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Mjolnerd

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About Mjolnerd

  • Birthday 07/28/1980
  1. Found free: All Outta Bubblegum All Systems Go Barrel of Fun Barrels of Fun Barrel of Monkeys Critical Hitical Eldritch Edge Fairest of Them All Fairest of the Mall Foulest of Them All Forbidden Art (also Arts, Artist) Gameface Garlic Parmesan Ginger Root Honey Barbeque Lemon Pepper Outta Nowhere Teenage Wastelander Werebear Wererat
  2. I made a build! A Radiation Blast/Electric Armor sentinel! My first from-the-ground-up build ever, in fact. I'm not under any illusions that it's good, but hopefully it's not terrible -- something that can be made good with a little assistance from some folks who actually know what they're doing, anyway. Basically I'm trying to end up with something that takes advantage of Rad's AoEs and debuffs, and spends a minimal amount of time unconscious and/or slowed and/or Endurance-less. So there are some odd choices in there, I know. The order slots are placed in is... weird. I'll work on it. Plus around the late 30s or so things got a little unfocused and my power-selection strategy became "I don't know, this one I guess," so there's probably a ton of room for improvement there. Any advice is appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Test Build: Level 50 Science Sentinel Primary Power Set: Radiation Blast Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Experimentation Ancillary Pool: Electricity Mastery Hero Profile: Level 1: X-Ray Beam -- SprSntWar-Dmg/Rchg(A), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(21), SprSntWar-Acc/Dmg/EndRdx/Rchg(21), SprSntWar-Rchg/+Absorb(23), AchHee-ResDeb%(23) Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(9), StdPrt-ResKB(9) Level 2: Charged Shield -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36) Level 4: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(7), GldArm-3defTpProc(11) Level 6: Irradiate -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-%Dam(37), AchHee-ResDeb%(37), TchofLadG-%Dam(39), OvrFrc-Dam/KB(40) Level 8: Cosmic Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(25), Apc-Dmg/EndRdx(27), Apc-Dam%(27), AchHee-ResDeb%(29) Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(15) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 16: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19) Level 18: Proton Stream -- SprOppStr-Dmg/Rchg(A), SprOppStr-Acc/Dmg/Rchg(29), SprOppStr-Acc/Dmg/EndRdx(31), SprOppStr-Acc/Dmg/EndRdx/Rchg(31), SprOppStr-Rchg/+Opportunity(31), Dcm-Build%(33) Level 20: Grounded -- Ags-Psi/Status(A) Level 22: Boxing -- KntCmb-Knock%(A) Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(33), ImpArm-ResPsi(33) Level 26: Neutron Bomb -- Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50) Level 28: Lightning Reflexes -- Run-I(A) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34), ShlWal-ResDam/Re TP(34) Level 32: Atomic Blast -- Obl-Dmg(A), Obl-Dmg/Rchg(40), Obl-%Dam(40), TchofLadG-%Dam(42), FuroftheG-ResDeb%(42), Arm-Dam%(42) Level 35: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Knock%(46) Level 38: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39), Rct-ResDam%(39) Level 41: Power Sink -- EffAdp-EndMod/Rchg(A) Level 44: Lightning Field -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Rchg/KDProc(48) Level 47: Chain Fences -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(48), GrvAnc-Hold%(50) Level 49: Speed of Sound -- WntGif-ResSlow(A) Level 1: Brawl -- KntCmb-Knock%(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45) Level 50: Musculature Radial Paragon Level 50: Ion Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Warworks Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment ------------ |-------------------------------------------------------------------| |MxDz;1570;745;1490;HEX;| |78DA65944B4F135114C7EFB4039542A1A58502050B95475B606879B8334404890A4| |9A1E0B669DA2B8C29D3A6AD092EFD006EDCB851A34B12E377F003E063E93BAC7CA2| |266AD4A8A967E6FC699B7492E677EFB9E77FCFFFBEBABABBD8F660F9DABC50DACFE| |4D2A5522A298DB26EC89C2399D1A59191823EE7862C950717AEE8B9AC83BAC1A39C| |D47ADAD892596D3D9DD5D3653D6FA416688E726D7C515E9246496A4B39992917F54| |CEA7471275FF49C33B6659172B4A3863391CFE7B46441CAACCB6A9ED5B7B6698AAD| |36ABB722D305EAF8ACCED26E4116F51D525925FB960A7A46AB56342BA556C9842C5| |EED21AFE3F46B0D0B7C9526B1AF0A115745E723A6EF31F884D9FD147C6813C2AB0A| |CDD42AD07EB75B63B61FE04FA6FA8B79CC4F8903C41EE6146915D6AACA9A62E50C2| |5992736C04DF02233461A3B3476D45351AF19F59A7F339DD3CC36D234617D4D7F6C| |566CF82F28386718EB19DDE7F8D801C75DA47540EB98E0B19E495063F6C5C038B31| |F73DD8F08D1026DCB3B787A0F4F1FC08FCCF64FE02148755B592B5AF778DE101971| |714C71990747B128384DF91DBC2FF60EEC8B1BFBE2C6BE74E21CDC94EB812FCF333| |ECFFEE7CCE32FC097E02BE6E02D4A1F53C50C69BD5C4778E7F84C14F2D505AF5D1B| |84902AEC14F3739ECD3FAC58DAC13018617A68AE5EF8E89DE6354667C059E6C41C3| |37E127CCB6B98256D003E0293BC072AD51C40CD011FEE531778017B40BA206A0671| |17C6FE81B80B11DC81C83CFAA7B8FF86CE33C45A7B28C1EB9C5C03D741ACBF9BBC8| |CC0CB08BC8CC2CBE8379E778EBC84ADC75311E1EB5CE3806A8C43377E9BF77EEA0E| |788FF99A7234F661D312AC9B5AC3FE6C321351216238935880EBF5ABD5772E047C5| |E8E98EFD77C1D954AB47EBC429F883544E20D919986C86C436445ADFE4BD0938043| |15218A29013EC116B730CFC07273E8ACFE3B080527FCA5165394F37C8B268678759| |FEBF3C39CFFB53EFF066ED44DE68A97C063953E5FADBDECAFB51375F1BB663EBCED| |856AF1FFD058FB84| |-------------------------------------------------------------------|
