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freelampie

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  1. I think my go to at the minute is Dark/Rad, just love everything about it. Really good AOE and with containment proc a decent heal with Dark Regen on top every 10 seconds or so. Think I will try out Invul/Dark though, two of my favourite sets !
  2. I guess from what I do in real life is that a an "hack" is negative and malicious generally, so in this context I don't see it as one but I'm splitting hairs. And without knowledge of this "exploit" I can't comment on it, but if that's the case then I'm all for fixing it I just think it could be done in a better way than its currently be thought of and is why I provided said feedback. Like I've said I've provided all feedback on this topic, I just think its a shame as I think its a neat feature that could be designed with a compromise in mind and that I feel the iteration of teleport powers with some fairly long CD (IMO) isn't the answer. Happy hunting 🙂
  3. Except, that I haven't seen it once mentioned that it provided an exploit or that it has nothing to do with PVP. As I mentioned in my post I don't trawl these forums with a fine toothcomb but from what I could see it was mentioned about PVP.. It isn't a "hack", its a legitimate command that players have access to (whether they should or not), I've not seen any mention of an exploit, I've not seen anyone exploit it so as I've said there are many ways it could be done without banning or restricting it as I have already mentioned. I made the honest mistake of providing feedback where I thought it was being asked for, not to worry its my last post on this matter not really interested in getting into an argument about it.
  4. See nothing wrong with introducing these other base teleport powers etc into the game but I must challenge the removal of the TP base macro.. I understand its not being removed but I dont understand why the need to restrict it to be in range of a base teleport. To be honest until people have said it in this thread I've never thought to use it in a mission map (I don't PVP) I literally use it to go places and I find the vendors incredibly useful. From a community perspective I have been on Teams where people are like "come see my base" and provide me a Macro which is really cool. If you can restrict it to PVP only and if you wish in Missions (I'm not sure why that really gives you an massive advantage, I would just find it a pain) then I think that would be a sensible compromise. I'm not really interested in the argument "a year ago or so they said they would be removing it" its here now and its been embedded at least in Excelsior as a cool thing to have. I'm not on these forums everyday but I've not seen posts complaining about its usage? Maybe from the PVP community? Or I guess ultimately as another compromise you could create a teleport power that maybe has a short cooldown that lets you go to Bases? Ultimately I have felt/seen more people provide feedback that this is a negative change over a positive one and if this is truly a feedback thread then surely something must be taken onboard about it otherwise what's the point in asking for feedback?
  5. It's difficult to do manually, but you could script it to change the secondary powerset in SQL as from memory it's just an ID value. It was very useful for testing scenarios on my test server for trying different secondaries against a standard primary (like Invul for instance). The primary powerset however I hadn't worked out exactly why yet is a lot more complex than that and I couldn't see a way of changing it.
  6. Technically it's possible for secondary powersets. I have done this on my own private server , you can change the secondary powersets easy enough with a DB edit but I had issues when trying to change primary powersets. I can see why some people would like it to be a thing but I don't think it's worth it considering this game is about creating multiple alts.
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