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FUBARczar

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Posts posted by FUBARczar

  1. Straight out of the box, the best ST will come from 

     

    Fire Blast and Beam Rifle

     

    Mix in some melee and the three best to pair Fire/ with are Earth, Martial and Ninja. (Temporal is a contender)

     

    If you stay at range then the three best are Devices, TA, and ??? Maybe Plant, Temporal, or Energy depending on your preferences/goals.

  2. On 10/8/2022 at 6:54 PM, Krimson said:

    That depends on what you are building four. Out of four Blasters, two of them are very good Blappers, my Beam/Temporal is not a Blapper at all, and my latest Blaster who is Dual Pistols Devices, certainly does not blap but is always in melee because the entire point of my DP/Dev Blaster is to be a Smashing/Lethal farmer who clears via AoE chain. And he does it well. 

     

    So more specifcally: A True Blaster is a Damage Monster with several approaches as to how said damage is dished out.

    The reason I said Dev and TA don't count is because they don't have melee attacks.  Not that one can't be in melee range, especially with DP and its quick recharging PBAoE Nuke.

     

    So generally, if one is a Blaster and they omit melee attacks from their chain, then they are leaving a lot of damage on the table.  

     

    If one wants a pure range blaster, then  Beam and Fire are the best bets.

     

    But of course people can do whatever they want.  

  3. On 10/2/2022 at 8:23 AM, Nostromo21 said:

    Just started a Dark/Temp blaster as a sort of thematic hero, just for fun, doubt I'll get her to 50, with my rampant alt-o-holism he he.

     

    Which led me to thinking...what is in fact the best solo AT/build for killing at range consistently? Is it in fact a blaster, or a defender perhaps, or a sentinel, Kheldian, Dominator, Corruptor,, or even some MM build perhaps...? Obviously, extreme glass canon builds are out of the running, as it has to be playable solo to 50 & have a decent TTK/TTL overall, so it doesn't become overly squishy & frustrating at any particular levels or content.

     

    What does everyone think is the CoH #1 Top Gun, if there is such a thing?

    Sentinel is blaster light on the blast side, but I still have had fun playing them.  

     

    I think that I have played 10 or so Sentinel's.  Mostly Bio, but also Elec, Regen, and SR. 

     

    Sentinel's have strong melee attacks in their epic pools and with the armor you should consider getting up close.  

     

    A combo that can be powerful and safe in melee is E/E/E.  And you can choose your preference between Electricity Armor and Energy Aura.

     

    But my favorite is Bio for its offensive bonus.  

    • Thumbs Up 1
  4. 2 hours ago, Voltak said:


    I can relate. 
    I have empathy. 

    BTW, pylon time using both dark primary and dark secondary, did you see ?  1:30 mins , that's very very good for dominator. 

    I am here to help players. 

    I am sorry and I will apologize for Fubar. 

    But something I do know about him, you ask for help, he's going to help. 

    Fubar is an older member of our chnl and he's nothing but a good helper 

    So, I am sure everyone has flaws, but I put my hands to the fire that will help if we ask him. 

    In the end,  I am grateful and glad to help you and any other player out. 
    I just want the love of the game to spread 

     

    Thx Voltak, it all started because I was defending you 😂😂😂 

     

    To make it formal, I'm sorry all.  I've already forgot about it.

     

    Perfect all range solo blaster: 

    Water/Devices 

    Caltrops + Whirlpool

    Heal 

    Ranged Nuke  

     

    Elec/Elec 

    Good ranged AoE including Nuke 

     

    Fire/Tactical 

    Fire blast had great ST and good AoE

    Fire + Oil Slick

     

    • Thanks 1
  5. 13 minutes ago, TygerDarkstorm said:

    I am not the OP of the thread, so not the one asking, but thank you for having a much more kind, and level headed reply. You say FUBARczar means well, but his responses have been nothing but condescending for people with different viewpoints.

