The Character Copy service for Beta is currently unavailable
×
-
Posts
116 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by reib
-
Ok guys maybe you are right and gave me the right solution. I only was think Is good, in a massive game, playing with many different people. Maybe the solution Is depower myself and play with ppls Who depowering themselves too. Sorry to disturb you, dont wanna be rude or Looking like a teeny powerplayer. only i feel some problem Who maybe dont exist. THX everyone.
-
Ok guys maybe you are right and gave me the right solution. I only was think Is good, in a massive game, playing with many different people. Maybe the solution Is depower myself and play with ppls Who depowering themselves too. Sorry to disturb you, only i feel some problem Who maybe dont exist.
-
Ok. Tankers are useless now. You can do everything without. It Is a entire AT. All controller primaries are almost useless(i have many trollers and i like It). Defenders Who buffs defence are useless. Pure healing Defenders are useless. Only debuffer and some buffer make difference. If you dont see that maybe we dont play the same game...dont know.
-
Maybe you guys dont wanna understand (and i know my english Is so bad too). It Is not me. I see any lvl 50 in any team any night use It. Than if i use It or not make no difference. Answer that. How you convince any 50 player Who dont read forum to not use IO's and incarnates? It Is not more smart and logical try to do something Who can make that mechanics working? I feel stupid repeat same thing 10 times and have 10 times the same answer. IT IS A MASS PROBLEM. if you prefere think It Is not and i m the problem Is good for me. It Is ok, i only try to talk about a problem, Just that.
-
It Is not incarnate problem. I have only few and at First stage. IO's making the big difference. I can have 40% defence WITHOUT incarnates. They are the cherry but i think IO's are the real "problem". And how you convince hundreds of players Who use It to dont? It Is not more smart making content or try to solve the problem instead to Say "dont use"?! Is not Just me. I dont play solo so much. It Is a mmorpg, It Is a Mass problem. "Dont do" It Is not smart, is illogical and dont work with 90% of players Who playing with. Sorry than but Always Say the same thing dont make that thing smarter.
-
Obviously i have no evidence, It was not a Murder or something like that but i Always liked to play trollers and empaths too but now i dont feel necessary. With 2 or 3 ppls full IOed in team i have no time to hold and my heal Is not needed. It Is something i feel every time i play that AT'S. With Blaster usually i have no time to use Aim+Bup, i shot my Nova without or Is to late. Yesterday night i played Miss Liberty TF with 7 random guys and was Crazy. Was only run and kill, run and kill...more similar to Mario Kart than CoX...
-
Many people DONT enjoy play that AT's anymore because they FEEL useless. It Is a balancement problem, not a kindness problem. I don't think the answer can be "dont do a good build" and "be kind with other players". This Is not an answer and this game still have BIG balancement problems.
-
A Blaster can take alpha, can heal themself (and others), can have enough defence to avoid almost any hit, can have 3 Holds in some case, and lol with incarnate can have more damage, more heal and -regen or -res too. Than why i have to add a tank and a empath to my team? Just add Blasters and more blasters and you are fine. I done a ITF with a team of 6 blasters only. was One of the faster TF i ever seen. You really don't think this Is broken? And i absolutely dont care about rewards. I only talk about FUN and CHALLENGE. It Is a game and any good game Need those two components.
-
Yes but not many people doing that, mostly when you LFT you find TF's and normal storyarcs. Raise the mobs level was Just an exemple...insert a option to buff mobs Is another option. Dont think the answer can be "do a bad build" guys. Doing a good build Is a huge part of the fun. The problem Is not Just "me", mostly i play with random people than i can't control their builds (lvl 50 Blaster LFT bad builds only, c'mon...) And Is no true on Live the maxed build was rare. Had farm in live too and many many people was full IO's like now. I still prefere the game when the maximum level was 40. Was more balanced and fun but if they add content and options people like to Explore It and max the build. Thats normal. If you add more Power you have to add more difficult content i think.
