Jump to content
The Character Copy service for Beta is currently unavailable ×

Videra

Members
  • Posts

    240
  • Joined

  • Last visited

Everything posted by Videra

  1. This. Procs are not 'overtuned', they are not an issue. If you blanket nerf procs - which is what is liable to happen if an 'Aprocalypse' were to come to pass - then suddenly you have successfully made the gulf between Fire Blast and everything else even bigger. This is before accounting for the fact that Controllers, Defenders, Kheldians and MMs rely on procs to deal half-way decent damage.
  2. I may have my issues with plenty of the people on these forums, but I can confidently say that your experience here will be EXTREMELY better if you put Arcane straight on your ignore list. It's so peaceful without him here.
  3. Can I be real, as a long-time Mastermind player? Can we please fix the archetype first and focus on fluff like this second? Like, MMs have MUCH bigger problems than lacking pet customization and HC only has so much manpower available to it. In-fact, one of the people who does stuff related to customization just left the dev team, I believe.
  4. Man, watching Kaizen get dusted for this incredibly bad take was funny, and reading through it again is still funny.
  5. Explain how eliminating tedium makes the game easier. Edit: Very few people on this forum respond in good faith, so I will clarify, how does eliminating this minor bit of tedium related to The Empowerment Station temporary powers make the game easier? It does not affect important content, the majority of the player-base is unaware of its existence, and amplifiers from P2W are cheap as well.
  6. I am completely neutral on the initial proposal. However, everything you've posted has been brainlessly contrarian - most people don't even know that the empowerment station exists. The impact it would have is null save that I might pick up some recovery and RCH from time to time. Hell, like other temporary powers they even turn off during content that disables temps. What's the harm? You've said it yourself, game's already easy.
  7. Seems like y'all are having a reasonable discussion and I don't have a horse in Concealment. But I haven't seen MadVillain around in Discord or on the forums for awhile, so I'll just unhelpfully chatter 'Concealment is fine, I can't believe people skip phase shift for a LOTG' in his honor.
  8. "I have perma dull pain and light form. Feels strong to me." Kheldians are cripplingly under-performing in terms of damage - which is all they can do to help a team, realistically. There is nothing balanced about Kheldians on any level. From their weak personal attacks that haven't been touched since they were created, to their utter lack of real utility and their microscopic damage cap. Why should a Peacebringer, played optimally at more than double the game's normal APM, and in the same ideal conditions do less single target damage than an Illusion/Cold Controller that is just as immortal as it is - possibly more so - and has group utilities like HEAT LOSS AND BENUMB? AND PHANTOM ARMY, WHICH TAUNTS AND DOES NOT DIE. Don't pretend this game is balanced. Fix Bio/Martial and Rad/SS proc tankers so that they aren't sturdy DPS characters, remove Scrapper taunt auras, make it so that Defenders have lower damage scalars and don't benefit from procs. Oh, and make the damage from phantom army temporary, then tell me that there's logical, thought out balancing. There isn't, there will not be, PB and WS are garbage and no amount of 'They have too much durability!!! It would be unbalanced!!!' is a good argument when the examples I just used exist. Edit: ACTUALLY, LET ME DOUBLE DOWN. Durability in this era is a scam when it comes to balancing. Peacebringers having 1.9k HP and 85% Res (Except to Psi) means nothing. We live in an era of barrier cycling in hardmode and eating orange/purple candy in normal gameplay which is cheap enough to be sustainable. Blasters have infinite endurance as part of their build, and yet, a fire/fire blaster simply has the entire game handed to them on a thoughtless platter. Inspirations and Incarnates are both core gameplay mechanics - they are intended to be used. And you are capable of using them both to make your character just as tough as a min-maxed Peacebringer (who has to double the game's APM to do real people damage) while outperforming them in every other metric. FIN.
  9. If we're begging for QoL changes, I want three things to be visible at character select: Empyrean Merits, Reward Merits, and Influence.
  10. Ah, the Ma'Tok staff powerset. I'm here for it, probably.
  11. Shrimply disengage. Also, Infinitum, I love you, but stop doing the 'Source: Trust Me Bro' nonsense.
  12. Lmaaaao. Look at this dude thinking brawl is good.
  13. Oh, well, egg on my face. I forgot about that. Still does nothing for MMs in the other majority of the game.
  14. To be quite frank, it actually is an AT design problem when you break it down to break tacks. The downwards level shifts that MM pets suffer from are a big part of why they get vaporized in +2 and up content and incarnate content. How enemies con to the pets influences the damage taken and dealt by pets, Them being even level with the caster would be a MASSIVE survivability boost.
  15. Wave, I love you, but this is quite possibly the most clueless thing I've read on this forum, and I frequent the defender sub-forum.
