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Mr. Vee

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Posts posted by Mr. Vee

  1. I don't think most of us have a problem with flipping or would have a problem with this if it were a viable way to make good money. It's the piddling amounts of profit for the time/effort involved that makes it seem like it must be trolling. I could easily believe someone coming from another mmo would try this but for it to go on for more than a few days makes it seem like griefing. now granted if they have it botted somehow (which i'm pretty sure is against the ToS) it could be free profit without the effort, but the aforementioned afk farming would be a much easier way to get profits without effort. 

  2. I can't imagine ever having enough slots to 6-slot maneuvers. And if i had enough spare slots I'm sure I could find a better use for them elsewhere. My poison has lotg 7.5/Shield wall unique/shield wall Defense (50+5)/reactive defenses unique. that's in the yellow for defense on mids with my agility core. if i had another slot it'd be the d/e shield wall. if i only had 3 slots and the uniques were placed elsewhere i'd just d,d/e,7.5 lotg which is yellow without agility and red with. naturally ymmv.

    • Like 1
  3. 1 hour ago, Yomo Kimyata said:

    Veelectric posted that he cleared out everything under 100k.  I've done that in the past but I'm far more willing to wait util my bids get filled.

     

     

    yes, but only long enough for me to relist them at 11. i then bought a few hundred of the seeded and also sold them for 11. i didn't leave any bids up.

  4. ok as an experiment i thought i'd buy all the yellow listed below the seeded threshold of 100k and relist for 11. thought it'd take forever and i'd give up. took 5 minutes. were only a few hundred listed and all of them sold for 10k+. so evidently if i really wanted to get them lower i'd have to start buying the seeded ones and relisting for pennies. i don't have the patience to buy/relist 3600 of the things to fill the existing bids. i'd be glad to if we could do 100 at a time but at 10 it's just too much effort. got them down to where mine sold for 12k/each. which i'm pretending didn't all go to the flipper/s 😄

    • Like 1
  5. I've not built a regen since live so not sure overall, but I worry that you don't have MoG and Shadow Meld. With enough recharge you can have one of those up every mob, which is more effective than your current defenses which can be debuffed to nothing in one shot. you're overslotted for recovery with P.P. so switching to soul mastery would be easy enough. plus it'd let you pick up moonbeam.

    • Like 2
  6. On 2/26/2020 at 3:13 PM, Sakai said:

    Well I normally bid 2.5 million on a piece of Brass and I did find myself bidding 25 mil the other day. 

     

    Perhaps it was me  

     

    I applaud your effort to return the influence but I wonder if the right person will come this way. 

     

    If they don't find their way here I'm sure they will learn to look twice before clicking. We have all been there I am sure. 

    those are seeded at 10k, unless you're just trying to award bonus cash to random people.

  7. 27 minutes ago, Sura said:

    I ran it on my Bruiser in Thugs and he handled it OK.  I wouldn't put it on any pet other than that, though I've really only tried Thugs and Undead.

     

    Couldn't agree more on adding choice of where to put it.  If VG was a toggle (like Disruption Field) and both VG and Disruption Field could be self targeted or teammate targeted that would be amazing.

    I could get behind that for both powers. Could keep my VG on me and Major-Decoy could put it on a melee teammate. And i'd play my sonic a lot more if i could self target DF. But assuming it'd be non-trivial to change.

  8. I'd imagine the end cost was tied to the original recharge of the power which by my internal clock was around 3 weeks. Fortunately the devs finally lowered it so the mission only takes a few minutes. Of course it costs no endurance to just go in the mansion in the night ward and skip the whole dumb arc that you probably did 50 times on the original servers already.

  9. Probably not OP if it didn't stack with the aura, so your cone could apply it to things not in the pbaoe range. No idea how hard it'd be to implement though. 

    I only occasionally use neuro breath since -speed/rch is pretty much useless against AVs and anything else dies too quickly to bother, but it's a pretty nice power for normal mobs. when i use it I just jump back, hit it, then head back in. not sure how easy that would be without combat jumping though. 

  10. yeah i just don't like the idea. with the aura being auto-hit i don't even need to use the other debuffs except situationally. i can blast away at things and save the early tier debuffs for hard targets. (and btw my approach to paragon protectors is usually save a burst damage power for just before they mog). 

     

    It's fine that we play the toons differently but i feel like calling for major changes in the way a set operates should really be reserved for powers/mechanics that are just plain bad independently of individual styles. I don't think that's the case here.