-
Please add some difficulty levels like +6/10 because game Is really TOO EASY and many AT's become useless. Toggle debuffs didnt count, control didnt count, tankers didnt count, healers are useless. Everyone have too much defence and damage. Game Is not fun no more because NO challenge. How Is possibile with my Blaster i can farm +4/8 map?! This make no sense. Please we Need challenge. Many ppl quit the game for that. It Is a Easy change to do but Is something. Please DO IT! THX for your work.
-
The game, after lvl 50, Is definelly too Easy.
-
Wow! Thank you for your Amazing work. I wanna try your build on my Dark/Time troller.
-
Thank you guys, now my Blaster Is more balanced and procs are awesome. Many thanks for your advices!
-
...for a full team. Anyone intrested to form a 4 ppl good team and play some storyarc and TF's togheter? I'm a water/Atomic Blaster (full io, incarnate ecc.) than i'm very good at ranged AoE damage. Looking for tanker/brute, Defender/corruptor and controller/dominator. Who's up? My global Is @reib, my main Is Fukushima Fury. Add me! Bye and THX!
-
Thank you so much! last version: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Water Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Dmg/EndRdx/Rchg(39), Thn-Acc/Dmg/EndRdx(43) Level 1: Electron Shackles -- Dcm-Build%(A) Level 2: Water Burst -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(7), SprFrzBls-Rchg/ImmobProc(48) Level 4: Super Jump -- BlsoftheZ-ResKB(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Whirlpool -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Rchg/+Status Protect(13) Level 10: Tidal Forces -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(13) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15), Ksm-ToHit+(17) Level 16: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17) Level 18: Beta Decay -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(23) Level 20: Metabolic Acceleration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50) Level 22: Dehydrate -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(34), Apc-Dam%(36), ThfofEss-+End%(37), AchHee-ResDeb%(37), TchofLadG-%Dam(45) Level 24: Water Jet -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg(25), Thn-Dmg/EndRdx/Rchg(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(46) Level 26: Steam Spray -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(29), TchofLadG-%Dam(37), Ann-ResDeb%(40), ShlBrk-%Dam(40), AchHee-ResDeb%(46) Level 28: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(29) Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(31), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(45) Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Rchg/Dmg%(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Dmg/Rchg(40) Level 35: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT--Rchg%(36), PcnoftheT-Rng/Slow(36), PcnoftheT-EndRdx/Rchg/Slow(39), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Dmg/Slow(46) Level 38: Acrobatics -- EndRdx-I(A) Level 41: Frozen Armor -- LucoftheG-Def(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg+(43) Level 44: Hoarfrost -- Pnc-Heal/Rchg(A), Pnc-Heal(45) Level 47: Hibernate -- RechRdx-I(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 10.5% DamageBuff(Smashing) 10.5% DamageBuff(Lethal) 10.5% DamageBuff(Fire) 10.5% DamageBuff(Cold) 10.5% DamageBuff(Energy) 10.5% DamageBuff(Negative) 10.5% DamageBuff(Toxic) 10.5% DamageBuff(Psionic) 5% Defense(Smashing) 5% Defense(Lethal) 8.75% Defense(Fire) 8.75% Defense(Cold) 20.31% Defense(Energy) 20.31% Defense(Negative) 4.38% Defense(Melee) 25.63% Defense(Ranged) 10% Defense(AoE) 3.6% Max End 2.5% Enhancement(SpeedFlying) 10% Enhancement(Range) 2.5% Enhancement(SpeedJumping) 2.5% Enhancement(JumpHeight) 6% Enhancement(Heal) 47.5% Enhancement(RechargeTime) 2.5% Enhancement(SpeedRunning) 47% Enhancement(Accuracy) 19.5% SpeedFlying 112.9 HP (9.37%) HitPoints 19.5% JumpHeight 19.5% SpeedJumping Knockback (Mag -8) Knockup (Mag -8) MezResist(Confused) 43.75% MezResist(Held) 43.75% MezResist(Immobilized) 43.75% MezResist(Sleep) 43.75% MezResist(Stunned) 43.75% MezResist(Terrorized) 43.75% 18% (0.3 End/sec) Recovery 34% (1.71 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 17.75% Resistance(Smashing) 14% Resistance(Fire) 14% Resistance(Cold) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 14.75% Resistance(Toxic) 14.75% Resistance(Psionic) 17.75% Resistance(Lethal) 19.5% SpeedRunning
