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Everything posted by Shin Magmus
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Homecoming Server Update (January 7th): Victory is Ours!
Shin Magmus replied to Widower's topic in Announcements
So, we won? This is a victory. -
I remember what Thunder Kick looks like from experience but not from recent gameplay because nobody with a good build takes it. Martial Arts (the melee powerset) has SIX (SEVEN on Stalkers) SINGLE TARGET ATTACKS, and even if you only look at the best 6 powers you have way more than a full attack chain. Thunder Kick is objectively the worst power in the set with terrible DPA and no use-case for taking it. Adding an alternate animation wouldn't matter to good players without actually buffing the power as well.
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L-l-lewd. Also Sonic Resonance and all Sonic Attack sets are this.
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It does seem like a pretty arbitrary restriction. Surely the animation works fine midair.
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Better late than never.
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According to the actual lore from Nosferatu, Snarky is incapable of casting any of his dark magic unless he is near soil from the grave he was originally buried in, before he reanimated. Instead of mana, he has to draw upon The Cursed Earth to fuel his vampiric magic. Based on his struggles, I assume he ran out of dirt.
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Snarky, my game's maps all work correctly: feels fine to me. Have you considered dark magic?
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In many relevant ways to actual performance (jumping through a map quickly and being able to y'know... attack targets such as Web Parts on a MLTF), MMs have always been worse than pre-buff Sentinels and human-only Kheldians. You can't avoid these gameplay scenarios, especially if everyone else on the team is playing the game but you're a MM wondering where your pets are (sure would be nice to be able to make them move faster, or recall them to you consistently).
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Maybe we can address the fact that MM pets both have the longer-than-players Ragdoll animation when knocked, and that it is IMPOSSIBLE TO SLOT KB PROTECTION INTO PETS AT ALL? There's 2 powersets MMs can take which give their impotent minions any KB protections, but outside of that their only option is to be forced to run Clarion Destiny... on an AT that really would prefer to be able to run Barrier Destiny. That's just one of an extensive list of issues with MMs as an AT that the entire playerbase would be overjoyed to see fixed, improving playability and performance at all levels. A shiny new powerset won't fix this stuff.
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It has some uses on other ATs but we're on the Defender forum: the CD on Build Up is way too long. The powers were not balanced around available options in other Epics/Patrons, which is unfortunate because that's the comparison all players at all skill levels make when choosing their ONE Epic Pool. Nobody is going to give that Build Up a look compared to Spirit Drain, which both lasts longer and has a lower CD, or Soul Drain, which has a similarly very long CD but at least it grants a buff for 30s giving it some situational use cases. You'll sometimes see people on these forums defending objectively outclassed powers, but nobody serious is taking Ice for any reason other than aesthetics/theme. It's outclassed but workable if you're doing like Snow aura + Frost trail aura + MinFX Ice Armor to try and look a certain way... but even those thematic reasons are harder to justify when you could just buy the aesthetic armor effect you want for 250 Prismatic Aethers.
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Random Presence Pool + Invention Enhancement Thought
Shin Magmus replied to megaericzero's topic in Suggestions & Feedback
It took 2 seconds for someone to argue against your suggestion and say that they like the bad power or the bad way something currently is, and that improving it will hurt their build. Beanbag moment, beanbag thread. -
Heal them with nanomachines by using a better support set than Empathy, such as... anything else in the game. Color Pain Domination green or something.
