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Everything posted by Videra
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This has nothing to do with an inherent weakness. Enemies that use Unstoppable become borderline unkillable by everything except Psi, essentially. Naturally, when an enemy with unstoppable - like an EB - hits it, you kind of have to slog out killing them unless you have a psi party member.
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Does Dark Regeneration need a balance pass?
Videra replied to SeraphimKensai's topic in Suggestions & Feedback
Echoing this. I came at my initial post the way I did because I don't want them to adjust any armor sets, frankly, after what they did to butcher Fire Armor. Sorry to Seraphim, by the way. -
Does Dark Regeneration need a balance pass?
Videra replied to SeraphimKensai's topic in Suggestions & Feedback
Good point, lol. -
Does Dark Regeneration need a balance pass?
Videra replied to SeraphimKensai's topic in Suggestions & Feedback
You have a bad build, Gamer. Dunno what to tell you. No good Dark Armor build has ever included Cloak of Fear. -
Does Dark Regeneration need a balance pass?
Videra replied to SeraphimKensai's topic in Suggestions & Feedback
If you like Cloak of Fear, cool. It's a horrible power, though. A 5% ToHit debuff on a res set that cost .50 end/s? On a set that struggles with end? And also has no DDR for the measly defense it has? It's not a good power, the debuff is of little value. -
Does Dark Regeneration need a balance pass?
Videra replied to SeraphimKensai's topic in Suggestions & Feedback
It also costs a fucktillion endurance and is tied to a mag 2 terrorize. Cloak of Fear is beans. -
Does Dark Regeneration need a balance pass?
Videra replied to SeraphimKensai's topic in Suggestions & Feedback
Granted. Frankly, I'm of the mind that every armor set that doesn't should have at least 4kb Prot baseline. Preferably 8. -
Does Dark Regeneration need a balance pass?
Videra replied to SeraphimKensai's topic in Suggestions & Feedback
To be quite frank, it's also all Dark Armor really has outside of capped res (mostly) across the board. Which you can only reliably achieve on tankers without sacrificing massive amounts of damage potential. That and Cloak of Darkness - which is pretty strong. Dark Regen IS Dark Armor, in this case. Make cloak of fear a good power, give Dark the same level of status resist as, say, Rad - and then deal with the endurance issue. Then, you can make Dark Regen equivalent to, say, Rad Therapy. Edit: Changed Post Structure. -
Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
Y'all I went out to spend the weekend with my husband and this thread took a wild turn Go drink some water, take a nap or something, IDK. -
Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
Game knowledge, mostly? I dunno, can't help you there, fam. -
Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
Yeah their DPS is probably beans, but no - play the game as you like. There are people who play Human only Warshades despite the fact their best chain does around 40 DPS. For reasons unknown. -
Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
Do you know what an ad hominem attack is -
Kek. W.
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Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
Alright, now that I'm actually medicated and not completely a crabby bitch, Let me simply say that I do get where you're coming from there, and am willing to admit that my thinking on certain subjects can tilt towards the binary. It is very hard for me to conceive of a reason - for example - that people would not be disappointed in a blanket proc nerf. It would result in a great deal of my favorite things in the game essentially being neutered RE: Damage Output. In the context of an MMO, to me, enjoyment has a few different aspects. One is maths - namely, the 'Number Go Up', aspect. Doing higher DPS is from my perspective an inherently more satisfying thing. Which I realize is a subjective statement, setting aside that you will objectively go through content faster if you have higher damage output. Play-style is where subjectivity lies - not everyone is going to enjoy playing a changeling Warshade or Peacebringer and doubling the game's APM. But to me? That shit is fun. I also enjoy Controllers and Masterminds, despite their lacking status in The Meta - because I find soloing with them to be a more cerebral experience. But there is the simple reality that their ability to do so at a reasonable pace largely leans on damage procs. Masterminds, less so - depending on combo, but procs still make a huge difference in pets as well. An argument I often see in regards to this topic is that if these things are leaning on procs to function well, then it was either unintended (irrelevant, IMO) or that they should be tuned such that they do not need to lean on procs. This is something I agree with, but Homecoming does not have the manpower to do that - or inclination, as I have seen. We've very seldomly seen a simple 'Number Go Up' balance pass on this server. This is why I strongly believe proc nerfs are a solution in search of a problem, but I wanted to explain that in good faith. -
Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
