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Shin Magmus

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Everything posted by Shin Magmus

  1. Real time energy -> matter conversion huh?
  2. I thought your mass remained constant, just density changed. You're a shapeshifter but you follow the rules of Envy from Full Metal Alchemist.
  3. The main set that has Fearsome Stare also has Tar Patch so.... and the second set with Fearsome Stare has an AoE Immob so...
  4. Just to clarify since some people are talking in circles and still don't get it. In-game, some powers are called Fears but the in-game name of the status they inflict is Terrorize. It has always been Terrorize, although Fear is sometimes used interchangeably which is confusing. When you inspect the detailed info of a power like Caltrops or Tornado, you will see Fear instead of Terrorize: that Fear is what will be listed as Afraid on City of Data. Terrorize is an actual Mez, that can be enhanced and that directly disrupts the enemy's ability to attack you: Good. Fear/Afraid is an enemy-only AI effect, that cannot be enhanced and that makes enemies run like cowardly fuckheads: Bad.
  5. It used to be about 3x as rewarding, on this server. People ran it because it was rewarding. Now we have this shit... so...
  6. Yep, Dominator Elec Assault deserves to at least get the buffed Voltaic Sentinel and Shock dmg mechanics. Additionally, Dominator Sonic Assault should just logically match the way every other Sonic power works, not only numerically, but also in the power description with the outdated (and needlessly confusing) "Sonic Vibrations" text. These are mistakes. Dominators are examples of powers being weirdly undertuned or not matching the rest of the game, despite a large push across all of their Assault sets to fix this exact issue by the HC devs in the past (it was the focus of a patch). A good way to sum this up would be "you missed a spot"; I just pointed out one of the missed spots.
  7. This does still need to be fixed. It legitimately is not balanced correctly.
  8. Mods, lock this thread. We can skip to the end, we know how Ultimo threads go. If someone could be made of concentrated Wrongium...
  9. Maelwys's post shows builds that are nearly identical to the leveling build I'm running on my new alt. It's a Stone/Ice Brute and, at lv22, I can slot a bunch of attuned stuff including both the procs in Stamina and all the Heal set uniques except for Numina's which has a minimum level of 27. My attacks don't have Endredux in them even though I know it's effective, because I don't need it and I loaded them up with dmg procs instead. Generic spots still use lv25 SO's cus I don't like to replace them with generic IOs until lv30s: slottable at lv27. That's the first level where they are stronger than SO's instead of weaker. What you're seeing is a visual representation of how and why we don't have Endurance issues.
  10. I reiterate what I said earlier but more briefly: if you learn and grow you will find many options to mitigate or completely fix endurance issues even available at lv1, from the first actions you take. Keep in mind that instead of starting with 0 Inf, you may want to email your new lowbie 10-20 mil Inf to facilitate this. That teensy sum can be earned by any lv50 just doing some radio mishes for a few hours, and much faster in other ways. Ultimo, we've tried to help you build characters as well but it seems like you really don't want to learn and instead want the game to hand you a victory no matter how weak your build is. The RPG part of MMORPG does imply some level of "gear" and "building", stats getting bigger and whatnot, so that's just how this game works.
  11. Woe be upon thee, the misfortune to stub thine toe then stagger backwards stepping upon a LEGO block of annihilation!
  12. I recommend learning the basics of how to build, learning the EXTREMELY efficient core few IOs that dramatically help Endurance, learning how to get Recovery Boosting temp buffs from DfB and DiB right away on a new character, learning how to purchase Survival Amplifier and Recovery Serum from the S.T.A.R.T. Vendor, and running some easy low-level TFs or other Reward Merit content in order to acquire some basic sources of inf to start purchasing these things. Endurance is not only one of the easiest things to fix by engaging with game mechanics at all, but also something that is **even easier to fix** for various Support ATs via their buffs: and those ATs deserve to be able to feel powerful and useful by casting Speed Boost on you for example.
  13. I know a lot of people who take CT on their melees. I only take it on my Stalkers, using both a Shift+Lclick bind to CT to my cursor and a macro to CT on top of my target (it's for enemies but can be used to TP onto an ally). Part of the reason is that it's a tiny DPS increase over time because it's faster in-combat movement to a sufficiently far enemy than anything else in the game. Most of the reason is theme: it makes sense for Stalkers to do the "Nuthin Personnel Kid" TP meme when they also have the best burst damage. I recommend you test it yourself a bit to see if it's worth the respec to you. Committing to CT makes it much easier to also justify Fold Space. I name the macro "Stalker's Step" because it amuses me.
  14. No nice things, ever. In fact, I'm taking the double xp back that you guys just got. I have altered the deal; pray I do not alter it further.
