Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Infinitum

Members
  • Posts

    3268
  • Joined

  • Days Won

    6

Everything posted by Infinitum

  1. On sets lile sj it almost is mandatory because its a combo builder, and thematically I love it anyway. How would you suggest I test to compare?
  2. That could be very useful and definately interesting. Is there any chance you could adjust the +dmg up higher also?
  3. Well, what would letting it stack do then? Would there be a way to stack it with a diminishing return per stack so it wouldn't be OP? On a side note we did the Katie Hannon TF last night and I had it set to +2 . on round 8 9 and 10 bruising didn't matter. The pylon is a yellow con, macomber was a +5 on round 10. + 3 and purple is likely what we need to find a way to test as a better representation of what we normally face.
  4. wth powers like against all odds which add +dmg the more thats in range it would increase the nerfiness with each one added to the aura. havent even tested that yet.
  5. Those are the live numbers. Are you talking about the bewildering part that those numbers are low? Or the beta numbers I posted? And what do you mean by what's missing?
  6. Crushing Uppercut 622.61 Sweeping Cross 299.20 Spinning Strike 294.11
  7. Im telling you how I calculated it though, it may have been an inaccurate calculation, but basically add 9% back to thosr numbers - multiply them by .09 Then add that to the numbers and you will get my original numbers.
  8. LIVE Combat Readiness Leading with Initial Strike for Bruising Crushing Uppercut 571.21 571.21 571.21 571.21 571.21 Sweeping Cross 280.21 280.21 280.21 219.58 280.21 Average 268.08 Spinning Strike 276.62 276.62 276.62 276.62 242.68 Average 269.83 Just add 9% to that
  9. I think its kinda fun and challenging to see how good you can spec a build that exemps down well. I build first to get the numbers I want, then I go back through to slot and place powers strategically so I will be at max power throughout the leveling tree. Then lastly I buy attuned, always... No exceptions.
  10. That will work for sure. Easier than trying to cherry pick the war zone.
  11. I just thought of another test, without combat readiness Live and Beta but initial strike building to combo level 3 That should give a good data point how bruising would affect non build up combo level powers. Will do that tomorrow as well.
  12. only problem with the chief soldiers or any enemy type is its hard to get it static, because other spawns around him - some have negative effects they can cast on you. they dont sit still and they eventually die. haha ill give it a shot tomorrow though just to see. As for the numbers, it doesnt look good does it? Not sure what to make of that, but again we got to trust them to do the right thing here, and thats why i am trying to get the most accurate test data out here. the more that does that the more they will have to have every opportunity to hopefully help us out here.
  13. I will do one better. man eating crow gets old, but the sign of an honest person is to admit when one is incorrect and correct it. I retested on live and beta - for some odd reason leading with T1 increased beta also while on combat readiness, I cant explain that one, but live numbers are a good bit higher when leading with Initial Strike to apply bruising. The live numbers below, i have already subtracted the 9% for the aura of MOT. Not real sure where i stand at this point. At this point im not sure where i stand or even if i know what i am doing LOL, so here ya go all the same. BETA Combat Readiness Leading with Initial Strike Crushing Uppercut 544.94 544.94 544.94 551.87 544.94 Average 546.32 Sweeping Cross 270.72 270.72 270.72 270.72 270.72 Spinning Strike 263.88 263.88 263.88 263.88 263.88 LIVE Combat Readiness Leading with Initial Strike for Bruising Crushing Uppercut 571.21 571.21 571.21 571.21 571.21 Sweeping Cross 280.21 280.21 280.21 219.58 280.21 Average 268.08 Spinning Strike 276.62 276.62 276.62 276.62 242.68 Average 269.83 LIVE Combat Readiness without leading with Initial Strike for bruising Crushing Uppercut 501.16 501.16 501.16 501.16 501.16 Average 501.16 Sweeping Cross 190.33 190.33 245.85 245.85 245.85 Average 223.642 Initial Strike 121.58 121.58 116.47 116.47 116.47 Average 118.514 Spinning Strike 198.50 253.30 242.68 253.30 242.68 Average 238.092
  14. I had aura of Mot on though which is 9 percent damage increase and more reliable than bruising. So id say at best it offsets giving the advantage to beta. But again your numbers mean nothing without a beta test to compare them to.
