
battlewraith
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Everything posted by battlewraith
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The OP's suggestion is: (A) Obviously wanted by someone or else they wouldn't have bothered posting it. (B) Maybe not helpful to you? I could see uses for it. (C) Duplicates functionality. Sure, with benefits that you are ignoring. And the idea that someone can just pick up a power pool is true in your direction as well. If you lose your taunt, just grab one from the pool powers. The crux of the issue is not about defending the status quo so that "nobody's playstyle is changed." You're defending the status quo so that your build preference remains unchanged. Nothing about this suggestion means you can't taunt on your scrapper. I haven't taken taunt on a scrapper in years. I can't remember the last time I teamed with a scrapper that was taunting. IMO to a lot of people, confront on a scrapper is a worthless power. So do you change it into something more interesting that frees up some build options or keep it the same for the faction that wants to keep things the way they have been from the onset. My vote is the former. That's me stating my preference. I get what your preference is. I don't fault you for wanting to have things your own way. But be honest about it. Don't crap on the idea and cop this attitude like it's somehow objectively bad and not worth discussing. If you don't want to discuss it, then don't. This game has gone through waves and waves of buffs, nerfs, and changes. Some were good, some were bad, and many were player driven. Some of these changes ruined the enjoyability of certain character builds for me. I didn't then park myself in the suggestions section and start pissing on ideas I didn't like. Not that you're the worst in this regard. On the contrary, I think you're one of the more reasonable posters on this board, but I think you're being very myopic here.
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If this change went through and you lost your taunt, you would have options. You are rejecting this idea because it runs contrary to what you feel is essential to YOUR playstyle. And you are doing exactly what you are asking them not to do--you are forcing your preferences on other people who would like to have other options. Now if the idea of your scrapper having to take taunt from a pool is horrible and somehow detrimental to your build philosophy--well is it that hard to relate to people who feel saddled with a worthless taunt power that could be something cooler like a gap closer? I definitely have builds that could use that. But it's not worth consideration because someone wants to taunt a grate?
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What Can Be Done to Recruit Players?
battlewraith replied to Apparition's topic in General Discussion
Same. I feel like this is the obvious outcome. Frankly, a lot of the content that people are skipping just sucks. It was engaging back in 2004, not so much now. I did a Synapse TF the other day. I was the only one on the team actually in the appropriate level range. And good thing for that because I only had a few weak attacks as we spent close to 2 hours clearing out warehouse after warehouse full of clockwork. Most of the mission content is like this--clear a map, talk to a contect, click a glowie, clear another map, etc. For a lot of people I think the magic of the game is not the content, but seeing how their character ideas play out in different conditions. Traditional slow, dutiful leveling is largely antithetical to this. -
What Can Be Done to Recruit Players?
battlewraith replied to Apparition's topic in General Discussion
Homecoming needs to partner with a larger organization that has extensive connections to the types of people that would find this game and this community relatable. https://www.aarp.org/ -
Okay, so I think the general consensus here is that confront is worthless on a scrapper. So let's focus on that. Is a gap closer a good idea? Yeah could be cool. Could look cool. Could free up a power pool slot and allow for some cool builds that are not currently possible. These are legitimate reasons for consideration. What about the objections? 1. Thematic. Why would a character with say a staff be teleporting? Grow an imagination. Maybe the staff is magical or shoots out a grappling hook or something. The game is already full of weird powers that don't make a lot of sense (eg. the blaster martial arts secondary that lets you teleport). 2. You can achieve the same effects with power pools. So what? First of all, anyone can get a crappy taunt from pools. Secondly, I might be looking to make some kooky ass build that doesn't take the pool powers that would get me this effect. What happened to the "play your own way" ethos? People that arguing that pool powers already let you build for this are basically just saying that you should share their preferences. 3, It's not faster. Again, so what. There's a difference between the speed of a movement and the experience of using it. Also your build might have SS but no other travel power. The vertical movement from the gap closer could have a lot of utility. You might have no travel powers and want to pretend your batman scooting around with a grappling hook.
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Great job on these!