  15. Longer ranged cones indeed don't benefit you 99% of the time. You're in melee, so you'd have to back up out of melee to be able to actually benefit from the slightly longer cone, especially the increased width at the end of the cone. Usually the longer cone simply "overshoots" all the enemies near you into dead space where there are no enemies. This increased area factor does decrease proc rates... significantly, so it was only a hindrance. I really miss the wider cones: they were immediately both easier to use and just more fun. It breathed new life into certain powers, and made them the high-point of picking a Tanker, such as Frost being an awesome fan out on so many enemies so easily. What are these people doing?
  16. Probably should've just made these been mutually-exclusive picks, then posted the pick-rate among players publicly after 2 months. Seeing a 99.97% pick rate for the PbAoE version would've been funny.
  17. I, like many people (who were loud about it both on Closed Beta and during Open Beta) agree with you. The issue is that the devs don't. The HC devs clearly really want Fake Psyche to be a cone, even though it is clearly less convenient and less fun for most players. The requests to change this were ever-present, and yet they all fell on deaf ears. Nobody will ever know the real reason beyond "one of the powers devs wants you to deal with it being a cone."
  18. There's no good reason that this hasn't been changed yet, but the thread is 4 years old and we've still gotten no movement. Request for fun and consistency: DENIED!
  19. What, you don't "like" needlessly needing to keep clicking the power to prevent the stacks from dropping, but having to track the remaining buff duration randomly because of the adaptive CD? Click Buttons is the most "fun" part of the powerset! Clickem Buttons!
  20. I'm going to go ahead and preempt the most likely contrarian response as well. Before someone replies "the arbitrarily lower debuff values are good because the Sonic Assault is balanced around Disruption Aura's -Res", that's like claiming that Dominator Bitter Ice Blast should be arbitrarily weaker just because it has a damage aura, or that Dominator Seismic Smash should be nerfed just because that set has a damage aura. No.
  21. Everyone, in light of the Sonic Attack Blast changes simplifying the set and normalizing the debuff values on the various Ranged ATs, I've found some intentionally undertuned powers in Sonic Assault. Dominators have higher debuff scalars than Blasters across the board. Doms don't debuff as well as Controllers/Corruptors do with most stats, although they share the same -Res debuff scalar, but Doms debuff better than Blasters. This is non-debatable and something you can see by comparing shared powers across the ATs, as well as fitting the design of Dominators as a class and their more-supporty Epic Pool options than Blasters. With that out of the way, here are the debuff values for the same Sonic powers on each AT: Corruptor Shriek: -11.25% Res for 8s Dominator Shriek: -7.5% Res for 8s ??????????????? Blaster Shriek: -9.75% Res for 8s Now for comparison, let's look at Weaken Resolve: a true shared power that accurately reflects AT scalar differences. Corruptor Weaken Resolve: -7.5% Res, -10.0% Def, -5.0% ToHit for 15s Dominator Weaken Resolve: -7.5% Res, -7.5% Def, -3.75% ToHit for 15s Blaster Weaken Resolve: -6.5% Res, -7.0% Def, -3.5% ToHit for 15s Conclusion: The base values of the 3 ranged attacks in Dominator Sonic Assault do not follow established design principles or AT scalars. These powers also have mismatched debuff durations with their identically named powers in Sonic Attack: Shriek is the same duration but Scream and Shout are different. Recommendation: normalize both the debuff value and the debuff time of Dominator Sonic Assault powers to match Sonic Attack. Buff Sonic Assault ranged attacks from -7.5% Res up to either -11.25% Res (Dom AT Scalar) or -10.25% (Interpolation point between Blaster and Corruptor). Additionally, match Sonic Assault debuff durations to the same powers in Sonic Attack: 8s for Shriek, 8s for Scream, and 10s for Shout... or maybe 9s for Scream on all versions just for the consistency of it being longer than Shriek.
  22. There's still time to cut down the 3s animations on Illusion Control Flash and Radiation Armor Ground Zero. One of these powers is *still* going to be skipped even with adaptive cooldowns, because it is a melee range damage-less, debuff-less CC that takes a year to cast. The other power (Ground Zero) has been needlessly slow for a long time, which many players assumed was because it was overpowered. Now that Ground Zero is getting brought into line by being heavily nerfed, surely bringing the snail animation in line with the rest of the game is not a big ask? Instead of sticking to some archaic notion of "powerset as a whole" reasons to why good powersets aren't allowed to receive "buffs", maybe just trust the players here and speed up the animations?
  23. While Jubilee is still the absolute lamest of the X-Men, her powerset is in a workable state now. Having played around ToHit debuffs for most of my CoH career, I can easily envision a scenario where my Controllers or Doms can safely solo purely off the back of Glittering Column, Hypnotizing Lights (proc-bombed as an attack but used for the Sleep, same as Symph Control), and chilling with Incendiary Aura. It's unfortunate that the set doesn't have a traditional reliable 16 target AoE Stun, but that won't actually impede my ability to survive. As long as you understand that you're leveraging debuffs as much as mezzes, it works.
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