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Killerhawk

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  1. If I were doing it, I'd love to see something like this: 1: Stone Fist 1: Stone Mallet 4: Heavy Mallet 6: Assassins Strike (Mallet weapon, using sword set thrust animation OR alternate slow motion up-close Hurl (Super Strength) animation..what kind of stalker doesn't want to sneak behind someone and bash them with a big rock?) 8: Build Up 12: Placate (If we must) 18: Fissure (from controller stone APP) 26: Hurl Boulder 32: Seismic Smash
  2. Thanks all! I redid the slotting based on your advice. Frost should have decent range (14ft), and I squeezed in Hasten and more recharge. I kept in Shadow Meld and Soul Storm as semi-mules...I agree that I don't think I'll use them very often, but they do look cool and can hold some nice IOs. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Ice Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Ice Sword -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(3), SprAssMar-Dmg/Rchg(5), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Acc/Dmg(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Frost -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Acc/Dmg(13), PstBls-Dam%(13), HO:Centri(15) Level 4: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), UnbGrd-Max HP%(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21) Level 6: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23), OvrFrc-Dam/KB(25), Hct-Dam%(25), Hct-Dmg/EndRdx(27) Level 8: Boundless Energy -- PrfShf-End%(A) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29) Level 12: Build Up -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(29), RctRtc-Pcptn(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Dmg/Rchg(33) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 20: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(34), Prv-Heal/Rchg(34), Prv-EndRdx/Rchg(34), Prv-Heal/EndRdx(36), Prv-Heal(36) Level 22: Tough -- RctArm-ResDam(A), RctArm-EndRdx(36), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 26: Freezing Touch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40), UnbCns-Dam%(40) Level 28: DNA Siphon -- SprStlGl-Acc/Dmg/EndRdx/Rchg(A), SprStlGl-Dmg/Rchg(40), SprStlGl-Acc/Dmg/Rchg(42) Level 30: Ice Patch -- RechRdx-I(A) Level 32: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg(43), FuroftheG-ResDeb%(43) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 38: Moonbeam -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(46), SprWntBit-Rchg/SlowProc(46) Level 41: Soul Storm -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Hold/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(50), SprEnt-Acc/Hold(50) Level 44: Assault -- EndRdx-I(A) Level 47: Shadow Meld -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50) Level 49: Adaptation Level 1: Assassination Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;711;1422;HEX;| |78DA65944B4F13611486BFE9B4949616CAB5DCA12D58A058A9B2305E4254D4A0348| |24DD4B8699A3296C64A6B0B0A5E16FE03C51837BA176F1B8D1A575EF75E7F801BE5| |2A266A82ABFA75DE1798A4934C9E33A7E79C79CF99F3353C3DE8787CF8DA80509C0| |752B15C2E1A998CA5CE6A594B389648C655212FABBCDD7447C35A4AD38243710D96| |67DD3FA89DD126725A707F321D3D964DC42692F1E8BEECB974563846D2E95470588| |B65921309A7FE702899189F944F76FD2992D1B4B18AF5A8312D9B1B4F661A0E6692| |F1E07AF5487A2A150DC772935A76A65ECAE99577C62F78E52DE2AA5988904D98AE9| |09741F30C79092C9906BFFB649AA2E70A512B8D169B38EFA74BD6539E0ADD677F46| |3E071D4FC81760797F613EAAF821EBA9A86751DDA8E7DAAEEAACFA47AE81357FC8B| |FE0CB6E212CCCB57C50757D759FC9AF60FD37C4D6074CFA73630F382FDF6B651FD6| |DB263D6641FA6CF0996CECADB1066C768139D96B197A3595CD21AFF98E64B54DB4D| |E05EBE47777B2B6937514E9AB409E5A318219B48E9211B0FD385829632BA9A392F9| |EDD4D14E1D3FA5D66ACEBC7A053D7A96C9257211F42D90F3A06AC5A72B68A9F5A29| |ECF0776B4921ED02C63DD8855DCD4D2412D17E42C1AA8A1E116F663CB75F206390B| |FA6F924398FFAAD4DF24EC7A8F4D5FF0ADFC1FC1EE4FE094ACDF82FAA22580D95C9| |4BE36BEB36D2F6A75EF2177813DBBC99DE400FAF6CA5EBCECC5CB7ABD6461349DAC| |DBF9105A7B1F90F7C1AD73E43DF21158186F17F7B0EB3D7CDBDE91AFC9B760E80DF| |90AAC929A02DC9580075AD61C4204A145091E85F6D06F7051CEAD0FF1F926F3C639| 