  3. Purged my list of a bunch of characters I haven't played in forever and/or names I grabbed thinking "I'll figure something out later" and never did. All up for grabs as of this posting. 360 A Nemesis Plot? Adrenaline Junkie All That Glitters Blond Bombshell Brown Dead Air Doctor Healgood Doctor Zodiac Dragonfire Eight Fifth Horseman Full Bird Colonel God Awful Great One Gypsy Moth Heavyweight Champ Hypersniper Incendiary Agent Knife Last Man Standing Maharaja Mean Pinball MVP Necessary Evil Penultimate Warrior Psionique Psychic Friend Question Mark? Radar Love Sacred Bovine Spear Spicy Meatball Surgin' General Weatherman Wonderbred
  4. I'm okay with this. I never had a problem with the policy on live, and I still don't.t It's little sad I'll have to change my Spines brute Prickle Rick because I'm kinda proud of that one, but I'll live. Honestly, this might be a good sign -- maybe the "talks" are going well enough that a CYA policy is necessary where it wasn't before? EDIT: Oh, I see I'm not the only one thinking it.
  5. "Something else" like patron pools, which, while similar to ancillary/"epic" pools, are not in fact the same thing and are very much something Widows (and Arachnos Soldiers) have access to? https://paragonwiki.com/wiki/Patron_Power_Pools Because that's what this build is using....
  6. I am simultaneously extremely proud and deeply ashamed of having just created That's a Paladin.
  7. I didn't say that, in fact I specifically included an "or as long as the HC team cares to continue it" clause to avoid being misunderstood. That'll learn me. My point is that the last thing I want is for NCsoft or any other outside entity to be given the ability to easily "pull the plug remotely," so to speak. Obviously they can shut this whole thing down if they really want to, but I at least want them to have to fight to do it, rather than the players getting a few extra months and then saying "well, that was fun, but the agreement expired so I guess we'll pack it in." I'd rather force them to play whack-a-mole forever than just roll over for them because a year earlier someone made a deal to be nice to each other.
  8. The only thing that worries me about "going straight" is the fear that in the name of legitimacy we'll end up with some kind of licensing agreement... that has an expiration date, whether an explicit "and then on this date it ends and the servers shut down" or a de facto "and then on this date we'll renegotiate the terms (at which time NCsoft can always choose not to renew the agreement and pull the plug anyway but let's not worry about that right now because yay cooperation)." I want the game back permanently. Forever. Or at least as long as the Homecoming team and/or others care to continue operating servers. I don't want Paragon's fate to hang on whether some corporate big-shot in Korea is going to decide "twelve months is enough goodwill, let's go ahead and kill it again."
  9. As is the case with a lot of signature characters' costumes: Those characters weren't created using the same character editor players use. They aren't a collection of interchangeable parts. They are a single, complete character model. It's not a matter of just "releasing," say, the Honoree's helmet to players, because there's no "Honoree helmet" piece. There's the Honoree as a whole, and that's all. Allowing players to use that costume piece as a part in their own characters' costumes would involve creating an entirely new costume piece that looks like the one the Honoree has -- new geometry, new textures, new scaling, new everything.
  10. There's still a (smaller?) wave of Banished Pantheon ranting about the "overwhelming weight of your sins" or somesuch. A pretty straightforward fight, but a fight nonetheless.
  11. My first thought is... Carnies? They seem fun. More inclusive than a lot of the others, too.
  12. Common-but-not-as-common-as-you-might-think knowledge: To prevent spam/harassment, Facebook Messenger shunts messages from people you're not already friends with to a separate folder, and doesn't show you a notification that a message was ever received. Unless you think to go in there and look for it (like if they post a comment in the thread saying "PM sent" or something to that effect), you might never see it. On several occasions, I've accidentally ghosted someone on Facebook who tried to ask a question or start/continue a conversation based on a thread in a public group because I legitimately had no idea anyone had made an attempt at contacting me in the first place. By the time I see those messages, sometimes literal months have gone by, and I'm not about to give someone a "sorry, I didn't see this until just now" for a message they sent in January. That conversation-ship has sailed.
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