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Posts posted by tidge
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3 minutes ago, Ukase said:
So, is this worth asking for? Will it ruin someone's life or experience by taking the one part of the game that's not fungible in the way that other enhancements are, and making them convertible via enhancement converters?
It is worth asking, unfortunately there appears to be a coding limitation that makes them unavailable for converter roulette (similar to how common IOs cannot be converted).
I have no idea if that same limitation prevents them from being treated as fungible on the market. Common IOs are not fungible by either level or type. If the HO/DS were completely fungible, there would be some amount of market chaos, but it certainly would smooth out the value of the rando drops.
11 minutes ago, Ukase said:Right now, I'll tip my hand and say I'd like to get my hands on about 20 Acc/Dam HO/D-sync (whatever form they come in, all in the same pool, doesn't matter) and another 20 acc/threat/rec.
There is a sort of double (or triple) whammy on Threat/Accuracy/Recharge... There are a LOT of non-threat powers that take both Accuracy and Recharge enhancements, but there are relatively few (in some powers) or no IO sets that can be slotted in such powers that have Accuracy/Recharge pieces... so there is not even a 50+5 option. On the threat side of things... the devs seem to have forgotten to provide options for more Accuracy... with only two set pieces (from different sets) that include Accuracy at all.... it is as if they forgot that there are powers that are not auto-hit as well as having forgotten about things like the aggro cap. The real miss in the Threat set realm is IMO the total lack of an Endurance reduction option.
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My approach is basic:
#1 - Low-level Blue Zones
#2 - High-level Blue Zones
#3 - Co-op Zones
#4 - Red Zones
#5 - Praetoria / Shadow Shard
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I find /Traps on MMs to be incredibly powerful. In most team content (fighting packs of critters on large maps), it can be less obviously useful (especially if the team is fast-moving) than sets which buff allies or directly target opponents. Solo it is awesome.
I suspect that the OP has allowed preconceptions to get in the way of seeing how Traps actually excels.
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18 hours ago, Yomo Kimyata said:
When I think of the name Suggestions Forum, I think of a Suggestions Box where people anonymously suggest ideas that are examined by management. Sometimes the slot in the box leads directly to a shredder, but at least the people who post feel some level of agency.
As long as none of the suggestion are made public, and everyone who makes a suggestion will accept that the suggestion will be discarded unread, this seems perfectly acceptable.
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8 hours ago, FupDup said:
I'm not one of the "make the game harder" people, but the part of the Council buffs that got complained about was how tanky/spongey they became, especially considering some of them could rez after you finally whittled down their health bars. Bullet sponges aren't challenging, just tedious and annoying.
Live FREEM or Die.
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3 hours ago, TygerDarkstorm said:
Galvanic Sentinel can be kinda clunky and can be eliminated from a build if desired. My Dark/ElecAff does not use it because my wolf pet is more reliable for chaining off of. And dumping it was advice I was given here on the forums at the time, not sure if this has changed since then (it's been like a year at this point I think).
This has basically been my strategy. I delayed the Sentinel until I was ready to start picking most of the /Elec powers... perhaps a P2W pet would do just as well.
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FWIW, some badges/contact unlocks/accolades are often accomplished by fighting 'con grey' enemies in (relatively) open world low level zones.
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Not that long ago...
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22 hours ago, Uun said:
The thing to keep in mind with Elec Affinity is that the number of targets your chains hit is determined by how many stacks of Static you have. Without any stacks of Static the chains only have a target cap of 4. Each stack of Static increases that by 3. Because of this, you'll end up spamming your buffs before they've expired in order to maintain Static. (The buff durations for Empowering Circuit and Insulating Circuit are much longer than their recharges.)
Per the power icons, it looks like Faraday Cage adds a LOT of Static.
I suspect I am going to take Defibrillate out of the build. Self-rezzes (and temp rez ally) powers/insps are too easy to come by to make this power worth investing a pick in, especially considering the mediocre enemy-affecting portion
I'm thinking to keep Amp Up, and try to leverage it with the Catherine Wheel solo. It definitely looks more like a power that should be cast on a support ally.
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If multi-boxing is mostly behind instanced doors and 'one player"... why wouldn't you multibox on a different server and just migrate?
