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Videra

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Everything posted by Videra

  1. . . . Bro.
  2. Oh god. It's happening again. Just remove Kheldians at this point, tbh.
  3. I know this is literally bait, but I haven't posted here in ages, so why not: You are simply wrong. The game has evolved far beyond SOs, simply turn your eyes toward new content and incarnate content.
  4. You know, reading this made me realize that I never checked out if the minotaur was somehow immune to taunt or able to insta-gib phantom army. Thanks for the testing idea, Googly!
  5. I have very little to say on this, save that I DEEPLY desire to see eye beams animations made into alternates for beam rifle and energy blast in the future. I need more ocular blast powers.
  6. Not to be pedantic, but Savage Leap does in-fact require a target.
  7. Well, this is a treat to come home to after work. A simple, no frills page with what is arguably the best content that's been added to CoH? On-top of having no unnecessary power changes and a strong support set? I applaud. Cobalt did a great job on this patch, as did the rest of the designers - I hope momentum stays on producing good content like Labyrinth, because a few pages like this? Will really breathe new life into the game.
  8. This is a thread that definitely needed to exist. Please just slot KB->KD, the effect on KB is incredibly disruptive and actively makes the game harder for your team. That is all.
  9. Casually trying to get this one back on topic, Min-FX Forms! A must. I'd even like to see the whole 'Jojo Stands' idea, honestly. Having your form - intangible - behind you or hovering above you and animating their attack in sync? That would be really cool! 🙂
  10. @Laucianna Made a guide in the Kheldian sub-forum, look there. Anyway, +100 to giving Khelds a min-fx form option. Big, easy W there.
  11. ? ? ? I have genuinely no idea what you're trying to say, here. How does other sets and ATs - alongside incarnates existing - being better, mean that the current state of kheldians is okay? More-over, why are you trying to use this incredibly perplexing non-argument to shoot down a cosmetic change? Give Khelds min-fx forms while buffing their numbers, shrimple as. They don't actually need a full rework, contrary to popular belief, they simply need the ability to perform similarly to how they do now with Changeling.
  12. What you're failing to understand here is that a properly built, mid-tier scrapper currently rests at anywhere from 700-800 DPS. Ditto for other DPS classes that keep up, and plenty of options break four digits. Kheldians are in a really, really bad state at the moment, Doomrider's math shows why.
  13. Nah.
  14. The major rub with Kheldians at this point is, simply, not changeling. Changeling isn't an issue - it's not broken, or overpowered. PB and WS both barely break the mid-tier scrapper benchmark with Changeling and a good build. Tri-form, Human Only, Dwarf and Nova are all painfully under-tuned. Hell, Warshade has exactly two human form powers that have a DPA higher than boxing. Without Changeling? Our ability to do damage - at our miniscule damage cap and fully proc'd - is comparable to a Fire Blast defender with minimal procs and no debuffs. We literally just need a BIG 'Number Go Up' pass, not a huge revamp, not an overhaul, alongside some QoL. Examples include: 1) Nova inheriting travel powers. EX: Energy Flight, Shadow Slip. 2) Seamless form switching. EX: You press white dwarf smite, you transform and execute - so on, so forth. Doable with macros, but it should be baked in. 3) An inherent that actually matters - in a group setting becoming stronger based on your team composition isn't useful. You're already going to be at damage cap with any level of co-ordination, res capped, HP capped, among other things. It's a cool idea, just not useful, realistically. However, I'd like to see some major changes later, obviously - I'd prefer Khelds be made playable without an exploit first, though. Forms being expanded on, for example: being able to cast Quasar or Dawnstrike in Nova, more attacks in dwarf, and a complete redux of dud powers like Pulsar, GEF, Gravimetric Snare and others. Do something cool with Gravimetric Snare, maybe have it be a draw-in like axe cyclone, stuff like that. But that's the big one for me. Just give us a numbers pass so we can perform similar to maximum effort changeling with good ol' tri-form. I'd rather see a good balance pass happen for us first and a rework of our *really* bad powers second. Sometimes just making numerical tweaks is good.
