VertigoIguana
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Heya! Ill/Psy is a fun combo, I'm a big fan of it personally. I'll attach my build below in case you want to take a look or get any ideas. I run a build with similar rech to yours, and it's 100% worth it to not have to juggle dom and hasten. (I keep dom on auto so it never drops, fire off hasten when it recharges and I remember). One of the most fun things with Illusion is Superior Invis: It doesn't suppress from fighting. So on hostage rescues feel free to jump right next to a big mob and target the 2-3 mobs that are holding the captive. You'll only aggro them as long as you don't shoot off an AoE by accident. My build is geared more to soloing stuff (Did Solo Master runs of the Eden Trial, ITF, LGTF, and LRSF with it with minimal trouble, as well as every AV I can find)....which is why I have the Chance for Placate IO in blind and Pacify. Dominator PA doesn't taunt - but those two combined are enough to keep AVs focused on the pets (Blind in the attack chain, Pacify when PA drops so the new batch can aggro). I would recommend (If possible) grabbing a Toy Bat/Snowball or Excalibonk to build Domination up fast when idle. Hit your friends, hit phantasm, or an MDC once per play session, stick Dom on auto, and you're off to the races. Regarding your build, a couple things stand out to me: 1) I *personally wouldn't take both Spectral Wall and Psionic Dart. They are both low damage, fast attacks. You won't need either of them once you have your recharge up really, but if you wanted to keep a low level ranged chain spectral wall would be the one to keep (immob can come in hand at times), and I'd move Mode Probe down to level 1 and Blind to level 2. 2) Skipping deceive....if your playing regularly as part of a team I can see not using too much. But, on my build I love it...I think it's worth keeping anyway. I solo a fair bit and especially as a dom, it opens up some fun shenanigans (perma-confusing AVs is a snap, confuse buffers/bosses to take them out of the fight). It has a huge duration, and the sets it gets have good bonuses too. 3) Gleam slotted for damage is a bit of an odd choice to me. It really doesn't hit hard at all....the value is in the stun. 4) Psychic Scream, I don't love it. It's slow to animate and not terribly wide, save to drop unless you really like it. I don't find myself missing it with Shockwave and the Epic AoE. Those two and the pets are clear trash mobs fast enough for me. 5) Phantom Army is a little under slotted. You have high rech, but still a 10 sec downtime on it. Not the end of the world, but it's a great damage power AND decoy (even without the taunt)....so having it up as much as possible is a lot of what makes Ill great. I have the purple chance to build up in it to give the pets an extra boost - and that helps a ton as well. 6) With Drain Psyche and Perma-dom filling your bar regularly, you can safely take the slots away from health and Stamina - you'll find that to be overkill on recovery. 7) Flash is.....not great. I took it, but I almost never use it since gleam is up more often, animates faster, and can be used from range. 8) Subdue and Lance are your wo best ST DPS powers. I would full slot both of them. Subdue is great for procs as well, and especially the chance for +Dam IO (regularly stays at max stacks while I'm attacking) 9) You might want Hasten earlier...I usually push it back to 30/32 on builds - but on a Dom high recharge basically is your armor and your build up. Early hasten means more domination time, more controls flying out, and more PA uptime. 10) Phantasm.....he is fully skippable if you don't want to use him, or can be a fine mule for +rech. But: If you aren't too put out by his shininess and suicidal tendencies I would put a KB>KD in him. An explosive strike damage proc also works well - since everything he does includes knockback. PulpNoir (Ill Psy).mbd