     

    And before he decides to snipe me again and call me a clown: I completely respect and am in awe of what you bring to this game and its players. There are always going to be folks who want to play at the level you do, and it's great that you're here to help people out for that. I had written off /Dark as a good secondary for dominators because that had been the previous consensus until you came through and showed us that it can be quite good. I just happen to be a different type of player--I'm more interested in concept, not optimization and FOTM when it comes to having fun (for me, not saying that applies for everyone).

     

    All I meant in my comment is that it is good to have options and multiple viewpoints in these kinds of threads because, unless they specifically mention they're looking for like a 4* HM character, we don't know what their skill level is, or what they desire to achieve with their toon. Even a blaster on a casual player like me can solo to 50 if they're careful about content selection and don't push their difficulty settings way up.

     

    Nothing but helpful:

    https://forums.homecomingservers.com/topic/38055-best-solo-blaster-in-the-game/?do=findComment&comment=504429

     

    Also helpful and descriptive.

     

    Sovera's comments we're dismissive

    "Voltak's point of view is from someone who does four star hardmodes in 30 minutes with three deaths. Not sure it applies to someone who makes a post asking what ranged character to solo with."

     

    Myshkin was being pretentious and nit picky, "technically", "but not exclusively", "This is an assumption, and a poor one to make.", Etc 

     

    If they want to be prickly, then I can play that game too.  It's all fun and games.

     

     

    • Thumbs Down 4
  6. 6 hours ago, TygerDarkstorm said:

    I, for one, appreciate these sorts of distinctions. While I respect Voltak's opinions, he plays at a level that is not necessarily obtainable and/or desirable for some of us players. Sometimes asking for an AT that can solo its way to 50 doesn't mean being able to run at +4/x8 and solo AV's/GM's or whatever. Sometimes it just means being able to get through the content from 1-50 without teaming, for which a Sentinel is capable of doing, and a decent option for average/casual players like myself.

     

    As Sovera said, it doesn't make Voltak's advice bad or anything, but his advice caters to a subset of players that must be considered when reading his posts. 🙂 He is absolutely the person I would turn to if I ever felt like optimizing a hard mode character and developing elite gaming skills.

     

    Part of what makes these threads interesting is the mix of response types it brings, making both Voltak's and Sovera's opinions valuable because they cover different things for different players who might be lurking here and reading out of curiosity. 🙂

    As of his advice is only from such a narrow point of view. 🤣🤡

    • Thumbs Down 5
  7. 18 hours ago, Sovera said:

    I'd go with Sentinel for soloing. I'm currently leveling a blaster and it's fine, but the one time I tried to fight Knives of Artemis I got stunnedheldstunnedheld within the first seconds of combat. It can be fixed later on, but a Sentinel has it fixed since level 10.

     

    Tbh I wouldn't even use ranged for soloing because mobs will just run off once at 20% HP and it's a needless pain to go through.

    Using Sovera logic, 

    "Sovera's point of view is from someone who can't solo with a blaster. Not sure it applies to someone who makes a post asking what ranged character to solo with in the Blaster sub-forum."

     

    I mean who would want to use range attacks to kill runners? 

     

     

    • Thumbs Down 5
  8. 6 hours ago, Sovera said:

     

    You're missing my point. I respect Voltak's knowledge and understanding of builds and how to drive them. What I -am- saying is that a player at the level of asking which Blaster is best to solo with is not someone who ought to be dissuaded from a Sentinel.

     

    There are different levels just like simply blindly copying a meta build will not ensure the same result compared to an advanced player. Which is why I stated it was all good advice (even the part about the Sentinels), but my caveat stands IMO.

    All I did was correct your PoV on Volt and add context to your misguided opinion,

    "Voltak's point of view is from someone who does four star hardmodes in 30 minutes with three deaths. Not sure it applies to someone who makes a post asking what ranged character to solo with."

     

    That's not a caveat, that's a blanket.  

     

     

    • Thanks 1
    • Thumbs Down 3
  9. 6 hours ago, Sir Myshkin said:


    Technically they asked for two things, something that would solo well and be able to attack “at range consistently”, but not exclusively.

