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SnoBahr

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About SnoBahr

  • Birthday 07/26/1968

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  1. It's got hot keys in it that are intuitive for me, and I couldn't be bothered to take out the reference to Pyracoon (my tank alt on Everlasting). As always, Popmenus go into Homecoming\data\texts\English\menus\ and can be turned into a macro with \macro ToT popmenu ToT ToT.mnu
  2. Maria's still that that mis-pronunciation... and coming from Bunni, "that'th thayin' thumfin'!" :D
  3. It took me about 2 hours, as the coordinates were already given. About 20-30 minutes doing screen grabs with the thumbtacks in place, and pasting that into Photoshop, then stripping those layers to just the placement of a given thumbtack per layer (labelled by which plaque/badge). I then made another layer for just my path, eyeballing it. The next hour was taken re-ordering the layers in Photoshop to be in path order. Silly me, I assumed that the Paragon Pride plaque wasn't going to get moved *to the opposite side of the map entirely*, so I didn't bother changing/looking up *that* coordinate. The first version I posted was tested with characters who already had the Bicentennial Badge, so never clicked/checked the area, until I brought through a character who *didn't* have it. And I was looking around the original area, like, WTF? Where'd it go? And that's why I had to completely readjust the .mnu. It's nowhere near as elegant as your TSP rig. Hell, that thing has taught me a lot about popmenus :D
  4. This goes counter-clockwise-ish around the map, with the Base Portal as the starting point. It gives what badge the thumbtack it places is for in Local Chat, because there's so. Many. Plaques. it's easy to forget one's place. I figure @AboveTheChemist will put this in his TSPMenu, which will be awesome. This is my stop-gap measure until that time. Edit: The screen pic is the original, before I found the (currently 2) mistakes, but the MNU and map are updated. Another edit: AboveTheChemist has updated his TSP version, so I won't be making any further updates to this. KWharf.mnu
  5. On Everlasting, I will be running a mothership raid launching around 4pm Eastern, so I'll be recruiting, starting around 3:30 Eastern. These will be open-world, instead of instanced.
  6. Your character name: Escapement Mechanism Your Global handle: SnoBahr Are you the owner? Yes Are you the builder? Yes Your base’s name: Demented Hedge Maze (but the SG is Tube System) The shard it is located on: Everlasting The passcode for entry: MAZE-36004 The category your base is entering under: Other/Misc Contributing builders’ names or Global handles: n/a Additional Notes: There are a few teleport points throughout the maze. No part of the maze is locked off from the rest of the maze, nor are there mystery round-abouts. Ultimately, the maze exits to... what could be considered a club area and transit hub.
  7. Due to work/family obligations, I will only be running the 3:30 Eastern MSRs on Mondays. I have to step down from running the Wed and Fri raids.
  8. ... never mind. I just found the bar on the other side of the building from him.
  9. So, I'm by Lorenz Ansaldo in Sharkhead (/thumbtack 697 32 -1060), and I'm getting... the monkey fights from Pocket D!
  10. This uses 10' increments, a reset, and a display what's currently set. I use this: /macro_image "Claws_TauntAoE" "Chat Ranges" popmenu Chatrange ChatRange.mnu
  11. Allow me to kick this off with my freshly-built transit hub: VICE CITY HELLIONS: VCH-231 /macroimage dayjob_thickskin "Vice City Hellions" "enterbasefrompasscode VCH-231" Very simple at the moment, will add some more amenities/ambiance, but right now, it's linked to all the linkables. It's my standard hub design, like BRHUB-28259 on Excelsior, EGGS-7164 on Indomitable, and DISTRIBUTION-24347 on Everlasting.
  12. Just a head's-up that the 3:30pm MSR on Monday, Dec 30, won't be run by me, as my keyboard died and the bluetooth one I'm using right now is very NOT CoH friendly. In theory, New Year's Day MSR should be a go! Happy New Year!
  13. It's Wednesday, Nov 27, and I am not up for running the 3:30 MSR today (chest cold of doom - I'm not up to the ferret-herding that raid leadership involves). We'll see how I'm doing on Friday :)
  14. Would it be possible to get the falling/flailing animation that currently activates when one is... well, falling... as a flight/hover-only emote? Not necessarily to be used while moving somewhere, but when one is otherwise stationary, like Juggle has a flight-version that loops until a direction is taken.
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  15. I just saw Longbow and the Anti-Personnel turrets duking it out again in Agincourt, as pointed out a couple of years ago:
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