 1
  18. 1 hour ago, Ghost said:

    Wouldn’t steamrolling through lower level content with your new power selections, get boring pretty quickly?

    Thus leaving you in the same situation you are now?

     

    I'm playing a tank. I'm like lvl 38. I took all the powers from the primary and had to wait on the ones I wanted in the secondary. I PLed it to where I had all the powers I wanted and then started using it in missions. If this feature had been an option, I would've probably leveled it on missions from the get go. Also, we still have to missions difficulty settings. I think the the supposed steamrollering would not be as amazing as people would be making it out to be.

    • Thumbs Down 1
  19. 1 hour ago, ZacKing said:

    How the game is built and how you progress is a big part of what has endeared the loyal fan base to it over those 20 years.  What part of "it would break the game" are you not getting?    If you don't understand that, although I suspect you do and are just being obtuse, then I don't know what to tell you.  Breaking something that's worked for 20 years and people still are enjoying and playing isn't an improvement. 

     

    Once again, you assert that this will break the game without offering any justification for how that would happen. Nobody would make you do this mode. Nobody would force you to play this mode. 

     

    How you progress is a big part of what has endeared the loyal fanbase to it over those 20 years? Bullshit. That's true for some people, not all. Pvpers almost always viewed this leveling progression as a hassle they had to deal with in order to pvp, which is why the temporal warrior feature was added. A lot of farmers don't give a crap about it, they are just grinding resources as efficiently as they can. PLers have experimented since release to find ways of skipping this progression. That skipping is the norm now for a lot of people--plan the character, get it to 50, then play it.

     

    It's not that I'm being obtuse. It's that you're so wrapped up in how you view things and want to play that you don't even seem to register how players are actually using the game now. And the irony is that my idea is an attempt to make that material that is being actively avoided somehow novel or interesting. Oh no, this idea will disrupt level progression--lol that ship has sailed. It's long gone. You're posturing like this is still the retail days.

    • Thumbs Down 1
  20. 11 minutes ago, Excraft said:

    You're still selecting the same powers from the same sets, so there's nothing new here other than the order you're picking them.  You're reshuffling a deck and trying to say its a different deck, but it isn't.  It's the same deck.

     

    The order matters. Even in a card game the way you shuffle and pick the cards matters. People wouldn't be freaking out if it didn't matter.

     

    13 minutes ago, Excraft said:

    This is a nonsensical argument.  Why bother with levels and progression at all then? 

     

    Lol, because you've bothered with that progression for over 20 fucking years. What part of that do you not get. I get the coding objection. What I don't get is the complaint that, under certain circumstances, my usual rules of progression won't happen--and the sky will fall as a result.

    16 minutes ago, Excraft said:

    Adding in the WST system is what got people to play content at varying levels.  If you are looking to "breathe new life into old content", a far better suggestion is to expand the WST to include story arcs as well, not just TFs/SFs/Trials.  As far as producing new power sets, new missions, new zones etc., those things are new.  Saga mode definitely isn't

     

    Sure. Add incentives to have people speedrun more of the content. I'm not against that, but it's not innovative in any way.

    • Thumbs Down 1
  21. 4 minutes ago, golstat2003 said:

    People can make every and all suggestions. People CANNOT make a suggestion and expect to never get any negative feedback (including "this is a bad idea").

    The feedback is typically rote. It's the same people, saying the same things, pretty much all the time.

    Given the circumstances, anything I would want is going to be seen as a bad idea. This was true on live as well, but there was a much larger population and variety of people. 

    Before a certain goblin comes in here and starts complaining that I'm dictating what others are allowed to do, I'm not. I don't care. 

    But if you give feedback on an idea, I'll comment on it. A lot of it comes across as bias or poorly reasoned in light of how the game is actually being played by people.

    I know that there are constraints that make things unlikely. I'm just talking about an idea. 

    • Thumbs Down 1
    • Microphone 2
  22. 9 minutes ago, golstat2003 said:

     

    Fair enough, but my broader point is that I don't think it's realistic to expect this any time soon. If you're fine with no seeing anything like this for 10 years (or more), then sure. lol

    It's more likely that there will be an environmental catastrophe and we'll all be dead. But weird things happen! 

     

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