     

    there is value in understanding how to keep a build from getting stuck in a corner. There is also value in recognizing that a build will get stuck with a few powers it may not plan on using on the regular, so make them useful choices, and if that choice happens to be something that can hit for 1,000 points of damage, then make it so.

     

    There is also no mention of being a “Hover Blaster.” This is an assumption, and a poor one to make.

     

    I play my Ice/Atomic near exclusively at range when allowed, but I also am aware the game will not permit me to spend every mission and moment outside of melee, thus the tools in my secondary open up survival options in stacking holds and an additional AoE that is more useful than most on that side. This character also does not fly, it uses SS for movement.

     

    When I mentioned Seismic/Earth, again another set that I play at range, with SS as it’s travel, and I “kite” the character in and out of melee a lot to utilize his harder hitting tools.

     

    Now if someone truly wanted a pure “maximum all range” character, then I would tell them to choose Dark Blast because it has the greatest range on its attacks compared to any other blast set. As for secondary though my opinion still stands it’s best to choose one that is most accommodating to the primary and keeping the character alive in a wider spectrum of odds while fitting the player’s skills and needs.

    If you are familiar with me at all,  a true Blaster is a Blapper.  All range blaster is a waste unless it's a /TA or Dev Blaster. 

     

    All range, “at range consistently" is a waste of the high DPA melee attacks.  And in the case of Atomic a complete waste of Beta Decay, which is the uniqueness that Atomic has to offer. 

     

    Hover blaster was given as an option if they really wanted to play at range.  Thus suggesting Dev and TA because they don't need to be in melee.  

     

    What's more, if one primarily plays at range then they build for range, which means they aren't built for melee.  Such builds make melee fighting much riskier, including kiting.  It also means that one is taking and slotting powers that they rarely use.  It's kind of wasteful.

     

    • Like 1
  10. 1 hour ago, Sir Myshkin said:

    Anyone can cook, but to cook well takes practice.

     

    My favorite ranged build is Ice/Atomic on a Blaster. It can do most of its shenanigans from ranged, two AoE's are TLAoE (one of which is the Nuke), and it can stack up to three abilities with a hold component on top of an AoE that bursts a Mag 2 hold.

     

    Seismic/Earth on a Blaster is also looking to be a strong heavy-hitting combination with an assortment of soft-control in Knockdowns and a lot of hard hitting attacks, very hard hitting. Stalagmite and Seismic Smash can easily result in 4-digit hits on a debuffed enemy.

     

    And don't think you have to take glass cannons out of the running, some times the right combination of powders can get just the right type of burn! A Mad King Special lives in the realm of BU > Aim perma cycles, taps Force of Nature like candy, and doesn't understand what it means to live below 200% recharge. Here is an example:

      Reveal hidden contents

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1888;791;1582;HEX;|
    		|78DA75944B4F13511480CF74A662814A4B41DEAFCAA3D0072D8222A818B526489B1|
    		|049745927EDD04E1CDBA61D14962EFC0D262AAC354657C6B875AF7B1357C6B54A62|
    		|E2B69EDE3327DE29E92433F7BBE7DCF36E6F76FF66F797CF996BA0F86F587ABD9EB|
    		|B8E5FDBA879B37AD1CC033E81AC5E98DC32CBC5C99DAA913775AB038523CEB1DC1D|
    		|BD5C340A8974D9A8150FC838C2BA9DBD6AB552B31369CBC8DB35336FDA07B9AC5E3|
    		|6AB7B966E9B957270B35C326A46D94E30F46E572A56E256A596377295DDDC3DD3B2|
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    		|E0631D328BEABE07A1A5EFC6800290D3CE0615009FA4063F0120CC3538F80428B1B|
    		|7C8741682EE1A2C80114B84036676189601C9609666185200517199C0006DAAAB21|
    		|B15EE3703F880820B88D2D9539043C95C131E5012A721A20A58C3BDF77F3E0DAF17|
    		|9E93E60CBC607849108043825E386270B25947DB0E399B0E487A9C4831824E48302|
    		|C1274438AC17113461F3E45EA9A4FCC046BB98C4B971440E9624D005E937111F77E|
    		|39073F3762985B33CA8D18E5468C7323A638877A04A0479E5C0F7C424D48031B354|
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    		|4B7ED57EE8579C5F44906050B8171025A3122E0372AB06B821416CE290EC6E88DD8|
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    		|1788371C272EBC35C9385DB1979EA333CEC591EFF2CE878764C833978484673B0E9|
    		|71204D1598783422372D02FB6494821F9ABBC8383C21376FD1362A55AB46451FB1D|
    		|A18435C0C69AC69B44491DEE192908D12628B9A45E10C135E8418439CA00FFB9A94|
    		|EB4F72FD539AEB3E693446B513374F031FC8B4916F6BEEFB083742FEB313E58A4B1|
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    		|5F2185E855B045F5B4F1CCDBBAF93C63F726CF54A|
    		|-------------------------------------------------------------------|