-
thank you for your help. tryed to change something, wath you think? wath you think about maneuvres and frozen armor? are too slotted? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Water Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Dmg/EndRdx(39) Level 1: Electron Shackles -- TraoftheH-Dam%(A) Level 2: Water Burst -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(7), SprFrzBls-Rchg/ImmobProc(48) Level 4: Super Jump -- Jump-I(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9) Level 8: Whirlpool -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Rchg/+Status Protect(17) Level 10: Tidal Forces -- RechRdx-I(A) Level 12: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(13), BlsoftheZ-ResKB(19), Clr-Stlth(21) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15), Ksm-ToHit+(17) Level 16: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(46) Level 18: Beta Decay -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/Rchg(25) Level 20: Metabolic Acceleration -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50) Level 22: Dehydrate -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(34), Apc-Dam%(36), ThfofEss-+End%(37), AchHee-ResDeb%(37), TchofLadG-%Dam(45) Level 24: Water Jet -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(25), Thn-Dmg/EndRdx(27), Thn-Acc/Dmg(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(43) Level 26: Steam Spray -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(29), TchofLadG-%Dam(37), Ann-ResDeb%(40), ShlBrk-%Dam(40), AchHee-ResDeb%(46) Level 28: Ionize -- RechRdx-I(A) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(31), RedFrt-EndRdx(34), LucoftheG-Def/Rchg+(45) Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Rchg/Dmg%(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Dmg/Rchg(40) Level 35: Acrobatics -- EndRdx-I(A) Level 38: Snow Storm -- PcnoftheT-EndRdx/Rchg/Slow(A), PcnoftheT-Rng/Slow(39), PcnoftheT-Dmg/Slow(39) Level 41: Frozen Armor -- RedFrt-Def/Rchg(A), RedFrt-Def/EndRdx(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(42), RedFrt-Def(43), LucoftheG-Def/Rchg+(43) Level 44: Hoarfrost -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(45), Pnc-Heal(46) Level 47: Hibernate -- RechRdx-I(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 14.5% DamageBuff(Smashing) 14.5% DamageBuff(Lethal) 14.5% DamageBuff(Fire) 14.5% DamageBuff(Cold) 14.5% DamageBuff(Energy) 14.5% DamageBuff(Negative) 14.5% DamageBuff(Toxic) 14.5% DamageBuff(Psionic) 1.25% Defense(Smashing) 1.25% Defense(Lethal) 9.69% Defense(Fire) 9.69% Defense(Cold) 17.5% Defense(Energy) 17.5% Defense(Negative) 2.5% Defense(Melee) 20% Defense(Ranged) 11.88% Defense(AoE) 3.6% Max End 2.5% Enhancement(SpeedRunning) 6% Enhancement(Heal) 2.5% Enhancement(SpeedFlying) 22% Enhancement(Accuracy) 10% Enhancement(Range) 2.5% Enhancement(SpeedJumping) 2.5% Enhancement(JumpHeight) 57.5% Enhancement(RechargeTime) 13.5% SpeedFlying 99.39 HP (8.25%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 33.75% MezResist(Held) 33.75% MezResist(Immobilized) 33.75% MezResist(Repel) 1000% (10 % chance) MezResist(Sleep) 33.75% MezResist(Stunned) 33.75% MezResist(Terrorized) 33.75% 18% (0.3 End/sec) Recovery 34% (1.71 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 17% Resistance(Smashing) 17% Resistance(Fire) 17% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 10.25% Resistance(Toxic) 10.25% Resistance(Psionic) 17% Resistance(Lethal) 13.5% SpeedRunning
-
