
Vermithrix
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Rad/Dark Scrapper build - help and suggestions pls
Vermithrix replied to Vermithrix's topic in Scrapper
I am pretty sure with Axe, I can get a a Swoop and a Cleave in the same time I can get one Dev Blow done. Possible even a Swoop, Cleave and Gash considering Axe flows very well. This offers more chances for crits and again potential for higher damage, even though DB hits harder, its just too slow I feel. -
Rad/Dark Scrapper build - help and suggestions pls
Vermithrix replied to Vermithrix's topic in Scrapper
Erratic1, you are correct. I hit the pylon with just standard attacks with nothing else turned on. All characters running Musculature Core Paragon. I ran all the numbers through AI. Results as follows: The way the game separates out the smashing damage and radioactive damage must be the visual reason I didn't feel it was hitting hard. The speed of the set is certainly working against it however they way I have built my character is probably part of the problem. I will keep working at it. Thanks for your input Erratic1. Attack Set 1: Beheader, Gash, Swoop, Cleave From the second calculation (including both data sets): Beheader: 147 Gash: 282 Swoop: 345 Cleave: 378 Attack Set 2: Radioactive Smash, Radiation Siphon, Devastating Blow From the calculation for the provided data: Radioactive Smash: 221 Radiation Siphon: 261 Devastating Blow: 481 Attack Set 3: Strike, Slash, Focus, Follow Up From the most recent calculation (recalculated data): Strike: 158 Slash: 99 Focus: 213 Follow Up: 111 Final Answer Beheader/Gash/Swoop/Cleave: 147, 282, 345, 378 Radioactive Smash/Radiation Siphon/Devastating Blow: 221, 261, 481 Strike/Slash/Focus/Follow Up: 158, 99, 213, 111 -
Rad/Dark Scrapper build - help and suggestions pls
Vermithrix replied to Vermithrix's topic in Scrapper
I've got a fully spec'ed out Claws/Bio and Axe/Stone scrapper. I will do some comparisons. edit: I know claws wont hit as hard on individual attacks - but yes, Claws is a near broken scrapper set. -
Rad/Dark Scrapper build - help and suggestions pls
Vermithrix replied to Vermithrix's topic in Scrapper
The thing letting this build down is Rad melee. Its too slow and does not hit hard enough. Dev Blow needs to be basically instant like Energy Transfer on EM (with +Energy Focus buff). It doesn't need to hit as hard necessarily as Energy Transfer, but its certainly not going to be OP if its instant. Rad melee needs help. -
For when you do need a build, this is where you start. Don't get sucked into Fire Fire Fire blerg. Why go into melee to nuke when you have Thunderous Blast. You want stuns across both your power sets? You want massive endurance drain so anything under an AV is left running around in circles? You want AOE RANGED stuns that leave mobs staggering around for ages. Devastating ranged attacks. Melee attacks that knock down consistently and one that will put an AV in an Ice Block every time, but ALSO, hit as hard as any melee class? You want numbers, more numbers that you have seen, streaming up your screen in glorious ribbons. I leave this for your consideration. Source: Trust me bro. Blaster (Electrical Blast - Earth Manipulation).mbd
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Rad/Dark Scrapper build - help and suggestions pls
Vermithrix replied to Vermithrix's topic in Scrapper
