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Griffyn

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Everything posted by Griffyn

  1. All of this and I'll add that there are a *ton* of AVs who are effectively immune to End Drain. Those AVs would still laugh at this recovery floor as you can't even get them to 90%. And across the board enemy groups are much more effective with End Drain as players actually use End. This is not the case for enemy mobs. Powers take too little "effective End" to use so the only way to effectively reduce the mobs abilities is to take them to zero End and with many of the high level mobs it's not even a possibility. The Devs need to take a step back and really consider if fixing End Drain is even possible or if they should start to replace it across the board. If it's not useful, get rid of it.
  2. Thanks for the replies. I talked to her about the Suppress FX When Close option and we'll give it a try. As for the specific problem, the motion of the shields now gives her motion sickness. It didn't on live but it does now. Using the suppress may work. We have to get to the point where she wants to risk feeling sick to try. If it doesn't work we'll just tell people not to use the shields if they want to be on the team.
  3. Hi, We have a player in our SG who cannot play when anyone uses the Thermal shields on the team. Would it be possible to add a costume option like the one that exists for Cold Domination to reduce the FX of the shields? We don't want to force members to skip the powers or the set, make it so that the player with the issues can't play, or for them to use reduced graphics. Thanks.
  4. Whoops! I must have been tired and/or real life bleeding in, and I didn't read the second line of the reply where it was very obvious.
  5. Not sure if I found a bug or if I am incorrect in how the game is operating. I have a build that has 4 LotG: +Recharges and it also has two sets that are giving +7.5% Recharge. This is not showing a problem on the Sets & Bonuses window. Do LotG +Recharges not count towards the "Rule of Five" or is there a bug in Mid's for not catching that?
  6. As an IT professional this is perhaps the stupidest response I could have imagined. Write it down somewhere even though it's already tracked in the system and it behaves differently depending on the status of that flag. Suuuure. You should do that with your bank balance too. No need for the bank to show you what's in your account. You should take that responsibility on yourself. Bounce a draft? Well, you should have known better n00b!
  7. There is obviously a flag on a character that states whether the WST has been completed for the week. At a minimum, can we get a slash command to retrieve that value? It would be nice to check to see if one of my characters has completed the WST. I play with many different people and I DON'T HAVE AN ALT PROBLEM, so it would be nice to be able to just check in game. Thanks for the consideration.
  8. I just did my Alpha unlock arc and both Trapdoor and Echo of Minos broke aggro and ran as soon as I summoned Lightning Storm. Why is there an issue #1 fear effect with power? Both EBs were highly resistant to my *two* immob powers so I couldn't even root them. Same applies to Tornado. Mobs run like rabbits as soon as it is cast and the effect of my Overwhelming Force KB2KD was also ignored by these mobs. This power is rendered almost completely useless in AV fights since the patch that changed the aggro calculations. There's a reason why the issue 1 fear effects were changed.
  9. I'd love to see the animation reduced or the duration extended a bit. It's a pain to constantly summon it. Sure it does a good deal of damage over a minute.... *if* a spawn lasts that long. Then it's off to the next spawn while it takes it time getting there.... time to resummon! And the only indicator is the small icon buried in your buffs... I may keep it, but it's extremely annoying.
  10. Whenever I zone with my Necro MM it plays the summoning sound effect but it ignores the volume setting in the game and plays at full volume. Since I have the game sound turned down and my overall volume much higher for voice comms, it is *extremely* loud.
  11. Hi, A friend asked me to help with a build for a Water/Fire build on a budget (No purples, ATOs, Winter IOs, PVP IOs). I can help her with a few of the moderately expensive IOs (e.g. Perf Shifter +End, -KB IO). I'm not all that familiar with Sentinels and I don't usually build on a budget. Does anyone have any suggestions before I embark on this or even a build like this? Thanks for any help. I don't want to screw up someone else's character.
  12. I don't have a problem with the unreliability of the hold (50%), but the immob should always apply. The way that it stands the held targets could start moving sooner than the targets that are missed by the hold. If it's strongly slotted for hold that would be minimized, but I think that should not be expected for Blasters even with a Hold power.
  13. @VandenThanks for that. Perhaps you can also help with the following. Does non-stacking mean that portion does not stack with the same power cast by self and others, while the stacking portion will.... stack? Also, does the change below still hold an LT for the first 6? Hold changed from Mag 3, Scale 12 to: Mag 2, Scale 10 (non stacking) Mag 1, Scale 6 (stacking)
  14. Would you please tag the current Oro mission that it is the old story arc, and add another that lets you flashback to the current arc? If you miss Tina you have to go through the original arc which defeats the purpose of having the flashbacks in the current time line and the original arcs were not designed very well either.
