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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Welcome back Bill! Interesting to see a familiar name when so many have decided to use different ones this go-around. Want to toss some food-for-thought your way since I was just testing Claws with a different Secondary. We had looked at FU > Focus > Slash as being the "best" we could get back on Live, and I still believe that when it comes to maximized recharge, that can be up there, but with the changes to PPM and the ability to access another -Res proc with Shockwave, it looks like a T4 Musculature Core with a FU > Focus > Slash > SW (-20%'ers in Slash/SW) is a solid choice, maybe even the optimal choice if there's not other reasons you'd be chasing Recharge with Spiritual. If your Follow Up's recharge (without Spiritual) is over 3.3/s, and you have Shockwave with a Recharge at 4/s or less, then I'd say shoot for the Musculature route with Shockwave, and put a -20% Res in it (the Annihilation one so you have two different effect sources, Achilles -20 in Slash). The chasing of +recharge may very well be nothing but a holdover from the old days. I lost all my DPS spreadsheets and just don't have the energy these days to recreate them from scratch. You may very well be absolutely correct on the Musc + fu, focus, slash, sw chain with 2 -res debuff. It's just... not as pretty. Ya know? But you can probably answer this: does the recharge buff from spiritual affect the recharge rate of the other incarnate powers?
  2. Sadly, doesn't look like they added a no redraw customization for spines like they did the other weapon sets.
  3. 4:19 with T3 musculature vs 4:13 with T4 spiritual. Just notating for later.
  4. Roger that, Dismiss. Seemed to be the trend throughout the thread.
  5. Wow. This thread blew up. Good reading. Amazed at some of the times I'm seeing. Rebuilt my main Claws/SR back to his scrapper origin. Followup, focus, slash, repeat. Alpha Spiritual T4 Interface Reactive T4 75% DR debuff/25% fire dot Hybrid Assault dbltap energy Achilles' in slash Both AT +crit IOs are slotted, the proc in followup Focus has Javelin's chance for toxic. 280 DPS. Guess I'm gonna have to look at BIO armor. Are my incarnate picks just plain wrong? I have to go spiritual for the fu, focus, slash chain to be pauseless.
  6. Being unhappy with my bruts 203 DPS, I tweaked a fewthings and got him up to 209. Since I had another claws/sr for a different server, I spent the time to get him to 50 and mostly tricked out and ran a test before getting any incarnate powers. 208. Compared to the brute's fully T4 build. Not bad. Got alpha spiritual, interface reactive up to T3 and ran again, plus a couple IOs I missed, new DPS 248. So the AT IOs... you can take the scrapper +3/+6 crit chance and stick it in a throw-away attack, because it's not a proc. The proc one I stuck in followup. Brutes, unfortunately, are both procs. And I can't fit both in my build so I went with the +regen/+recovery. Now here's the funny part, that 248 DPS run on my scrapper was for a 5:19 time. Last night I add T1 hybrid assault and ran another test... 5:51 was the time. Wut? Obviously the need for multiple runs to get a proper average is a necessity. I am interested in what his final time will be after getting reactive and assault to T4.
  7. Found the original Pylon thread and the equation used in the first post is: ( 38343.75 / time ) + 127.8125 = DPS Using my 504 seconds, 203.9 DPS. https://web.archive.org/web/20120906191553/http://boards.cityofheroes.com/showthread.php?t=130754
  8. Just checked and pylons have 30677 HP. Attempting to figure out how to determine the regen rate. Ah, Power Analyzer from P2W vendor. 102.26hp/sec for pylons in I-25. Resistances are still at 20%. First run took 504 seconds. Claws/SR brute. Followup, Focus, Slash, repeat. So with the equation above and the new values: ((30677+(102.26*504))/504)/(.8)) = 203.9 DPS
  9. Wayback even kept the link someone put up with the silence.ogg file I always used! https://web.archive.org/web/20070303104937/http://www.pages.drexel.edu/~kaminsmj/silence.ogg
  10. Woot! I remember this thread well but couldn't find it either. You rock and thank you!
  11. Back in the old days, I had a silence.ogg file that I could use to replace specific annoying looping sounds like the peacebringer high pitched whine or the thrumming noise from energy melee or superspeed. However, I've lost that file and all the sound file names and it appears that score isn't using a data directory for such fixes. Does anyone know how to silence specific sounds with this configuration of CoH/V? Thanks much.
  12. Awesome. Glad I helped make it a good experience like so many did for me when I first showed up.
  13. And yea, reading those threads is a crazy trip down memory lane.
  14. Bill Z Bubba checkin in.
  15. Holy crap. Both my guides are still there. I don't even use ATI anymore. https://web.archive.org/web/20120904234239/http://boards.cityofheroes.com/showthread.php?t=115082 https://web.archive.org/web/20120905072807/http://boards.cityofheroes.com/showthread.php?t=115069
  16. Thanks to you and the team for getting us back online.
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