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Might as well throw my hat into the ring....Been a while since I posted one of these, but I've been messing around with MMs for the last little bit (specifically Marine). I have a lot of love for /Marine on mastermind....it adds a shocking amount of damage and survivability to the pets. Been running it on live with Beasts and Demons....and on test I've tried the others as well. Damage-wise, Mercs is a little better if signature summons are off the table - Serum (or double serum with burnout) is just too good. They get some build in -kb/mezz protection with perma-serum, which is the big thing my Demons lack (and that's hurt me trying to solo some MoTFs - had to fall back on team insps). Clear speed on x8 is slower with Mercs, despite the better pet damage, and they aren't nearly as tough though. Demon personal attacks, especially when procced out, pack a big punch. Beast isn't bad in that regard either (and the range boost from marine makes for some big big cones). Interesting to note: the 11 second time below is a build specifically juiced for pylons (added Enflame, Assault instead of Maneuvers, Team Teleport, it has no defense to speak of, and I took out a bunch of rech/-rech protection since I can rely on accolades for burst), but my live build (also attached) really isn't that far off in timing while also being actually usable in game. I clocked a 14 second run with that one, an that's what I run every day against pretty much everything without any issues (on +4x8, with Bosses + AVs). Something I do that I don't see a lot of Mariners doing is proccing out Shifting Tides, but it actually does help in my experience even if the rate looks kind of anemic. I ran a few tests of the clear speed test mission (with my live build, but making sure the only use of those procs were the ones in Shifting Tides) and parsed the combat log....each proc in shifting tides was equally as valuable as each pet proc I have slotted in the prince. The explosive strike in Demons is a waste though, it only went off twice in the whole mission. Speaking of the clear speed test (Nerva map with reflections, not mission simulator), my live build clocked in a 6:47, with no temps/lores/etc.. I also had Support Core on my Hybrid (inactive), like I normally run....which is a decent time for an MM I think. Enough rambling, time below: EDIT: One more ramble...one thing I did *not* do, is stack brine on the pylon ahead of time to lower it's HP. Not sure it'd make too much of a difference anyway, but Brine causes aggro so wouldn't work in a "real" AV fight (tide pool does not alert though, so I felt fine about pre-dropping that). If it's allowed, I might give it go though, up to you @Koopak Musculature Core Alpha Degenerative Radial Interface Assault Radial Hybrid (Toggled on). Run Type: Rikti Pylon Archetype: Mastermind Primary Powerset: Demon Summoning Secondary Powerset: Marine Time in seconds: 0:11 Hybrid: Yes (on) Number of Runs: 1 Version: i28pg1 Beta Notes: Sustainable? No....Burnout + Hell on Earth makes it a burst time. Temps: Signature Summon (Tank), Envenomed Dagger, Boosters Video Link: Fight starts at 0:46 Demon11.txt Ranger Parker - Mastermind (Demon Summoning - Marine Affinity)xPylon.mbd Ranger Parker - Mastermind (Demon Summoning - Marine Affinity)xSpeed2.mbd
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It's only "master of" that disables penny porting, iirc. That's been around for ages though, and not new. 1-4* you don't need to lead her out anyway, and normal runs you can port her like before. Hammi and the mitosis are also toxic everywhere iirc, hard mode included.
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Welcome to Homecoming, Original City of Heroes Team!
VertigoIguana replied to Glacier Peak's topic in General Discussion
That baby probably knows how to drive now. -
The real question is why are you trying to rob us of these posts? I love em. You do you Snarky. Someday I hope to lead a PuG bad enough to be featured. ❤️
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*edit accidental double post*
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Should be, he dosen't have any special hold protection from what I can recall. The only hitch is surviving long enough to stack it (his attacks are auto hit, and hit hard even through ambrosia on squishies - even moreso on master runs). You'll also have the ambush waves to contemd with unless you hover up high. For what it's worth , I do the confuse trick as well with my Dom (Illu/Psi). Can stack without aggroing him at all, and as a side bonus he clears the ambushes for you too.
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Rotation could maybe be Improved....I was doing AS > Smashing Blow > Concentrated Strike, alternating the mace snipe and Burst (both procced) as filler if ever needed. I tried AS > Concentrated > Smashing as well....wasn't getting times as low though. That might be better in real play though, cause you can pop BU while repositioning, but it's hard to make up the animation time vs the crit damage on a single immobile target. Just a guess though.