  15. Intangibility enhancers were removed from the game. If it's only occasionally when the triangles are down it's even less useful. The cage powers were nerfed a while ago. They have limited usefulness early if you are playing at normal notoriety. They are a waste of a power at high levels of notoriety.
  16. This is not correct. I just went on the test server outside of AE and fought a +4 Infernal AV. The Sonic Cage hit, the orange text appeared, and he was not caged.
  17. Based on my tests in AE, I doubt that this is still true. One cage was not enough for a +4 Boss (two worked) and it was not possible to cage a +0 Black Scorpion EB even with two cages.
  18. So I did some testing in AE and the results there were bad. A Sonic Cage worked on a +0 Toxic Tarantula, but completely failed on a +4. It also did not work on a +0 Elite Boss. So it would appear that if you are running at +4, the only use of this power would be to remove a single LT. Given the duration, there are much better ways to get rid of any pesky LTs.
  19. These powers seem to be mostly worthless. I could see them being useful to remove an AV or one of Recluse's Towers for a bit if things start going badly. But can these powers remove a +4 AV or a tower reliably or is the mag reduced so much that you'd end up needing multiples?
  20. Thanks for the feedback. I happened to notice the End issue last night. I might use this as a final respec coupled with a Cardiac Alpha, but I'm going to need to figure out the End issue getting to that respec. Thanks for catching the Ranged Def hole. Using a Res shield to layer the protection is a good idea. I was going for a perma-Hasten build out of habit. I'll post an updated build later.
  21. Thanks. Hopefully you're right about how it will play. It'll be expensive enough. Yes, Fire would have more AoE as it has Fireball in addition to the cone and rain. However, you would lose the control aspects of Ice. Depending on how you play this might not affect you at all though. You also wouldn't be able to slot many of the procs. I'm not sure how that would affect your overall ST damage though. One correction on the build. The last slot on Bitter Freeze Ray should be Neuronic Shutdown: Chance of Psi Damage not the Paralytic Acc/Hold/Rchg.
  22. Here's my first pass at an Ice/Storm build. Please let me know if you see any way to improve it. Thanks! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Primary Power Set: Ice Blast Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Flight Ancillary Pool: Mace Mastery Villain Profile: Level 1: Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7) Level 1: Gale -- Acc-I(A), SuddAcc--KB/+KD(7) Level 2: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11) Level 4: Snow Storm -- EndRdx-I(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx(17), NrnSht-Dam%(17), GhsWdwEmb-Dam%(19), GldNet-Dam%(19) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), StdPrt-ResDam/Def+(42), GldArm-3defTpProc(42), UnbGrd-Max HP%(43) Level 12: O2 Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50) Level 14: Ice Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(21), SprScrBls-Acc/Dmg/Rchg(21), Ann-Acc/Dmg/Rchg(23) Level 16: Freezing Rain -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(23), SprScrBls-Rchg/+End(25) Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg/EndRdx(27), CldSns-%Dam(27), ImpSwf-Dam%(29), Dcm-Build%(45) Level 20: Hurricane -- SuddAcc--KB/+KD(A), DarWtcDsp-ToHitDeb(29), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-Rchg/EndRdx(31) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40) Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(33), RctRtc-Pcptn(33) Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg/EndRdx(34), ImpSwf-Dam%(34), GhsWdwEmb-Dam%(36), Prl-Acc/Hold/Rchg(45) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 30: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(43) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37) Level 35: Tornado -- OvrFrc-Dam/KB(A), SlbAll-Dmg(37) Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), SuddAcc--KB/+KD(40) Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(50) Level 44: Web Envelope -- GrvAnc-Hold%(A) Level 47: Summon Disruptor -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(48), CaltoArm-Acc/Dmg/Rchg(48), CaltoArm-EndRdx/Dmg/Rchg(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Paragon ------------ Long Form Extract and Mids data block:
  23. I followed the instructions to the letter. As I said, it seemed to work at first. Then it stopped working after a small number of spawns. So I tried recycling the auras in the mission to see if I could get the proc applied again. That failed. So to reiterate, I followed the instructions as given and when that failed, I tried something additional to see if it would work.
  24. This seemed to help at first and then stopped working. Turning off the auras in the mission and waiting 20+ secs did not seem to reapply the proc.
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