I have a suggestion for a new Defender inherent. I realize that Defenders are "strong enough" given how they get Tanker numbers on several powers and how Defender Sonic Blast is probably the single most over-centralizing set in the game, but I for one am sick and tired of Vigilance as it stands now. It goes against the very design of a Defender.
Current Vigilance: provides a scaling dmg buff based on team size, 30% at solo / 20% at duo / 10% with 3 people / 0% with 4 or more people. This part can remain unchanged.
Current Vigilance: provides a scaling Endurance Discount ONLY to the Defender themselves (selfish) and based on how much hp teammates are missing. The bonus is largest if teammates die.
Here are the 2 huge problems. First and foremost this is an inherent that does nothing if your Defender is good and keeps teammate's topped off on health through amazing Buffs/Debuffs. The inherent REWARDS BAD PLAY AND WORKS BETTER IF YOU LET YOUR TEAMMATES GET ABUSED AND DIE. Additionally, the actual buff it gives only affects the Defender themselves instead of their team, making it very anti-support. Second: the actual buff is useless in most realistic endgame situations. Almost nobody is running builds that actually struggle on Endurance, and several Defender powersets give you INFINITE ENDURANCE: Kinetics, Cold Dom, Rad, Empathy, Nature, and even Time has a little bit in there. Other builds are using Cardiac Alpha to run tons of extra toggles and be insanely tough, or using Ageless Destiny to fix the problem after the fact. Needless to say I don't enjoy a useless inherent that only provides its useless buff if I build and play badly.
Here's my frequent suggestion for new Vigilance:
New Vigilance: provides the same scaling dmg buff based on team size, to help Defenders solo when forced to do so.
New Vigilance: provides a passive aura in a 25 ft radius around you, which affects yourself and the team with a 255 target cap.
The radius is much smaller than Leadership auras which encourages the Defender player to stand closer to their allies, thus actually using their Defender ATO procs more often. This means the Defender must actually be VIGILANT and fight near the team, instead of flying 50 ft in the air and wasting their ATOs. This passive aura is always on and does not scale in effectiveness ever; it cannot be enhanced and is not affected by global enhancements or Incarnates. The stat buff provided by the aura is BASED ON YOUR PRIMARY POWERSET, and is designed to provide what your chosen powerset lacks.
<> BUFF/DEBUFF SETS WITHOUT HEALS <>
Cold Domination, Force Field, Sonic Resonance, Traps:
+75% Regeneration
<> SETS WHICH BUFF DEFENSE OR REDUCE TOHIT AND HAVE HEALS <>
Empathy, Poison, Storm Summoning, Dark Miasma, Time Manipulation, Radiation Emission
+8% Resistance (All)
<> STRONG SETS WHICH BOTH HEAL AND BUFF RESISTANCE <>
Nature Affinity, Pain Domination, Thermal Radiation, Kinetics
+5% Defense (All)
<> TA IS TRASH <>
Trick Arrow (If people seriously aren't going to fix this set)
All 3 buffs at the same time
Thanks for coming to my Ted Talk.