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  1. Motion to replace scare with dominate OR a single target confuse 🙂 The rest is dandy ❤️
  2. I really like these ideas! In addition, I think sonic resonance would be an interesting place for: - a pet, like what's in elec affinity. Perhaps replace one of the toggle effects with a pet that has that toggle AND an aoe version of sonic siphon (or something else). Either this or allow the toggles to be cast on yourself. - a pbaoe mez resistance buff to replace clarity. Again similar to elAff, but I think sonic should do it better.
  3. I'm super on board for all of these changes! I think that, if TA is going to be considered a "debuff" set, it should have some -regen somewhere (this has been my turn off from the set). Also, having -special somewhere would be really fun. Putting -regen and -special in PGA makes a lot of sense to me, turning it into a big target neutralizer. Disruption arrow definitely needs more... something... anything haha. Also, why does EMP have a crash? I never understood...
  4. I Highly recommend Sonic/MM. /MM Might not have the most control, but sonic sure does, and the 2 synergize very well! I have LOTS of fun with mine, and can melt some enemies in the process!
  5. Okay, but also I just tested envenom and it doesn't stack with itself. How is it so good at killing AVs/GMs when it can't stack -regen or -res? The numbers aren't that good, and looking at raw stats you'd be MUCH better going with cold/
  6. That Screech damage looks NICE on Sentinels. Is that planned to be ported over to blasters? If not, can it be?
  7. Hi Everyone! I LOOOOVE me some sonic blast (for that good good -res). WHAT IF we had the option to play with this beautiful debuff mechanic on controllers and doms??? See below! The main qualities of this set would be: -good ST control -No Pet (because that would be hard to balance out with the -res) -plenty of confuse options (by plenty i mean 2) -Utilizes lots of KD and -res -pbaoe focused -Moderate damage, Soft Control options, plus debuff This set is modeled off of Mind Control and Elec Control. 1. Burst (ST KB, -res) Kinda like levitate, but just a KD. Main purpose is to apply -res. 2. Sonic Boom (ST HOLD, -res) Your typical hold. (plus some -res) 3. Coerce (ST confuse, -res) Your typical confuse. (plus some -res) 4. Sound Grenade (Targeted AOE Sleep) Typical Sleep. 5. Oscillating Aura (pbaoe toggle, -res to each target, +res for each target, KD every X secs) Fun aura similar to elec control's, but with a sonic flavor. Provides sustained soft control, debuff, and a little res to help survivability in melee. 6. Uproar (moderate damage, pbaoe KU) Knock up to help mitigate damage. Short-ish cooldown similar to shockwave in Sonic Blast to keep mobs soft-controlled. 7. Reverberate (Chain stun, HIGH ST damage on first target, -res) Works like the chain effects in electric control. The user bounces sound waves off of targets to do reasonable damage and stun the first target. Bounces around the mob to stun and apply a -res. Moves MUCH quicker than the elec chains. 8. Clangor (pbaoe Hold) Typical Hold (like total domination) 9. Cacophony (KD + Confuse Patch OR PBAOE that summons a patch?) The set defining power! This confuse patch reapplies a confuse and ticks every so often for KD. Great for mitigating an alpha strike. Thoughts, questions, concerns???
  8. Aura of Confusion is a T9 power for an AT that specializes in control. To make it a T7 power for an AT that specializes in damage, there would be nerfs involved, and arguably World of Confusion is already pretty much what that would look like. Fair point, I hadn't thought about that! This feels to me like "I want to play a Fortunata with Blaster-level damage". Having damage in the power and not being a PBAoE autohit Confuse make it something that's going to draw aggro to the Blaster and be somewhat risky to use. Changing it so that the Blaster can run in with Invisibility, fire it off to Confuse everything in the spawn but the bosses, and be perfectly safe while the spawn whittles itself down, allowing the Blaster's nuke to more reliably drop the whole spawn feels as if you're tipping things too far the other way. Again with world of confusion, I hadn't considered this. I understand why the damage portion is necessary now. I do still think something should be done to make world of confusion a little more useful. I really liked your feedback! As for Subdual, more damage would be lovely and easy to implement. TK Thrust would be even better if it could be used at range and had more damage OR the secondary effect you mentioned... but that would be the same as what's in psi blast... It's not broken, I suppose, and others seem to have found use for it, so I suppose it's not a necessary change. Something just feels lackluster about /MM's control capabilities compared to the newer sets, and I feel like something more useful could replace TK. For Drain Psyche, it could potentially function the way that fulcrum shift does - one stack emanates off of the caster (Potentially a larger +regen +recov than what one stack of Drain Psyche is now that lasts for 1 minute), and then the other stacks emanate off of enemies in melee range (a smaller buff than what 1 stack of Drain Psyche is right now lasting for 30 seconds, but at max num enemies hit plus the user centered stack would still cap at the current maximum). This seems like an interesting and more stable middle ground. World of Confusion with a bigger radius would be wonderful (Although I think having some sort of user buff in it would be fun as well... like +rech or something), and I still think it would be really cool to have scare replaced with confuse!