I realise I am talking to myself at this stage, but in case someone stumbles across this in the future. Build has turned out to be very good and very tanky. Running 8x+4 missions vs Council, Carnival and RIkti with zero problems. Endurance is an issue, so I am running Ageless rather than Barrier and that has worked out very well. As Ageless falls off, if I am still mid fight, I pop conserve power. Arachnos endurance drain is a big pain currently - lessened by Ageless. Still working on that one. Oh, Dark Regeneration and Oppressive Gloom are ridiculously OP. Possibly broken. Atom Smasher is a crazy good talent they way I slotted it. Knockdown constantly and disoriented mobs via OG. Only gets sketchy when below happens, which I am not sure was bad luck. Big surprise was Circle of Thorns, which were harmless until I was hit with this: -
Rad/Dark Scrapper build - help and suggestions pls
Vermithrix replied to Vermithrix's topic in Scrapper
Ok, I am getting into the swing of it. An absolute AOE monster that hits moderately hard single target. Probably (as some have said on other posts regarding Dark Armor), better suited Brutes or Tankers. Very much reminds me of Ice Melee for Scrapper in regards to AOE and single target. Endurance is an issue but I am getting the accolades together. Still testing limits but not a bad Scrapper and you definitely don't see many of them. Regarding devastating blow, depending on the opponent, I was seeing some hits (without critical strike proc, no fusion), hit for around 200, which was very disappointing for a skill that takes so long to go off. Other times, it hits as intended. May have something to do with the split damage types. -
Rad/Dark Scrapper build - help and suggestions pls
Vermithrix replied to Vermithrix's topic in Scrapper
Not sure if Devastating Blow is bugged, but it does not do damage as advertised. Its a huge detriment to the build atm as I thought it was going to be the main single target damage dealer. Hits like a wet noodle. Even Ice melee does more damage. -
Rad/Dark Scrapper build - help and suggestions pls
Vermithrix replied to Vermithrix's topic in Scrapper
Wow, that is awesome feedback Uun! Exactly what I was looking for. I have adjusted and tweaked the build a bit more moving away from defense and preferencing resistance. Got knockback protection up to 14 also which apparently is a big issue for Dark Armor. Many thanks ;) |MBD;23871;1463;1952;BASE64;| |Gz5dAKyKx/lXLKSkJLigx4yXS5GuPUsnUx6NA2Hu7u/bknQs/S1LsMRjSJauvtZhAem| |qy4XKR3c9SAIFpafk+1N9bNrd9m7LtlQ7IvZLjISxBTj9+9F+aWJcpMVdlftO44aoRD| |CHm+K/AipAycIQSg1oZWZL+0bl6ipsFal6GSFbeGRs/btsrgbiMOb0x/AMi6JfKsTjf| |bBWgSkt/m8hkjNLkPk5BR733bpMgCHStAJxSVKBPkfeGDnj3J53WxjMkOqXPxeQuycU| |9+9KVZ3XgpfgTSkSZ3inc7jhYIE2b8Dya9eDzxJqv5Vwu0N5JAFx7tjlHRnF3ydvThM| |KHFZmyaWq9KJ00iIjS65lBB9Tmvgjp089LLBMgLHBMjtifkU3PetFy7ykHuZXPeR1ad| |lXOVh4xZIuLNhCp57Dwl3PgUkMy4nEyMO6cXOqwdFLQm+cRyWnW6vhorZaZfdZg9MJd| |jOGbrHPvseLY1iHw/JdZ4aJWbw7Xe1T3mnBy2gEqASTRnxU+7el/r+SCrbL55RWwNpy| |d0LmNjQKNOZyveSnbzmhgNHePQts01DCmN+6yHsY9qWnXeAHVoJlXSrLS/5BqqyFJlO| |k/ib/iYV/D9kJivBvkT1AMWMva+V30tWG6tOS9X3y8PfW43Su0KP3lPOVaATckr4csk| |gmElQ8gEK0lHiBJK7nXwScnar73A1ckhWV7d8HDytb7ai3Tnym2MISGKFfshpuDQq0n| |a/7EK6bHhM1gWsOslXwfytURIjd9Lvo30EfrP7lJJ088fJx1p5KX9XLuM1B7kQfPq3L| |zjiITwW1zd72WZfUjPZZvxmf/Ql3z2QNRDWMCpHyu9o15I4RpuJwB8Vz78Y7QtiC6sv| |G/Nv5fVmY4uhMXnrK1zhDg6y/UFMueXQRKVWbQuEyr9Cw4RJfPrTDBHCsDnKspnXUnk| |kA584Iq2tFNCgkKKaIAYxQrDcftYsqgjqgEoNls/yHvs+QJmxUXaBNcwETxbztIckme| |5Amt53wmZ9oSmgYortQAt1m12kzv0f01Q/OT7G7XmtsEzUmh1bYHCzF+spj7rsvgVu5| |KO7hpg14M6aH5qwZynnWKzSKCVopGXiBSnC7OJKsqEov30Wi4BpoVyuS34Jw2mxCL8C| |jJxRP5H/LdLb9BTUep+KSY2nigjlSWhGkDallBYKwa/586eTcG4WfaYjoxQocK2mjVl| |TrtPXr95IuViXLKyWAIRobJQiwAjrbqa68wA/UFjARlnwjWQTJ58o5DAHYGZN+MtOG+| |yYSNhmxM9UTwEax/8VUFZ+1zqCAPxKd0L6Z+Uotq0EhOXYszu1fpYfpimJBz/GWHEb4| |MLjGZiFyAp4MXlQNV3vAjeIeJ8EH32htWq62Jy4M0UchhZABjNE2nC12r9o5EqamgAf| |FM2FhEGSXtbMbUd1SXm