Except it's not subjective. If you stack more damage into something that deals more damage by default, it is obviously going to deal more damage. However, if you stack more damage via procs into something that deals less damage, it makes that thing less garbage than it used to be. Incidentally, a lot of worse sets have better proc options than fire blast - which has minimal secondary affects. This is what people mean when they say it creates relative parity. A Proc nerf making the game less enjoyable and eliminating build variety is a mathematical fact. Simple as. ____________________ I have no idea how that's a straw-man argument when what I am conveying to you is my face-value read of your interactions with this subject. I'm far too autistic to engage in 'Us vs Them' nonsense. -
Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
Intended or not? What matters is what we currently have, have had for four years, and will continue having into the future. Why are you implicitly supporting a solution for a non-existent problem? Hell, Ston literally just posted the math and agrees that a proc nerf would make the game worse. -
Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
Thanks, Crumpet. It's always nice to see you and Flint weigh in. The most I can, myself, say on this matter is that I am reasonably certain that blanket proc nerfs are not currently on the docket. And I suspect if they were, the forums would actually be on fire. -
Very Interesting! I will say that, for this hypothetical, the secondary effects on Water Affinity aren't particularly stand-out. A slow recharge T7 that only does -defense is painfully mediocre as compared to a power like Benumb, in cold domination - which does (-DMG, -END, -REGEN, -SPC). I'd also replace the T3 entirely and change the T8. A single-target heal is simply not a useful power in modern CoH. Take Nature Affinity's Wild Growth as an example of a solid T3: PBAOE (+RES [ALL], +Regen,] 90s duration, easily made perma. Tidepools has a neat idea, and I like it, but I think altering it so that it's an initial +Rec & +End similar to Heat Loss in Cold would be a good idea. You could keep the functionality you imagined, there's an interaction with things like Healing Beacon in Traps or Lifegiving Spores in Nature where-in it will pulse out the Panacea +HP/End proc routinely - integrating that into a power could be fun. Otherwise, I generally like your write-up. Make Tsunami KD in lieu of KB, alter humidity so that it's a ground patch with a couple secondary debuffs like Sleet and Freezing Rain. Cleanse is the only other thing I really would change - but that's more due to the game not really having a UI or style of gameplay that's friendly to snappy 'decursing', to use ancient terminology. Support is sadly very binary in terms of what is good these days, but I do admire your creativity and the time you put into this write-up.
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Character was reset...due to copywritten costume? WTF?
Videra replied to Niizzy's topic in General Discussion
Have you tried making your own characters, by any chance? It's fun! Really, you should try it. -
Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
Please explain what facts and logic make a blanket 'Aprocalypse' either healthy for the game or a good idea, design-wise. You cannot, because the simple reality is that all a proc nerf to that effect would do is result in the decimation of every non-conventional AT in an era where, outside of Cold, Kin and Nature Corrs being building blocks, DPS is all that matters. -
Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
Lmao do you know how long it takes our powers devs to buff one set? Literal years, because they think they have to do a full-throated rework instead of the old, reliable solution of 'Number Go Up'. -
Nah. Just QoL. Amplifiers are ridiculously cheap, so parity between them and Empowerment Buffs would just be nice.
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Is there really a massive proc nerf just around the corner?
Videra replied to Azari's topic in General Discussion
This. Procs are not 'overtuned', they are not an issue. If you blanket nerf procs - which is what is liable to happen if an 'Aprocalypse' were to come to pass - then suddenly you have successfully made the gulf between Fire Blast and everything else even bigger. This is before accounting for the fact that Controllers, Defenders, Kheldians and MMs rely on procs to deal half-way decent damage. -
I may have my issues with plenty of the people on these forums, but I can confidently say that your experience here will be EXTREMELY better if you put Arcane straight on your ignore list. It's so peaceful without him here.
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We are once again asking about Mastermind pet customization
Videra replied to JetMalakai's topic in Suggestions & Feedback
Can I be real, as a long-time Mastermind player? Can we please fix the archetype first and focus on fluff like this second? Like, MMs have MUCH bigger problems than lacking pet customization and HC only has so much manpower available to it. In-fact, one of the people who does stuff related to customization just left the dev team, I believe.