This is a semi-serious question, curious if anyone has thoughts or maybe a quick plusses and minuses. Making things scarcer likely wouldn't work well and could just increase farming.
Is there a flip-side to @Yomo Kimyata's question on making all things free?
It's easy to make inf, maybe too easy.. which makes things dirt cheap for many.
Is there really any point to earning more once we can buy everything we want instantly for dozens of characters?
The expectation these days seems to be leveling to 50 in a handful of hours (maximizing 2xp, patrol xp, special xp tuned missions) and then getting a complete build immediately while starting to build out incarnates. If this is way off, I'd be happy to hear it.
The downside where players are self limiting infamy/influence gain is simply ignored. Maybe it's easy to ignore because $$ is so easy to get. Maybe there's a different reason.
Double XP Booster (1 Hour)
This will immediately grant the player a 100% boost to XP gain. While this boost is active, Influence gain will be reduced by 100%. You may purchase up to 8 hours.
Soo... let's see where this ends up.
credit: @Yomo Kimyata
for the original topic this is piggybacking