0UeDiy9/dJOj8yRBsUJngU7k+4YjA6kwC9cWBUlPmnaAhPhB| |cwgX8FjPFucM9QsVULHieoRrXTYVR7qtayo+PKVTqNP6O1m0dx+8IxwFqF87pLZPySg| |s/evtCiCphA96KYoF1YaXVSxLfLHsevNnEYtKH6UkvpDymrGT/fg87tDs1xctJrjyCa| |qsADA4MeXsbbH7KWI0IeUNM5x6p2neTYaUYjyCmZiysHMzK+uhnwy06Opi+wUWzqu62| |bRrh4DHAtjBDEDu5oBqApDfzw7w1ph2wdHY1hMl7TxAZeFG8yxV1DQaMXZWdOZyTuPx| |60u0v6nrukO6JyF1fS+UNF5TwEgt1ludHuLmeMH1GrkxdiDUx8Jen/tPOPsD7kSm9g9| |vd/mPr2ppgnk1TnQIqXX7dginPVlmB0GaQ+b9tDjIM07WFFm7vD+nT9vHc2rmBZy1dI| |Q8mp6LyT/TYH/nbUxeUGQ44gVR7w17ThOKmKN6jNBxr9SpEZDCDLIBEZLvhX1mRSJ4u| |2drKbDTU=| -
Hi all, I have put together the below build after I couldn't find anything else specific to scrapper. It is the best parts of a dark/dark brute build for the defense, and I pretty much made up the Rad side for offence. I have never put together a build before so any help would be appreciated before I attempt to create this incredibly expensive Scrapper. Towards the end I wasn't sure what to pick, but after struggling like crazy with endurance while levelling, I chose Energy Master. The Hover/Fly/Evasive seemed odd to me, but it was part of the build I was copying. Is there a better way to do that or is it viable? I have seen builds that split the Scrapper specific unique enhancements - 3 of one and 3 of the other, across two different powers, but as I do not understand why you do it so I did not attempt to get too adventurous in that regard. I also don't know if the Irradiated Ground slotting is the way to go. Another option is to 6 Slot obliterate (referencing other builds I have seen). I also note that the Cumulative totals for defense seem high and I am not sure they are accurate. I have a Rad/Dark Tanker, Brute and Scrapper all levelled up to 50 and ready to go, so I am just trying to nail down a build that might get one moving into higher end content. Thanks for any help. |MBD;22970;1388;1852;BASE64;| |G7lZAKwKeHMO5cToYFAN3FEqb0ekbsqfRtBvB6A0QamptpjyaBwI03br7QL3JDcICZZ| |4DMnS1dc6LCBd3abnM6KZltpUq6rnvi5dc+oRiSdrJIIjwLu//99+6YlxkZb6xu03ss| |J+mJkQTFIAUIQv8M+syl8XUJElFI5AakBrZ9Xcp5q4VlbWbaMqjGwhZLSd2VgDYXzMm| |W4zLMq/VIiX23CexNKWf9uI5HaKzG8hLnWlwoch0hYiLjoV+HnsirkzzgtR2TZmSG1H| |r0HuniDHH8u9hZwnguJNKRfHzXIO52KBtueA192egBiU4nec05ny0AFF7rjsH5Xkc8t| |n8oIBi5WZ3jVQFzKqpX+x5LqIEccI6ia3DVtcNdkQa4RlR8z+ys4Ki63HU/LUbeFoD3| |a6dOGDzl2yBN1PIpmN47BsMbgDdQTLxKF+MW48k/uQ7JTOp9bTJeXVypFSlQ52xNiCT| |XkdZudWuOx7ufOZ3hHw+rdRaWFWLJbqucq75ediPAJcgg0zb6rn3oz7L/14Xba9tBHG| |llcyqqajcaC1lhtiN31HGYTN3hOJYzgoc9zrgcnBrs9sLpNXOMWwzsjynh9sep5oMuX| |ab+NHLOK7kZ2giPheZA9Qku+vNInb9Dfj+nTW6l6f/LPNYw3ZoEefqJC90Bi4aPqGkE| |UqaUHFAyhEyRIvkSTK/LtAqnP3GLOBG6jz94lDLmhteMGfv/riCilggLqRkQSnEHirX| |Ha07lHucQfi+W+Fhkz1C/92/nfwB2d/BEvJTu7xGrSL+WuKFveC+HIv71KTS9OCeEyJ| |phkql9QwRPmhiMRnJTPv0AVpu2Rxh9rZZw6RsqOQf31XvmNcu2fWuaLDfSB++nfyul1| |P3XzpZhhCldooLzUBA8kaPMy1OuThnReAezLHPdlS2PoI4ayL+aoIK2KCQpLKFzGAEc| |Tz6WPraobkAkxisGqA/9bHmtpUnLsrrGkuYCAqVqtqhsQjmEC5gLO7xMkaxyrFIbzQA| |RNitpabxCGsdosar9YvtDSe7FUmuO4nU40Jdi8c96P8oe+4NlqBrNZpddw8xfrq55iX| |PgZ2Xie2G9aAv21E1pyrK1tTw0BqWa82FPVIPglaI171hlwxBk7rMnVy52m2G31LGnK| |sBhVBHN28389u0cJpeZ7H/vJKCYQkYfaoY99ms2k95eoAGAgLkutpbqPJDRtYk2F+rs| |mQmoDhGMQ1bNia80KohOqLmL+Qglga75UN0Qt5+HJH5hB4lZy0i5Rs3pGSSEkkW6Z2s| |fJebUhktbbckFBpwIbYj1I2ZuNunIgqVHkCi0nEFDCByqAkSY5ksTXPlhkRmkur38AB| |02grt5sad/dnhAa3OAqmnDxVXikDFFPj6f2e8WhIZz0uPDROhi05DInCEDgUTbc/cBU| |HKv38kiF8DAwqx1MObQoM5SqgHB/fREN4IryACeITMEl0ptko1fy1krQbhkaEQgUWqr| |QbV7GLInUFWn2LDUPUQ1ghbACTqDewrRO/Pa+SegUvccwrIlUcsMF0Hwv/iVz8rgtXl| |2ShNxvweJ6Y65lMbLjOam5d0rWoYT3kM/iCKj6MzQ40fsFDngeACTGfPGRmqnhyP/zN| |4F7yRGNrwHNaiQ4lCJ3wU75+Sge+KF8DH4JffrYvNznE71FroQ5fAAficO+EA/ySois| |OkYet4CPLiR5PSj9yaXkqKivx1Qy5maghm7X7HZeN9hpUn6Fek4UbOQUOsQbzb3f+Hf| |ZN93IU5n+55lQzmmG4fiBWPXBncA9/achmmKG3Ic6/gGMe6pKs4VcxJHxr6S1X0MdLp| |Gs+G/9NMsHbZZWXWyX8N331Q5y7rjMcscRihac34w0=|
