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tidge

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Posts posted by tidge

  1. Some late comments agreeing that Invulnerability being a nice, easy primary that can be made excellent for almost all content... and is simply great for the rest of the content it isn't excellent at.

    • Invulnerability doesn't need many slots in the primary. Ignoring set bonuses and/or globals... while leveling, Endurance reductions in the toggles is pretty much all you need. Having slots for the attacks (Accuracy and Endurance) goes a LONG way.
    • Depending on enemy factions, Inv tankers may not even need certain toggles... maximum Endurance savings!
    • There are only a few instances of EXTREME game content where "perma Dull Pain" would ever come close to being necessary. There are some nice 5/6 slot set bonuses to put in it of course!

    Now some sour: War Mace. I had a concept that I liked and I considered Invulnerability / War Mace... but I couldn't bear to having such slow attacks (and so few to start!) for so much of the content (I also level up characters by standard game content)... so I used it as a War Mace / Invulnerability scrapper instead. No regrets on this choice, as Invulnerability as a secondary still is very effective. The only thing *I* really miss for that character is the aggro control. As was written above, with enough global +Recharge, War Mace becomes much smoother... in my experience it is one of the offensive sets that sees the biggest jumps in performance once the Superior sets become available for use.

    • Like 2
  2. On 5/3/2022 at 10:19 AM, arcane said:

    Every reply here is about sets that are good with procs, but not a single one appears relevant to the OP request of sets bad without procs.

     

    I would find playing my Mind Controller solo to be VERY boring without (%damage) procs. Folks can feel free to spin this as "punching outside the AT class", but I see it as more of an opportunity to get mission clear times within an order of magnitude for all ATs.

     

    Even without the %damage procs, Mind can also benefit from "utility" %procs as well.

     

    While I wouldn't necessarily describe certain ATs (or primaries, or secondaries) as BAD without certain globals, I think a majority of folks would agree that the global +Recharge pieces make Dominators MUCH more playable, and pieces that provide +Defense/+Resistance (including Knockback/Knockdown, and Scaling) while great for everyone benefit certain builds more than others.

  3. That is very similar to the story of the laptop I just refurbished... I didn't need a personal laptop, except for rare cases of travel where the work laptop wouldn't meet my needs (ehem, privacy), so I didn't bother with the final HDD replacement until it really affected me. It's not as if I was doing much traveling during the pandemic, so the fact that I got the equivalent of 3 months regular use (i.e. ~25% of the year it held on) out of it surprised me. Storage always drops in cost (for the relative same amount) so waiting a year for the upgrade struck me as a no-brainer. I was a little worried about supply chain issues, but aside from GPU for desktops I didn't observe any particular shortages or price-hikes for components destined for older systems. Spending $200 on the upgraded RAM and storage was more appealing than completely replacing a laptop that was in otherwise good shape. I certainly could have spent less... maxing out the RAM was a bit frivolous, and using a second mechanical HDD in place of the SDD would have offered 4x storage for the same price.

     

    Post-upgrade, the laptop performs better than it ever did (including lightning-fast boot times), and and I find it to be a decent second station for video/audio editing. It only has a 15-inch display, so even with its decent video card I don't use it for much gaming. TBH, my personal expectations for maximum lifetime of "mobile" computing platforms (laptops, phones) is about four years... usually it's the battery that determines end-of-life for me for those systems. The recently refurbished system has an easily replaceable battery, but I don't entirely trust that I'd be able to find a new (compatible) battery in a couple of years.

  4. I'm glad it seems to have worked out. Here is some jibber-jabber after the fact...

     

    I had a quite old 2TB HDD die in my desktop... it was being used for game files, assorted programs that wouldn't fit on the original SSD, and for media backup. I was essentially doing a version of what @starro recommended. I was in the habit of making regular backups of the media, so at the time of failure I ended up only losing about 2 weeks worth of temp work. I will admit I was abusing that drive quite a bit at the end, as it was mid-pandemic and I was taking time to digitize a lot of my media.

     

    A few months after that, a family member's laptop went on the fritz due to a dying HDD. Windows recovery saved everything, but it was painful getting everything back. After that, a new laptop was bought as an upgrade, this time with a SSD. The flaky laptop lasted another year with the HDD having been "manually" partitioned to avoid problematic areas... but eventually it gave up the ghost for good. Since storage is cheap, I ended up doing what @macskull recommended and added a M.2 drive AND a second SSD drive... I'm not using a RAID array, the first drive is for programs, the second is for media (and games). I spent ~$50 each for the two 500 GB capacity drives. While I was inside the laptop I boosted the RAM as well, although what I installed was probably overkill.

