
ClawsandEffect
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Everything posted by ClawsandEffect
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I went Dark/SR/Dark for Engulfing Darkness. Aim-ED-Blackstar-Void Judgment usually doesn't leave much standing.
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My Dark/SR Sentinel is, to date, the only character I've ever pulled off a solo MoITF run on. People can talk all they want. I kept the receipts.
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Just going to throw this out there: You pretty much always want to go Assault Core on a blaster. Blaster damage scale is so high that the damage boost with a full stack, when combined with the bonus from Defiance, easily eclipses the damage potential of the doublehit. The doublehit only deals part of the damage on the second hit, while it is ludicrously easy to have 100%+ damage bonus from Core if you're constantly attacking like a proper blaster. The doublehit is roughly 45% of the damage of the attack, while Core straight up doubles it. While it's active it's like having permanent Build Up. The doublehit is really only a good idea on ATs with a low damage scale like Defenders, Controllers, and MMs. Brutes can go either way equally well.
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I didn't even think about the Power Transfer proc in passive end powers. I'm going to have to try that with my main now.
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You can softcap Willpower to all types but Toxic and Psionic pretty easily. My main character is a Claws/WP brute, and is rocking at least 47% defense to all while hardcapped on S/L resistance and more regen than most people reasonably shoot for. Pretty sure the same thing is possible for Street Justice, but you're going to need a ranged attack from an epic pool to slot the winter set in. Not a cheap build at all. But it's doable.
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It can. I've respecced all my Sonic blast characters to run a Shriek/Scream/Screech chain. It's gapless with not a lot more effort than using Shout. Base recharge is 10 for Shout vs 12 for Screech.
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I feel like you'd get better times with Sonic using just about any power other than Shout. It's DPA is the worst out of just about any blast set power in the game. I'd use Screech there instead. It deals more damage in a shorter animation.
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I was responding to Snarky's comment about inspirations above what I wrote. Before the criteria for the badge changed and you could use Incarnate powers on Master runs I didn't need inspirations very often at all. Without Incarnate powers I'll probably have to use them a lot more. I know I used the hell out of them on my solo MoITF run with my Sentinel.
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I take Parry very early in all my Broadsword builds. On a tank it lets me focus some slotting on ranged and AoE defense -or- keep my focus on melee defense so I have a cushion for the inevitable defense debuffs. If you're at nearly 60% defense it will take more than one or two hits to drop you below the softcap.
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Sorry. I didn't think a thread on page 3 would be from a freaking year ago.
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That's what I was referring to. Until that change you could manually set it to no defeats and no temp powers and get the badge still able to use Incarnate powers.
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I believe it. Regen does not do well paired with primaries that get you stuck in long animations when you really need to hit Reconstruction.
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Not in the old criteria for the badge. Since they changed it, probably. Haven't tried it yet. But I usually use my Dark/SR Sentinel for Master runs, so it's a little different.
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Bio Armor Tanker: What is your secondary of choice?
ClawsandEffect replied to StriderIV's topic in Tanker
Claws, for very obvious reasons. Any time I want to try an armor set I've never played I always go with Claws first because I know it the best and it can slot the widest range of IO sets next to Spines and Kinetic -
Only permadom character I have is a Hasten-less Dark/Martial I leave Domination on autofire and barely think about it after the first time it fires. The only concession I make is to make sure I'm not spamming powers when the timer gets down to the last few seconds so I don't miss the window. I also managed to get softcap or very close to it on S/L/E defense via Weave/CJ/Scorpion Shield and a few set bonuses.
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There's your answer right there. The "Special" tab is for account locked items. You can share them amongst characters on the same account. Incarnate tab is all items that are character locked, meaning only that specific character can use them .
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Devices and Traps are essentially different versions of the same set already. Devices doesn't support the team in any way, so it doesn't work for Corruptors, Defenders, Controllers, or Masterminds, whose powers are meant to be team support oriented. Your request to have Devices ported to those ATs is probably never going to happen. In case you haven't noticed, every blaster secondary is unique to blasters, since no other ranged AT was designed the way they were.
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If you buy attuned IOs you won't have to worry about what level they are. And the ability to boost them doesn't sound like it's something you need to worry about for a while, if ever. If you play on Excelsior I'd be happy to take you on a couple farm runs to get some cash built up. If you don't want to level that way you can shut off XP gain and just gain influence.
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In regards to not being a fan of Soul Drain: It doesn't deal very much damage because it's not intended to be an attack. You get a damage boost for each enemy you hit with it. You should be using it at the start of a fight.
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Don't forget that the T1 and T2 blasts can be used while mezzed, as well as the T1 of the secondary. I have had a number of times where being able to keep using all 3 powers has been the difference between surviving with a sliver of health and a faceplant. Especially if the secondary is Martial and its repel power.
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Solid suggestion as well. I play a few of my blasters like that. But with my DP/Martial it almost feels criminal to skip the melee damage potential in the secondary.
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I built a Rad/MA tanker purely for the +defense in Storm Kick. Lets me softcap my positional defenses without going too crazy chasing defense set bonuses. However, he's much better as a teaming tank. He's damn hard to kill, but his damage output is a little lacking.
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Nature is my personal favorite. It's especially great for people like me who despise having to target teammates to buff them. I just have to be in their general vicinity with Nature.
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Gonna throw out my secret weapon. I do the Patron arc on all my blasters for Scorpion Shield at level 35. Yeah, it locks you into one epic pool, but it makes it trivially easy to softcap to Smashing, Lethal, and Energy defenses. Which if I recall correctly covers something like 70% of the enemy attacks in the game. I did that with 3 different blasters and they are stupid hard to kill now.