  15. but it isnt, did you see my live vs beta test results? its absolutely not decreasing tanker damage in any way shape or form. I suggest if you suspect it is decreasing damage back it up with test results then captain powerhouse may have something more to go on than random griping. which is what i was about to do until i caught myself and decided to see what the actual results are in game.
  16. And it's even better than my test illustrate too, because on the live numbers I forgot I had aura of mot. Subtract 9% damage from my live numbers and this patch is a good bit better.
  17. I think if every set were tested people would see similar results to my SJ test live vs beta that this patch is better than relying on a mechanic that isn't that great, doest stack, and doesn't AOE. I'm literally the only one that's put real world comparitive numbers out live vs beta, and they changed my mind because I didn't think this patch would be good. But it is.
  18. Survival doesnt necessarily make it easier in every way, you still have to put them down which in turn could still potentially affect survival if it takes a while to put them down. This change is helping to bring tank damage parity with brute damage. Its still a good patch The only way to make it work would be to make def and dmg sets mutually exclusive. I'm not sure there is any way to do that. You definately can't have both.
  19. But then you would literally have damage capped ATs of all kinds running around. That literally would make the game too easy, and ask anyone that knows me. I love easy buttons. If people would stop and test the new patch the way I did I think most would come to the same conclusion that it's still a pretty good change.
  20. Scrapper while they would like to think they can do all tanks can do are incorrect. They can get close, but there is content that will chew a scrapper up where a tank will pretend it's a tickle fight.
  21. Can you post numbers to a static source like a Rikti pylon so they can have numbers to compare?
  22. Actually i didnt, but I also forgot to take into account on live I have aura of MOT running. That means the live damage numbers are 9% abnormally higher than they should be.
  23. Yeah i was pleasantly surprised, and yeah the damage cap being increased also will make it better. I was worried at first but i think its a good change overall still. I will test on a few more when i get time for sure, but i think its going to come out in our favor is people will take the time to compare Live vs Test.
  24. Tanker (Shield Defense).mxd This is a Shield/Fire i put together for a SG mate. The shield part is the same build i use on my Shield/SJ which is my Main Its unkillable, aside from unresistable stuff like Blue swords of death in Apex TF or anything that tells you to move out of the way fast in the Incarnate trials, but even then you have about 10 seconds of getting hit before it kills you outright.
  25. Well as the saying goes the proof is in the pudding, i finally got to test on beta Shield/SJ tank - same build Live vs Beta - Rikti Pylon #17 - 5 hits each power with Combat readiness - 5 hits each power without. BETA Combat Readiness Crushing Uppercut 525.41 544.94 525.41 525.41 525.41 Average 529.316 Sweeping Cross 257.74 257.74 267.33 257.74 257.74 Average 259.658 Initial Strike 111.02 111.02 111.02 115.14 115.14 Average 112.668 Spinning Strike 254.42 205.62 254.42 254.42 254.42 Average 244.66 Regular Crushing Uppercut 289.29 289.29 289.29 289.29 289.29 Sweeping Cross 136.45 136.45 136.45 136.45 136.45 Initial Strike 76.40 76.40 76.40 76.40 76.40 Spinning Strike 140.08 140.08 140.08 140.08 140.08 LIVE Combat Readiness Crushing Uppercut 501.16 501.16 501.16 501.16 501.16 Average 501.16 Sweeping Cross 190.33 190.33 245.85 245.85 245.85 Average 223.642 Initial Strike 121.58 121.58 116.47 116.47 116.47 Average 118.514 Spinning Strike 198.50 253.30 242.68 253.30 242.68 Average 238.092 Regular Crushing Uppercut 253.80 253.80 253.80 253.80 253.80 Sweeping Cross 119.71 119.71 119.71 119.71 119.71 Initial Strike 73.73 73.73 73.73 73.73 73.73 Spinning Strike 122.90 122.90 122.90 122.90 122.90 In this case the changes appear to be a gain, I was completely off on crunching the numbers earlier. I will test more as i get time, but this is my Main on live so naturally i wanted to see how it would affect him first and foremost. So unless there is something i am missing these changes will still be good changes, but as others have stated maybe it needs a little more to go with it since the damage numbers arent as high as they were before on the previous patch, maybe add more aggro management and endurance for the tanks then it would be a really good buff for us.
×
×
  • Create New...