     

    Much of my "cold" media storage is on standard (external) HDD, like @Hyperstrike suggests.

     

    For the past several years I've been playing a weird game with external memory.... almost all of the "media players" (think "smart" TVs, blu-ray players) that the family uses, or has regular access to (keep in mind that there are many generations of "smart" TVs), work with FAT32 formatted media... and there is an inherent upper limit of maximum drive size (and individual file size), so I'm constantly on the lookout for 2TB drives. 2TB is the practical max size, although I thought I saw something a long time ago that placed the theoretical uppoer limit for FAT32 at 4TB... but I digress... My experience has been that the cost ratio for consumers to use standard HDD versus SDD / (micro)SD is roughly 4:1. I don't recommend using (micro)SD cards for general personal computing needs, but I find them to be incredibly convenient for content that I want to watch on a TV (or portable device). A small wallet can carry the cards as well as any adapters necessary to connect to a USB slot on a TV, tablet or phone. The only two issues I've faced with watching media this way have been (1) making sure that the adapter will actually fit into the USB slot of the device (geographically, there may be other connectors in the way) and (2) the native file navigation system of the device I connect to... I can't imagine what the usability experts were thinking for some of the interfaces I've seen! Casting directly from my smartphone means I'm familiar with the interface, but not all TVs play nice... and if I'm connected to external media with USB-on-the-go the adapter will drain the phone battery. I typically get spendy with internal memory for my smartphones, but I'm not keeping video archives on them... it also isn't practical for me to keep something like a plex server running.

  5. I simply think in terms of Inf... I went to put a third build on certain character, and AT that has no real business needing a third build mind you... it was just something to check some ideas/interactions and I found I already had three builds on that character, each with what some folks would casually describe as a "spendy" suite of enhancements. The SG tables have gotten to the point where I pull things out of them for use on the AH when I forget to have Inf stored in email.

     

    Some of the characters are sitting with so many merits, so many packs, so many catalysts, I've used merit conversion to "buy it now" just because I was too lazy to change to another character to see if they had packs or recipes I wanted for a new build.... anyway, Inf is the great equalizer, everything else offers varying means of market inefficiency. I can't buy Plasmatic Tasers with merits!

     

     

  6. 1 hour ago, The_Warpact said:

    Honestly the newer pool powers that came out besides Sorcery I don’t play. 

    I think that should speak volumes.

     

    I have a couple of builds for which I'd like to use pools other than Sorcery, but in terms of Quality-of-Life for those characters it is hard to pass up:

    • (Mystic) Flight, with a Teleport to get out of certain situations, such as being pinned in by NPCs.
    • A power that can take Health globals/procs (Spirit Ward).
    • A power that minimizes the need for Break Free inspirations (Rune of Protection). <- This is the deal-maker for me
    • A rather decent ranged attack in Arcane Bolt (subject to AT modifiers).

    I'm personally less sold on Enflame, but I see folks using it.

    • Like 3
  7. One of my Fortunata builds includes Weaken Resolve (only slotted with the Achilles' Heel %proc) simply to have a single-target debuff for use on "hard targets". I should disclose that for that build, the pick was taken very late (level 47) and the Fortunata in question has several %-Res pieces slotted in higher level (PB)AoE attacks as well... I don't have all these goodies available for lower level content, but the choices were my compromises to offer another sort of help to PUG rather than just the Fortunata Teamwork/Leadership team buffs.

     

    I liked Weaken Resolve a lot more before it got nerfed, and I can almost understand the reasoning behind it. I keep meaning to design a character to go deep into the Force of Will pool, but I have yet to do so.

    • Thumbs Up 1
  8. 17 hours ago, Hyperstrike said:

    Things like mutant power supplies, ultra-short "just fits" wiring, and mutant motherboard form factors?
    Crap, crap and mega-crap.