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  3. Hi all, I've been working on an Ice/Bio build, and was hoping to get some feedback, I was aiming for softcapped S/L/E/N/F/C, with a decent attack chain on a hastenless build. I feel like I'm a little short on recharge from where i want to be but I'm not sure where to squeeze in any more. I went soul for the snipe and shadowmeld (to help if I get tagged with a def debuff, or for jumping into a psi heavy mob. I'm new to both sets, so the slotting is new to me. Any tips would be great! Thanks, KH ----------- Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Ice Melee Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Soul Mastery Villain Profile: Level 1: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(9) Level 2: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13), UnbGrd-Max HP%(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17) Level 4: Boundless Energy -- PrfShf-End%(A) Level 6: Frost -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Acc/Dmg/EndRdx(21), SprFrzBls-Dmg/EndRdx(23), PstBls-Dmg/Rng(23) Level 8: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/EndRdx/Rchg(25), SprStlGl-Rchg/Hide%(25), OvrFrc-Dam/KB(27), TchofDth-Dmg/EndRdx(27), TchofDth-Dam%(29) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 12: Build Up -- GssSynFr--Build%(A), RctRtc-Pcptn(31), RctRtc-ToHit/Rchg(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33) Level 18: Ice Patch -- RechRdx-I(A) Level 20: Ablative Carapace -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/EndRdx(36) Level 22: Tough -- RctArm-ResDam(A), RctArm-EndRdx(36), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-EndRdx/Rchg(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 26: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Dmg(40), UnbCns-Dam%(42) Level 28: DNA Siphon -- SprStlGl-Dmg/Rchg(A), SprStlGl-Acc/Dmg/Rchg(42), SprStlGl-Acc/Dmg/EndRdx/Rchg(42) Level 30: Adaptation Level 32: Frozen Aura -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg(45), FuroftheG-ResDeb%(45) Level 35: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(48) Level 38: Genetic Corruption -- CaloftheS-Heal%(A) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Soul Storm -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(50), SprEnt-Hold/Rchg(50), SprEnt-Acc/Hold(50) Level 47: Assault -- EndRdx-I(A) Level 49: Teleport -- BlsoftheZ-Travel(A) Level 1: Assassination Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 35: Quick Form Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------ ------------ Set Bonus Totals: 35.69% Defense(Smashing) 35.69% Defense(Lethal) 19.13% Defense(Fire) 19.13% Defense(Cold) 19.13% Defense(Energy) 19.13% Defense(Negative) 6% Defense(Psionic) 26.94% Defense(Melee) 15.38% Defense(Ranged) 17.25% Defense(AoE) 45% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 6% Enhancement(Heal) 47.5% Enhancement(RechargeTime) 7.5% SpeedFlying 176.2 HP (14.63%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 70% MezResist(Held) 70% MezResist(Immobilized) 70% MezResist(Sleep) 70% MezResist(Stunned) 70% MezResist(Terrorized) 70% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 20% (0.33 End/sec) Recovery 32% (1.61 HP/sec) Regeneration 75% ResEffect(SpeedFlying) 75% ResEffect(RechargeTime) 75% ResEffect(SpeedRunning) 13.25% Resistance(Smashing) 41% Resistance(Fire) 41% Resistance(Cold) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 13.25% Resistance(Lethal) 7.5% SpeedRunning
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