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tidge

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Posts posted by tidge

  1. I think there is some wisdom here:

     

    21 minutes ago, Ukase said:

    There's just too much to do. And this is not new. All of the "pages" have been gigantic. They could have released half of what they did each time and we would have been fine, none the wiser. 

     

    We probably could have gotten only one of (three? four? I've lost count) major updates present in i28p2 and things would have been copacetic. Obviously the dev team has to keep track of branching and leverage some good configuration management practices, but I sort of expect that, even from volunteers. 

  2. 7 minutes ago, battlewraith said:

    The question is not a flex. I don't care how many 50s you have, although it's amusing to see you drag your feet answering. 

    If the game provides you so little enjoyment, we can provide as much snark or @Snarky as you want here.

     

    I can play about two hours a day, if I'm productive with the rest of my time and don't have something else cooking in RL , so it isn't as if I'm 24/7 stealing pennies earning inf from little old ladies AE.

  3. 11 minutes ago, battlewraith said:

     

    Why is is such a hard question Tidge? It's just a number.

     

    Why don't you show your e-peen first?

     

    EDIT: I swear, this sounds like a 1980s BBS edge-lord question.  The answer is "I have the right number, until I unlock another" I have level 50s, I played them across content before they were 50, I play them after they hit level 50. I've played them full-kit, I've played them only partially slotted. I've respecced many times.  At no time did I stop playing because I couldn't have something I wanted. I don't judge people based on if they have more or fewer level 50s than I do. I've never had a problem joining any content because of slotting or power choices. I can only play for about two hours a day, but I don't judge folks that play more or fewer hours than I do. My time isn't spent in the AH (except to dump drops) or AE.

     

     

     

     

  4. 7 minutes ago, battlewraith said:

    Also, Tidge...how many 50s do you have por favour? Would also be interesting to know how many are kitted out.

     

    What has this got to do with anything? My attitude wouldn't change if I had 500 on each server or 10 on a single server. My next characters were self-sustaining after my first one hit 50. I don't care how many level 50s a player has, but if the player is whining that they have no inf or merits and has more than 10 level 50s... I might think that they haven't figured out the game. I suspect that is where @battlewraith is... maybe they figured out MIDS, maybe AE, maybe not much more.... because if you are PLing characters via farm in AE, you should be collecting drops along the way. It should only take 1 hour of x8 farming to get a PVP or purple recipe drop.

     

    Having said that: I'm pretty sure I've done a level 50 respec on each of them, many of them have unlocked Incarnates but I generally don't bother slotting post-Alpha incarnates on a character until the character joins some Incarnate content. Several of my characters have multiple level 50 builds. I have had a few level 50s that I delayed the level 50 respec on simply because I wanted to set aside time to test some more things before the final respec... but I am comfortable testing on both Live and Brainstorm pre-50, which it sounds like @battlewraith is not.

    • Like 1
  5. 1 minute ago, battlewraith said:

    I know there are a lot of people in this community that are like this--they are only interested in this game or this is the only game their computer will run.

    The aging players that are all-in on formulas that date back to the retail days are a niche subset of video game players. It's not the players who want to kit out some concept build that are unusual in the broader scheme of things.

     

    Ma'am... this is a rewards-based game for playing the game. If a player doesn't want to play the game but want rewards, use Brainstorm. If a player can't figure out how to earn merits or Inf with ANY of your full-kit characters, consult the guides section. I get it... @battlewraithdoesn't like being told they can't have a thing, @battlewraith doesn't like being told to play on a server that will give them stuff for free. @battlewraith thinks those of us who enjoy playing the game and equipping our characters with pieces you daydream about are the bad guys.  I'm not the one being stubborn... I like the game as is and I don't find it to be a chore to enjoy. Trying to dissect @tidge approach isn't going to make anyone feel better about their opposition to my PoV... because I've played the game in a huge number of ways... although I'll admit that any PLing has been limited to seasonal server events or rapid-fire TF participation. I'm not imagining I speak for anyone else in the game, but I have tried to play the game a lot of different ways... and if I wanted to play the @battlewraith way... I certain could, because I'm clever enough to have figured out several ways to have stuff ready for my next 50 alts. @battlewraith wants to judge me for playing one character and using it to get the next one ready... that's being judgemental. When I simply want to test a ful-kit, I go to Brainstorm.

     

    I'm sorry @battlewraith is triggered because other players don't have their self-inflicted problems. I'm actually thinking that the OP was made from a point of "OMG someone help me stop making Inf on the market" as much as (or more than) a place of "help people get full kits for no effort."

    • Like 1
  6. I guess it's time a variant of this semi-annual post: I stopped trying to use MIDS many years ago (circa Dec 2020?) because the overhead (in terms of both local and networked connections) became too much for my taste. I can understand the inertia trying to keep this thing together, but it should have been refactored years ago. I'm sorry that the folks who want to keep using it have so much trouble with something that ought to be as relatively easy as an update/install, but from the outside this looks to be just one more piece of evidence that this effort needs a serious rework. Even if maintaining/updating it is a hobby... I think it is probably at the point where the hobby needs to level up.