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Sometimes it's fun to let them lapse, and see how tough these complacent so-called teammates *really* are. 😉
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Just for fun - couple more tries. Largely the same build as I used before, but with different primaries. First up, Street Justice - one of my old favorites from live. I had hope for this one to be closer to energy than it was....St. J can throw out some big numbers with a 3 combo hidden CU, but I think the 25 Sec recharge is just too long to compete with Energy Transfer. Still, not *bad* by any means. Run Type: Pylon (Open Beta) Archetype: Stalker Primary Powerset: Street Justice Secondary Powerset: Bio Armor Epic: Mace Time in seconds: Best: 34 Burst: Burst - Geas + Unrelenting Hybrid: Assault - Core (toggled on) Number of Runs: 1 Version: Open Beta Temps Used: Offensive Amp, Geas Next, wanted to see how one of the least popular sets faired - Kinetic Melee. Honestly, I expected a lot worse. Kinetic has one of the fastest (if not the fastest) AS's, but that's about all it has going for it. It was definitely less consistent than either Energy or St.J, but the best times weren't *that* far off. If anything, that might just go to show how much of the DPS is being carried by the common elements of Spiderlings/Enflame/unrelenting. Run Type: Pylon (Open Beta) Archetype: Stalker Primary Powerset: Kinetic Melee Secondary Powerset: Bio Armor Epic: Mace Time in seconds: Best: 36 Burst: Burst - Geas + Unrelenting Hybrid: Assault - Core (toggled on) Number of Runs: 1 Version: Open Beta Temps Used: Offensive Amp, Geas PylonStalker KIN BIO.mbd PylonStalker stj BIO.mbd
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I've tried a few builds so far.....Here's what I've found. No surprise, but Bio has been the winner on damage. As Ston's run showed as well, the spiderlings are a great source of extra DPS. I went with Enflame instead of Adrenal Booster on my build, for a little extra DPS and a slot for the annihilation proc....and dipped into presence for Unrelenting as a replacement (similar short-uptime damage boost). I tried Adrenal with Unrelenting as well, but wasn't getting times nearly as good or as consistent. A neat little quirk that I never noticed before (but may be common knowledge) is that spiderlings are inheriting the extra damage proc from Bio/Offensive. I'm guessing mechanically this is similar to how the Envenomed Blades/Illusion stuff and Hybrid Assault is working (boost is active when pets are spawned = pets inherit the extra proc). That actually makes a pretty big difference when they proc it. For approach, I tried to time it so an AS would land at about the same time the pets engaged, to maximize damage off the jump. Teleporting in worked well for that and gave me an extra second or two when everything landed. Tried a few different attack chain and Incarnate combinations, but this is the best time I got vs the big pylons. Otherwise, a lot of 29's and low 30's. Lastly, and this is a big question mark for @Koopak: Spiderlings spawn at -1 to the player.....vs the player. This gives them a boost vs the Big (unleveled) pylon, since they will fight it as an even con. There are a series of leveled dummy's on the other side of the base, but with that - the level 50 one has far less max HP than the unleveled one (which is scaled to level 54 HP), and the leveled 54 one hurts player DPS by a big chunk due to purple patch. Are we OK using only the big unleveled one as the official baseline? Otherwise.....the level 50 dummy will give faster times (less HP = *much* faster kill...see second video @ 25 seconds. There's a 23 second in the chat log also same build/no one around buffing, but I wasn't recording at the time). Run Type: Pylon (Open Beta) Archetype: Stalker Primary Powerset: Energy Melee Secondary Powerset: Bio Armor Epic: Mace Time in seconds: Best: 28 Burst: Burst - Geas + Unrelenting Hybrid: Assault - Core (toggled on) Number of Runs: 1 Version: Open Beta Temps Used: Offensive Amp, Geas Same build -25 Seconds https://youtu.be/8KXBdFyEVsM PylonStalker EN BIO.mbd
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Challenge Bounty Posted: 2 Billion up for grabs. Stalker's turn!
VertigoIguana replied to Koopak's topic in Stalker
Well...it is a stalker bounty, I'm sure we'll all be at least a little sneaky.