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Posts posted by tidge
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20 minutes ago, Chance Jackson said:
Why not just make everyone the same level as the league leader?
Any of these sorts of decisions are like half-full/half-empty discussions. There is no foolproof way to avoid potential problems, most instances of leagues (and teams on leagues) having issues are the leaders simply not paying attention, as well as an assumption that players aren't going to grief others (even accidentally) by doing things like making multiple level 50s suddenly lower level (by passing stars, being moved to a different team, whatever).
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I just popped in to echo long-past sentiments about how annoying I find it when Microsoft rolls out OS based on calendars and motivated by sales pitches. I understand the business model, but I don't like it.
My more recent annoyances with them are varied:
- I really don't like the UI for Windows 11. To me, it looks like a feeble attempt to an attempt to back off from the tablet/phone idea by about 10%.
- I've long been annoyed by the default permission structure and near-hidden (and very unclear) approach to the services and processes that run on Windows OS.
- I can't trust that the Windows team won't just cripple my machines because of the incredibly bad assumptions they make about the hardware being used. The recent flub with the hardware-specific updates for 11, and the not-long-ago 10 update that required more space in a partition than the W10 default come to mind. Seriously, how can they have deployed an update that required more space in a partition that windows sets up by default?
- I avoid Edge as much as possible. I wish it was possible to completely do without it.
As far as underlying hardware goes: I was something of an early adopter of x64 OS... but if I'm being honest, except for some gaming choices (and a single math-intensive application) I think I'd be just fine with x32, assuming x32 apps. My experience with a wide variety of apps used in business, it is almost always the graphics handling (for web display of info) that ends up as the limiting factor.
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Terra Volta as a zone has always bothered me... initially because of the internal geography and the sort of random nature of the enemy groups(*1) (even considering the first two respecs)... it just feels like whatever ideas to make it make sense were only considered at the 5% level. The history plaques make less sense to me than almost any other Hazard Zone. There is so little apparent connection between what appears in TV versus what appears in IP that I've always been bothered by it.
(*1) Sky Raiders make some sense to me... but only if they are somehow leveraging manufacturing within the zone. I like them in Striga much more. Freaks/Lost/DE just feel like random "who'd appreciate a destroyed zone?" add-ins.
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For my Inf, the biggest issue with Speed of Sound is that it does nothing for Jump Height. There are ways to mitigate this, but I find them to be very clumsy for my build preferences. There is simply too much vertical travel, even at smallish distances, such that I always end up regretting taking Speed of Sound as a travel power.
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I've had more fun with a Shield Tanker, because of Shield Charge. SR becomes crazy good at surviving.
Willpower is fine, but I prefer to use that on other ATs. I can see using it, but other Tanker primaries just do more IMO.
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5 minutes ago, DIGITAL_JEDII said:
It accepts regular invention jump/fly.
I know this came up in the original thread, so I'm not going to revisit that point here. I get that a point is trying to be made about potential inconsistency, but...
Swift https://cod.uberguy.net/html/power.html?power=pool.fitness.quick&at=blaster only increases FlyingSpeed and RunningSpeed, it doesn't need to have reduced Endurance, so as a power it has no need to accept sets, unless someone specifically wants to mule a piece from a set... which you've explained that you want to do. Other sets that take such enhancement pieces have an endurance cost (and must be toggled on). Hurdle behaves the same as Swift.
We are amazingly lucky that we can slot Invention sets in Health and Stamina... this is a sort of exploit, but because Green and Blue bars are so critical to game play, I'll read between the lines and write: This is the sort of loophole (to get +HP/+End, etc.) that the dev team is ok with. Maybe they'd be ok allowing more exploits in Swift and Hurdle, but the "prestige" toggles (and Sprint) also can't take Universal Travel sets... but I think it is unlikely. The entire inherent Fitness pool is a weird leftover, with Enhancement sets it is really useful, but the game never really should have such low ceilings on things like travel/green/blue in the first place.
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1 hour ago, tidge said:
What pieces do you want to slot in them?
9 minutes ago, DIGITAL_JEDII said:I was intending to put Hypersonic fly protection in Swift
I think this would be an example of the sort of enhancement piece that, if allowed in an inherent power, would devalue power picks. It's maybe not the *best* example of such a piece (see Stealth, KB protection) but it is in that category. Also: Swift doesn't grant flight, so that particular piece should probably just be slotted in an actual power that grants flight.
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14 minutes ago, DIGITAL_JEDII said:
Tri
Trivial or not @one time (way back when) invention slotting was allowed and I'm only curious why it can't be once again?
What pieces do you want to slot in them?
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On 4/26/2025 at 9:26 PM, speczero said:
He told me the mod integrated the AI ChatGPT with over 3000 of the NPC's in the game. You could literally walk up and talk to random NPC's like they were players and there were a lot of extended things you could do with them, and this is just the random no matter NPC's.
Ah, like the OG Deus Ex?
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Being able to slot mules into Swift (and other inherent 'running' powers) would make it trivial to add pieces for KB protection and Slow Resistance (so, not counting Swift, this would be 6 additional free slots IIRC). I don't think the devs are likely to make it that easy (via inherent powers) for players to get such things for a one-time investment in an enhancement piece.
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4 hours ago, Zombra said:
I want a plaid shirt for a Scrapyarder disguise 😄
I'm struggling with "overalls"!
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My macro/binds:
/bind shift+lbutton "powexec_name Combat Teleport"
/macro_image "StaffFighting_StaffMastery" "BAMF" "powexec_location target Combat Teleport"
/macro_image "StaffFighting_AssassinsStaff" "BACK" "powexec_location Back:25 Combat Teleport"25' back is usually "just right" for followup ranged cone attacks.
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IIRC the only 'nerf' aimed at Brutes was the change to the damage cap (twice? once on Live, once on HC).