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PvP suggestions (Civil feedback only please)
battlewraith replied to Marbing's topic in Suggestions & Feedback
Sure, but that's not how most people play in my experience at least in zone. You decide you want to go screw around in a zone. You take something you think is going to work reasonably well and pop in. Depending on the conditions, you team up with other people as needed. That's pretty much the entire appeal of zone pvp, it's casual unstructured fights. If there's an organized group in there farming people, then yeah you're going to need to form a team and actually put some thought into what you're playing. But you quickly reach the point where you would be better off doing arena. -
PvP suggestions (Civil feedback only please)
battlewraith replied to Marbing's topic in Suggestions & Feedback
Yeah, absolutely. If you get in melee range and land your hard hitting attack, it should hurt bad. Kinetic melee scrappers pre nerf were awesome. That should be the standard. They should be able to hold their own (ie survive) against multiple opponents if played reasonably well. On the other hand, they shouldn't get as much benefit from being buffed on a team as squishies would. Melee characters are the best options for soloists wanting to try pvp. If they don't have a good level of survivability there's no point when you can play a blaster with epic shields and plant shields that can melt targets from a distance. It's also pointless if they can't reasonably drop targets when they do connect. -
PvP suggestions (Civil feedback only please)
battlewraith replied to Marbing's topic in Suggestions & Feedback
No not like any of those, which are all zone events, suffer from numerical balance issues and were fairly long and boring even back on live. Who knows, maybe it will resonate with someone who actually wants to avoid that kind of outcome. -
PvP suggestions (Civil feedback only please)
battlewraith replied to Marbing's topic in Suggestions & Feedback
IMO there is no way that they will ever balance pvp in a manner that will cause a resurgence of interest along the lines of what people here are hoping for. That ship has sailed. Partly that is also due to age--there are veteran players around that will quickly figure out what the new meta is and make that meta necessary to be competitive. If your pvp has a competitive deathmatch mode and no real ranking or matchmaking system then beginners are going to face a harsh learning curve. Look at something like mez duration. If they make it long enough for an average player to solo someone in an extended battle, that same duration is going to make it ridiculously easy for a skilled team to burn down targets. This game doesn't need a balancing of the current pvp. It needs a new pvp mode. Something that is objective driven rather than rewarding raw kill counts. It could feature a lot of pve elements that make use of different things like mezzes, debuffs, etc. I think this has always been brought up in discussions about pvp from the beginning but never seems to get any traction. Maybe because back in the golden age when nobody had a clue what they were doing, pvp was reasonably successful. Of course someone is going to pop in here and say "I don't like pvp and I don't want the devs to waste precious time catering to the 10 remaining people that pvp blah blah blah." My rebuttal to that is this: This is it. This ancient game is not going to through some sort of rebirth. It doesn't matter if NCSoft transfers the rights or someone buys a Superbowl ad. The extant target audience for it is here. And you're not going to keep their interest by keeping new content trickling in. Their interest is waning (or they are simply dieing off). It's turning into an online retirement home where every so often someone comes in and puts a new VHS tape in the VCR. I think you could put a more appealing pvp mode in that would be enjoyable for pvers and that would improve the overall health of the game. -
PvP suggestions (Civil feedback only please)
battlewraith replied to Marbing's topic in Suggestions & Feedback
Imagine if individuals didn't go off on bitter rants about a game community because some offhand comment rankled them. It's easy if you try. -
NFTs - Not a Fan, Ta
battlewraith replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Aside from the issues of grifting and money laundering, I believe there is a general criticism against the tool itself. The resource requirements necessary to support crypto transactions are extremely wasteful and damaging to the environment. Any good that comes out of crypto is unlikely to offset the damage it inflicts. -
Lol noooo. I think it's easier to complete the Aeon SF than to be in the position of the noob being ganked, which is why you don't see anything remotely close to that in pve. It's a silly point anyway. A skilled boxer could knock out pretty much any untrained person that walks into their gym. That is not an argument for boxing being somehow easy, or easier than some other sport.
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It's not just a matter of opinion. Pvp requires skills and attributes that pve does not. The main thing is that pve is static. The AI is coded and it's always going to behave the same way. Even the hardest pve content is a formula to be solved. Once you solve it, you can repeat those same victory conditions over and over again ad nauseam. Actual players confronted with losing will change their tactics in order to win. That difference is fundamental, relates to things like adaptability, reaction time, etc. and is not a matter of opinion. Even the hilarious Aeon SF vs Ganking Noobs example points to this. Where is it even possible in PvE to risk the prospect of getting ganked?
