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Death2Tyrants

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  1. I think it is a fair question/concern and a noticeable effect with certain combos, especially when you are leveling up and aren't IOed yet. Yes. IMO some combos can get very very busy but it varies by team composition and the difficulty settings the team runs. The lower the number of support on the team the busier you will get. From my observations this effect is generally noticeable in pairs with little to no persistent controls (e.g. no pulsing control patches) combined with heal based secondaries. These combos tend to get pretty busy under harder content and/or weaker teams that have no other forms of mitigation. IMO the best you can do is buff before battle. control and debuff first during combat and heal as opportunities present themselves. In other situations where this isn't enough you'll lean on healing considerably.
  2. Possibly but this seemed to be discussed as a special case where it wasn't firing in a pet. Or was it a pseudo pet? I may be misremembering but I think the speculation was since the set couldn't be used by anyone but a Controller the PROC wasn't firing in entities that weren't Controllers. Had something to do with how the set itself is tagged. Dunno. Screenshot Frosty posted says otherwise since the PPT clouds PROCing demonstrates it isn't true.
  3. The reason I ask is there was a discussion on how this PROC was coded to only activate by the Controller. The assumption is pseudo pets wont PROC it but I stand to be corrected with evidence to the contrary.
  4. How is this working for you? I am expecting it to only work on initial cast.
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