  16. I mean, it is factual, though. And Haymaker IS a weaker pick than Cross Punch on account of the inherent recharge bonus, how proccable the power is, and the fact their DPA is almost identical - one just hits more than a single target. Saying that you need to also take Kick and Boxing is a non-statement as you will be doing that if you want cross punch, it's basic logic. The difference between Hand Clap and Ice Patch is that Hand Clap is horrible and taking it is dumb bad wrong. Jab is 27 DPA, Punch is 36, Boxing is 39 and kick is 29. Cross Punch is a DPA of 47, but hits multiple targets, has better proc options than haymaker, and has an inherent 10% recharge bonus that stacks on-top of the FFB you are likely to put in there. This make's Haymaker's slightly superior 50 DPA a non-factor, unless you use it as part of your chain for another proc bomb - which some SS builds do, I'll readily admit that. People also severely overestimate how bad the rage crash is. Procs still do full damage during it, and it lasts ten seconds - if you're playing something like Ston's test build of WP/SS, yes, you might encounter this issue more in protracted fights like Kong or Dra'gon. But playing a good armor set like Bio Armor or Radiation with SS, you're going to have proc bombed attacks quite literally falling out of your bum and will rarely if ever notice this problem.
  17. No, it would be a buff. Double stacked rage is the standard, generally speaking, and raising the DPA of each Super Strength power - including the bad ones, so basically the entire set - would be a buff in terms of optimization. You'd get far more out of a kin or snorting large reds like cocaine that way. I'm not agreeing with A.I.D.A's solution, to be frank, and I think it ascribes an intent and formula to CoH's modern design that is blatantly no longer applied. But, objectively, the fact that Super Strength has three good powers is pretty cringe. Haymaker shouldn't be weaker Cross Punch on account of being a single target attack - Jab shouldn't be weaker than Boxing, and why does Hand Clap even exist? Edit: Also, you spend the exact same amount of time in the rage crash. It has a fixed duration, shortening the interval between crashes does not by extension magically make you spend more time in it.
  18. As someone who actively plays Masterminds and Kheldians, yes, there are reasons to play a set besides performance. But there are better ways to get your boulder hurling fantasy - Earth Mastery on Controllers jumps to mind, among others. If a set is being largely ignored for a couple of stand-out powers, namely Rage, Foot Stomp, and Procout Blow, that's something a designer should look at. I also find it funny that people think A.I.D.A is in any way suggesting to nerf the set - when bringing its base DPA up to the standards of, say, Axe or Energy Melee - would be a buff. Self + Damage is a bit of a scam when it comes to optimization. A stronger base set would result in a stronger super strength at damage cap. Simple as.
  19. TBH a power set's design dictating that a third of it is actively worth taking is pretty cringe. None of us want super strength nerfed, we want the powers in it to be individually worth taking over pool powers.
  20. This is so painfully a non-issue.
  21. I feel like there are some incidents of this that can be considered fairly reasonable. Though this largely enters the territory of conjecture and head-canon, I could absolutely see the events of ITF being something of a causal 'loop'. Traveling back to Cimerora is presented as a fairly fixed point for the most part - it wouldn't be unreasonable for those events to repeat. For the names and faces of the heroes who knocked over Romulus and stopped the Fifth Column to change and blur regularly. Other examples I could see repeating are things like Synapse, or Citadel. There's room to consider these pieces of content as viable in-character, and I'd also absolutely think that pieces of content more overtly accessible in Ouroboros could be doable along the same line of thought I used RE: ITF. I tend to hand-wave certain aspects of content - treat Vahzilok in an IC Posi 1 as being a particularly strong lieutenant, so on. There's a simple reality in that - for example - my Warshade is nowhere near as powerful in-character as she is mechanically. I can animation cancel my way to casting five powers every two seconds as much as I want, but that girl is someone who was just a REALLY unlucky sex worker. She doesn't think like a fighter, she isn't a fighter - and she can barely keep her cool in real combat.
  22. Wow I forgot how clueless these forums are. It has been extremely standard practice to proc bomb defenders - they have Tanker Resistance and Defense modifiers, and most buffs don't need to be slotted very much. Defenders realistically do more damage than Corrs while solo when properly built, and in teams, the gap only really becomes noticeable on hard targets where Scourge isn't just overkill.
  23. Yeah sure buddy the Empathy defender is the thing that's saving me, not the fact that dwarf drain is in my animation cancelling chain or that I can cast sublimation simultaneously with restore essence. It's Definitely The Useless Empathy Defender Who Hasn't Put Fortitude On Anyone.
  24. Yes to both. I've stopped doing changeling recently because my fingers are crumbling to arthritis and carpal tunnel.
×
×
  • Create New...