     

    This was a feature of Dell PCs (office, can't speak to "home" systems) since at least the late 1990s. The internal designs would not just have "mutant" design choices, money would be saved by not connecting all the current returns ('ground' path connections) to drive connectors... I'm not talking about custom cables, I'm talking about the millimeters of copper tracing on the motherboards. Between that peculiar choice (seriously, they could have saved 100x times the cost by making mutant cables) and the accursed decision to "skimp"(*1) on power supplies (except for custom form factors) it was often impossible to add anything to such systems beyond whatever left QC checkout at the factory. I used to rebuild discarded (3+ year old) Dell workstations for neighborhood kids who didn't have computers, and it was always a chore to get stuff to fit, both in terms of geometry and power supply.

     

    I never bothered to dismantle or analyze the actual power supplies in those generations of Dells. I know that they were the most fault-prone major component of those systems... I can only imagine the compromises that were made internal to them. This is pure hearsay: I once worked with a guy who did years of service with the company who said that there was a serious flaw in a significant fraction of electrolytic capacitors (beyond "disuse" issues) used in many desktop models... the finger was pointed at a supplier, but the root cause was seeing $$$ through buying cheap.

     

    For personal desktop systems, I recommend that folks custom build (by themselves, or through a supplier who customizes) systems. My rough order of importance of consideration is:

    1. Video card (I avoid AMD), as it is not just games but many apps require powerful video processing
    2. Power Supply (running at the sweet spot without over-stressing the supply will allow systems to last
    3. Cooling
    4. Ability to expand (including external access ports)

    Personally, I make some effort to have "reasonable" amounts of RAM and drive storage, but prices on these drop, and drives will eventually fail... the only point I want to make is that this is where some compromising occurs for me (in terms of final cost). The primary thing I get non-plussed about from custom-built systems is that occasionally the folks assembling the PCs are a little too neat (for my taste) with internal cable lengths/routings/cable ties... when the time comes for me to get inside the box, I hate having to fish out cables and find they offer no slack! Only once did I have a ding-dong assembler make a really dumb choice to route some front panel USB ports to 2.0 breakouts on the motherboard, when perfectly functional 3.0 breakouts were less than an inch away... and I couldn't make them reach!

     

    Sidebar about my experience with "modern" office machines (typically laptops from Dell and Lenovo). Aside from power systems/batteries eventually failing (somewhere on the "catastrophe" spectrum) There are a few common issues I encounter (that aren't model-specific common defects):

    • The video systems are typically crap... many software solutions are web-based that rely on GPU to "do their thing(s)" and low-bidder GPU choices make life painful for those of us who use those applications frequently,
    • The systems are a dog's breakfast when it comes to what sort of ports (and how many) are available (and "docking stations" aren't always the fix!)
    • The power systems (internal, battery, charger) are a roll-of-the-dice.

    The last bullet is something I wish more laptop manufacturers would (or could) be more upfront about. Based on my personal observation of various generations of Dell laptops, I feel that some of the design/penny-pinching philosophy from their "3-year" approach to leasing business desktops has been implemented... It has been possible to end up with some long-lasting laptops from Dell, but the move away from easily swappable batteries has hurt lifetimes IMO.  I've never cracked open a Dell laptop, but I did just upgrade a 3-year-old Lenovo gaming laptop (RAM, SDD) that was painless, as I wanted a mobile backup system.

     

  9. On 4/7/2022 at 4:45 PM, Snarky said:

    Ooooooh.  Lol.  I am not trying to “Tank”.   I am just trying to survive.   Substitute “Tanky” with “Most Survivable”.   Unfortunately I cannot use powers like Phase Shift or anything that interferes with attacking.  Invulnerability Unstoppable and Rune of Protection are allowed

     

    As a self-report fan of "dark" powers, I suggest you look at a build where you can set aside 3 (preferably 4) powers from the Presence Pool, you must take 2 to get a third, but both third choices are good:

    1. Provoke is an inferior Taunt, but ya gotta pick 2. Don't waste slots on it. The Taunt requires a to-hit, and the MaxTargets is something like 5.
    2. Intimidate is a single target Fear, not worth investing slots in it, good for stacking with
    3. Invoke Panic a very fun PBAoE, doesn't need many slots to be useful. Set bonuses are somewhat mediocre, but there are a couple of %procs available.
    4. Unrelenting is the crown jewel of the set. 6-slot it and you have a reliable self-buff/heal in addition to a self-rez (should you need one)

    The Fear affects are a nice backup for ATO pieces that invoke Fear, such as the VEATs. I've never taken the pool with a Stalker.

