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Everything posted by Shin Magmus
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It's like Christmas came early. Y'know what, I don't think Super Strength underperforms at all. It feels fine to me.
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It could be made easier sure, but it's already consistent. If you go to Ouro and do "A Hero's Hero" you get 13/14 AVs and the Shrouded badge, this includes Seige very early on (2nd or 3rd mish). You can get the other explore badge from clicking 2 glowies in the 1st mission of "To Save a Thousand Worlds." This total activity should take a max of 90 minutes, closer to 60 minutes. After this, all that's left is Anti-Matter. The other Ouro arc "The Instant Army" ends with the Neuron/AM mission and takes almost exactly 30 minutes every time. You can avoid doing I-trials for all of it.
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I'm glad the build improvements are working out.
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Add option to decline repeated invites
Shin Magmus replied to srmalloy's topic in Suggestions & Feedback
Drag the window and tell yourself it doesn't bother you, even though it really does. IT REALLY BOTHERS YOU! But just pretend it doesn't! Easy 😜 -
I wait every week for Wednesday to roll around so I can watch the next episode.
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This, please do this yesterday, and add Shock bonus dmg procs to the set. Doms need a 2nd pass through many of their Assault sets to fix other bugs and inconsistencies as well, such as the lower-than-correct debuff scalars for Shriek, Scream, and Shout in Sonic Assault.
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Map preference is a very personal thing. The Asteroid map with a Phantom Army ally is the fastest way to get high mob density, and it's the fastest make to make money through active farming, but it involves a lot of resetting and entering/exiting. If someone wants to just clear the entire Dreck map instead, that's fine as long as it bores them less. At a certain point, farming becomes very boring. You have to find a character/map combination that you can tolerate for hours: that's the secret sauce.
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Unfortunately, JJDrakken's builds are more examples of how to do everything wrong. I don't just mean set choice, or not finding the right balance of procc'd attacks and full sets... he makes builds like Energy Blast characters that skip Energy Torrent. Genuinely, if you copy one of his builds you may be skipping the best power in your powerset, and therein lies the risk inherent in blindly copying builds. If you take anything away from these farm builds and this thread, it's that you should think about "why" you are taking a power and "why" you are slotting in X way. If you have so little understanding that you can't answer these questions (because you blindly copied a build), then you have some learning to do.
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Issue 28: Page 1 Farming Microguide (Maps + Builds)
Shin Magmus replied to America's Angel's topic in Guides
Here's the build if you want it. It should be obvious, but if it's not, I plan AE farm builds around permanent uptime of Offense Amplifier and Defense Amplifier. 5 Mil Inf per Hour is a perfectly practical cost to play for a character who can make 5 Mil Inf in ~4 minutes. THUNDER CRUSH - Tanker Stone-Elec-Mu AE Farm.mbd -
Issue 28: Page 1 Farming Microguide (Maps + Builds)
Shin Magmus replied to America's Angel's topic in Guides
Hmmm... I wonder if I'm doing it wrong? -
Sonic Dispersion is the big exception here, although I can see why FF should have it too. Sonic is a literal sidegrade/counterpart to FF and is missing this crucial QoL buff. Let's get them to implement these, honestly single line of code changes.
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I'm not even surprised. If you guys ever want to really optimize your builds, I recommend getting immediate feedback on the Mids files directly in the Homecoming Discord: much better builders there.
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Bacon Slap Grease Trap Sodium Sprint Bacon Flurry Baconator
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Proliferation request: Earth Mastery APP for Doms
Shin Magmus replied to Generator's topic in Suggestions & Feedback
I think it's reasonably possible to hobble together powers from other sets to finally give Doms this option for an Earth Mastery. The "obvious" auto-includes are Rock Armor, Earth's Embrace, and Upthrust. That leaves 2 powers left and, as many people have noted in the past, the real issue is the complete and total lack of an Earth support set. The team buff or enemy -Res power *would* be analogous to something in Defender Earth Affinity, filling the role of other epic powers Doms can get like Sleet or Tar Patch, except Earth Affinity does not exist. This means we might have to get creative and make something up. There's enough assets in the game to do this IMO, so a prototype skeleton of Dom Earth Mastery would look like: Tier 1 - Geode (Toggle, Self +Regen/Recovery, Self Hold, Invulnerable) Tier 2 - Magnitude (Ranged AoE, Single Hit, -Def, -Res, 100% chance to Knockdown) Tier 3 - Rock Armor (Toggle, Self +Def: Smashing/Lethal) Tier 4 - Earth's Embrace (Self Heal, +Max HP, Res: Toxic) Tier 5 - Upthrust (Ranged AoE Dmg: Smashing, Single Hit, -Def, -Fly, 100% chance Knockdown) -
Aura of Insanity's mez being affected by purple patch
Shin Magmus replied to WindDemon21's topic in Bug Reports
You'd have to be insane to like this aura. Give me a real Danage Aura please. -
Macro Image is GOATed absolutely, I use it exclusively and carefully pick icons to match my intent and other powersets. But the fact that the default is GREY is insane, when this game has commands that support RGB colors (like for chatting). Hopefully it will be possible to add arguments to a new command like /MacroColor and make your dream a reality.
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A hint of damage, a smidgen of Def debuff, and a suggestion of formulaic complexity... forsooth!
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OP learned a valuable lesson today, that he has been leaving his controllable pet in Defensive stance this entire time. Now he knows to switch his Controller pets to Aggressive stance, and maybe to also make use of the keybinds that MMs enjoy to quickly order Controller "henchmen" (such as Stony) to move to a specific spot or attack a specific target. Thank you devs for buffing Controller pets and making them more enjoyable to use.
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Sonic Repulsion is not supposed to be analogous to Force Bubble. It's identical to Repel in Kinetics, or the same power on Singularity (it's a hidden passive), except you toggle it onto an ally. With KB-to-KD, Force Feedback, and significant Endredux: the power does have some modest utility. The issues with Sonic Repulsion are the same issues with Repel: it's a bad use of your Endurance compared to other options.
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Sonic Resonance is honestly in a pretty good spot overall, and it has impressive impact on both keeping teams alive and melting the AV faster with a (standard, but still good) -60% Res on Defender scalars. The only real issues with the set are that Sonic Siphon is hilariously outclassed by *literally* every single other single target -Res power in all competing Support powersets, and no debuff resistance. Suggested buffs: - Speed up Sonic Siphon cast time, make it reduce both Def/Res. This makes it less blatantly outclassed by every other power, even Corrosive Enzymes, and also lets it slot some procs like Achilles Heel. - Add debuff resistances to shields. Sonic Resonance would feel more impactful if the powers insulated you from the annoyance of things like sapping and tohit debuffs. This is one area where the revamped Force Field is absolutely killing Sonic Resonance by direct comparison.
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Flesh Wound is genius but probably too funny for our dev team to seriously consider.
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support More information after submitting a ticket
Shin Magmus replied to Laucianna's topic in Suggestions & Feedback
Yeah it would be nice if there was some improvement to the way this behavior was dealt with. Credit to Lauciana for somehow being able to continue tolerating this behavior, when as someone who leads a lot of content I'm sure you are more of a target for this kind of reprehensible harassment/trolling. I don't know what the solution is, but it isn't doing nothing about it, that's for sure. I just dodged the harassment by getting off Excel; troll mentality seeks the greatest number of potential victims, so they gravitate towards population centers. As soon as you go somewhere less populous, they all but disappear. Peaceful!