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Griffyn

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Everything posted by Griffyn

  1. Given that I don’t have Taunt *and* I was running missions with a team, the only difference is that you have Taunt which can help alleviate the bug. Of course others have reported that Taunt does not always work to override the mob behavior. So, YMMV.
  2. I just did some further testing. Aggro cap is not part of the equation. It’s also not tied to Burn solely. Even with just a few mobs (6-8), some will break aggro and flee from *just* Blazing Aura or *just* Irradiated Ground. Add them together and the runners increase. Add Burn and it gets even worse. There’s no way that I could perform any tanking activities on a team like this. And before someone points out that Brutes aren’t Tankers, Brutes were the tanking analog for CoV so they should be able to perform those activities albeit in a different manner.
  3. Same here. Mobs scattering like crazy and running far away.
  4. Made the window! Thanks for running the servers!
  5. I'm working on a build for my Demons/Dark and I'm wondering if this power is worth slotting for more than just Recharge. I'm not seeing much from the Living Hellfire.
  6. My roommate says that every time I start the game, the internet connected hangs on their computer. It seems to be more than just idle speculation. They asked me twice today if I just started the game and both times they were correct. I've checked the windows performance numbers and didn't see anything that would cause it. Also, my laptop is on wireless and the other computer is connected to the router via Ethernet. I also had a bandwidth monitor program on my computer and nothing is running there that would indicate a problem. I ran a speed test of my connection and it was around 80/80. Any ideas on what else I could check?
  7. To answer the question that I posed, pets don't take advantage of set bonuses. I found someone who was slotting 5 procs in Creepers who was using the Nerve Alpha and a Boosted Ragnarok Acc/Rchg. That would cover the Acc gap especially if you were running Tactics as well.
  8. True. I found out that the player in question was slotting a Nerve Alpha and also had a highly boosted purple Acc/Dam. Add those together plus Tactics and you have enough Acc. That’s what I was missing. I suspect the the 6 proc build was earlier in his build before he regularly started fighting 54s. Thanks for all of the comments. It helped me figure it out. Now to take a look at my build. 😁
  9. Yes, procs are not set bonuses but if I fill Creepers with procs as some have suggested how are they supposed to hit? I doubt that Tactics is anywhere near sufficient, so the only thing that I could think that I was missing was if set bonuses were being applied to pets as well. Since that’s not the case, I can’t understand why anyone is suggesting putting 5-6 procs in Creepers. Maybe if it’s one Acc and 5 procs it might work along with Tactics, but I don’t think that was the intent.
  10. Thanks. That's what I thought, but I though that maybe I was misunderstanding how things work. I saw a few posts about filling Creepers with procs and was wondering how they expected to hit +3/+4 mobs. Even with Tactics and Overgrowth I don't see that as reliable slotting without any Acc.
  11. Do pets gain any benefits from set bonuses that boost Accuracy? I'm wondering how much Accuracy I need to slot in my Carrion Creepers, but I'm also interested in other pets and pseudo-pets too. Thanks.
  12. Great comments! I pulled the slot from Corrosive Enzymes and put it in Temp. Invul. with a +3% Def IO. For the slot in Wild Growth, the +3% Def IO are global enhancers so it doesn't matter where I slot it, right? If so, I'll swap the slot in WG for the Steadfast +3% Def IO. Putting Panacea in Lifegiving Spores is a great idea. I didn't realize the proc would work on allies and I increase my global recharge rate too. I really won't be losing much overall recharge if I drop Posi from Creepers. Even though I won't technically have it perma it'll be in the fraction of a second short. My question is will Creepers benefit from my set Acc bonuses or do I need to slot Acc to hit +3/+4 mobs? Thanks for taking a look at the build and commenting. Griffyn
  13. That was the issue. I was using Pine's and not Mid's Reborn. I can get into all of the builds now. Thanks. Now to review and plan.... (I'd bwah hah hah at this time, but.... Hero). Thanks for the builds and the assist. I'll let you know what I come up with but it may be a while. It's going to get very busy for me soon.
