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Everything posted by Shin Magmus
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Its time to turn Bitter Freeze Ray into a snipe
Shin Magmus replied to kelika2's topic in Suggestions & Feedback
I disagree. -
Shincredible, it's another "lack of ignore-purple-patch flag" bugs, probably tied to the Performance Shifter proc itself rather than the power Victory Rush. Best way to test this would be try to duplicate the behavior in a power like Short Circuit / Power Sink. One line of code fixes this.
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Its time to turn Bitter Freeze Ray into a snipe
Shin Magmus replied to kelika2's topic in Suggestions & Feedback
For reference, almost every good Ice Blast build skips Bitter Freeze Ray because of the punishingly slow animation. Even as a 2nd Hold and when loaded with dmg procs, it loses cleanly in DPA to basically every Epic Pool Hold you can take instead: the big ones being Dominate (on Defs/Corrs) and Char (Defs/Corrs/Blasters). The animation used by Bitter Freeze Ray isn't just slow either, it's specifically the overly slow, vile, widely hated animation of slow Energy Transfer which is used exclusively on powers the playerbase hates and complains about, including Devastating Blow. BFR is the most skippable ST attack in the set for players who have good builds. All this is to say, hey if you're suggesting buffing it in any way then I'm all for it. The fact that it's less desirable than Freeze Ray and Epic powers simultaneously, already delegates it to insane low priority 3rd ST Hold/Attack pick that is hard to justify ever taking, even on a meme Hold-stacking build. Slow animation times also hurt Mez-stacking in general because that animation translates into time where your other Mezzes are ticking down and expiring... while you sit there waiting on the power to finish animating. That said, the devs would never allow a Snipe to also be a solid Hold so this will end up going nowhere. -
"They're eating each other!"
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New powerset kernel: All Knockback Control set.
Shin Magmus replied to Steampunkette's topic in Suggestions & Feedback
What a great idea for a new powerset: Insta-kicked from any team I'm on. -
The rating system is really useful. You can write all kinds of helpful notes about people like their Mains and simply having any stars above their head will let you know that you've played with them before: they're like little secret reminders. And hey... if every once in a while you write a note that happens to end in "kick on sight" and it happens to have 1 star... y'know that's totally fine. You play the game how you want (everyone does this), and you are within your rights to avoid players who make your experience feel awful.
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Homecoming Server Update (January 7th): Victory is Ours!
Shin Magmus replied to Widower's topic in Announcements
So, we won? This is a victory. -
I remember what Thunder Kick looks like from experience but not from recent gameplay because nobody with a good build takes it. Martial Arts (the melee powerset) has SIX (SEVEN on Stalkers) SINGLE TARGET ATTACKS, and even if you only look at the best 6 powers you have way more than a full attack chain. Thunder Kick is objectively the worst power in the set with terrible DPA and no use-case for taking it. Adding an alternate animation wouldn't matter to good players without actually buffing the power as well.
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L-l-lewd. Also Sonic Resonance and all Sonic Attack sets are this.
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It does seem like a pretty arbitrary restriction. Surely the animation works fine midair.
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Better late than never.
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According to the actual lore from Nosferatu, Snarky is incapable of casting any of his dark magic unless he is near soil from the grave he was originally buried in, before he reanimated. Instead of mana, he has to draw upon The Cursed Earth to fuel his vampiric magic. Based on his struggles, I assume he ran out of dirt.
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Snarky, my game's maps all work correctly: feels fine to me. Have you considered dark magic?
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In many relevant ways to actual performance (jumping through a map quickly and being able to y'know... attack targets such as Web Parts on a MLTF), MMs have always been worse than pre-buff Sentinels and human-only Kheldians. You can't avoid these gameplay scenarios, especially if everyone else on the team is playing the game but you're a MM wondering where your pets are (sure would be nice to be able to make them move faster, or recall them to you consistently).