     

    If the goal is outliving teammates, whether or not they are even near you (i.e. run to the last room and engage multiple spawns) and stand a chance of defeating everything in those spawn, I quite like Ranged w/ AoE control-oriented (Confuse, Fear) Fortunata. You will need other tricks to enhance the scaling damage resistances, but with Unrelenting to fall back on, and the ability to Confuse bosses/support enemies, they can be surprisingly sturdy. I don't really consider this being "tanky" as much as being able to be self-sustaining.

  10. On 4/19/2022 at 3:23 PM, Arbegla said:

    I think that hardest part about threads like this is determining where the 'line' is.

     

    As for those who are saying Masterminds under perform, especially /traps, I do wonder what play style and build you've used, as I have a bot/traps/mu MM that is nearly immortal, and her build isn't even 1/4 of the way done yet.

     

    I also have a Bots/Traps (but w/ Mace) that performs well enough... but I still consider many MM sets to be an under-performing is that the era of crafted Enhancements as the most straightforward way to make the henchmen perform well is to use the global Defense/Resist pieces.. and several sets ONLY have summon henchmen powers to take those pieces, so the T1/T2/T3 henchmen end up not being as well enhanced.

     

    MM secondary /Traps specifically allows for a LOT of debuffing, but that doesn't mean that primaries are performing in a reasonable manner. For larffs, I have a "one big Robot" build where I don't summon the T1 or T2 and only rely on the Assault Bot, so the big guy has the sort of aggressive enhancement slotting that I'd like to have in all three henchmen (because I dropped the globals in the summon powers I don't use)... and the mission clear times are terrible. They aren't as bad as a "no henchman" build, but whatta painful experience.

  11. The Bio Armor secondary is very friendly for solo in 1-50. The auto powers and the 3-in-1 Adaptation, cover a lot of areas that early builds (which lack slots) will have. It offers Mez resistance early. It has an Absorb click. DNA Siphon can become a rapid-cycling AoE attack with very good %proc options, It's really a thing of beauty when fully slotted.

     

    If you have Inf (or merits) from another character, I have a few general Stalker Enhancement recommendations for the solo leveler (subject to level limits):

    • Put the Kismet +Accuracy (really +ToHit) in Hide. You will almost always have this toggled on (curse you Kidnap/Rescue missions!) and the bonus is too important to pass up.
    • Add the global PVP pieces from Shield Wall and Gladiator's Armor asap, as every little bit helps, especially when soloing the entire game.
    • Don't bother with a Stealth Enhancement in Sprint, you won't need it except in very specific circumstances and even in those it will be of marginal benefit.
  12. My original Tanker is Inv/Energy Melee/Energy Mastery. I don't use latest MIDS, so any build wouldn't be much help. (sorry) I play all levels of content, here is the rough baseline I use.

     

    I have a couple of builds with the character, the primary is basically:

    Resist Physical Damage: (2 slots) Steadfast Protection, Impervium Armor

    Temp Invulnerability: (5 slots) 4xUnbreakable Guard, Impervium Armor

    Dull Pain: (6 slots) 6xPreventive Medicine

    Resist Elements: (1 slot) Impervium Armor

    Unyielding: (4 slots) 4xUnbreakable Guard

    Resist Energies: (4 slots) 3xGladiator's Armor, Impervium Armor

    Invincibility: (4 slots) 3xShield Wall, Impervium Armor

    Tough Hide: (4 slots) 2xLotG, Kismet, Reactive Defenses (%Scaling Resistance)

     

    The secondary is basically:

    Barrage:  5 slots (Superior) 5xMight of the Tanker (NB: the ATO %+Resistance is not really effective here)

    Bone Smasher: 5 slots (Superior)  5xGauntleted Fist

    Whirling Hands: 6 slots: Nucleolus (HO), Fury of The Glad (%-Res), Superior Gauntleted Fist (%Absorb), Armageddon (%Fire), Perfect Zinger (%Psi), Eradication (%Energy)

    Taunt: 6 slots 6xMocking Beratement

    Build Up: 6 slots 6xGaussian's

    Total Focus: 6 slots 4xMako's Bite, Perfect Zinger (%Psi), Touch of Death (%Negative)

    Energy Transfer: 6 slots 5xHeactomb, Touch of Death (%Negative)

     

    The Epic is

    Focused Accuracy: 1 slot Cytoskeleton (HO)

    Laser Beam Eyes: 6 slots (Superior) Winter's Bite

    Physical Perfection: 1 slot Power Transfer (%Heal)

     

    Hopefully you can figure out which Globals and %procs are used when not called out. I try to add more Global +Recharge from LotG mules.