  9. Hi Everyone! I've been a long time /MM lover (played a DP/MM before close through incarnates, and am playing a sonic/MM now), but I noticed that compared to the new sets and the improvements to the other older sets, MM is falling behind a bit. I just rolled a Sonic/Temporal, and I'm finding it to be SUPER fun and super well designed, and it got me thinking about how to bring Mental up to par with these newer sets. (Preface: I realize a LOT is going on with the game right now, and many sets need attentions, but I just wanted to share my thoughts and see if anyone else felt the same) It seems to me like the purpose of Mental is to provide the toon with AOE damage, ST control, and some good self buffs. Here are my proposed changes: Subdual Level 1 - KEEP This power is nice for keeping an individual target at range. The issue with it right now, however, is that it's slow and low damage... Maybe increase damage to match entangle/electrified net arrow/etc? My IDEAL change would be to replace this entirely with Levitate from Mind Control. Mind Probe Level 2 – KEEP Telekinetic Thrust Level 4 – REPLACE (with levitate) Levitate would add a more versatile soft control for a blapper. Usable in/out of melee. My IDEAL change would be to move concentraion down to T3, and have some sort of Auto/Toggle OR Powerboost added elsewhere in the set (Either Mental Training, Foresight, or Indomitable Will from Widow Teamwork) Psychic Scream Level 10 – KEEP Concentration Level 16 – KEEP Drain Psyche Level 20 – KEEP <3 World of Confusion Level 28 – ...Update? My Thoughts are EITHER -replace with the Aura of Confusion that Fortunatas get OR IDEALLY -add some sort of survivability component (perhaps minor mez protection/ recharge bonus/ etc) Either would offer the blaster and team a good deal of survivability AND would make this power much more tempting to take. Also having the ST confuse in this set adds some nice synergy. I'd push more for adding a survivability addition to this toggle and maybe removing its damage for this), since AOE confuses should definitely be a controller/dom thing. The survivability bonus I had in mind would be something similar to Mental Training OR Foresight OR Indomitable Will from Widow Teamwork. Scare Level 35 – REPLACE (with confuse/boggle) This power is bad. The better/more fun control option would be a ST confuse. Received later in the set as to allow Controllers/doms the early game advantage with this power. Also would be on shorter duration/longer cooldown. Stacking with the World of confusion allows for some nice confuse stacking for bosses. Psychic Shockwave Level 38 – KEEP The newer manipulation sets get very similar powers around level 20/28, so this could potentially be swapped with the updated world of confusion. AFTER FEEDBACK - My IDEAL new /MM set would be: T1: Subdual (Up the damage!) T2: Mind Probe T3: TK Thrust (Make Ranged and add -rech) T4: Psychic Scream T5: Concentration T6: Drain Psyche (casting with no enemies in range still grants 1 [boosted] stack, this 1 stack lasts 1 min) T7: World Of Confusion (add in some mez protection and increase radius) T8: Confuse T9: Psychic Shockwave Any thoughts on these suggestion are VERY much appreciated!
  10. Are there any plans to balance out sets that don't have snipe? (i.e. Sonic, water, etc). If not, has it been considered? Obviously, sets without snipe will still perform as they did, but getting a ST buff to... idk... let's say Sonic blast would be wonderful!
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