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Maybe we can address the fact that MM pets both have the longer-than-players Ragdoll animation when knocked, and that it is IMPOSSIBLE TO SLOT KB PROTECTION INTO PETS AT ALL? There's 2 powersets MMs can take which give their impotent minions any KB protections, but outside of that their only option is to be forced to run Clarion Destiny... on an AT that really would prefer to be able to run Barrier Destiny. That's just one of an extensive list of issues with MMs as an AT that the entire playerbase would be overjoyed to see fixed, improving playability and performance at all levels. A shiny new powerset won't fix this stuff.
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It has some uses on other ATs but we're on the Defender forum: the CD on Build Up is way too long. The powers were not balanced around available options in other Epics/Patrons, which is unfortunate because that's the comparison all players at all skill levels make when choosing their ONE Epic Pool. Nobody is going to give that Build Up a look compared to Spirit Drain, which both lasts longer and has a lower CD, or Soul Drain, which has a similarly very long CD but at least it grants a buff for 30s giving it some situational use cases. You'll sometimes see people on these forums defending objectively outclassed powers, but nobody serious is taking Ice for any reason other than aesthetics/theme. It's outclassed but workable if you're doing like Snow aura + Frost trail aura + MinFX Ice Armor to try and look a certain way... but even those thematic reasons are harder to justify when you could just buy the aesthetic armor effect you want for 250 Prismatic Aethers.
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Random Presence Pool + Invention Enhancement Thought
Shin Magmus replied to megaericzero's topic in Suggestions & Feedback
It took 2 seconds for someone to argue against your suggestion and say that they like the bad power or the bad way something currently is, and that improving it will hurt their build. Beanbag moment, beanbag thread. -
Heal them with nanomachines by using a better support set than Empathy, such as... anything else in the game. Color Pain Domination green or something.
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rework A Brutal Conundrum for Brutes + Solutions
Shin Magmus replied to LightMaster's topic in Suggestions & Feedback
Maybe if I keep bringing it up someone will eventually care enough to make one of the Brute ATOs not be a literal waste of a slot, when Scrapper and Stalker ATOs are uniformly excellent and Best-In-Slot build-centralizing effects. -
rework A Brutal Conundrum for Brutes + Solutions
Shin Magmus replied to LightMaster's topic in Suggestions & Feedback
I agree that Brutes need some sort of help. Unfortunately, I also understand that this community will never agree on what those changes should be. In addition to legitimate issues with Brute performance relative to Scrappers and Tankers, Brutes have been numerically "wrong" since their inception. Factoring in Fury and the base damage scalars, Brutes should be getting the highest (significantly higher than they are currently) self +Damage modifier of all ATs in the game just to ensure parity with all other ATs. What I mean is that when a Brute clicks Build Up or Follow Up or Rage, they should get the same proportional benefit after clicking those powers that other ATs do. Unfortunately, Brute balance is super wonky because both the Live devs and the HC devs see no real issue with a Brute clicking BU and their effective damage output only increasing by ~20%... why even click the power... why even take the power? Additionally, this discussion about Brute balance mentions that their +Fury ATO is bugged: this bug is still unfixed. Here is a link to the proc itself on CoD. You can see that the proc is missing the purple icon and flag to "ignore level differences" i.e. ignoring the purple patch. This is causing the ATO proc to grant only 0.65* the listed amount of Fury when fighting +3 enemies. In the best-case scenario, the Brute ATO should grant a significant amount of Fury which is just +dmg. In the worst-case scenario (with a Kin on the team), the Brute ATO proc does literally nothing. That's a bad starting point, but to also have the +dmg be reduced to such a degree because of a bug is pretty sad. A change to the Brute ATOs to fix this bug and do something to make them more useful would go a long way towards fixing some (but not all) of the issues the AT faces. -
The Tar Patch thing is because the player version of Tar Patch was also completely unresistable for many many years. It was uniquely powerful vs tankier enemy groups and MoG/Unstoppable-using enemies. Dark Miasma is a defensively focused powerset so this extreme boost to offense made the set just unrelentingly powerful... it makes sense that enemy Tar Patch worked the same way.
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Congratulations, this is now the worst thing posted today!
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There already are lady Trolls. They just look indistinguishable from the man Trolls. Did you stop to ask any of them how they identified or did you just arrest them without conversation?