     

    That base has room for 6 more power picks, with IIRC 15 more slots. I typically have 2 in Health (Panacea, Numina) and 2 in Stamina (Performance Shifter) and a travel power (With Slow Resist). I usually don't have slots to dedicate to Energy Torrent (it would come at either level 47 or 49 anyway), and I would want to %proc it. I also don't have a good spot (or slots) for Power Crash, which I would also try to %proc (and put the Might of the Tanker ATO %+Res in it) . I like Taunt, and I like the 6xslot bonuses from Mocking Beratement, but those slots could be freed up. If the Travel power is skipped, that frees an extra power pick. Many folks recommend adding the Gaussian's %Build Up piece to Invincibility, which can also free slots... but I greatly prefer it in a (high recharge) Build Up, because it is usually in one-on-one combat that I want the reliable boost (Bosses, AVs, GMs). I'd never have less than 3 slots in Build Up if I can help it (the Gaussian's %Build Up, plus max recharge).

     

    I usually grab Leadership powers for LotG Mules, and I try to have a 2-slot Hasten for those times when the build will be tanking something REALLY hard (to help with Dull Pain recharge time), otherwise I find that Hasten really isn't needed. 3 picks from the Fighting pool can add more Resistance and Defense (and opportunities for set bonuses), but except for very difficult content I don't find those to be that necessary. 

     

    I think there is a balance to be decided on... if you want to solo, hard, high-level content with large spawns... then powers like Taunt and the Leadership pool are probably less important that more Res/Def and more AoE (Power Crash, Energy Torrent) would probably help more. I may use the third build to experiment with such a build!

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  13. Tough is just 4x Unbreakable Guard (I like the 2-piece bonus), and the tiny bit of Smashing/Lethal Defense (4-piece) is fine, plus the Enhancement values are fine for when I actually use the power. I use three instances of 4x Unbreakable Guard in that build (Temp Inv, Unyielding)... ED (for Resistance) is hitting Unyielding hard, but I accept it.

     

    Weave is trivial: One LotG Global +Recharge, with a second LotG piece for more Defense. Tankers are one of the few ATs for which I can believe the little bit more +Regeneration (2nd piece of LotG) makes a difference, because of the Tanker HP cap.

     

    Ultimately my build is objectively less AWEZOMBE than others (with 1 enemy in range, no ATO %procs, no scaling resistances) because defenses are below the non-Incarnate cap, and aside from S/L the Resistances are ~37% (Psi/Tox) to  ~46% (S/L/F/C/E/N) ... which just means I have to pay more attention when playing "hard" (50+, Incarnate) content...  that Tank still has the Master of MLTF badge, which is not quite the hardest job to Tank but is what I would say is the metric for Tanks. (cue every non-Tank player who has "tanked" Lord Recluse)

     

    Even so, that build has yet to have problems with ANY Ouro +4/x8 content (provided enhancements are in play!) aside from "kill speed". Frankly: I would prefer to run exemplared missions with level 50s instead of running Incarnate content with the same team.... which is why I am always on the bubble about going "all in" for Leadership buffs... I simply have too much fun running Penny Yin TF PUGs at max diff!

  14. On 4/12/2022 at 5:54 PM, Pep Rally said:

    NP. I pretty much always skip Tough/Weave. My only toon that has them atm is my SR/SJ Tank I just respec'd from Aid Self into Fighting as an experiment, and I usually leave Tough/Weave off anyways.

     

    One of my Inv Tanker builds has the Fighting pool (for Tough & Weave)... they are primarily for Enhancement purposes. For a lot of content I also run with several of the powers toggled off.

     

    I am always tempted to use an alternate build that doesn't have the Fighting pool (to have more Leadership pool powers for teammates) but what stops me is (selfishness!)

    • I feel like the Enhancement bonuses from slotting Tough/Weave offer noticeable improvements to the build
    • I'm not sure PUGmates would notice my support (from Leadership pool) as much as they would notice my Tank suffering (in hard content).
  15.  

    Springboarding from this post, without joining that particular conversation.

     

    13 hours ago, Without_Pause said:

    I think the point is are you doing kill alls at x1 or are you actually pushing the mobs size?