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rework A Brutal Conundrum for Brutes + Solutions
Shin Magmus replied to LightMaster's topic in Suggestions & Feedback
Maybe if I keep bringing it up someone will eventually care enough to make one of the Brute ATOs not be a literal waste of a slot, when Scrapper and Stalker ATOs are uniformly excellent and Best-In-Slot build-centralizing effects. -
rework A Brutal Conundrum for Brutes + Solutions
Shin Magmus replied to LightMaster's topic in Suggestions & Feedback
I agree that Brutes need some sort of help. Unfortunately, I also understand that this community will never agree on what those changes should be. In addition to legitimate issues with Brute performance relative to Scrappers and Tankers, Brutes have been numerically "wrong" since their inception. Factoring in Fury and the base damage scalars, Brutes should be getting the highest (significantly higher than they are currently) self +Damage modifier of all ATs in the game just to ensure parity with all other ATs. What I mean is that when a Brute clicks Build Up or Follow Up or Rage, they should get the same proportional benefit after clicking those powers that other ATs do. Unfortunately, Brute balance is super wonky because both the Live devs and the HC devs see no real issue with a Brute clicking BU and their effective damage output only increasing by ~20%... why even click the power... why even take the power? Additionally, this discussion about Brute balance mentions that their +Fury ATO is bugged: this bug is still unfixed. Here is a link to the proc itself on CoD. You can see that the proc is missing the purple icon and flag to "ignore level differences" i.e. ignoring the purple patch. This is causing the ATO proc to grant only 0.65* the listed amount of Fury when fighting +3 enemies. In the best-case scenario, the Brute ATO should grant a significant amount of Fury which is just +dmg. In the worst-case scenario (with a Kin on the team), the Brute ATO proc does literally nothing. That's a bad starting point, but to also have the +dmg be reduced to such a degree because of a bug is pretty sad. A change to the Brute ATOs to fix this bug and do something to make them more useful would go a long way towards fixing some (but not all) of the issues the AT faces. -
The Tar Patch thing is because the player version of Tar Patch was also completely unresistable for many many years. It was uniquely powerful vs tankier enemy groups and MoG/Unstoppable-using enemies. Dark Miasma is a defensively focused powerset so this extreme boost to offense made the set just unrelentingly powerful... it makes sense that enemy Tar Patch worked the same way.
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Congratulations, this is now the worst thing posted today!
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There already are lady Trolls. They just look indistinguishable from the man Trolls. Did you stop to ask any of them how they identified or did you just arrest them without conversation?
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Process to request alterations to Homecoming Policies
Shin Magmus replied to Kistulot's topic in Suggestions & Feedback
Saying "lol" is also "perceived toxic" behavior. On this forum, it is verboten to say "lol". This comment will be deleted even though I'm only making it to agree with you and warn the rest of you guys. That's the reality of our community. -
Another blast set idea: Toxic Blast
Shin Magmus replied to EmperorSteele's topic in Suggestions & Feedback
Toxic is also the most resisted damage type on average in the entire game. Since it didn't originally exist within the game, there are basically no enemies that are weak to Toxic. There's a misconception that enemies don't resist it either, but they actually do because many enemy powers had Toxic resistance added just like the player powers did. In descending order the 4 worst damage types in the game, on average, are: Toxic, Lethal, Smashing, Psy. Amusingly, the situation is inverted when you have 1 or more Spiders on your team because all versions of Venom Grenade inflict a self-stacking, no-cap debuff of -20% resistance to 7 types and -40% specifically only to Toxic. -
17 Attuned IO sets that have the wrong minimum level
Shin Magmus replied to Ridiculous Girl's topic in Bug Reports
Another bug for the pile; Great write-up. I'd love to see a patch that just bugfixes a bunch of enhancements, covering well-documented bugs like the minimum levels and the ATO procs which still incorrectly grant a variable effect instead of the static effect they say they should, entirely because they lack the ignores purple patch "unaffected by enemy level" flag (such as Brute +Fury ATO proc). Bugfix patch!- 4 replies
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- io sets
- minimum level
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Another blast set idea: Toxic Blast
Shin Magmus replied to EmperorSteele's topic in Suggestions & Feedback
I have nothing to add because Snarky already stated it. This is one of the most Toxic Blast online spaces I've ever seen. -
Process to request alterations to Homecoming Policies
Shin Magmus replied to Kistulot's topic in Suggestions & Feedback
You guys scared OP away, just FYI. -
Char and GFS are GOATed picks after the patch that rebalanced Epic powers. Not sure why someone deleted my comment about that for no reason, but yeah you'll have a strong character with Fire/Dark/Fire. Whether you actually enjoy the powersets is a question only you'll be able to answer though.
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Process to request alterations to Homecoming Policies
Shin Magmus replied to Kistulot's topic in Suggestions & Feedback