  14. Looking to respec my Sonic/Bio and I was interested in looking at your final build, but it seems to be corrupt. Can you post it again? Thanks.
  15. Found some issues with the build. I had capped out on two of the recharge bonuses. So I changed Impervious Skin to Aegis, and Ragnarok to Positron's Blast. I also dropped a slot from Strangler and added a 6th slot to Wild Growth for a Steadfast KB Protect. This gets me perma by a fraction of a second. I could get it lower, but I like the idea of using Power Boost on the buffs. Comments are more than welcome! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Green Shield: Level 50 Technology Controller Primary Power Set: Plant Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Strangler (A) Unbreakable Constraint - Hold/Recharge: Level 50 (5) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50 (5) Unbreakable Constraint - Accuracy/Recharge: Level 50 (7) Unbreakable Constraint - Endurance/Hold: Level 50 (45) Unbreakable Constraint - Chance for Smashing Damage: Level 50 Level 1: Corrosive Enzymes (A) Accuracy IO: Level 50 (9) Accuracy IO: Level 50 Level 2: Regrowth (A) Doctored Wounds - Heal/Endurance: Level 50 (7) Doctored Wounds - Endurance/Recharge: Level 50 (13) Doctored Wounds - Heal: Level 50 (15) Doctored Wounds - Heal/Recharge: Level 50 (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50 Level 4: Wild Growth (A) Aegis - Endurance/Recharge: Level 50 (9) Aegis - Resistance/Recharge: Level 50 (29) Aegis - Resistance/Endurance/Recharge: Level 50 (31) Aegis - Resistance: Level 50 (31) Aegis - Psionic/Status Resistance: Level 50 (46) Steadfast Protection - Knockback Protection: Level 30 Level 6: Roots (A) Gravitational Anchor - Immobilize/Recharge: Level 50 (31) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50 (34) Gravitational Anchor - Accuracy/Recharge: Level 50 (34) Gravitational Anchor - Immobilize/Endurance: Level 50 (43) Gravitational Anchor - Chance for Hold: Level 50 Level 8: Seeds of Confusion (A) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50 (37) Coercive Persuasion - Accuracy/Recharge: Level 50 (37) Coercive Persuasion - Confused/Endurance: Level 50 (37) Coercive Persuasion - Confused/Recharge: Level 50 (46) Coercive Persuasion - Confused: Level 50 Level 10: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff: Level 50 (11) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50 (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50 (13) Dark Watcher's Despair - Chance for Recharge Slow: Level 50 Level 12: Spore Burst (A) Fortunata Hypnosis - Sleep: Level 50 (45) Fortunata Hypnosis - Sleep/Recharge: Level 50 (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50 (48) Fortunata Hypnosis - Accuracy/Recharge: Level 50 (50) Fortunata Hypnosis - Sleep/Endurance: Level 50 Level 14: Hasten (A) Recharge Reduction IO: Level 50 (15) Recharge Reduction IO: Level 50 Level 16: Lifegiving Spores (A) Doctored Wounds - Heal/Endurance: Level 50 (17) Doctored Wounds - Endurance/Recharge: Level 50 (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50 (27) Doctored Wounds - Heal: Level 50 (27) Doctored Wounds - Heal/Recharge: Level 50 Level 18: Vines (A) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50 (19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50 (19) Superior Will of the Controller - Endurance/Recharge: Level 50 (25) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50 (43) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50 (50) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50 Level 20: Wild Bastion (A) Preventive Medicine - Heal: Level 50 (21) Preventive Medicine - Heal/Endurance: Level 50 (21) Preventive Medicine - Endurance/RechargeTime: Level 50 (23) Preventive Medicine - Heal/RechargeTime: Level 50 (23) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (25) Preventive Medicine - Chance for +Absorb: Level 50 Level 22: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 50 Level 24: Tactics (A) To Hit Buff IO: Level 50 Level 26: Carrion