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Posts posted by Mr. Vee
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15 minutes ago, Zepp said:
That works fine, unless you want to use it as an escape...
i bind the powexec_location target to the power tray button the power's located at and then if i need to use it normally i can still click and aim.
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y'mean extra tequila?
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3 hours ago, Sovera said:
I read that completely wrong, but I'm not apologizing.
I'm with you. "Being passed out" and "passed out" are decidedly different things in my lingo. But the thread is way less skeevy than I was expecting so that's a win.
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most of them sure. I wouldn't try sutter or lady grey. ktf and morty would be a stretch too for most builds. and obviously stf/rsf/kahn/cuda you wouldn't want to try soloing at 45 or at all on most things.
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I've not taken it on anything since I discovered defensive amplifier. Most of my squishies are ranged defense capped so the 4 points from the amp is usually more than enough. It has the benefit of working when exemped as well. Unless there's some pressing need for a different hybrid I'll take the melee one with the mez help as it also works as a break free click (for those times when something gets through both defense and 4 points - like when someone kills a nictus in ITF while we're all exposed or reichsmann's big stun).
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Did they happen to be running alignment specific missions, like the Maria Jenkins arc, e.g.? Those'll kick a rogue who leaves blue zones.
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You should be able to click it so long as you can see it on that trial.
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Use Myrmidon's third option. Unslotters are cheap and you can slot attuned pvp IOs at level 7. At 50 the shield wall unique with a 55 Def and a 55 D/End and a LOTG attuned is my go-to for a defense power on every toon. Takes you well into the red on defense and gives more HP than 3 slotted LOTG.
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There are way less boring ways to get a merit a minute or more if that's your thing. Besides, it's not as if merits are particularly valuable. I have tens of thousands parked in hero merits and nothing to spend them on. Keep scrappy easily spawnable for those who do the redside version of that accolade.
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1 hour ago, Fletch42 said:
Thanks.....Its seems like nobody runs this build because I don't usually get many responses. I want to respec him but I don't know how to slot him. I have some ideas but would like to see what some other people do. It seems like an endurance heavy combo but it has decent heals. I also notice it draws tons of aggro lol......i die a lot
If you're dying a lot on rad armor something's wrong somewhere. are you keeping particle shielding up? is it slotted? the absorb/regen combo from it is no joke. also radiation therapy can refill your endurance if enough mobs are around, though i doubt endurance will still be an issue once you IO it out fully.
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I've gotta say if i got an auto tell every two minutes about a buff i'd very likely temporarily /ignore. The worst I've encountered is an emp with a macro about gathering tied to the incarnate team tp power. Clicking ignore on that constantly over the course of a tf was just miserable. Just buff where you can and only worry about getting everyone when there's a major fight. Everyone will be mostly gathered for those anyway.
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1 hour ago, Haijinx said:
First off - the focus of this thing is FARMING? Huh?
I thought the focus was authentic frontier gibberish.
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To kill stuff and chew bubblegum, but they sekretly nerfed bubblegum.
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just /t @globalname
it'll say so and so is offline but will receive your message blah blah
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^^^ Or they might've stopped playing for a month or 6. If they don't respond for a while you might try sending their global an offline tell too. I for one might go weeks of playing daily without looking at my email if i didn't make a new character that needed to grab money out of there. Many of us ignore the email indicator since it's permanently showing from stuff we've sent ourselves or from all the inspirations and respecs in there from opening packs.
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In general on SR if you're not already defense capped and ddr capped you've gone horribly wrong somewhere. So you'd then just be weighing movement speed and recovery bonuses against the crash.
I see from your build that you've gone all in on the presence pool to try and mitigate elude when elude is basically giving you the 3% defense you need to softcap when it's up. But had you not gone with the presence pool it'd have been trivial to pick up that extra 3%/2% ranged/melee and have it all the time. Your recovery is already fine, you're over cap on DDR and you've got movement speed bonuses all over the place. So basically yeah, a long-winded way of saying /signed on Bill's post.
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The pocket d p2w vendor works mid-tf. mm and sent can buy daggers and zip back to where they were while the tank/dark hold the AVs at a standstill. If you have the money for signature pets the blue versions of support and ranged damage are manti and posi who'd help loads. daggers should be enough though, especially if the dark has tar pit.
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/signed. and i'd even pay for the 2xp one if it meant i could dip out of the last mish of itf for it, as that seems to be the prime point for it to expire.
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Survival amplifier and the sg base recovery buff are also a huge help for problem toons, especially leveling.
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Click the link? Assuming you have Mids installed, that is. Also I rebuilt it in Mids but haven't respecced it in game since it's all tier 4'd and i have other toons that aren't.
SpoilerVillain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Pickler's Fortnight: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Strangler -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15)
Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(50)
Level 2: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7)
Level 4: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(31)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13)
Level 10: Unkindness -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rng(17), PstBls-Dmg/EndRdx(21), PstBls-Dam%(23), PstBls-Acc/Dmg/EndRdx(27)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Spot Prey -- RechRdx-I(A)
Level 18: Boxing -- Empty(A)
Level 20: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def(25)
Level 26: Carrion Creepers -- HO:Nucle(A), ExpStr-Dam%(27), Bmbdmt-+FireDmg(39), JvlVll-Dam%(39), PstBls-Dam%(39), TraoftheH-Dam%(40)
Level 28: Blood Craze -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(50)
Level 30: Vines -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(43), UnbCns-EndRdx/Hold(43), UnbCns-Dam%(50)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-+Res(Pets)(42), ExpRnf-EndRdx/Dmg/Rchg(42)
Level 35: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36)
Level 38: Feral Charge -- GldStr-%Dam(A), Hct-Dam%(43), Mk'Bit-Dam%(45), HO:Nucle(45), TchofDth-Dam%(45), ExpStr-Dam%(46)
Level 41: Call Hawk -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48), Apc-Dam%(48)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Tactics -- GssSynFr--Build%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- UnbLea-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Rularuu Radial Superior Ally
Level 50: Ageless Radial Epiphany
Level 1: Blood Frenzy
Level 1: Quick Form
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You're gonna want to stand next to Maria to do the abandon dance. Can often take a while before she gives you the right mission and doing it by phone takes forever. Just position yourself so you can still click on her with the window up.
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2 hours ago, macskull said:
I'm partial to "Apemage," personally, since that's the order people usually run them in. And it sounds funnier.
Apetit, as in a petit apetit
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30 seems low given that they seem to have the lowest drop % despite being one of the 2 or 3 anyone would actually use.
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Great minds think alike? Mine's on indom and is sadly retired as I wasn't crazy about staff.
Endgame Human Warshade AKA The Coffin Queen
in Peacebringer & Warshade
Posted
Re. mez, defensive amplifier is 4 points to all mez. If anything gets past my defense it has to stack past that too. It happens periodically but I also take the hybrid melee that has mez protection and it works as a break free. Allowed me to take agility on both my human only khelds.