    • Like 1
    • Microphone 1
  7. IMO, %damage in henchmen and pets should only be considered based on how many attacks the henchmen/pet will make that might trigger that %proc. City of Data and the Wiki can make this clearer. Dark Servant has a def debuff component in almost all of its attacks, so the Cloud Senses %damage piece is a good choice for it.

     

    Some specific advice for pets that have a variety of controls: The Hami-O pieces that incorporate "control" will work to improve all of the control aspects, as opposed to a set-specific control. In other words, if a pet has both a sleep and a hold, you could choose to use a HO to boost the duration of both, instead of slotting just for Hold duration or Sleep duration.

     

    For MMs, I almost always try to slot the %BuildUp piece in the T1s. If I have room, I like to have the T1s also slotted with the Overwhelming Force  KD piece

    • Like 1
  8. 19 minutes ago, Psi-bolt said:

     Does a Fire Blaster have to learn to use a DoT?   Does the Psychic have to learn to use the -recharge.   And so on and so forth.   Most secondary effects even if they don't do a whole lot, don't require positioning or having to modify your playstyle or slotting an enhancer to turn them off. 

     

    I can't speak for everyone else, but on my Blasters I've learned to use DoT attacks in specific circumstances like:

    1. Hit a Fake Nemesis before they bubble
    2. Hit an enemy who might otherwise 'summon' to keep interrupting them

    Players who are face-rolling their keyboards might not pick these sorts of things up... and if someone PL-ed up to level 50 without facing a wide variety of content might not pick these things up, but some of us have.

     

    From my PoV, Knockback is more than just 'that one power someone else used that upset me that one time'... on my characters that would be specifically bothered by knockback, I have made choices to mitigate uncontrolled knockback. Combat Teleport works well (also works for PUGmates who can't help but spam Fold Space), as do (almost all) AoE immobilizes.

    • Like 1
  9. 37 minutes ago, battlewraith said:

     

    A lot of the discussions on this forums recently hinge on vocal players that simply cannot relate to other people being different. 

    You don't see what the rush is to do something.....so? Should everything revolve around people like you or should this be an actual community with disparate viewpoints?

     

    You never answered the question about how many 50s you have. That would give people an idea of what your pacing is like.

     

    I probably have about 8 pages of characters. Not all of them are 50s. I have 50s with over 300 vet levels. I play my original main every day. The characters that aren't 50 don't have Purples or Superiors obviously. 

     

    If I was desperate to check their performance, I'd go to Brainstorm. If I had a bunch of 50s I wasn't going to play, I'd strip them for parts. If I had a thousand level 50s I wouldn't need a bunch of free stuff because I wouldn't be playing them. I'm a player not a hoarder. I'm not critical of the way people play... but if a player wants an infinite number of 50s with full kit... I don't know why the game should be changed to support someone's MIDS addiction.

  10. 42 minutes ago, UltraAlt said:

     

    I haven't seen this happening.

     

    So I guess it would be a matter of how many accounts people be willing to make for seed money and if there is a rash of those asking for seed money.

     

    Sorry, I was thinking the suggestion was that the game would automatically gift the seed money to new accounts, not other players/characters.

     

    In-game, I see no problem with gifting (or asking!) for Inf. Obviously I see accumulating Inf (and merits, and blah, blah, fishcakes) as no big deal as I simply play the game... it looks a lot like the make everything free request is mostly supported by players that simply don't want to bother with asking or accumulating via play. I mean... I can believe that a player wants to create an unending stream of alts, all full-kitted with wagyu IO sets at level 50+, but that feels like more of a grind to me than simply taking one new character on a 1-50 journey to learn how the powers work, establish macros, etc. I mean... if you already know what a Superior Winter's set is going to do in a power at level 50, I don't see what the rush is to get to that point.

  11. 23 minutes ago, Maelwys said:

      You're in the Brute subforum posting in a 12-page deep thread containing cyclical arguments about Melee Damage AT balance... 🤷‍♂️

     

    Perhaps I am waiting to see a cogent argument why Brutes should outperform Scrappers in terms of +4x8 DPS, by whatever measure.

  12. 13 minutes ago, Maelwys said:

    And I believe it is better to run that sort of comparative testing solo at +4x8 because:
    (i) +4 is the baseline difficulty I've always used for endgame soloing on melee ATs ever since issue 7.
    (ii) x8 means that the performance of characters that are weighted more towards damage from large-target-cap AoEs (e.g. Tankers) is not adversely negatively impacted.
    (iii) +4x8 results in an identical enemy level and mob density to what is (in my experience at least!) by far and away the most common configuration whilst teaming.

    If I can establish how quickly each of my melee characters can complete such a mission then that allows me to rank them based on how mechanically effective each one of them is likely to be. So if a team is looking for a melee damage dealer; I can choose to bring the character that is most mechanically effective for that role.

