Hey, so I've trundled around with some of the changes a bit on Brainstorm. Something I feel like I've immediately noticed is that I'm just kind of whelmed from a Soldier-specific POV. Obviously, they're good changes, but to echo previous sentiments - just not quite enough. All of the 'trap picks', like Frenzy, Heavy Burst, Pummel and Channelgun still feel like trap picks. I'm not explicitly a numbers person, so I don't know what would be too much, but I have played *a lot* of crab and I just don't feel like much will really change for me on this front.
I think, specifically, Frenzy and Suppression in particular still feel a little bit on the slow side as far as animation speed goes. Omega Maneuever also feels questionable because, while I like its concept, it's essentially a time delayed-nuke in a world where Inferno, Nova, and other essentially instant cast nukes exist - I'm not sure what you can do with this one, but it felt worth noting.
While I'd obviously like to see Crab's powers be made better, I'd also like to ask after something that seems like it got overlooked. Being able to replace Burst's animation with Longfang is neat, so why can't we do the same thing with single shot, pummel and bayonet? Channelgun and Slice are right there - and it would be consistent with the idea of using power customization to represent Crab Spider animations on rifle attacks.