     

    I definitely take my 'solo' plays through content, and generally it is my melee characters for which I can turn up spawn sizes soonest. Once I can exemplar down from level 50+, the lower level missions can be run at x8 with far fewer issues, but I don't think this represents the intent of the OP.

     

    For Scrappers and Stalkers, it is typically more of a problem in "defeat all" x8 missions that one of the MOBs in a spawn has run off or wandered away and I have lost track of them.

     

    I don't think that arc completion bonuses (as far as Inf) are anywhere close to matching simply turning up the spawn size.

     

  16. Say what you will about trudging uphill (both ways) in daily blizzards; I happen to think that playing a Tanker somewhat 'old school' (i.e. don't shoot through levels 15 - 40) offers lessons that are valuable about game mechanics and AI, even in this era of cheap and easy Defense caps.

     

    I think there is also something to be learned by playing HEATs, VEATs, and Masterminds. The VEATs are very flexible, and in some ways the easiest to play... as players can fall into familiar patterns with them (close or range or control or pets). Masterminds are tricky for many different reasons: getting control of the henchmen is just one aspect, the real challenge IMO is to make the MM work when flipping between solo and team play. Masterminds will teach players who favor DPS just what all the other players are doing with their buffs & debuffs. HEATs are in a weird (perhaps under-powered) place. They can be frustrating to both build and play... I find their challenge to be (aside from custom enemies) getting into a rhythm when playing them.

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  17. I love seeing stuns in builds.

     

    One thing I was messing with in my Fortunata builds was that I had typically been slotting:

    • 6 pieces of Reactive Defenses in something like Mask Presence (enjoying Endurance reduction, and some Defense)
    • "minimal" slotting in Mind Link  (adjusted Targeting Recharge, LotG Def/+Recharge, Shield Wall Def/Recharge)

    As I wrote above, I really like the Reactive Defenses set bonuses.... but Mask Presence is not particularly a power that needs many slots, so the "mess" has been to move the 6-slots of Reactive Defenses to Mind Link and then free up a precious few slots.

     

    One of the powers that I'd like to include earlier in my ranged/control Fortunata build... and dedicate more slots to is Weaken Resolve (Force of Will pool). The Fortunata doesn't need to proc it with %damage (yes to Achille's Heel!), but it is an extra layer of enemy debuffing that I like to have available. If someone is going for an explicitly more of a team-player role, I think this is work investigating. The animation feels very much like a Fortunata's.

  18. If I had to guess, the OP may have seen the +4x8 solo ITF that relied on a flight power to keep distance from some of the spawns.

     

    Perhaps ironically, the linked build is my Fortunata that I play the least! I enjoy my Ranged/Control build the most. I haven't settled on an end-game team friendly build yet because I mostly solo mid-game content. I also enjoy the set bonuses from attacks, so it is hard (for me) to sacrifice a smooth attack chain to get more team-friendly powers. For a self-heal, I prefer Unrelenting... the first three powers in the Presence pool are quite mediocre (Intimidate offers the best synergy with Invoke Panic, but Provoke offers the best set bonuses), but Unrelenting and Invoke Panic make for a fun play experience.

     

    In the new Doc Aeon arc, it's my ranged/control Fortunata that plays the best in PUG... my instincts for "team-friendly" are that the VEAT Soldier/Bane may be a better choice because of the potential for AoE enemy debuffs, as so many players will already have personal buffs.

     

    My opinion of Defense Enhancement set bonuses (not the Global pieces, which are awesome): Reactive Defenses is pretty much the only set defensive set bonus I chase, because of the Endurance Discount and Global Recharge effects.  I will use Shield Wall pieces as set bonuses (wherever the global +Res is slotted) only because they can be boosted to +5, but often I try to conserve slots in Defensive powers by using Global pieces backed up by (boosted) IOs or HOs. IIRC many of the 2-piece set bonuses for Defense sets is a small Regeneration bonus... I suppose this could make a difference on a Tanker or Brute but in practice I don't see this effect... because of play style, or because of Scaling Damage Resistance, who can say?

  19. I'm assuming 'for levelling' :

    • Enhancements are not endgame build quality
    • Not using AE

    If there is a 'trick' it will be to do as much AoE as soon as possible...typically by 25+, so you can face as many MOB as possible in missions. Masterminds and Damage Aura types should get there sooner, but practically Stalkers, Scrappers and Blasters will probably overtake them by the mid 30s.

     

    I want to recommend VEATs, but that level 24 Respec will slow you down!

     

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