    However (and much more importantly!) this sort of testing has also been firmly established as a means of providing the CoX Developers with usable data on the comparative performance of each of the melee ATs; which they can then utilize in balance passes. As Player-1 pointed out to you personally in the recent Tanker Inherent feedback thread.

     

    As pointed out many times: Fractions of damage performance literally don't matter on team content, plus that being able to solo 50 +4x8 doesn't look anything like a PUG group at level 25. Proposing nerfing Scrapper ATOs because in some 50 +4x8 a Scrapper "tests better" sounds like it is coming from the Harrison Bergeron School of Enforced Mediocrity. Comparison of solo performance at +50 +4x8 might mean something after your testing includes the same content for other ATs and see how close average Controller (or VEAT, or whatever) times look like before we get hyper critical about Scrappers (with ATOs) outperforming Brutes.

     

    Focusing on Scrappers/Brutes/Tankers strikes me as being skewed by intense tunnel vision.

     

    • Like 1
  13. On 7/20/2025 at 9:14 PM, Lazarillo said:
    1. Soothing Wave works the same as Nature Affinity's heal, correct?  Just sort of a general cone in the direction I'm facing?  So for situations where I wanted the power directed towards a certain target, I'm told working it into a macro/bind with /follow would work.  I seem to remember binds execute in "reverse" order but also that they carry steps out simultaneously, so I'm not sure if this would work, but if I wanted to ensure my character turned towards the target and used the power, but didn't start running towards them I'm wondering if this would work: /bind b "backward$$powexec_name Soothing Wave$$follow".  Anyone tried to do something like this and can speak to its effectiveness (or not)?

     

    It should be relatively easy to set up a bind, I think the primary complicating factor (for me) with Soothing Wave is the cone is forward facing. Assuming that you already have something targeted, you could try this:

     

    /bind b "+$$powexec_name Soothing_Wave$$follow"

     

    Holding the "b" key should start you following (doing the turn-to-face) the pre-selected target, releasing the 'b' key should cast Soothing Wave. If for some reason the command parser does it in reverse, try:

     

    /bind b "+$$follow$$powexec_name Soothing_Wave"

     

    It may help to set up a quickly click like 

     

    /bind ctrl+lbutton "target_friend_near" 

    or

    /bind ctrl+rbutton "target_enemy_near" 

     

    • Thanks 1
  14. Just now, Maelwys said:

    Better?

     

    Hmmm... looks like word salad. My statement is:

     

    2 hours ago, tidge said:

    We are each repeating things that have been said many times, so I'll repeat this: the type of content where the differences between Scrapper and Brute performances show the above types of differences are not representative of most of the game's content... if anything, those areas are quite narrowly specified. There is so little juice to be squeezed out of this argument that it sounds like simply wanting one more drop of juice than someone else might have.

     

    That is: A Scrapper or Brute teamed with 7 other players isn't well represented by a solo Scrapper or Brute on an AE simulator set at x8.... most of the games content isn't established as being a solo player at x8 (or +4x8, if you prefer). Some players may spend all their time doing this, but that wouldn't make it a majority of the game's content.

  15. 6 minutes ago, Maelwys said:


    Pick a mission that has a good variety of targets with a minimal damage resistance spread (like the aforementioned Galaxybrain mission simulator AE map) then set your difficulty slider to +4x8.

     

    Except this isn't indicative of an individual performing as part of a team, which was what I thought this message referred to:

     

    1 hour ago, Maelwys said:

    . Maybe not always solo at +4x8, but I certainly find facing the equivalent of an x8 mission map on a team to be the rule rather than the exception. 

     

  16. 2 hours ago, UltraAlt said:

    And this happened for me. Not because the "game" itself dropped an email to me in-game with influence, but another player a gave me like 10-30 million - which was my capital seed.

     

    I really liked this idea, until I realized that there would be a new class of farming to create alts just to collect the seed money. As I noted, I typically seed all my new characters with Inf, so this was the source of the initial appeal.

    • Sad 1
  17. 10 minutes ago, Maelwys said:

    Nah.

     

    Running regular mission maps constitutes an awful lot of the game's content. Maybe not always solo at +4x8, but I certainly find facing the equivalent of an x8 mission map on a team to be the rule rather than the exception. 

     

    I am unsure of a way to objectively measure an individual AT's damage-dealing performance on a 8-player team.

  18. 1 minute ago, Maelwys said:

    And since the damage differences become so much less pronounced whenever you take all the ATOs away just reinforces this notion for me, personally I blame the ATOs.

     

    There is this chestnut: "The game is not balanced around IOs"

     

    We are each repeating things that have been said many times, so I'll repeat this: the type of content where the differences between Scrapper and Brute performances show the above types of differences are not representative of most of the game's content... if anything, those areas are quite narrowly specified. There is so little juice to be squeezed out of this argument that it sounds like simply wanting one more drop of juice than someone else might have.

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