     

     

    The all was for all range.

     

    For an ultimate hover blaster one should consider the following secondaries:

    T1: Devices, Tactical

    T2: Energy, Plant 

     

    Worst range synergy 

    Atomic, Dark, Mental 

     

  11. 2 hours ago, Sovera said:

    Voltak's point of view is from someone who does four star hardmodes in 30 minutes with three deaths. Not sure it applies to someone who makes a post asking what ranged character to solo with.

     

    Sentinels remain a good choice for anyone who is not ready or able to build expensive or complicated, or be ready to drive said builds.

     

     

    That does not mean his advice is to be ignored, but adjust the advice to the person being advised.

    Teaming with @Voltak on the regular, I would say that his PoV is coming from 4* in 30mins with 3 deaths.  His PoV is coming from a CoX vet who specializes in range characters, especially Corruptors and Defenders with controllers and Dominators right on their heels.

     

    Volt does a wide variety of content including soloing.

    • Thumbs Up 2
  12. 1 hour ago, Voltak said:


    Regarding the question posted by the OP --

    "Best" is determined by the player, the driver not the car.   Your skills and your style will pick your combo. 

    Yes, Fortunatas are extremely powerful. Considering that without Aim and without Follow up, you can carry in your build a 65% dmg buff
    And, in addition to that, they are armored, they pretty much are sentinels but on steroids. 
    They also carry an arsenal of controls not just blasts. 

    But, if your skills are up to par, and your build as well, Dominators can be extremely powerful as well.   But Dominators don't always kill from range. 
    They are also S tier for dmg. 

    Also, Corruptors are also very powerful.  
    A Kinetics corruptor is a sight to behold when in the right hands and with the right build.  As far as dmg goes, they can be on par with blasters or when fully stacked of dmg buffs and scourge, they can surpass blasters solo, but that's situational. 

    Blasters are the kings or range dmg.  They were designed to be kings of range dmg.  Everything in the designing the development of blasters was made exactly for the purpose of placing them in that role. 

    Your survival as a blaster is 90% based on skill, then comes your build, and your secondary. 
    What one player can do with a blaster is not necessarily what another can do given the same blaster.   Skill matters a lot. 

    I don't even place sentinels here. 
    Everything above can do better than a Sentinel. 
     

    We can also drop pillow, err marshmallow hands, the HEATs.

    • Haha 1
  13. Blaster all the way!

     

    For pure soloing I would pick Temporal manipulation and add your favorite blast set.  

     

    Temporal manipulation + acrobatics means that you get 2 pts of stun and hold protection, and then you can also easily reach 100% slow resist.

     

    Then you just put the blaster ATO in the T1 or 2 boat power for additional status protection.   

    • Thumbs Up 2
  14. 1 hour ago, Blackjoy said:

    Yeah, I got that.   It's not like I'm offended or anything.  But you took a statement out of context, so wanted to make sure others were clear on what I was talking about.

    Same I take no offense at all. 

     

    For clarity's sale, I think you mean 'muddied the waters' by implying that what you said that you understood as humor was something more than that, while ignoring the vast majority of my post that was germane to improving Regen.

