Jump to content

Videra

Members
  • Posts

    265
  • Joined

  • Last visited

Everything posted by Videra

  1. I want to, again, echo Sai and the others. If Cell is being re-tuned, please explore a more spammy version of the power. You can lower the numbers to what you think are acceptable, obviously, but it really is the weakest link in the set. C5 is fine, Cell feeling very lame because it doesn't visually do much in the time you have it active is the issue. The feedback of the animation and damage numbers feels good to see.
  2. I'd like to throw my hat into the ring too and say that this bug-fix feels pretty bad. One of the big reasons I haven't dedicated to a Storm Blast character is because Storm Cell - which feels as if it's meant to be the marquee power - feels lame. With that in mind, I'd like to politely ask you to reconsider this course of action. Perhaps there's a way you can make Sai's demonstration of the bug in question an intended part of Storm's functionality?
  3. I'll give them full credit where it's due, it feels like now they've done a lot to help it. I still wish it felt more appealing to play on a Controller, but ultimately this is something of a running theme with HC Powers. The two control sets they've made (setting aside Illu proliferation) definitely feel better on Dom. And with the reality that Powerhouse has said they want to re-examine containment a couple pages back, I really don't know what to say at this point. Though, admittedly, I'd really like some inkling as to what that implication actually meant. All in due time, I suppose.
  4. I have little feedback left to give as I feel mine isn't particularly useful at this point, but can we please get the erroneous fact that Liquid Nitrogen has an Immobilize component in its power description corrected? Edit: Typo, sentence structure for clarity.
  5. Powers Devs, can we talk? Every single open beta cycle seems to follow the same route. A new power-set is introduced, an old set is updated, what have you - and we have no idea what you actually want to do. You don't give us a straight-forward statement of intent, or explain your reasoning for making a change. I'll refer to Beanbag in Assault Rifle as an example. Players started yelling about it and relative silence ensued - until eventually discussion of aim being replaced with Beanbag was deemed 'off-topic'. The same exact thing repeated with Arsenal Control. The set was dropped, feedback was given - and feedback was, broadly speaking, ignored. A staunch stance on not swapping powers was taken and then you completely altered the functionality of multiple powers. I'm not going to get into the whole 'Wet' week. I'll happily give you credit for taking a lot of Shin's ideas for Arsenal Control in build four, of course - that was good. But that's the crux of what I'm reaching out about. Twenty two pages of feedback to a handful of developer responses. That on its own has been immensely frustrating, the complete radio silence between patches only compounds on that. Everyone giving feedback is passionate about your game, none of us are dunking on your work without basis. So please, start a dialogue with us, give us statements of intent - actually communicate. The knowledgeable people in your community want to work with you to make sure sets, power changes, and major reworks are both strong and flavorful. Nobody wants to feel like they're yelling at an impenetrable wall, and in turn, I can't imagine any of you like feeling like we're dumping on your work. Communicate with us, please. Let's not have another Beanbag Week or 'What is Wet?' week. It'll be easier for everyone involved.
  6. Seconding Shin, record a clip and show it. Because everything that we've shown has gone completely counter to your claim.
  7. Alright, here it is. The video of me getting flattened by Arachnos at +4/*8. My criticisms remain the same - the sum of many clicks on Arsenal Control has much less impact than the sum of a few clicks on, say, Earth Control. My only option for real lock-down is Poison Trap + Tear Gas, which isn't a combo I can reasonably expect to have available every group. The pet, also, frankly feels anemic - it just sits there looking pretty and shooting things for minor damage. It does nothing save have an inflated health pool - compare to Singularity, in gravity control, which is set defining.
  8. Arsenal/Traps is probably one of the worse combos, actually - as far as potential hold stacking goes. Arsenal/Trick is probably the way to go for stacking debuffs, which feels like a stronger option to me, just to add my input.
  9. And here's the Carnies one. The other two were a bit too long for youtube because I got The Big Sewer Maps, so I'll run those again too. Not my finest performance, but still fairly representative of the main issue the set faces in lacking lock-down.
  10. So, while the videos are uploading, I wanted to say that I just took the set through 4/8 Carnies, Nemesis, and CoT with traps. I'm planning on doing Arachnos either later tonight or tomorrow. My criticisms have not changed, though I do agree that the buffs given in this last build have by and large been good. The things I most often found myself thinking while playing this set - not optimally, mind, but against some of the harder enemy groups regardless - were 'Why are you standing there?', and 'Welp, they got out of my patches.' There is a single tool which could resolve this problem elegantly. I have asked, multiple times, and I am going to keep repeating myself. Give your set based on FOUR ground patches an AOE immobilize. It just needs that little extra tool - it won't be cookie cutter, you've given it its own identity as the patch set, it feels different. We don't need cloaking device, by example, I'd even still take Liquid Nitrogen as an AOE immobilize patch. To quote Shin; Kill Cloaking Device for Wide Area Web Grenade that slows more -rech, -speed, does -fly, and deals no dmg (to not break sleep): set's done. Instant send.
  11. I'll also pitch this again, if Wet is to stay: What if Liquid Nitrogen was an Immobilize that also summoned pseudopet tiny ice slicks under enemies hit, like how Bots Rockets summoned Burn Patches? If the target is wet, then the damage is increased or the ice slick is bigger or something.