    • Like 1
  11. same slotting I have. oh well. not everyone likes everything the same 😄 here's my build iyi. i do also run all three amplifiers on every toon, which makes a big difference w/r/t mez since two have to get through defenses to mez me. but i doubt that would be the clinching factor as i rarely take that many hits anyway and have friends who play poison without it just fine. could just be our playstyle differences. i typically run recklessly into melee on anything cackling madly and with this toon that works well for me.

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Hunter S. Burroughs: Level 50 Magic Defender
    Primary Power Set: Poison
    Secondary Power Set: Dual Pistols
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Envenom -- ShlBrk-Acc/DefDeb(A), ShlBrk-%Dam(27), TchofLadG-%Dam(27), AnlWkn-Acc/DefDeb(29)
    Level 1: Pistols -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)
    Level 2: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(3), CldSns-Acc/Rchg(3), CldSns-ToHitDeb/EndRdx/Rchg(5), CldSns-Acc/EndRdx/Rchg(5), CldSns-%Dam(7)
    Level 4: Empty Clips -- PstBls-Dam%(A), TchofLadG-%Dam(13), ExpStr-Dam%(13), ShlBrk-%Dam(15), FrcFdb-Rechg%(21), PstBls-Acc/Dmg(21)
    Level 6: Neurotoxic Breath -- Acc-I(A)
    Level 8: Super Speed -- BlsoftheZ-ResKB(A)
    Level 10: Swap Ammo 
    Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dam%(17), JvlVll-Dam%(17), ImpSwf-Dam%(19), ExpStr-Dam%(19), FrcFdb-Rechg%(43)
    Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(25), Rct-EndRdx/Rchg(25)
    Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
    Level 22: Assault -- EndRdx-I(A)
    Level 24: Kick -- Empty(A)
    Level 26: Poison Trap -- Erd-%Dam(A), Arm-Dam%(29), ScrDrv-Acc/Dmg(34), GhsWdwEmb-Dam%(34), UnbCns-Dam%(43), ScrDrv-Dam%(46)
    Level 28: Executioner's Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37)
    Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 32: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-ToHitDeb/Rchg(33)
    Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(46)
    Level 38: Hail of Bullets -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(39), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(40), SprVglAss-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
    Level 44: Piercing Rounds -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46)
    Level 47: Power Sink -- RechRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Prv-Absorb%(43), Mrc-Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
    Level 10: Chemical Ammunition 
    Level 10: Cryo Ammunition 
    Level 10: Incendiary Ammunition 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Agility Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Phantom Radial Superior Ally 
    Level 50: Ageless Radial Epiphany 
    Level 50: Support Core Embodiment 
    Level 1: Quick Form 
    ------------

     

    Hunter S. Burroughs - Defender (Poison).mxd

  12. yes it's only 12.5 base. that's why i said to slot it for -to hit. mine's throwing off 19.69. it's pretty easy on a defender to get enough melee defense to combine with that. And anything you're fighting at levels below where you have your patron shield is going to be easy enough that you can still jump into mobs and blast away. If you've got an av or a tough boss in there whack them with weaken too. all i know is my poison/dp is one of my 2-3 favorite toons and i absolutely hated it until the aura. It was probably the biggest turnaround of opinion of a character i've experienced from one power since i started playing this game. Sorry you're not having as much fun with yours.

  13. Sorry, got my power names confused. The aura is easily the best power in the set and one of the best powers in the game. Slot it for -to hit, build for ranged defense with a resist patron shield and you're practically immortal (as a fendur anyway, less so as secondary). Mine was so tough i took the taunt aura hybrid. The other day our tank dc'd right after we started the towers on stf and my poison tanked recluse for 5 minutes with the damage tower still up before finally taking two hits in succession and dying.

  14. The ranged damage and more options are welcome but taoe is still looking like the red-headed stepchild of the damage family. Was really looking forward to bombardment, even in its second form. Now it's two more mediocre rares added to the two mediocre rares, worst of the damage purples and worst of the damage winters. But at least we know where to put our ATOs.

    • Like 3
  15. Not sure what ticket cap per map is on HC. If it's still 1500 that'd be 18.75 uncommon rolls per. So you're looking at 1.4 million and change if you get the 75k. Now between the salvage drops from a map and the common recipes i'd imagine you'd get close to that much per map if not more. The occasional pvp, purple, good rare would then be some pretty serious gravy.

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