     

    Also where does he say that, "he was making the claim that /Regen doesn't have anything that helps with offense..." Because it seems to me that he was clearly saying that Regen had an offensive advantage with quick recovery, which advantage IOs wiped out.  

     

    What's more, the problem isn't that Regen doesn't have anything that helps with offense.  Rather, the problem is that Regen doesn't have enough damage mitigation.

     

  15. 9 hours ago, Blackjoy said:

    But he wasn't asking about mitigation, he was making the claim that /Regen doesn't have anything that helps with offense...and it does...just sayin'

    Go back and reread the post.  What I said was a joke.  The context was that with SOs Regen held an advantage in the endurance department, which was wiped out by IOs.  So now with IOs, Regen lost a unique advantage.  The joke was it's better to run out of End than HP. 😜

     

    Then I moved into making IH into an absorption shield toggle for improved  survivability.

  16. 1 hour ago, BrandX said:

     

    I was running KM/Bio and have a EM/Bio, and I never considered either one to be really durable.  I thought my /Stone Scrapper to be tougher.

    Well yeah, but we were comparing Regen to Bio, not Stone or Invuln or EA or SR etc  

     

    For Regen, turning IH into an Absorption toggle, and maybe adding a little more to the resist value will greatly improve its durability.

  17. 2 hours ago, BrandX said:

     

    Does it make a difference?  Sentinels play at range, so the builds are different.  Building for range defense for example.

    Does absorb shielding make a difference for Bio?  

     

    Bio has some e/n/f/c defense without any DDR and little to no resists, then no defense but it has good resist to s/l.  So it's a mixed bag, but the main part of Bio is the absorb shielding over the regeneration, and it works pretty well.

  18. 8 hours ago, Blackjoy said:

    Enough for what?  What is your metric?    But you have to understand that every additional iota of +DEF is more valuable than the last.  The same is true for +DEF.   And there is a world of defense between 60% +RES and 70% +RES.

     

    I think the best form of mitigation you can add to /Regen is soft mitigation.  Attacks that knockdown or disorient slow down the incoming DPS and allow /Regen's healing to be a bigger factor.  I've been leveling a KM/Regen after leveling an SM/Regen.   The SM kills faster and recharges faster,, but the KM holds it's own on account of so many KD powers.

     

    It doesn't scale because it was never designed to solo at 4x8.  And without perma-IH, it doesn't solo AV's well either.  The other sets weren't designed for this either, but later additions to the game allowed several sets to cap +DEF or +RES way more easily/consistently than was intended, so these sets are getting asymmetrical benefits.  

     

    Actually it does in the from +Recovery and it's a big deal....when you're leveling up.  Without Set IO's /SR and /SD run dry and you aren't killing anything when you can't fire your attacks and your toggles drop.  But...Set IO's and +Recovery Provs  have allowed Scrappers to have eliminate Endurance issues almost entirely.  So one big advantage that /Regen has is totally undermined.  You might argue that /Regen should be free to  chase +DMG in the Set IOs, but I don't know if it works out that way.  I don't know that I can get anough +DMG bonuses for a /Regen to make up for all the +Recovery that other sets can get.

     

     

     

    I'd rather run dry on endurance than HP, which is Regen's issue... just saying....

     

    But seriously, just change IH into an absorb toggle already,   it improves things pretty quickly.  

     

    Oh wait they already did that... Wait, why hasn't the Sentinel's version of Regen been applied to the other ATs yet?

     

    • Haha 1
  19. 2 hours ago, WitchofDread said:

    Sounds like a good argument. But overall ice/cold would perform better in higher end content? 

     

    Where would that compare to sonic/cold?

     

    Would ice/dark perform better than water?

    Ice is a top performer, and will perform better for ST damage, but not AoE.  

     

    Water should perform just fine, unless you really want to min/max.  

     

    Personally for regular encounters you'll want to skip fear and even tar.  I have like five Dark Miasmas and I don't have fearsome state on any of them.  It's really only for soloing, or crawling.

     

     

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