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46 minutes ago, Kyksie said:
You can still play these, at least the main game. The online part is gone now that they shut down the servers, but it was never good.
Yeah, I've still got them installed... I miss the Deux Ex FPS we never got... IIRC there was a third 'new era' game planned when that studio closed up shop. I understand how the economics weren't there for it of course.
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Re: Cloud Senses (x4)
On 6/18/2025 at 8:02 PM, Psyonico said:If you’ve got the slots for it, probably. I’m not sure if Glittering Column’s to-hit debuff requires a to-hit roll, if it does, I’d probably go 4x the lower level accurate tohit debuff set (cloud senses?) since that gives recharge.
On 6/19/2025 at 4:02 PM, BZRKR said:Yeah, 4xCloud Senses all the way.
The "schedule" for debuffs is such that I find an attuned set of Cloud Senses (which normally caps at 30) offers very little noticeable difference compared to a set that normally caps at 50 (or higher, for HOs). Unless I'm skimping slots or frankenslotting a primary/secondary power: I a;ways opt for Cloud Senses.
On 6/22/2025 at 12:07 AM, SeraphimKensai said:I just leveled a pyro/time to 50 earlier today, and the build I made did skip brilliant barrage for hypnotizing lights mainly due to wanting to slot contagious confusion.
On 6/23/2025 at 11:08 AM, twozerofoxtrot said:My take is that Hypnotizing Lights is best used like a proc-shotgun:
Edit: Goofed around a bit with Brilliant Barrage and wasn't very impressed. Not scoring double procs (my assumption is the internal CD on procs is keeping this from happening) and the longer CD on this power makes it less useful as a proc'd out damage/control option than Hypnotizing Lights.
Brilliant Barrage isn't a good source of %proc for me, I'm guessing it's the 'nothing left after effect' (similar to Seeker Drones) and/or 'after' effects. I expect that I'll end up slotting this to get a set bonus, probably with some set that end up offering respectable recharge components. The multiple types of possible controls would seem to make this a good place for one of the ATOs.
Hypnotizing Lights is a fine %damage attack for me (so far). Normally I'd take a power like this and lean into the Control aspect... and Purple control sets are good choices... but the deep sleep plus the confuse seem to be working against each other. A different sleep power/effect (that doesn't include deep sleep) can be used to 'break' deep sleep, but this is a PITA to work into an attack chain. For example, I can use /Elec Defibrillate to 'overwirte' Deep Sleep, but this isn't a sustainable (or particularly effective) strategy.
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The tea leaves left after the HC rework of Energy Melee pretty much indicate that there won't be any changes to that set. From my PoV, the cone Power Crash was added explicitly because (a) "Where is all the AoE for Energy Melee?" and (b) "Who wants Stun, anyway?". The Energy Focus mechanic was added to try to add a little something-something to the single-target focus that EM had in the distant past... I half-suspect that the tie to the new cone was to make the new mechanic more 'relevant'. (Because 'combos' are the new 'fetch')
Personally: I kinda like the EM updates, even though they aren't what I wanted and I have yet to respec or start a character to include Power Crash. For whatever reason (lingering resentment over EM from the first days of PvP on Live?) we were not going to get EM as the pinnacle of single-target DPS, plus a Disorient.
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1 hour ago, tidge said:
To quote Stuttering John to Ringo Starr: "What did you do with the money?"
26 minutes ago, battlewraith said:Used it for new builds, as it says in the part you quoted,
And the builds still don't satisfy you?
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1 hour ago, battlewraith said:
"My main interest is making new characters. I plan the character in mids and then level them. Probably 75% get pled straight to 50 and the others are a mix of standard missions and PLing. To finance a new build, I run weeklies, Tinpex, Market Crash, radios, or whatever random shit seems to be going on. Also Incarnate stuff. During the Valentines Event I ran that blue wedding on 8 different characters every morning.
To quote Stuttering John to Ringo Starr: "What did you do with the money?"
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19 minutes ago, battlewraith said:
I simply have an interest in reducing repetitive tasks that I've already done ad nauseam.
And your self interest dictates that other people need to be doing these tasks so that you can make a buck off of it. Things are so so easy to accumulate but you'll argue till your blue in the face to keep people paying for stuff.