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20 hours ago, Uncle Shags said:
Everyone is different, but I've never had extra slots laying around to put in a travel power.
For non-armor set ATs, I often plan to 3-slot a travel power with Blessing of the Zephyr; it gives the +4 KB protection, enhances travel speeds and adds a smidge more positional defenses.
Infiltration is a convenient power to leverage either Travel or Defense pieces.
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Self quoting...
On 11/21/2024 at 9:28 AM, tidge said:This was a while ago, but I came to resent both the Spider backpack AND the Mace. If I was going to roll another VEAT soldier, I'd choose ONLY Bane (to not get stuck with the spider arms) and avoid Mace attacks as much as possible. Even leaning hard into the Leadership powers it wouldn't be easy, as IIRC there are a few good powers that still use the Mace animation (Surveillance?)
I *did* revisit the VEATs, and I pretty much did this... up to the point where I felt like I needed the Mace to improve DPS, and then I just accepted that my character sometimes was clobbering enemies with a mace.
What I enjoyed most about this approach is that there is a lot of potential for a gun-wielding character; this is manifest in the large number of enemy groups that use pow-pow guns; Longbow, Arachnos, Family, et al. The leadership and survival buffs available to Hunstman/Banes are excellent!
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I find the Yin TF to be extremely variable because of the Freaks/Council that can rez/go untouchable.
I've duo-ed it well under 10 minutes with a couple of Blasters, our key was to split up and nuke necessary enemies.
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1 hour ago, skoryy said:
What's viable for you might not be for me because I got bored of soloing +4/x8 and just do teams these days. What's viable for you might not be for me because I find stalkers more engaging than other melee classes. What's viable for you might not be for me because an elec/time 'troller makes for some fun animations and I can still hang with the team.
I crave more examples, just in case what's viable for you is also viable for me.
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1 hour ago, Uun said:
The live server devs changed experience progression several times during the life of the game. As I recall, they changed the amount of xp granted by mobs at various levels at least twice. Not sure if they also changed the amount of xp required per level. I was unable to find patch notes for this so not sure exactly when it occurred, but leveling was MUCH slower during the early years of the game. It was common to exhaust all your contacts at lvl 35-39 and run out of content.
I definitely remember doing a LOT of street sweeping (in Brickstown, FF, and then PI) at certain points. I don't explicitly recall the changes to XP-granted, but I remember debt being a terrible obstacle. I still feel a twinge whenever I see the University in Funders Falls, as that was the area I had done sooo much street sweeping in!
Larger spawn sizes was always one of the reasons to spend time in Hazard zones, assuming they wouldn't murder you.
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16 minutes ago, battlewraith said:
Wrong. Once pvp was added in 2005 there was a subset of the player base that needed to get characters to 50 asap in order to participate in lvl 50 pvp.
I... guess? The map-herding via Unai was a thing in Issue 1. Kheldians were in Issue 3.
To the point made by @Greycat... There wasn't that much of a reason to rush to level 50 in the early days of Live. The biggest motivator for me was the extra power picks and all those extra slots. We didn't even have the same considerations for Enhancements back then.
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17 hours ago, Greycat said:
There was even *less* reason back then to rush to 50 - no Incarnates, no inventions,
The *only* reason to rush to 50 was that HEATs got unlocked by having a level 50. Obviously this wasn't a thing *until* HEATs showed up.
I'm still not entirely sure what the motivation to rush to level 50 is on Homecoming. I can sort of appreciate a player wanting to see what a full level-50 kit can do, but I've never really bought into the argument that goes like "I'm bored with pre-45 content... so instead I want to run level 45+ over-and-over-again."
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6 hours ago, Psyonico said:
I don’t think that pool powers get gauntlet’s taunt portion. Looking at take off in COD for tankers, I don’t see any “taunt” section in there. I know all of the tank attacks have a specific flag for taunt in them.
Easy check: turn off all aura, do a Takeoff in a PVP zone against some critters and look for the TAUNTED!
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MM dps
in Mastermind
Since Penny Yin TF was mentioned....
No matter the AT, when I solo it I do it at +0x1, and rarely engage more enemies mobiles than necessary. My (lvl 50) MMs don't take much longer than (lvl 50) Blasters/Scrappers/Stalkers/Tankers, but they do take longer. I've soloed it with other ATs, but those are the AT I'll choose for a quick 40 merits/Notice/etc.
The main source of attributable variation among ATs is due to damage/resistance type mismatches, but the Yin TF has a combination of rez (Freaks) and transformations/untouchables (Council) that can add minutes to any run.
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On 4/22/2025 at 10:54 PM, Renatos1023 said:
Are VEATS fine without the patron pools, or would I absolutely be missing something? And if so, what is considered the best one (currently running as a Fortunata).
For Soldiers, I almost never take a Patron pool unless I am playing a Crabbermind (because of the final pet). Otherwise I find that the pre-Patron powers can do everything I want and demand all my slots.
For the Widows, I usually take a Patron pool because the extra AoE powers tend to help with larger spawn sizes. Mu is the set I prefer, mostly because of the animations.
Rare salvage and you.
in The Market
Posted
I don't have an unending stream of alts, and I only have a limited number of multi-builds... I write this because it means that I don't need that much Inf. As I play a lot of content that rewards Merits, I usually end up spending the merits on things like ATO or Winter pieces, Purple recipes, and converters or unslotters when I'm out of them (or forget to claim them from email).
This isn't me trying to keep Inf out of the market, it is more like me not wanting to bother with the market (to get specific items) at certain times. There are certain things I buy with merits that I know I could get for less (inf, assuming I convert merits->converters and sell those) and I'll keep an eye on some of those... but mostly by using outstanding bids at the prices I've pre-judged to be worth my time and effort.