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You're the one forwarding your pet theory that the unofficial pvp designation has made this server repellant to other players and is to blame for the lack of growth. I know you think this obvious and true and whatnot--but it isn't. And pvpers have listened to variations of this line of reasoning throughout the entire history of the game. For me it's the inverse. The guildmates I used to pvp with don't want to come back for a variety of reasons but a common thread is that they don't want to hear crap like this. Pvers can completely avoid pvp if they so choose. The Homecoming devs made improvements, but pvpers still have to pve in order to prepare their characters. Also in the other thread you said that the zone pvpers had gone to Excelsior to find victims. Haha? Pot meet kettle?
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He was talking about the current population. You are pointing at the peak population--which actually undermines your point. It suggests that Torchbearer has lost more active players than Indomitable despite the latter having the unofficial pvp designation.
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William Hurt, RIP (MCU actor, Dune TV actor)
battlewraith replied to Techwright's topic in Comic, Hero & Villain Culture
There are many different schools of thought regarding acting. Some are external and focus more on the physical presentation of the actor. Others are based on internal motivation to varying degrees--the most extreme being method actors that stay in character throughout the entire course of production. I don't think it's wise to draw conclusions about anyone's acting craft based on promotional interviews they give. Some actors just hate giving interviews on their work. Some are just trying to earn a paycheck and don't actually like the material they're promoting. -
Most other games with pvp? Are these non-gamers who don't have a clue about the difference an MMO and something like COD? Pretty much every other MMO I've played has had more or less the same types of pvp as COH: instanced matches against teams and open world areas where you enter the space and then are flagged for pvp.
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Also off topic, but on topic... Many traditional accounts of vampires describe them as having arithmomania--the compulsion to count things. A traditional defense against vampires is to go to the grave of the suspected vampire (during the day) and spill something like a bag of rice on it. When the sun goes down and the vampire emerges, it will stop and start counting each individual grain of rice--hopefully until it retreats the next morning. Perhaps the best modern example of this.....lives on Sesame Street.
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When I think of vampires, I generally think of Tobe Hooper's version of Salem's Lot. The vampire is a sort of physical ghost. It's not that they're bullet proof, for example. It's that they aren't real in the sense that bullets meaningfully interact with them--like shooting a mirage. Intellectually, the typical vampire is a sort of parody of the person they were when they were alive. So children will immediately seek to turn their parents. A lover will obsessively track down their partner in order to feast on them. The master is a collection of cultured obsessions, with things like art, wealth, status, etc. All of which is a facade covering the instinct to ruin the natural order.
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I don't think a Festivus style airing of the online grievances in this thread would be welcomed by the mods. My question for you is this: when those game devs said horrible things to you, did you quit playing those games?
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One disgruntled badger informed me that people like me were "the reason why abortion needed to be legal." Lol.
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What would happen in PVE builds could be used in PVP?
battlewraith replied to The_Warpact's topic in General Discussion
I think it's reasonable to say this is bullshit. Pvp haters may have cheered the fallout from the I13 changes, which were aimed at making things easier for casual players, but they were just a vocal minority. I was a PVPEC server rep and organizer. I hosted events and training sessions to try to get people involved in pvp. There were several difficulties in doing this. Pvp haters was one of them, but I don't think it was the biggest problem. I was in constant competition with other events--badging, TFs, etc. A related issue was incentives. A lot of people just didn't feel like they got anything material out of the time spent--which is no doubt why the devs put badges and whatnot in the zones. Then there were the issues of building for pvp, dealing with pvp mechanics etc. Despite these issues, we did get pve player participation in PVPEC events. The problem was that the organizers had to do all the groundwork. As long as we scheduled, advertised, and ran these events people would come. If we stopped, they did not continue by organizing their own events. Also the idea that one thing killed pvp is wrong. It was/is a death of a thousand cuts situation. For instance, back in the day there was a lot of pvp activity on test server, including massive server vs. server battles. The devs didn't support this and wouldn't approve any schedule so the events were cancelled. After the arena was introduced, it received no new maps or features for a long time. The interface was confusing from the get go. At some point the arena stopped working altogether and the was no arena pvp for a substantial period of game history. Base raids were introduced, broken, and then just ignored. If pve had had the same lack of development, and history of broken functionality, it would've died as well.