FWIW I sell next to nothing on the market, once I've got the "sell 10" badges for each type... after those it is exclusively recipes I've crafted from drops, salvage (which just piles up) and prismatic aethers (which also drop). You seem to think *I* am persecuting you via the market, and if my posting stuff for 1 inf is the make-or-break for anyone...take that first mission and earn 100 inf from some rando DO drop. It's not like a character doesn't have powers because they aren't slotted(*).
I can almost guarantee if you are repeating content ad nauseum, it is your choice. You can skip the intro missions. VEATs and HEATs can quickly change alignments. The market forces aren't dragging you into Tinpex over-and-over. There is a different set of weekly TFs each week that offer increased merit rewards. Each of them is available to your PLed level 50. If your characters can't hang on a PUG weekly TF then I think we are at the point it has become "blame the workman and not the tools".
(*) ...and if it is something like desperately needing an ATO Fiery Orb/Energy Font or a %+2 Mag Hold that requires your precious character vision to be realized... OMGBecky, collect 100 merits from 20 zones.
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12 hours ago, temnix said:
To whosoever may be running these forums as well as to the participants therein: if you want more intelligent and meaningful conversations here, about CoH and not about CoH, disable these "reactions" below posts.
I like this suggestion more than "Please only allow comments that agree with the OP, delete all others." I don't agree with either, but I have my preferences.
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6 minutes ago, battlewraith said:
FFS tidge it's not that hard to understand. Planning and executing a build, which is a part of the game I enjoy, is not a flex on other people. Particularly in a game full of longtime players like you who are drowning in inf and could do whatever the hell they wanted.
I only have Inf and Merits because the game made it so easy for me to accumulate them. If you enjoy planning and executing builds, and require beaucoup whatevers, Brainstorm is for you. If you are PL-ing up characters... you should be collecting drops along the way. If you are 'executing' characters at level 50, you should be collecting drops as you do so. How you cannot do any of this is a mystery to me. If you are turning over character after character... strip down the ones you are done with. Respecs are plentiful, and I guarantee you will have gotten at least one for free for those unloved level 50s.
1 minute ago, lemming said:Slight correction since they now give Patrol XP for the equivalent of +50% XP (which winds up being more than the XP that used to be gotten)
Correct, and also merits (for collecting all of the ones in most zones that have multiple exploration badges)
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13 minutes ago, battlewraith said:
Well there you go Tidge. They could provide optional vendors for people who want these enhancements--the same way they have for other anti-grind adjustments. You can just ignore them and go along your merry way however you like.
The option exists and is called Brainstorm. Oh, you don't like that option because you won't have anybody to show off your PWNZER-L33T build to.
Nobody is laughing at anyone's PLed level 50s because they have neither backstories nor enhancements. Such characters get invited to PUGs just like everyone else. This is some arbitrary measure that you are self-applying... and you do this while putting down other players that don't complain about their own choices on how to equip (or not) their characters. You call those efforts grinding, the rest of us call it playing. That you can't recognize this means that you have got such tunnel vision on-top of a judgemental attitude that I can't imagine you having much fun in other aspects of life. City of X is one of the least zero-sum games that exists... because you literally need so little to enjoy it. That you have trouble enjoying even the content you confess to play is either because you are playing the wrong game or you are playing the game wrong.
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I'm working up a Pyro / Electric Controller, so I'd thought I'd share my initial thoughts on the secondary and see what tips other may want to share. Its more of an ally-assisting secondary then I usually take... one thing I'd like to know:
Does Power Transfer's %Heal also come into play for any allies that may be hit with and ally-affecting power that has it slotted? I haven't seen it myself, but teams are pretty chaotic for such testing.