  15. To quote Shin, uh. I'm not going to do that, but yeah, nah. Shin's pretty much got it pegged. We don't need a new archetype right now. Or ever, really. Fix what exists, but actually fix the bad things, don't just randomly nerf strong things when Archery exists and is turbo bad, lmao. I'm sure the powers devs would never do that.
  16. There is no KB->KD in Ba Sing Se.
  17. You know, having never seen Meteor in the wild, I didn't realize that the KB was this bad.
  18. Real talk, I know I mentioned him already in this thread, but I'd like to make what I think is a great suggestion: Let's make Veracor (A person with 39800-ish - possibly over 40k since I last checked - Veteran Levels) a canon character. Put the funny TW/Bio Dragon in Atlas Park!
  19. As much as I love Veracor, let's not massively power him up, yeah?
  20. Sadly, Spines ever being buffed is essentially off the table for the reasons Shin stated.
  21. Note: I will be updating this again soon, I've just been busy IRL! Not abandoned.
  22. While I'm not opposed to this, I think, personally - I would rather have the content in question use the entrances it did prior to the last page. I've noticed a repeating trend that people get very confused when attempting to do the last mission of Tin Mage in particular. The NAV window actively lies to you and points you toward the portal corp room, rather than the portal leading to the Vanguard Base's external helicopter.
  23. I'd like to add, as a worthy note, that Immortal Recovery inspirations are incredibly cheap as well. They are also, incidentally, usable in HM content - nullifying the point of most rez powers to begin with.
  24. Run Type: Pylon Archetype: SentinelPrimary Powerset: Sonic BlastSecondary Powerset: Bio ArmorTime in seconds: 24Hybrid: Assault CoreNumber of Runs: 1Version: Issue 27 Page 7 Open Beta Used: Ageless Radial Epiphany, Geas, Offense Amplifier, Defense Amplifier, Survival Amplifier, Tank Signature Summon, Pyronic Core, Envenomed Daggers. Build is wholly unsustainable. not_a_machine.mbd We're done here!
  25. Hello, everyone! To cut straight to the point, as you all know, Storm Blast is painfully mid - despite likely being the best set that HC has added. Below, I will jot out a set of major pain points that could be corrected in order to make improve Storm Blast and potentially make it more competitive. ----------------------------------------------------------- Storm Cell feels anemic: Simply put, Storm Cell has a unique mechanic which causes a lightning strike to potentially proc when you cast a Storm Blast ability - a good idea, in theory, but in practice the lightning proc occurs at an average rate that results in it both not being particularly visually impressive and also being a weaker rain power than, say, Blizzard or ROF, - despite having a conditional aspect to its damage. This is a sad state of affairs for the marquis power of the set. ----------------------------------------------------------- 'Replace' Flags: Both Category Five and Storm Cell have flags that - unlike powers adjacent to them, Blizzard, Lightning Storm, Rain of Fire and others - cause them to be replaced when you cast the powers again, either naturally or using burnout. This is both something that severely handicaps the potential output of the powers and is also observably INCONSISTENT with every power that is similar to them. Let Storm Cell and Category five stack. ----------------------------------------------------------- Chain Lightning's Chance To Do Nothing: This power is uniquely bad because it's the only AOE in the game with a minimum 5% chance to do nothing, because if it doesn't hit the primary target - it hits nothing. I've experienced this first-hand several times, myself. It already doesn't take procs well on account of being a chain power. A way to make it better could be to have it use pseudo-pets like Chain Induction in Electric Melee - or simply make it a proper AOE with the aesthetic of Chain Lightning. ----------------------------------------------------------- Category Five and Storm Cell Lockouts Are Shared: Call Lightning and C5 Lightning cannot strike the same target for a few seconds, this means that if you have multiple Storm Blasters, only one of them is actually benefiting from one of the unique aspects of their set! Why? I don't know. This needs to be bug-fixed. Thank you for reading!
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