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Troo

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Troo last won the day on August 4

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About Troo

  • Birthday January 1

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  1. That's fair. Just don't want to mislead anyone not doing +4/8.
  2. Whoaaaaa now. They sorta get it. Folks use a rotation of powers outside Regeneration for +4/8 and the hardest content, mostly solo. For regular game play and especially while teaming it is simply not necessary. The old set with 2 heals and Instant Healing, it was rare to use all three in regular content. On big, league oriented content it is laughable how little of the tool box is used. Regeneration gobbles up team buffs in a way that some other armors don't. Moment of Glory (15s), Instant Healing (90s), Rune of Protection (60s), Shadow Meld (15s), Demonic Aura (60s) can all be had before Incarnates. Other ATs can also take advantage of similar tactics. I also use Darkest Night (-ToHit/-Dam) on Brutes with the bonus of keeping things aggro'd.
  3. I LOVE the costume creater. I'll do a contest or two but the standing around.. and waiting.. and waiting.. it's just not a good ROI. lol 😛 You had me sold at Marketeering = Magic
  4. ~2 weeks ~20-30 minutes per day ~2B in resources to build whatever we want for the near future. Tips: Don't pay the 'today' price. Some patience and we can save a l o t. Winters, D-Syncs, some Hamis.. temper the expectation to have lots of these right away. Great builds can be had without 'em. 2xp from pay-2-win (S.t.a.r.t. vendor) - We earn no coin when it's on. Do something! We don't earn anything in the character creator, just chatting in General Chat or looking for a 'farm'.
  5. Did you mean while lasers are shooting out of the eyes?!! Because that would be pretty cool.
  6. @Lunans I'm gonna call this work in progress.
  7. ..and for responses to your other queries:
  8. https://cod.uberguy.net/html/powerset.html?pset=brute_melee.super_strength&at=brute I am using a Primary set compared to Pool powers. Reason:
  9. Claws can build a very effective attack chain with less powers than other sets might be able to. (I used this tactic for years with Energy Melee until we were forced to take Total Focus) AND it's a wet dream build for certain Marvel fans.
  10. @Rudra Now my opinions: A 10% stun is not a realistic benefit, it's merely rare rando flavor (as such, stun duration is a non factor) When talking powers that recharge in 4s or less they really are too close to compare (and with any global recharge effectively the same) Knockdown vs Knockback (edge Fighting Pool) Arcana time would be more accurate when getting as detailed as you seem committed to Arcanatime: 1.452 sec vs 1.98 sec.. sure that's .5s. (Punch/Kick) Arcanatime: 1.716 sec vs 1.848 sec.. meh (Haymaker/Cross Punch) sooo.. Haymaker -vs- Cross Punch Head to Head - Single Target is a push, maybe but not really a little edge to Haymaker 2 or more targets = Cross Punch. It isn't even close. With Boxing and Kick, Cross Punch's +Acc, +Rech, +Dam.. wow. Damage [28/41/68] -vs- [41/45/68(x1-5)] [34/51/61] Claws' first 3 beats SS.. Claws! Beyond just damage, sure, one could argue that SS and Fighting are close-ish and maybe some nuances even them out. One could also argue that Jab, Punch, Haymaker are demonstratively worse than even pool powers. As @SeraphimKensai posted, Primary powers should simply be better than Pool powers. (doesn't have to be Dam, could be some other benefit of significance) Should Secondaries? That might be debatable. Maybe the Tanker numbers should be similar to Pool powers. Debating Hint: An effective counter argument would be that we are comparing powers that are available at level 1 and 2 to powers that aren't available until level 4 and 14.
  11. /em doublefacepalm (..but I'm still trying to bring you up to speed here. there's nothing to argue, it's numbers) 3 -VS- 3 not 3+3 Take the three powers from one OR the other. If there is no fighting pool, there is no buffs from the fighting pool. ( caveat: could a player take all 6 powers to have all bonuses present for the 3 primary powers, sure. Is it realistic? Why not, but that's not the discussion here. [just my opinion here - that would be self gimping] )
  12. Spring boarding off the above comment: Claws on a scrapper or stalker ends up being a good match (surprise!) for stringing together Moment of Glory (15s), Rune of Protection (60s), Shadow Meld (15s), Instant Healing (90s), with capped HP, in a sequence where powers recharge and are able to repeat in a fairly long chain. With incarnates Vigor, Melee, & Barrier, it's player error to be defeated. This and variations were available before the changes..
  13. No. They pretty clearly responded that buffs (Aim, BuildUp, Rage, inspirations, etc) would effect both the primaries powers AND the pool powers. As such, non-factor. But go ahead and continue trying to derail the topic. The example provided is a super strength character looking at Jab, Punch, Haymaker and seeing that Boxing, Kick, Cross Punch look better for their character.
  14. Classic. First post, you try and derail the topic into another in a long line of locked topics. Purposely derailing threads to get them locked is a [REDACTED] move. "this is a three vs three comparison" [Jab, Punch, Haymaker] -vs- [Boxing, Kick, Cross Punch] @Biff Pow, you have a good point. Should primaries somehow be better? I think so. SS -vs- Fighting damages with my old mids [28/41/68] -vs- [31/40/60 cone] (base) [28/41/68] -vs- [41/45/68 cone] (with +DAM simply by having Boxing, Kick, Cross Punch) even the recharges are better even if slightly 2-4-8 -vs- 2.5-3-8 (base) 2-4-8 -vs- 2.2-2.7-7.3 (with all three) The disorients compliment in Fighting where Super Strength gets stun, kb, kb. (note: looks like this actually stun, kd, kd+stun for fighting)
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