Creepers (A) Positron's Blast - Accuracy/Damage: Level 50 (40) Positron's Blast - Damage/Endurance: Level 50 (40) Positron's Blast - Damage/Recharge: Level 50 (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (46) Positron's Blast - Chance of Damage(Energy): Level 50 Level 28: Rebirth (A) Doctored Wounds - Heal/Recharge: Level 50 (42) Doctored Wounds - Heal: Level 50 (42) Doctored Wounds - Heal/Endurance/Recharge: Level 50 (43) Doctored Wounds - Heal/Endurance: Level 50 (48) Doctored Wounds - Endurance/Recharge: Level 50 Level 30: Vengeance (A) Luck of the Gambler - Recharge Speed: Level 50 Level 32: Fly Trap (A) Expedient Reinforcement - Accuracy/Damage: Level 50 (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (33) Expedient Reinforcement - Damage/Endurance: Level 50 (34) Expedient Reinforcement - Accuracy/Recharge: Level 50 Level 35: Entangling Aura (A) Basilisk's Gaze - Recharge/Hold: Level 30 (36) Basilisk's Gaze - Accuracy/Hold: Level 30 (36) Basilisk's Gaze - Accuracy/Recharge: Level 30 (36) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30 (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30 Level 38: Overgrowth (A) Adjusted Targeting - To Hit Buff: Level 50 (39) Adjusted Targeting - To Hit Buff/Recharge: Level 50 (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 (39) Adjusted Targeting - Endurance/Recharge: Level 50 (40) Adjusted Targeting - Recharge: Level 50 Level 41: Conserve Power (A) Recharge Reduction IO: Level 50 Level 44: Temp Invulnerability (A) Impervious Skin - Status Resistance: Level 30 Level 47: Power Boost (A) Recharge Reduction IO: Level 50 (48) Recharge Reduction IO: Level 50 Level 49: Combat Jumping (A) Luck of the Gambler - Recharge Speed: Level 50 Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash
  16. Here's my build. I'm shooting for perma-Overgrowth and according to Mid's I'm just shy by under a second with a Radial Core Paragon. That works for me, but I was wondering if anyone saw anything that I missed in the build. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Plant Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Strangler (A) Unbreakable Constraint - Hold: Level 50 (5) Unbreakable Constraint - Hold/Recharge: Level 50 (5) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50 (7) Unbreakable Constraint - Accuracy/Recharge: Level 50 (45) Unbreakable Constraint - Endurance/Hold: Level 50 (46) Unbreakable Constraint - Chance for Smashing Damage: Level 50 Level 1: Corrosive Enzymes (A) Accuracy IO: Level 50 (9) Accuracy IO: Level 50 Level 2: Regrowth (A) Doctored Wounds - Heal/Endurance: Level 50 (7) Doctored Wounds - Endurance/Recharge: Level 50 (13) Doctored Wounds - Heal: Level 50 (15) Doctored Wounds - Heal/Recharge: Level 50 (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50 Level 4: Wild Growth (A) Impervious Skin - Resistance/Endurance: Level 30 (9) Impervious Skin - Resistance/Recharge: Level 30 (29) Impervious Skin - Endurance/Recharge: Level 30 (31) Impervious Skin - Resistance/Endurance/Recharge: Level 30 (31) Impervious Skin - Status Resistance: Level 30 Level 6: Roots (A) Gravitational Anchor - Immobilize/Recharge: Level 50 (31) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50 (34) Gravitational Anchor - Accuracy/Recharge: Level 50 (34) Gravitational Anchor - Immobilize/Endurance: Level 50 (43) Gravitational Anchor - Chance for Hold: Level 50 Level 8: Seeds of Confusion (A) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50 (37) Coercive Persuasion - Accuracy/Recharge: Level 50 (37) Coercive Persuasion - Confused/Endurance: Level 50 (37) Coercive Persuasion - Confused/Recharge: Level 50 (46) Coercive Persuasion - Confused: Level 50 Level 10: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff: Level 50 (11) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50 (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50 (13) Dark Watcher's Despair - Chance for Recharge Slow: Level 50 Level 12: Spore Burst (A) Fortunata Hypnosis - Sleep: Level 50 (45) Fortunata Hypnosis - Sleep/Recharge: Level 50 (45) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50 (48) Fortunata Hypnosis - Accuracy/Recharge: Level 50 (50) Fortunata Hypnosis - Sleep/Endurance: Level 50 Level 14: Hasten (A) Recharge Reduction IO: Level 50 (15) Recharge Reduction IO: Level 50 Level 16: Lifegiving Spores (A) Doctored Wounds - Heal/Endurance: Level 50 (17) Doctored Wounds - Endurance/Recharge: Level 50 (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50 (27) Doctored Wounds - Heal: Level 50 (27) Doctored Wounds - Heal/Recharge: Level 50 Level 18: Vines (A) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50 (19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50 (19) Superior Will of the Controller - Endurance/Recharge: Level 50 (25) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50 (43) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50 (50) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50 Level 20: Wild Bastion (A) Preventive Medicine - Heal: Level 50 (21) Preventive Medicine - Heal/Endurance: Level 50 (21) Preventive Medicine - Endurance/RechargeTime: Level 50 (23) Preventive Medicine - Heal/RechargeTime: Level 50 (23) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (25) Preventive Medicine - Chance for +Absorb: Level 50 Level 22: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 50 Level 24: Assault (A) Endurance Reduction IO: Level 50 Level 26: Carrion Creepers (A) Ragnarok - Accuracy/Damage/Recharge: Level 50 (40) Ragnarok - Accuracy/Recharge: Level 50 (40) Ragnarok - Damage/Recharge: Level 50 (42) Ragnarok - Damage: Level 50 (46) Ragnarok - Chance for Knockdown: Level 50 Level 28: Rebirth (A) Doctored Wounds - Heal/Recharge: Level 50 (42) Doctored Wounds - Heal: Level 50 (42) Doctored Wounds - Heal/Endurance/Recharge: Level 50 (43) Doctored Wounds - Heal/Endurance: Level 50 (48) Doctored Wounds - Endurance/Recharge: Level 50 Level 30: Vengeance (A) Luck of the Gambler - Recharge Speed: Level 50 Level 32: Fly Trap (A) Expedient Reinforcement - Accuracy/Damage: Level 50 (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (33) Expedient Reinforcement - Damage/Endurance: Level 30 (34) Expedient Reinforcement - Accuracy/Recharge: Level 50 Level 35: Entangling Aura (A) Basilisk's Gaze - Recharge/Hold: Level 30 (36) Basilisk's Gaze - Accuracy/Hold: Level 30 (36) Basilisk's Gaze - Accuracy/Recharge: Level 30 (36) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30 (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30 Level 38: Overgrowth (A) Adjusted Targeting - To Hit Buff: Level 50 (39) Adjusted Targeting - To Hit Buff/Recharge: Level 50 (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 (39) Adjusted Targeting - Endurance/Recharge: Level 50 (40) Adjusted Targeting - Recharge: Level 50 Level 41: Conserve Power (A) Recharge Reduction IO: Level 50 Level 44: Temp Invulnerability (A) Aegis - Psionic/Status Resistance: Level 30 Level 47: Power Boost (A) Recharge Reduction IO: Level 50 (48) Recharge Reduction IO: Level 50 Level 49: Combat Jumping (A) Luck of the Gambler - Recharge Speed: Level 50 Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash
  17. Same here. Level 41 with 2 level 35 Damage IOs and it does around 25 to yellows.
  18. Thanks for the advice. I’ll have to check Pine’s to see what have.
  19. I believe that’s the one. I was looking for a separate command. Thanks.
  20. Thanks for the replies. Letting you know my AT and sets is essential as you point out. I’m playing a Dark/Dark/Soul Controller. I am definitely not soft capped in Def; not even close but I have enough to get by in a pinch (some Def and Res, but Fade is not perma). If many players have high Def already, my Fade should get them close to hard cap. The only restriction would be the limited AoE. My primary concern is what I can bring for others. It sounds like Clarion would be the way to go for iTrials. I can always build a Barrier for regular content as those players might be lacking in the Def department.