  12. Once again, I am echoing this point - with one of the set's fundamental powers being completely non-functional at the moment, there's no point in testing it. I'm also going to echo the sentiment that Arsenal Control would actually be pretty good right now if it had an AOE immobilize - even in the form of Wetless patch Liquid Nitrogen. We're never going to win that fight, I understand, but it's getting rather irritating to see that any attempt at feedback to this effect gets deleted. I don't want a power swap, but the fact you're willing to completely alter the functionality of Tear Gas tells me that you could simply not have the 'wet' tag be a part of Liquid Nitrogen. Please, do it. This set is ALMOST good.
  13. Okay, real talk. This set has finally broke me. I have been non-stop laughing for like fifteen minutes. You win, PH, Bopper, you've caused me to undergo Jokerification. BUT! Seeing as you've brought up the internal logic of Oil Slick and Acid not making people wet before, I have to ask you, are the fire extinguishers in this video game foam or water-based? Because it looks a-lot like foam!
  14. Genuinely, I say this with my full heart and in good faith, I think Arsenal Control needs to go back into the oven. In the state it's in, it's just ... bad. It is simply the worst control set - with the faintest semblance of an identity, but no mechanics that actually ground that identity. By comparative analysis, it does nothing better than its peers, and it also has active anti-synergy or poor synergy with its thematic matches in Traps, Arse Assault, and Trick Arrow.
  15. Apropos of nothing, I want to say that the devs behind costume parts and power customization have been doing an excellent job, you know who you are! This post, specifically, is regarding what I believe is a simple (but probably isn't, in actuality) request. The ability to, much like walk cycles, choose your character's idle stance and run animation regardless of given gender and/or HUGE status. I've provided an example of a male and female Bane Spider to point out the difference, and I've thought for many years that the elbows-in idle stance and running animations female characters have looks worse for heavier set builds. And those that are meant to look armored. I have no idea how to make a gif and am too embarrassed by that fact to google how to do it, so I do not have a comparison between the running animations of the two. Signed: Me.
  16. It was not added as a joke, but Powerhouse refuses to elaborate. So far I've discovered that Trick Arrow and Traps cannot proc the 'Wet' affect, but Freezing Rain on Storm can.
  17. After some moderately extensive testing: Trick Arrow and Traps do not have a means to trigger Liquid Nitrogen's AOE Immobilize. Freezing Rain in storm triggers it, so it's mind-boggling, but it seems like Arse Storm is going to be the go-to combo for controllers. I think this is absolutely ridiculous and that TA/Traps should be able to do it, too, being as they are the most likely thematic pairing. That, and Arsenal Control really should be able to trigger the affect itself. I have spoken.
  18. Am I having a stroke? Did y'all legitimately just give this set a conditional AOE Immob that we can't trigger? Can we please get some elaboration on what a wet target is?
  19. This is such a good idea, seriously. Not just damage parity, but making tear gas function similarly if not identically to Volcanic Gasses would genuinely help. I'd like to see the Tranq Dart get changed so that it replicates poison dart's vomit effect, in lieu of a sleep, but that might be asking a bit much. There is a way to fix this set without giving us an AOE Immob - I'd still rather have the AOE Immob, but the changes broadly suggested in this page would give the set a genuine niche. In addition, buffing the slows already in the set would help a lot.
  20. There is an answer to this, and it's somewhere between pride and stubborn adherence to a completely made-up 'formula'. Homecoming players universally revile both cones and sleep, and sets keep being designed with them as either a primary focus or a *significant* chunk of the kit. It's frankly frustrating, especially since Arsenal Assault is otherwise a fine and functional set. As you say, jumping in and out for cones is both numerically bad and as I will say, not fun.
  21. It's unfortunate, but this is the truth. Arsenal Control, in its current state, is simply bad. And it cannot be fixed without fundamental alterations. Which means that if a change to power selection isn't feasible at this stage, it will continue to simply not be particularly useful or even decent. Neither Dominator nor Controller likes this set - there is no reason to use it as it has no marquise power. Which is unfortunate, because I'm someone for whom this set could have been an easy win were it only on any level good.
  22. Thirding this. Ya'll made arctic breath feel nice to press, why are you essentially reverting this for no reason?
  23. Actually, I've said my piece about this set. It's a sleep/ground patch based set with no AOE Immob and it fundamentally doesn't work - to the point it doesn't even interact with dominate and containment. But someone earlier posted a sentiment I'm really curious about. We have several power-sets that are direly in need of improvement and the ones that are worst off, mechanically, are generally the ones that have been added by Homecoming. Seismic Blast is extinct for a reason, Symphony Control is only used by /Fire dominator for a cozy, full ranged build. Even seeing use of Storm Blast - which is thus far HC's best added set - is rare. In the current state it's in, Arsenal Control is actively fighting itself. Why do we need this when there are other sets that are in similar states of disrepair?
  24. Make sure to make that Wide Are Web Grenade, instead of Web Envelope. Web Envelope is the ST one.
  25. This would also be a good choice. Bopper, Powerhouse, please listen to us on this one. This is a miss. This set is a BIG miss.
×
×
  • Create New...