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21 ExcellentAbout AlabasterKnight
- Birthday 06/12/1969
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What was your point of saying that?? - I was talking about NOW, you know, Now? I was saying Brutes needed some reason - some thing that the others *don't do* and you just can't see past your forum 'leetness to brain that. If you can't answer the serious question or find rational thought than perhaps saying nothing is your best option. IRL you wouldn't be a douche, right? So why now? (I apologize in advance to the devs/moderators -- but F*** this guy. Grow up. --- Go ahead call for a ban, Snarky and anyone else who thinks that kind of douchebaggery is okay... as you can see, I don't live on here like you thousands of post folks. So tired of forum jockeys being dicks. Good night.)
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You missed the point: What is it that a Brute is supposed to do that the other three major melee archetypes do not? (Notice That I didn't ask about numbers and procs and technical issues...) Tanks hold aggro and tank best. Scrappers are damage damage damage. Stalkers are stealth kings. What role does a Brute fulfill that these do not? You solve that Snarky, and the only toupee you need fits on that nosferatu lookin' avatar of yours.
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After reading all the back and forth, I kept thinking how everyone is splitting hairs slinging numbers and overlooking the fact that despite nuances, the ability to choose from four dedicated melee types (scrapper, brute, tanker, stalker) doesn't leave much room for differentiation if they all don't have a unique purpose - numbers be damned. Arguably - the four since they were not intended to occupy both red and blue are going to step on toes. All have offense and defense that makes them survivable regardless depending on a player's affinity and ability to use them. So maybe better question is to ask what can you have a brute *do* that one of the other three doesn't already do? Brute was a role you needed red side in ancient times... but now they're extra... They need purpose.
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New Power Pool - Combat Utility
AlabasterKnight replied to AlabasterKnight's topic in Suggestions & Feedback
Bumping this up for some post-Thanksgiving love. I love some of the tweaks/suggestions above. It could be a really useful gap filler for immersion. Hope everyone had a warm holiday with family and friends. AK -
New Power Pool - Combat Utility
AlabasterKnight replied to AlabasterKnight's topic in Suggestions & Feedback
Yes, but at pool level, it would be slightly better maybe? And why relinquish the origin stuff if it can be in the pool and *not* be P2W? And really the gem here is the shield. -
SPECIFICALLY to address including costume pieces that usually only appear in other sets/limited places. Hello, I had commented on a thread where the OP had wanted to have access to having a Shield costume piece even though the character might not be a Shield archetype. This brought to my mind the difficulty in bringing the animations and things associated. So I thought, maybe if we had another set of miscellaneous pool powers available (at level 4/6 like the rest) that was simply made up of copies of existing powers to accommodate the game recognizing you need the costume piece. It makes the makes the idea useful in a build too. Since my original comment, I thought more and think a decent name might be "Combat Utility". Some suggested powers in the pool might be: A shield defense toggle to allow the shield to stay on while running and still have some value/also unlocking the costume piece option in Icon/costume creator, A single (*not dual!*) pistol shot for some folks may want their guy to carry a sidearm, even if the rest of the powers are different, I mean, there are the temporary shotguns, pistols and machine guns already, so is this a stretch? The throwing knife (<---- I have always wanted to have this without having to compromise origin) that recharges quickly, Choice of one of the jet packs as a travel option. I know people can simply purchase one, but maybe this one is a little faster and comes with an afterburner type acceleration? Maybe a cool helmet toggle option that allows you to resist stun/mez and see hidden enemies. These powers don't have to be super powerful like their primary/secondary set counterparts, but if available, they would commit the option for the costume part/animations with little adjustment to code. A flavor set to be sure. Just spitballing. Comments?
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The ability to display existing symbols on the front, back or both might be a good addition.
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Symbols, etc.... yes....
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I was thinking this through and thought about the animations and things associated. Would that be an issue? If so, maybe manufacture another set of miscellaneous pool powers available at level 6 that were clones of existing powers to accommodate the request. It makes the idea useful in a build too. Maybe call it "merc combat" or some smizzle... A shield defense toggle (to allow the shield to stay on and still have some value/also unlocking the costume piece option in Icon/costume creator), a single (*not dual!*) pistol shot (some folks may want their guy to carry a sidearm, even if their powers are different), the throwing knife (<---- I have always wanted to have this without having to compromise origin), and maybe the zero g jump pack as a travel option. The powers need not be super powerful like their primary/secondary set counterparts, but if they were there, they would commit the option for the costume part/animations with little adjustment to code. A flavor set to be sure. Just spitballing.
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@GM Impervium, with all due respect, the request to turn off PvP isn't unreasonable for anyone. If there are goodies, who cares in a game that now has a P2W vendor? Ripe with Farms and farm builds? AH economy driven by farms <sic>? Billions of influence piling up putting some sets in IO way out of reach to the casual player? Maybe, just maybe, some people want to simply disable it and have a look around and have uninterrupted play, to which you're all saying, "no risk no reward". In a game that has such a miniscule PvP following to begin with, you're actually catering to present a possible target to those people that GET OFF on that style against other players in zones you already declare a 'minimal' risk. If those people want to PvP, they can leave it ON and *they* know the risk - if they can find someone like minded to duel with, bravo! The rest of us just don't have to worry about the thornpricks that do. I have zero anxiety about PVP. I'll smoke the next guy like a pack of lucky strike and use their skull as an ashtray. Yet my wife detests it. We play together. That said, I have friends who do avoid those specifically - nuff said. Like I said, if this doesn't affect the reader of this suggestion or change their choice to PVP, move along, nothing to see. Otherwise, why not stick a fork in the dead PvP intentions and give people an option to play a game that was not intended to have it in the first place?
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What is the big deal about players wanting to turn off PVP??? Really? Is everyone here being contrary, or being affected by it? EDIT: Seriously, you don't have to like it or even think about it if it's not your style, but all the 'reasons' above simply mean if you get to turn it off, you don't participate in that content. Keep this simple. And "Arcane", if you have nothing to add...
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I'd sure love to go into the zone and turn off PvP, but still be able to PvE and collect badges and tool around to explore. And since no PvP, no autoexemplar that overrides the team level. At that point mobs would gray out and no XP would be available anyway, right? (And opposing factions would appear yellow and unattackable?) That's it. The option to disable PvP. No big splash. Apologies if this has been suggested before. Thanks.
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A few new symbols needed?
AlabasterKnight replied to AlabasterKnight's topic in Suggestions & Feedback
Hi Naomi, The silhouettes with the secondary color being a border as suggested by Rudra sounds reasonable. Edit: You could also make secondary options to some of those by also including the 'hat' portion. IE> for the king, queen and bishop symbols, only from the first collar and up. -
Just a small request, but there are no symbols for some chess types. There's a rook, a horse symbol that works for a knight, and a crown that is a bit whimsical, but works for a queen .. or even a king. No real symbols for bishops or pawns. Our group has players who are trying the column and chalice symbols for a bishop, but it's just meh. It would be nice to have a complete offering, including the pawn and bishop and maybe another crown, perhaps distinguishing a king's crown from a queen's. Thanks.