Hi guys, this is my first Hero after many years, wath you thinking about? how can be better? i'm focusing to recharge, defense and some damage and accuracy. i'm open to any suggestion and experimentation. thx for your answers! Fukushima Fury Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Water Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Aqua Bolt -- AnlWkn-DefDeb(A), AnlWkn-Acc/Rchg(3) Level 1: Electron Shackles -- TraoftheH-Dam%(A) Level 2: Water Burst -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(5), Rgn-Dmg/EndRdx(5), Rgn-Acc/Rchg(7), PstBls-Dam%(48) Level 4: Super Jump -- UnbLea-Jump(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9) Level 8: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Dam%(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/EndRdx(11), PstBls-Acc/Dmg/EndRdx(13) Level 10: Tidal Forces -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(15), AdjTrg-ToHit/EndRdx/Rchg(15), AdjTrg-EndRdx/Rchg(17), AdjTrg-Rchg(17) Level 12: Super Speed -- Clr-Stlth(A), Clr-EndRdx(13) Level 14: Combat Jumping -- Krm-ResKB(A) Level 16: Ionize -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(19), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-EndRdx/Rchg(21), AdjTrg-Rchg(23) Level 18: Beta Decay -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/Rchg(25) Level 20: Metabolic Acceleration -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), EffAdp-Acc/Rchg(48), EffAdp-EndMod/Acc/Rchg(50), EffAdp-EndMod/EndRdx(50), EffAdp-EndMod/Acc(50) Level 22: Dehydrate -- SprDfnBrr-Acc/Dmg/Rchg(A), SprDfnBrr-Acc/Dmg(34), SprDfnBrr-Rchg/+Status Protect(36), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), Pnc-Heal/+End(45) Level 24: Water Jet -- Apc-Dmg(A), Apc-Dam%(25), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(43) Level 26: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(37), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(40) Level 28: Acrobatics -- EndRdx-I(A) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(31), RedFrt-EndRdx(34), LucoftheG-Def/Rchg+(45) Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Rchg/Dmg%(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Dmg/Rchg(40) Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36) Level 38: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(39), PcnoftheT-EndRdx/Rchg/Slow(39), PcnoftheT-Rng/Slow(39) Level 41: Frozen Armor -- RedFrt-Def/Rchg(A), RedFrt-Def/EndRdx(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(42), RedFrt-Def(43), LucoftheG-Def/Rchg+(43) Level 44: Hoarfrost -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(45), Pnc-Heal(46) Level 47: Hibernate -- RechRdx-I(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 22.5% DamageBuff(Smashing) 22.5% DamageBuff(Lethal) 22.5% DamageBuff(Fire) 22.5% DamageBuff(Cold) 22.5% DamageBuff(Energy) 22.5% DamageBuff(Negative) 22.5% DamageBuff(Toxic) 22.5% DamageBuff(Psionic) 2.5% Defense(Energy) 2.5% Defense(Negative) 5% Defense(Psionic) 5% Defense(Ranged) 3.6% Max End 2.5% Enhancement(SpeedJumping) 92.5% Enhancement(RechargeTime) 75% Enhancement(Accuracy) 10% Enhancement(Range) 2.5% Enhancement(JumpHeight) 2.5% Enhancement(SpeedFlying) 2.5% Enhancement(SpeedRunning) 15% SpeedFlying 126.5 HP (10.5%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 48.75% MezResist(Held) 48.75% MezResist(Immobilized) 48.75% MezResist(Repel) 1000% (10 % chance) MezResist(Sleep) 48.75% MezResist(Stunned) 48.75% MezResist(Terrorized) 48.75% 15.5% (0.26 End/sec) Recovery 46% (2.31 HP/sec) Regeneration 7.5% Resistance(Smashing) 7.5% Resistance(Lethal) 13.5% Resistance(Fire) 13.5% Resistance(Cold) 6% Resistance(Energy) 6% Resistance(Negative) 2.25% Resistance(Toxic) 2.25% Resistance(Psionic) 15% SpeedRunning
-
Non ci sono problemi di lag anche perché il gioco è praticamente tutto istanziato. Solo ad Atlas Park nell' ora di punta di scatta un po'. Su Excelsior di gioca bene perché ci sono sempre eventi di massa con molti giocatori esperti quasi a tutte le ore.
-
Tell o email in game @reib.
-
Tell o email a @reib e si gioca insieme!
-
Tell o in game mail a @reib e si fa qualche missione insieme.
-
Scegli il server che vuoi (io sono su Excelsior). Comunque puoi spostare un personaggio da un server all'altro quando vuoi. Se serve una mano scrivi mail in game o messaggio a @reib. Ciao!