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I am just looking at the combat log. Would it not appear in the combat log? Reactive does. I have autohit a Vanguard pylon for 5 minutes and not once did the term "doublehit" appear in my log, not was it reflected in any visual damage numbers. So how do I capture this data?
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Testing this on my Ice/Bio scrapper, admittedly T3. It doesn't work. No double hit, it never procs for any of my attacks. Pretty odd. It does give me a tiny boost in damage, barely noticeable, so I know its doing something, but I cant seem to get any additional damage benefit from it. Ive got one on my fire blaster - ill check that too but I remember when I slotted it and tested it was very underwhelmed and removed it immediately. That was the t4 one too. - Tested - does nothing. Absolutely nothing. Do not make this mod.
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Just for any noobs like myself that may stumble across this tread - these builds are just for killing pylons right ... not for playing the game? They are purpose built busted builds that you cannot carry into the regular game and survive or use?
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So Masterminds ... how you going keeping your pets alive vs Circle of Thorns and the new Council at lvl 50? I was playing +2x8 before patch. After playing on my main, I knew things had certainly been shaken up, so I lowered to +1x5 and my bruiser got utterly disintegrated through Pain bringer and World of Pain on the first fight. I tried a Council mission and got through that basically by leaving a graveyard of thugs behind me. At one point, again, my bruiser got one shot by an archon. I absolutely accept this may be a case of "PEBKAC", but I blinked and my Bruiser was just deleted. Also, after seeing the wizardry the devs have pulled off with this patch - the thugs are feeling pretty old and lack luster ... just saying, i know your busy, sorry, thank you for your wonderful efforts, the game is a joy to play again. Side note: I love the changes btw. May have killed the whole power levelling on PI radio missions thing, but yeh, I actually have to use cool-downs and my incarnate powers without feeling like its overkill. Council resurrection and cross healing is a bit much maybe. Took my stalker and tanker a solid 3 minutes to kill 4 archons because they wouldn't stay down and kept healing off the tank, or the bodies on the floor ... not quite sure how they are healing yet. The bubbles, mitigate damage or something? The purple patch on the ground, syphons health off surrounding players? And yes, we were geared - I can solo +4x8 on my stalker no probs normally even after the patch, but with the health scaling, and what I assume is damage reduction from those bubbles, wow, they were hard to drop. Either way, its good the game feels more challenging now at higher levels and difficulties in certain fights. PS: thank you for changing the Werewolf AI so they don't run to the horizon when they get a little scuffed up. If you had done nothing else this patch, it would have been a winner in my books ;D
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Just finished building the Elec/Bio build listed on this page and I gotta say, its incredible. Solo +4x8 with ease. Most fun character I have played. Use Barrier and Seer pets to fill Psi problem. Really great build. Thanks for the post if you are still around OP ;)