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Shin Magmus

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Everything posted by Shin Magmus

  1. I also just don't like the idea of their inherent being crap. Why are they the one AT who has good numbers but a useless inherent? I mean if that's fine why don't we just increase Brute damage by 200% and remove Fury? We could buff every AT's numbers to where they "work fine without an inherent" and get rid of all the inherents. But that hurts the game and makes the ATs boring and same-samey.
  2. 5% Defense is actually likely the strongest of the 3. Most players have builds that incidentally get between 20% and 30% Defense to all positions just from common IO's. All Defenders worth their salt are running Leadership, and enhanced Defender Maneuvers gives 5.5% Defense. That means that any Defender with that inherent is granting 10.5% Defense total to the team, and that puts regular people at a now total of 30% to 40% Defense. This applies at roughly all levels as well, except extremely early level or builds without a lot of attuned IOs. Now the 5% Defense is doing proportionately much more because of how it edges everyone closer to the soft cap. Add in Support Hybrids or Barriers and people are soft-capped despite the Defender using a powerset that isn't supposed to have Defense buffs. I expected most people to say 5% Defense was too much. Edit: Remember that people are only shooting for 45% most of the time, and 59% in Incarnates. Conversely, 75% is the resist cap for most ATs. The inherent is 11% of the soft-cap Defense total and is only 10.6% of the hard-cap Resist total. So yes the Defense bonus is actually stronger than the Resist bonus.
  3. I have a suggestion for a new Defender inherent. I realize that Defenders are "strong enough" given how they get Tanker numbers on several powers and how Defender Sonic Blast is probably the single most over-centralizing set in the game, but I for one am sick and tired of Vigilance as it stands now. It goes against the very design of a Defender. Current Vigilance: provides a scaling dmg buff based on team size, 30% at solo / 20% at duo / 10% with 3 people / 0% with 4 or more people. This part can remain unchanged. Current Vigilance: provides a scaling Endurance Discount ONLY to the Defender themselves (selfish) and based on how much hp teammates are missing. The bonus is largest if teammates die. Here are the 2 huge problems. First and foremost this is an inherent that does nothing if your Defender is good and keeps teammate's topped off on health through amazing Buffs/Debuffs. The inherent REWARDS BAD PLAY AND WORKS BETTER IF YOU LET YOUR TEAMMATES GET ABUSED AND DIE. Additionally, the actual buff it gives only affects the Defender themselves instead of their team, making it very anti-support. Second: the actual buff is useless in most realistic endgame situations. Almost nobody is running builds that actually struggle on Endurance, and several Defender powersets give you INFINITE ENDURANCE: Kinetics, Cold Dom, Rad, Empathy, Nature, and even Time has a little bit in there. Other builds are using Cardiac Alpha to run tons of extra toggles and be insanely tough, or using Ageless Destiny to fix the problem after the fact. Needless to say I don't enjoy a useless inherent that only provides its useless buff if I build and play badly. Here's my frequent suggestion for new Vigilance: New Vigilance: provides the same scaling dmg buff based on team size, to help Defenders solo when forced to do so. New Vigilance: provides a passive aura in a 25 ft radius around you, which affects yourself and the team with a 255 target cap. The radius is much smaller than Leadership auras which encourages the Defender player to stand closer to their allies, thus actually using their Defender ATO procs more often. This means the Defender must actually be VIGILANT and fight near the team, instead of flying 50 ft in the air and wasting their ATOs. This passive aura is always on and does not scale in effectiveness ever; it cannot be enhanced and is not affected by global enhancements or Incarnates. The stat buff provided by the aura is BASED ON YOUR PRIMARY POWERSET, and is designed to provide what your chosen powerset lacks. <> BUFF/DEBUFF SETS WITHOUT HEALS <> Cold Domination, Force Field, Sonic Resonance, Traps: +75% Regeneration <> SETS WHICH BUFF DEFENSE OR REDUCE TOHIT AND HAVE HEALS <> Empathy, Poison, Storm Summoning, Dark Miasma, Time Manipulation, Radiation Emission +8% Resistance (All) <> STRONG SETS WHICH BOTH HEAL AND BUFF RESISTANCE <> Nature Affinity, Pain Domination, Thermal Radiation, Kinetics +5% Defense (All) <> TA IS TRASH <> Trick Arrow (If people seriously aren't going to fix this set) All 3 buffs at the same time Thanks for coming to my Ted Talk.
  4. I support any idea with the color purple, 100%.
  5. I just wanted to Apex on my Stalker. Standard 8 man team, leader was 50+1 as were most of the team outside. So we started. Everything conned purple, I noticed. Enemies took insane terrible damage, I noticed. I checked combat logs and asked my teammates to view my info, everything said I was level 50-3, not level 50-4 and not level 50+3. Level 50 Ice/Invuln Stalker. Nerve Partial Core Revamp T3 Pyronic Core Judgement T2 Degenerative Core Interface T2 Banished Pantheon Total Core Improved Ally T3 Barrier Partial Core Invocation T3 Assault Total Core Graft T3 I was level47 all of outside, but it seemed to be fixed after zoning down into the sewers. All the same it was very annoying. Banished Pantheon lore pets are FRIGGIN GODLIKE on characters that do Cold damage: that is all.
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