  21. I’m stuck deciding between Barrier and Clarion. Any opinions on the value between the two for both regular and incarnate content. Thanks.
  22. I recall there being a slash command that would clear your current emote stance. I can’t seem to find it anywhere. Does anyone remember a command like this? Thanks
  23. You're welcome. Thanks for the vote of confidence. I just need the respec today and slotted mostly as list with attuned IOs. It played strong at multiple different levels. I did swap the order of a few powers (Dark Grasp/Living Shadows, Howling Twilight/Shadowfall) but the slotting was the same.
  24. Here's my first pass at my planned respec build. Please let me know what you think. (NOTE: I'll be swapping the position of Living Shadows and Dark Grasp in the final build. The initial build was influenced by DFB runs.) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Primary Power Set: Darkness Control Secondary Power Set: Darkness Affinity Power Pool: Sorcery Ancillary Pool: Soul Mastery Hero Profile: Level 1: Shadowy Binds (A) Siphon Insight - Accuracy/Endurance/Recharge (3) Cloud Senses - Accuracy/Endurance/Recharge Level 1: Twilight Grasp (A) Touch of the Nictus - Accuracy/Healing (3) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (5) Touch of the Nictus - Accuracy/Endurance/Recharge (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (7) Theft of Essence - Accuracy/Healing (21) Theft of Essence - Chance for +Endurance Level 2: Living Shadows (A) Siphon Insight - Accuracy/Endurance/Recharge (17) Siphon Insight - Accuracy/Recharge (23) Siphon Insight - Accuracy/ToHit Debuff Level 4: Tar Patch (A) Pacing of the Turtle - Endurance/Recharge/Slow (25) Tempered Readiness - Endurance/Recharge/Slow (25) Recharge Reduction IO (34) Pacing of the Turtle - Chance of -Recharge Level 6: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff (7) Dark Watcher's Despair - To Hit Debuff/Endurance (9) Dark Watcher's Despair - Chance for Recharge Slow Level 8: Possess (A) Perplex - Accuracy/Recharge (9) Perplex - Accuracy/Endurance Level 10: Dark Grasp (A) Paralytic - Accuracy/Hold/Recharge (11) Neuronic Shutdown - Accuracy/Hold/Recharge (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (19) Basilisk's Gaze - Chance for Recharge Slow (19) Essence of Curare - Accuracy/Hold/Recharge (21) Ghost Widow's Embrace - Accuracy/Hold/Recharge Level 12: Fearsome Stare (A) Siphon Insight - Accuracy/Recharge (13) Siphon Insight - Accuracy/Endurance/Recharge (13) Siphon Insight - Accuracy/ToHit Debuff (15) Siphon Insight - ToHit Debuff/Endurance/Recharge (15) Siphon Insight - ToHit Debuff Level 14: Heart of Darkness (A) Stupefy - Accuracy/Recharge (27) Stupefy - Accuracy/Stun/Recharge (27) Rope A Dope - Accuracy/Recharge (29) Rope A Dope - Accuracy/Stun/Recharge Level 16: Howling Twilight (A) Recharge Reduction IO (17) Recharge Reduction IO Level 18: Haunt (A) Expedient Reinforcement - Accuracy/Recharge (29) Expedient Reinforcement - Accuracy/Damage (31) Expedient Reinforcement - Accuracy/Damage/Recharge (31) Expedient Reinforcement - Endurance/Damage/Recharge (31) Call to Arms - Accuracy/Damage/Recharge (33) Call to Arms - Endurance/Damage/Recharge Level 20: Fade (A) Serendipity - Defense/Recharge (33) Gift of the Ancients - Defense/Endurance/Recharge (33) Gift of the Ancients - Defense/Recharge (34) Red Fortune - Defense/Recharge Level 22: Shadow Fall (A) Endurance Reduction IO (23) Endurance Reduction IO Level 24: Mystic Flight (A) Freebird - +Stealth Level 26: Shadow Field (A) Paralytic - Accuracy/Hold/Recharge (34) Neuronic Shutdown - Accuracy/Hold/Recharge (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (36) Basilisk's Gaze - Chance for Recharge Slow (36) Essence of Curare - Accuracy/Hold/Recharge (48) Ghost Widow's Embrace - Accuracy/Hold/Recharge Level 28: Soul Absorption (A) Siphon Insight - Accuracy/Recharge (37) Cloud Senses - Accuracy/Recharge (37) Recharge Reduction IO Level 30: Spirit Ward (A) Harmonized Healing - Heal/Recharge (40) Harmonized Healing - Heal (40) Recharge Reduction IO Level 32: Umbra Beast (A) Blood Mandate - Accuracy/Damage (37) Blood Mandate - Damage (39) Commanding Presence - Accuracy/Damage (39) Commanding Presence - Accuracy/Endurance Level 35: Rune of Protection (A) Titanium Coating - Resistance/Recharge (39) Reactive Armor - Resistance/Recharge (40) Impervium Armor - Resistance/Recharge Level 38: Dark Servant (A) Siphon Insight - Accuracy/ToHit Debuff (42) Siphon Insight - Accuracy/Endurance/Recharge (42) Siphon Insight - Accuracy/Recharge (42) Siphon Insight - ToHit Debuff Level 41: Dark Consumption (A) Efficacy Adaptor - Accuracy/Recharge (43) Performance Shifter - Accuracy/Recharge (43) Cleaving Blow - Accuracy/Recharge Level 44: Dark Obliteration (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Accuracy/Damage/Endurance (45) Positron's Blast - Damage/Recharge (45) Positron's Blast - Chance of Damage(Energy) (46) Detonation - Accuracy/Damage/Endurance (46) Recharge Reduction IO Level 47: Dark Embrace (A) Impervium Armor - Resistance/Endurance (48) Impervium Armor - Resistance (48) Endurance Reduction IO Level 49: Summon Seer (A) Expedient Reinforcement - Accuracy/Recharge (50) Expedient Reinforcement - Accuracy/Damage (50) Expedient Reinforcement - Accuracy/Damage/Recharge (50) Expedient Reinforcement - Endurance/Damage/Recharge Level 1: Stamina (A) Endurance Modification IO (43) Endurance Modification IO (46) Performance Shifter - Chance for +End ------------ Set Bonus Totals: 6% DamageBuff(Smashing) 6% DamageBuff(Lethal) 6% DamageBuff(Fire) 6% DamageBuff(Cold) 6% DamageBuff(Energy) 6% DamageBuff(Negative) 6% DamageBuff(Toxic) 6% DamageBuff(Psionic) 3.75% Defense(Smashing) 3.75% Defense(Lethal) 5% Defense(Energy) 5% Defense(Negative) 1.88% Defense(Melee) 2.5% Defense(Ranged) 12.5% Enhancement(RechargeTime) 36% Enhancement(Accuracy) 5% Enhancement(Heal) 18% SpeedFlying 34.34 HP (3.38%) HitPoints 18% JumpHeight 18% SpeedJumping MezResist(Confused) 12.5% MezResist(Held) 12.5% MezResist(Immobilized) 12.5% MezResist(Sleep) 12.5% MezResist(Stunned) 12.5% MezResist(Terrorized) 12.5% 25% (0.42 End/sec) Recovery 22% (0.93 HP/sec) Regeneration 2.25% Resistance(Fire) 2.25% Resistance(Cold) 3% Resistance(Energy) 3% Resistance(Negative) 2.25% Resistance(Toxic) 2.25% Resistance(Psionic) 18% SpeedRunning
  25. Tornado would also be a great candidate for the KB to KD IO especially if you have Gale slotted to KD so you don’t have a easy way to cram the mind into a pile for Mr Twisty.
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