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Griffyn

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  1. You can swap out the KB:KD as it now uses vectored KU
  2. No egregious bugs, just stupid choices by the Devs.... got it.
  3. Given that it was already pushed to live after only two weeks for comments I doubt that the testing was anything other than a formality.
  4. Fundamental changes and only two weeks of comments? Why even ask if you've already made up your minds?
  5. I did some testing on Beta and here are my observations TL;DR – The core ideas are really good but they could use improvement. Force Bolt (now Repulsion Bolt) This is a good change with the recharge reverted. It gives FF an ability to add a debuff to targets who would ignore the KB. Detention Field (not in Patch) This needs to be changed to a toggle like Dimension Shift. The single target nature works given the Mag 5 Intangible, but you need to be able to drop it when needed or it becomes an “Oh sh—” power only. Teams do not sit still for most spawns for 30s unless it’s an EB or better and the power will not work on them. Alternatively, this power could be dropped (see below). Dispersion Bubble This a great fix and long overdue. Repulsion Field The removal of the End cost per target is great. It makes it a power that you can keep running. The AoE is too small though. With the 25’ radius it protects the FF toon well, but anyone else is only protected in the semicircle behind the FF toon. The reduced radius makes it way too easy for enemies to run around the front exposing the other toons making much less effective when in large rooms or outside. The combination of the two old toggles does reduce your End drain a little but it’s not significant enough to lose all the area lost by collapsing Force Bubble. It would be great if this came with an additional toggle to boost the AoE back to it’s original radius with the additional End cost. Alternatively replace Detention Field with this power and replace it with the old Force Bubble. Repulsion Bomb (now Force Bomb) This is a good soft control power with the vectored KD. However, with the reduction in the Stun and Damage, the AoE should be increased from 15’ to 20’. I would say more but with the -Res it would be too much given the recharge. Force Bubble (now Damping Bubble) I didn’t get the chance to test this fully, but I did see benefits from it and the numbers look good especially for Hard Mode and iTrials (where you can cover a lot of a league). My only reservation is the length of the recharge. I would trim the recharge down to at *least* 60s to allow it to be used on more spawns. Keep in mind that I’m basing this these comments on the casual player who will be using SOs or Generic IOs. Fully tricked out toons are going to have this up all the time anyway.
  6. Great work on CoD! It's extremely useful. Thanks for the effort! There is one issue that I'm seeing that I hope can be added. I'm only seeing Resistance on Pets_Reverberant Thanks again!
  7. I just tested an AFK build and on two meteor maps (including the one mentioned) and it's not viable. I had 49% Fire Def, 90% Fire Res. I might still be viable with lesser mobs, on a cave map, or if you stay on the edge of the map, but something will have the change.
  8. They all got the badge but the awarding of Experienced was skipped.
  9. That's a good question and I wished that I had noticed the reply before now. I know that the 2 that caused me to create this post had not logged in since last year. I'm not sure about the other ones.
  10. Some of my characters are not getting the pop-up for the anniversary badge and are also not getting the charges added to the Experienced power. It's not consistent though. When it happens, the character does get the badge but not the popup or power. Some of the characters have not logged in since last year and still have Experienced. But I have other characters where the charges were added so the existence of the power isn't the trigger. Maybe the length of time they have been offline?
  11. I've done this repeatedly for quite some time and Babbage actually appearing is the outlier. Most times he's a no-show. I do make a call out so there are often people loitering near the door though. That seems to be the more likely cause.
  12. Thanks all. I'll have to do some research. I missed the autohit section on CoD and I now see that there is an asterisk on Flash Arrow in Mid's. However, there isn't one for Poison Gas Arrow but CoD has it as autohit. This really should be spelled out better in the game. I know that there are many casual players who are PvE only but who are slotting Accuracy.
  13. How can I determine if a power is auto-hit in PvE? I know that some (all?) of these powers accept Accuracy enhancers for PvP so it's not as simple as checking what can be slotted.
  14. Seems to be working now. Not sure if it was fixed or an intermittent server issue.
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