What follows is my initial impressions:
1 - Rejuvinating Circuit - A fine level 1 pick, I'll probably 5 or 6-slot this with Panacea
1 - Shock - Looks to be a good enemy debuff, but one that I will delay taking... I will probably slot it with just Accuracy and a Power Transfer %Heal
4 - Galvanic Sentinel - useful as a target to apply ally buffs that can chain back to me solo, maybe just slot with Accuracy and/or Endurance reduction
10 - Energizing Circuit - Blue bar for allies, but most players take care of this themselves. It may get delayed
16 - Faraday Cage - Useful, can mule important pieces will take and slot
20 - Empowering Circuit - This seems like the capstone power for allies... and it looks like it needs no extra slots
24 - Defibrillate - I was hoping that the sleep effect would be more pronounced, the only 'trick' I think I am seeing with it is that it can overwrite the 'deep sleep' from Pyro's Hypnotizing Lights to get confused enemies back in the game sooner.
28 - Insulating Circuit - Who doesn't love +Absorb? I'll probably 6-slot this with Preventive Medicine
30 - Amp Up - efefcts are ok, but even getting it down to 2 minute availability seems like it would be a lot of effort for relatively little gain. I may take it towards end-build.
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1 hour ago, battlewraith said:
Now that I've done that, you're shifting the goalposts.
Ehem. This thread was a discussion about making all stuff available for free on the marketplace... you are the one who derailed it about "grinding."
The Live and HC devs explicitly put optional stuff in place for players to use to avoid the things that the devs saw as 'grinding', which include:
- DFB, and introductory level 1 task force
- Multiple-XP boosts, plus extra-XP times, and "Experienced"
- Patrol/Day Job XP (not really optional, but that is a different grief!)
- Exploration badge XP
- Fast travel options (between zones, missions)
- Travel powers at level 4
- The many added extra connection points between zones
- Incarnate XP (and rewards) unlocked without having to do incarnate content
- Alignment changes made trivial
- SG Bases are no-cost, and travel points are all unlocked
Furthermore, the HC devs have lowered the levels at which higher tier (and Epic/Patron) powers can be taken, explicitly to allow that "top tier feel" to happen even sooner... hint, it is below level 50! We also have a full suite of temp attacks, prestige powers, and buffs available at the S.T.A.R.T. vendor.
Any/All of these things makes it pretty easy to play sub-50 content, all the way down to level 1.... and it makes it easy to get to level 50 if that is where the content is that people want to play.
On top of all this, we can convert merits (which are trivial to get) into PVP/Purple recipes (i.e.not gated behind either content or play time) and ATO/Winter pieces... not to mention every other recipe can be purchased via merits or inf without having to visit AH (or even take the invention tutorial).
Almost everything on the AH itself is fungible, and because of the existence of useful crafting badges for 25/30 and 45/50 IOs, there is no shortage of inexpensive IOs at those levels.
TL;DR: the devs and players have different attitudes than the ones you've expressed about both grinding and rewards.
The devs even have a server explicitly to test builds (at whatever level) that many players use to see if they'll be happy with a potential character before they invest any effort into it. You want to argue against this, but the devs have provided exactly the thing you claim to want. I know your argument against brainstorm is "boo hoo no one will play with me", but on no other server is a PUG not going to play with you because your character isn't loaded to the gills with Purples/ATOs/Winters/PVP/Signature summons/blah blah fishcakes. And if you are somehow part of a cohort that does require such things... try asking them for free stuff.
Nobody here is passing judgement on the way players want to play, or how they build their characters... except you who wants everything to be free and also wants to pass judgement on everybody else who is ok with this fun game's play options and reward structure. Asking for everything to be free is pretty much NOT playing the game.
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Rename Suggestions Forum and/or Increase Developer Feedback
in Website Suggestions & Feedback
Posted
Repeated "suggestions" in the public forum don't really bother me... but I have been (emotionally) tested to NOT reply to the umpteenth time on the topic of something like "Group Fly".
I haven't forgotten a semi-recent real-time meltdown in the suggestions forum that included an actual dev response "Not going to happen" (which was predicted by *many* forum regulars), at which point the member that wasn't going to get what they wanted began sealioning the devs.... which became a miserable experience for everyone.
The suggestion forum is IMO best engaged as a chance to air out ideas, especially if the suggestion is made with an underlying assumption that "My suggestion is no better than half-right". It is a safe assumption that not everything has been considered as part of the assumption, and it is also a safe assumption that not everyone perceives an issue as having the same magnitude as the person making the suggestion. We should avoid blatant rudeness when replying to suggestions, but OPs should not have paper-thin skins either.